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Slipstream News

v1.1.8, tutorial fixed

another minor update:

- fixed the bug in tutorial mode. due to an oversight, the car speed was being reset to zero when you restart a part of the tutorial. now that doesn't happen anymore and the tutorial can actually be completed again

- reduced the difficulty of easy mode a little. I've seen a lot of complaints from new players (including some negative reviews) that the game is too hard. being a little hard is intentional but easy mode is supposed to give a more relaxed experience. the normal/hard difficulties remain the same

that's all, thanks!

v1.1.7 update, xbox one controller bug fixed

Hello everyone, I hope you're doing well.

Slipstream was updated to version 1.1.7, with a fix to the Xbox One controller vibration bug. I was able to reproduce the bug on both of my windows machines and the changes made to this version fixed it on both of them, so hopefully this will apply to all cases. You can re-enable controller vibration if you want.

Nothing else was changed on this version. I got some other bug reports (which I'll look into now), but this was the only problem that was reported by more than one user.

So... That's all. Thanks for playing Slipstream!

about graphics settings, FPS drop issues [temporary fix]

Slipstream was featured in the humble monthly march 2019 package and that brought in a lot of new players to the game. And with the new players, new bugs are found. Some users reported huge FPS drops when using a bluetooth Xbox One controller, specifically when the game tries to make the controller vibrate, such as when you start to accelerate the car.

This issue seems to be happening exclusively on windows, with a wireless xbox one controller. Unfortunately I don't have a working xbox one controller with me at the moment, and we're in the middle of a holiday week here in Brazil. The earliest time I'll be able to send a definitive fix to this problem will be wednesday (march 6th), but thursday is a more realistic estimate.

For now, the only temporary solution I can suggest is to disable vibration on the settings menu. This seemed to fix the issue for everyone who reported it. I hope to provide a definitive fix as soon as possible.

Another issue that gets reported to me from time to time is that the graphical settings don't work, or something similar. Here's a step by step guide to the graphics options, i.e. it applies to all the options above the "apply graphics settings":

  • change the settings you want, such as resolution, fullscreen on/off and filters
  • go to 'apply graphics settings', press confirm
  • choose 'keep the current settings' on the next menu and press confirm again


that should make the graphics change as desired.

any other questions, please send me an email at [email protected]

Thanks everyone, I hope you enjoy the game!

About Controllers & Keybindings

Some people wrote to me asking various things about controller support and keybindings, and since I never documented this feature very well, I'll try to do that now and maybe answer other potential questions.

Keybinding (hopefully) works as you might expect: you select an action, press a button and that button is mapped to that action. But there are a few quirks I'd like to explain in more detail.

v1.1.3 - minor bugfixes

as expected, a lot of unexpected bugs surfaced since the 1.1 update. I've been trying to fix them one by one, and this is the third minor update since 1.1.

some people were experiencing crashes when the game tried to re-set vsync on, so I removed the vsync confirmation step. this game is designed to run with vsync always on, it will match your monitor's refresh rate and keep the physics consistent no matter what framerate it's running.

I tested it on all my systems and the game stayed at 60fps, as it should. if you notice your GPU is making too much noise and/or the framerate looks choppy after the update, please send me an email (me [at] ansdor dot com).