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First Feudal News

Multiplayer update announce

New update will include:
- Cooperative multiplayer!
- Removed 30 FPS lock: standard game speed supports 60 FPS now and reduced requirements for x2 and x3 game speed
- Reworked trade interface
- Hairstyle customization
- Lots of smaller improvements



The work is in full swing but we had to delay this patch because the task is really ambitious.

We didn't undertake it for a long time because of the need to introduce a number of deep architectural changes.

But finally decided to do it because the game is worth the candle and we have wanted for a long time to run three feudal lords on the same map together)

An additional workload was created by a large update of the engine on which we are developing the game (Game Maker Studio).

But we still here and we are working to the full and planning to release this update in few month.

Best regards, Harpoon Games.

Hotfix 0.17.10

- Fixed an issue where a Main Square couldn't be placed sometimes with selected Stone throne starting bonus
- Deleted pathfind debug logging functional which caused NOD32 to delete one of the game files

Hotfix 0.17.9

- Fixed an issue where main character was not able to use benches for prolonged craft
- Fixed an issue where stamina wasn't spend after relocating a building during pause
- Fixed an issue where traps weren't active after repairing sometimes

Hotfix 0.17.8

- Fixed an issue where peasant became hunter after choosing any profession while tutorial task "Peasant stats" was active (even if tutorial was disabled)
- Fixed an issue where peasants didn't reseed tree farms until save-loading
- Fixed save-loading of edict for AI checking distance to chest depending on chest's priority
- Fixed an issue with partially "disabled" screen while any farm is selected

Hotfix 0.17.7

- Fixed a crash caused by relocating unfinished wall
- Fixed an issue where event timer continue to run during game pause