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First Feudal News

Chinese beta translation released!

Hello everyone!

We released Chinese Pinyin MOD last week, and we are surprised that Chinese players are really love it, we are very appreciated and we will keep fix and improving the game in the future.

Also we know that the first Chinese Pinyin MOD is hard to read, so we decide to release current test version of Chinese localization. Maybe there are still bugs or problems in the game translation, please let us know if you found them.

If you want switch version to Chinese beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "chinese_beta_translation".

The final version will be released in the first week of September. Thank you for showing interest in our game!

Da jia hao xie xie da jia xi huan wo men de you xi!

Hello everyone!

You probably wonder what are we working on. Besides content updates we made a Chinese Pinyin MOD!
We are especially interested in this work because we learned a lot about Chinese history and culture and we are very glad that our Chinese friends helped us to create this mod.

Our game has several localization mods and this mod is a good addition to our collection.
We had few problems with Chinese hieroglyphs and text wrapping using Gamemaker engine so we decided to make the Pinyin MOD first - it is a very interesting way to write on Chinese using letters from Romance languages.

You can check Chinese Pinyin localization by subscribing on mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1833699086

After subscribing to the mod:
1) Launch the game
2) Open Mod menu
3) Enable Chinese Pinyin mod
4) Close mod menu and open settings
5) Change language to Pinyin and press Apply

The official Chinese version is currently being produced and is expected to be completed within August!

da jia hao wo ai ni men!

Hotfix 0.14.4

Fixed a crash caused by trading from cellar attached to trade tent

Hotfix 0.14.3

Fixed an issue where non-food items dissapeared after putting into the cellar
Fixed a crash when builder tries to repair a bench occupied by feudal lord

Update "Seasons" (0.14.2) is released!

Main features:
- Implemented feature of changing seasons with unique mechanics. Detailed description can be found in the ingame wiki
- Added five new science perks and possibility for exchanging perk points of different tiers
- Reworked stamina and vigor system
- Added two events "Commet sighted" and "Enemy caravan". Caravan event will appear instead of some enemies events
- Added new building "Cellar"
- Rebalanced animals life cycle

Other changes:
- Added six achievements
- Added new quest
- Added new tips
- Improved UI of production and ingame wiki
- Added new popups
- Rebalanced spoil time for some food
- Rebalanced resource cost for some buildings
- Missing resources will be displayed in resource UI (in the right top corner)
- Enemies falled into the trap will be immune to other traps for few seconds
- Straw drops from all farms
- Added lineseed receipt on the kitchen. Lineseeds will no longer drop from linen farms
- Improved some alerts in the top left corner
- All buildings with same length and width are able to rotate
- Fixed rare issue with resetting of selected filter
- Music between peace and battle changes smoother
- Farms under the roof will no longer growth faster during the rain
- Fixed issues with dash of non-warrior peasants
- All items except straw removed from default feeder chest filter
- Caravan guardians will drop more gold after death
- Fixed issue with feudal lord food consuming after sitting on the throne while starving
- Improved quality of effect icons
- Text corrections
- Other minor fixes and changes

After loading an old game save current day number will be resetted to previous "first day of summer". So you will be able to prepare for winter.