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First Feudal News

Update 0.16 already in beta

New features:
- Peasants and enemies become smarter and will use better path find logic
- Added map size setting and map generation was improved
- Added new fishing science with new buildings and recipes
- Added building relocation ability
- Added new building for improving production speed. Old buildings with increased production speed were removed from the game
- Added embankment which can be built over water areas
- Increased capacity of small and big wooden chests
- Rebalanced many game aspects (events, farming, gold amount progression)
- Added deficit resource info for each profession on the village resources screen
- Game begin in the spring instead of summer
- Notification improvements
- Text improvements
- New cursor and other art improvements

Also we are created discord server for your feedback! https://discord.gg/sQYKCEu

Full list of changes will be published upon release to default version

Please note that new update will not support saves from previous versions, but previous version will be still able in steam

Game settings will be reset to default after updating

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

Hotfix 0.15.7

- Fixed a crash after peasant death from hunger or cold if this peasant was selected and had three traits

Localization mods

If you prefer other language than English, Chinese or Russian here is a list of localization mods that might help you:
- German by Igor Kletke
- French by CdriX
- Spanish by Markus68™
- Portuguese by Verec
- Japanese by Efif

We are grateful to people who make and supports localization mods. Also we are waiting for new localizations from players of our community!
Feel free to ask any questions in the discussions. Basics about modding are explained in this manual.

Hotfix 0.15.6

- Fixed a crash caused sometimes by interacting with peasant with three traits and then interacting with any box
- Fixed a very rare crash caused by warrior who could set dead enemy as target
- Fixed a rare crash caused by issue in shadow rendering logic
- Fixed an issue with "High-Quality Fletching" science upgrade: it buffed both allies and enemies
- Fixed an issue with "Feed Additives" science upgrade: animals stopped to eat from feeders after boosting this upgrade to 11 level or higher
- Minor interface fixes


Announcement for those who bought music DLC:
- Music and art files transferred from the game folder to folder "steam\\steamapps\\music\\First Feudal - OST and digital artwork" Also you can now listen to this music with built-in Steam player

Update 0.16 is coming soon

New update will include:
- Map generation improvements and different map sizes: largest map is four time bigger than now. Also it's possible to choose smaller map for slow PC
- Pathfind rework: peasants will calculate path considering roads, wetlands, darkness and traps
- Available relocation of almost all types of buildings
- Improvements and fixes for the notification system
- Lots of smaller features

New update will be released in about a month