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First Feudal News

Update 0.12 is already in beta!

Update includes new buildings, items, events and animations. Also Christmas tree is burned down :)

Full list of changes will be published upon release to default version (in 2-3 days, probably).

You can switch game version to beta in steam game settings.

Horfix 0.11.7

- Fixed FPS drop if beasts couldn't find a path to food
- Fixed a rare issue with cessation of events
- Fixed unstable crash after loading if warriors were attacking beasts

Hotfix 0.11.6

- Fixed a crash caused by selecting a kitchen to build

Xmas update (0.11.5)

- Christmas tree is installed on the central square
- Added animations and sounds for wild animals
- Added new event
- Event buttons locked for one second after appearing for preventing accidentally clicks
- Free peasants will now collect items from destroyed chests
- Added buttons for destroying buildings, farms and trees in right bottom peasant menu for corresponding professions
- Fixed issues with hunter logic when wild animal is near
- Fixed an issue when you can build main square over mountains or water
- Fixed unstable crashed after loading a game
- Fixed unstable issue when peasant can be simultaneously work and "sleep" in bed

Hotfix 0.11.3

- Fixed issues with warrior/hunter logic
- Fixed a crash after clicking RMB on event screen
- Fixed unstable crash after simultaneous appearance of popup window and event window
- Fixed wrong pathfind logic ("invisible walls") near merchant tent after merchant leaving
- Fixed missing popup window above peasant trait in city info screen if peasant arrived after opening this window
- Added more notifications for events about wild animals
- Other small fixes