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First Feudal News

Hotfix 0.15.4

List of changes:
- Fixed a crash caused sometimes by peasant with first profession "Mover"
- Fixed an issue with unneccessary refreshing of filters menu
- Fixed an issue where peasants didn't want to wake up sometimes
- Notifications fixes
- Minor text changes

Hotfix 0.15.3

- Fixed a crash where domestic animal dies while shepherd walks to kill it
- Optimizations in shepherd logic

Hotfix 0.15.2

- Fixed a freeze caused rarely by artisan
- Fixed a crash caused by loading some saves from 0.14.7 version and switching to the Edicts
- Fixed an issue where "Survive till summer" achievement wasn't count sometimes
- Minor optimizations

Update "Customization" (0.15.1) is released!



List of changes:
- Added second profession for peasants
- Added new profession "Mover"
- Notification system fully refactored
- New building "Slaughterhouse" has different settings for shepherd and unlocks to shepherd ability to slaughter domestic animals
- Animals will not drop resources after death from old age
- After a lot of requests we added a changing peasant's name feature
- Added settings for farmer and woodcutters to the farm menu
- Added ability to change craft and other numbers by entering it instead of slider moving
- Added new information to the game wiki
- Other changes

Update 0.15 already in beta



- Added second profession for peasants
- Refactored notification system
- Additional settings for shepherds, farmers and woodcutters

Full list of changes will be published upon release to default version.

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".