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Genesis Noir News

New Update Available: The Astronomy Update

[h3]We’re so excited to announce the release of Genesis Noir: The Astronomy Update for free![/h3]

[previewyoutube][/previewyoutube]

This update offers new content, expanding the universe with three extra levels.

Jump back into the jazzy cosmic universe where you can reveal the constellations of Golden Boy, No Man and Miss Mass, visit the historical site of Stonehenge and also jump into the future. Whether you’re a new space cadet or an old fan of this noir thriller, you’ll have plenty to enjoy in this latest update.

Patch 9796

Hey all! Got a patch today, a few bug fixes and such:

Singularity - Various graphical optimizations, attempting to prevent crashing for some players.
Improvisations - Restored Kickstarter backer sheet music items and interaction.
Improvisations - Fixed a few glitchy visual transitions and animations regarding the bassist.
Spinning Interactions - Added rotation arrow hint after a few clicks.

Thanks!

Patch 9718

Hey y'all!

Here's a small update that fixes a few issues:

Fix for character movement not being re-enabled after inspecting certain items.
Fix for being able to walk into buildings during the Prologue.
Various small audio fixes across the game.

The Checkpoint Update!

Hello everyone! It's been a few months, and we've been hard at work on this major update.

Most importantly, this update adds mid-level checkpoints! A circular indicator will be shown in the bottom right of the screen whenever a checkpoint is reached. Most levels will have 2 to 4 checkpoints during transitions between key interactions. We'll be working to add more in a future update.

While we've worked hard to test these checkpoints, there may be unexpected issues that we're unaware of. If you encounter anything strange, send an email to [email protected]. Also, you can revert to the previous non-checkpoint version of the game using the Previous branch in the Beta section if desired. This will not break your save data.

Additionally, we'd like to thank everyone on the Mac team at Epic Games for working with us to solve a big issue related to mouse movement, where no movement would be detected if the cursor is moved along the edge of the screen / game window. This fixes various issues on Mac where several interactions would behave strangely due to this bug.

While adding checkpoints, we've also fixed a large number of additional issues. Here's a full list of everything we've done:

Singular: Bypass a strange engine bug that occasionally causes the mini character interactions to not return to the clock scene.
Singular: Ensure that held keys/buttons are cleared after the bench cutscene. This fixes any issues related to not being able to interact with the scene.
Singular: Ensure that held keys/buttons are cleared after each timeline. This fixes any issues related to not being able to exit a timeline.
Singular: The B button on gamepad can now be used to exit timeline scenes.
Hunt: Fix for character getting stuck in the cave near a mushroom, due to a tiny missing bit of navpainting.
Collision: Increased gamepad deadzone for activating knobs in the lab interaction. This fixes an issue where releasing the analog stick could move the knobs when not desired.
Improvisations: Restore cursor position to somewhere sensible after dragging a train. This prevents the cursor from getting lost at the edge of the screen.
Thaw: Prevent the player from standing on the firewood or bucket objects, which can cause the pick-up animation to never complete.
Seeding: Fix for character falling thru the world if the inventory hand opens while the character is in mid-air.
Seeding: Removed potential divide-by-zero in plant-spawning code.
Gather: Fix for the cursor getting set to an invalid asset if the level is exited via the pause menu during the lotus flower interaction.
Gather: Prevent unintended things from happening if the level is exited via the pause menu during the ash-clearing interaction.
Reflections: Prevent unintended things from happening if the level is exited via the pause menu during the reproduction interaction.
Singularity: Prevent unintended things from happening if the level is exited via the pause menu during the smoke-clearing interaction.
Switch: Restore default rendering settings when returning to the start menu via the pause menu.
Options: Fix for material quality not being applied correctly due to confusing parameters in the engine.
Mac: Fix for cursor movement not registering if the cursor is moved along the edge of the screen, which made a lot of interactions very difficult to complete.

Thanks again for all your support, and stay tuned for more updates!

~Jeremy, Technical Lead

Extended Soundtrack Out Now - Big Bang: Music from the Universe of Genesis Noir



Friends!

We come with fantastic news: the Expanded Official Soundtrack for Genesis Noir is now released.

May we present to you the complete and final Big Bang: Music from the Universe of Genesis Noir. 28 pieces extracted, enlarged, expanded and elevated from the Genesis Noir Original Soundtrack.

[previewyoutube][/previewyoutube]

What this means is that we’ve taken the pieces we made for the game and we’ve filled them out and rounded them off with extra solos, lyrics, vocals, instrumentation and anything we felt was required to make an all-round ‘albumy’ listening experience.

Thank you so much for your patience while we prepared this album for you.

Hope you’ve enjoyed listening to the EP while you’ve waited, the Expanded Official Soundtrack includes slightly improved versions of the songs from the EP as well.

This update is now live! If you have automatic updates on Steam turned off, you’ll want to click Update in your Library. Then, next time you play the album, you’ll see the full Expendaded Official Soundtrack appear!

The soundtrack files format for Big Bang: Music from the Universe of Genesis Noir is MP3 and FLAC

With jazziness,
Skillbard (composers) & Feral Cat Den (developers)

Enjoy!

https://store.steampowered.com/app/1530730/Big_Bang_Music_from_the_Universe_of_Genesis_Noir/