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Breathedge News

News. Sale. Again.



Comrades! Steam gave us an opportunity to throw a sale, and we threw it... Right at the spacesuit, so now we can’t wash it out and have to show this stain to you, because you’d notice it anyway.



Living without sales is too expensive, so everyone needs one. You need it not to overpay for some space garbage collecting simulator and not to download some shady torrents with naked baboons instead of the proper video game. We need it not to download some shady torrents with naked baboons instead of doing proper work, and to be inspired by a couple of new sold copies of the game and save money for the licensed copy of the disc with those cute monkeys. But who are we trying to convince, anyway?



Since we’re here, and some of you read this piece of news till this paragraph, we’d like to remind you that we’re still working on the new chapters of the game. No, we are not on vacation at Santa Clause’s residence, we don’t even believe in him, almost. Aside from that, minor details require great attention. Moreover, we are about to finish a small, almost two centimeters wide expansion of the game world in addition to the upcoming bugfix, in which you can see THIS:



We have no idea what THIS is, and why it looks like THIS and not like THAT, but it is what it is. Anyone who doesn’t like THIS can close their eyes and orient themselves in the game by listening to its sounds. As for the other players, we can wish them successful repairs!



So it goes. Usually, we write different funny stuff at the end of the news article, for example, about pigeon post or somesuch, but not this time. Today we decided to be serious, and there will be no three-year-old’s jokes, but only the most important information:

You can contact the Breathedge development team via two primary ways: email and the Discord text messenger. Apart from these ways of contacting us you can also drop us a line via social networks and on Steam. However, writing to us via email and the Discord messenger are the fastest ways and… and… MESSENGER-SHMESSENGER! Damn...

https://discord.gg/uezQcU7

[email protected]

The news about nothing and a sale



Wake up. Stand up. There you go. You were dreaming. What’s your name? Well, not even the last night storm could wake you. I heard them say we’ve reached Morro… Wait a sec, it’s the wrong file.



Comrades! Ah, that’s better.

We’re still alive and we’re still in space! And if we’re in space and this is not the news about an update in which we fixed another boring bug, why are we writing all this? The most attentive ones guessed it right by reading the title — for nothing.

Nothing begins on November, 1 at 10:00 AM and ends on November, 15 at 9:00 AM PST, and it will equal 30%. It’s obviously initiated by the Green Universe and is timed to coincide with World Vegan Day, for unknown reasons. On the other hand, why not?



It would be nice to end the news at this point, but we can’t help but ruin your mood with spoilers, we just can’t work peacefully without this. And the main spoiler will be the fact that we are working on the continuation of the Man’s adventures! Quite a surprise, isn’t it? There will be space, tools, resources, the Man, the Chicken, and a lot of junk.



There was a lot of junk in the previous chapters, you would say. There were even a car and a home station. However, there’s one problem that may bother you: you can’t live on the station for long, and you can’t fly far in your car. That’s why a personal space shuttle is the answer to all your problems! It has maximum environmental protection, you can store food and oxygen in it, it can fly at high speed, and it even has powerful ammunition. This shuttle even has full freedom of movement in different directions: it can move vertically, horizontally, and on all axes. The Man can’t do the same, though, as he gets dizzy and sick.

https://youtu.be/2GyQiYM0qPc

You would naturally ask: why do we need an armed space ship with such degrees of freedom, what will happen to the Man, and are we going to see Babe at last? And the answer to this will be: laziness. Yep, we are too lazy to continue writing this piece of news. Therefore we would like to wish you a good day and see you next time!

By the way, there will be a new update sometime later with some fixed bugs. There are just a few left still. We decided to add some new game content to the update, just for half a second of your gameplay, so soon you will be able to meet the famous Normandy shuttle and its team.



So it goes. And as always, you are welcome to send us your feedback via Discord, email, and social networks. If your station suddenly vanished, the outer space turned into a jungle, and the handy scrapper turned into a gun, then you probably launched the wrong game. But if that’s not the case, then please drop us a line and we’ll try to help you.

https://discord.gg/uezQcU7
[email protected]





Update 0.9.2.10



Comrades! We have some rather sad news. As it turned out, penguins don’t know how to fly. Yep, we tried everything, to no result. They all fall down. Although you are probably not very interested in the technical details of the development. Oh well, let's move on to the news then.

It just so happened that while we were launching penguins into the stratosphere for very important tasks, some bugs were accidentally fixed, namely:
  1. On low FPS — which never happens, so as you might have thought, this is purely hypothetical — so, on hypothetically low FPS, the vacuum cleaner and the car flew slowly. We fixed this, and now their speed doesn’t change.
  2. The game had a secret room, where instead of a basilisk there was an oxygen station. And as in any self-respecting secret room, all sorts of items disappeared right in front of your nose. Some (boring people) might say that this is simply an incorrectly configured object clipping distance. But we fixed the bug anyway.
  3. On loading the game, if your vehicle was located in your station, it replenished its fuel reserves and durability. We found the person guilty of this misdeed. It was a mechanic who broke into the station at night and repaired everything with a vile grin on his face. We threw him out of the airlock, so now the vehicle remains broken and not refueled, as it should be.
  4. When getting into the vehicle with a flashlight on, turning it off in the vehicle, and then getting out of the vehicle, the flashlight started burning, forever. We fixed this.
  5. Some attentive players noticed that if you dismantled a table made of ordinary metal, you got refined metal in your inventory. It seems to be logical, but it really isn’t. We fixed that.
  6. An even more attentive player (the rest of the players probably knew the issue, but were silent) noticed that when shooting or throwing grenades at a garbage ball during its respawn, the nonexistent ball generated endless amounts of resources. We fixed that for sure.
  7. As it turned out, when installing decor items, the durability of the dispenser didn’t change. Everyone thought it was a bonus, but no, we are evil and love senseless craft, so there’s no bonus anymore. The dispenser has become as fragile as our psyche.
  8. The dispenser glitched a bit after using it until its durability decreased to 1. The electrical tape got heated up, its fumes got into your room through your speakers, and after inhaling these poisonous gases it could falsely occur to you that when you use the dispenser, you don’t see any modules, or that an installed module hangs in space as a projection of it.
  9. Minor changes in the save/load system were made, otherwise, the game version could be detected wrongly which caused some indecent things to happen. We changed the components of the electrical tape to more ecologically pure ones, so now after continuously using the dispenser, you can feel the magnificent odor of acetone.
  10. We did considerable work to optimize most objects in the game. First of all, some LODs of objects were cut (e.g. if there were five of them, now there are three). Such blasphemous manipulations broke the collisions, so we remade them too. So what is the result, aside from this text? We freed some extra 600MB RAM, and there is no such thing as “extra MB RAM”; the loadings are now faster (well done to those of you who noticed it). Now that we remade the collisions on the station, items thrown in some gap in the floor won’t get stuck in it anymore (well, they still can, if you don’t give up).

So it goes. And for sure, we are in full process of creating the next chapter. Don’t doubt about it. Although, we won’t tell you about what exactly we are doing now and when it will be available because we are not sure yet.

And as always, we are available for your feedback. You can send us an email or join our Discord channel. We spend the night there watching cartoons (especially via email) and sometimes reply to your messages. Don’t be shy to drop us a line!

https://discord.gg/uezQcU7
[email protected]




Update 0.9.2.9



Comrades! While we are making the continuation of the game, you keep breaking the stuff that was already made, and that’s cool! In cases when our script writer is frustrated as a vegetable and is communicating with the cosmos (and this happens all the time), the programmer starts picking his nose out of boredom. Such an activity is bad for the shape of his fingers, he still has a lot of code to write, so we try to engage him in doing other things (assembling Rubic’s cubes, embroidery, etc.) With your help, it’s much easier to make the programmer do something useful, because you find very interesting bugs that we try to fix… or try to make you think that this is not a bug, but a feature. We made a small update and here’s the list of some important bugs that we fixed. (Spoiler alert!)

  1. When you were sitting comfortably in a vehicle while installing an oxygen station, a container, or the crap imposed by the developers, they tended to be installed in the point of your sitting in a vehicle (which could happen on the other side of the map). Such magic won’t happen anymore.
  2. When picking up an item’s blueprint that was already researched on the research table, the table got peeved and stopped working. We punished the table and fixed this bug.
  3. When throwing a corpse from a long distance at bare wires in the communication point the quest didn’t count as complete. We fixed this.
  4. After passing chapters 2-3, the marker for Normandy shouldn’t disappear anymore (although, yeah, there’s no use in it at the moment).
  5. When you decreased the radiation 6 times lower and then immediately saved and loaded the game, you didn’t get the task of exploring space. Maybe it was for the better, what is there to explore? But we fixed it anyway.
  6. Your lovingly built space station broke down and holes appeared in it even when you weren’t anywhere near it. This is realistic, however, we didn’t plan it to be like that, so we fixed it. Now the station breaks down as we intended it to, only when you are near it.
  7. The enemy replaced the pages in the encyclopedia and some categories didn’t coincide with the items. You noticed it and we fixed it.
  8. Having magic abilities like David Copperfield you could pass through the closed door of the service module. Unfortunately, you can’t do this now.
  9. The information trigger near Knight-Errant created a marker that led nowhere. We fixed this, so now it doesn’t do that.
  10. Added the discharge cell description. Although it’s quite understandable without a description that a discharge cell is a discharge cell and that it discharges something and you can find it in some place where something discharges. Easy peasy!
  11. Some items in the game cloned themselves and we fixed that. However, if you saved after the cloning happened, the already cloned items will remain, but the new ones won’t appear.
  12. Added a sound effect when you pick up the crap imposed by the developers. We know how “important” that is, but you asked us to add it.
  13. If you loaded right after sending cowchickens to space, the control panel stopped working and you couldn’t complete the quest with the bio module because of that. We fixed that.
  14. Fixed the bug with disappearing showcases with dead hamsters and built-in containers. This fix works only for saves before you noticed the item’s disappearance. Otherwise, you won’t be able to restore the disappeared item — space has devoured it.


So it goes. And as always, we are available for your feedback, suggestions, and bugs. You can send them via anything, but it’d be more convenient for all of us if you join our Discord troops. Although, a good ol’ mail will do as well (if it’s not the snail one).

https://discord.gg/uezQcU7
[email protected]





Version for slow PCs



Did you miss us? We were busy dealing with the issue of the game not working on some computers and found the answer: the cosmic space expanded and started to use up 4100 Mb of RAM. So it appears that those who have a 4 Gb RAM automatically get an infinite loading screen as a bonus to the game. Those who have more than 4 Gb but less than 7 Gb get their personal black screen because of the RAM being used up by other programs. For example, the system uses 1,5 Gb, 80 browser tabs with embroidery patterns use 2 GB, and then our Man gets launched and uses up 4,1 Gb. So how much does it add up to? Right, 7,6 Gb. The lucky owners of 8 Mb of RAM can play the game, while others get… something.

So, how do we solve this issue? The easiest thing would be to ignore the problem due to the small number of players having less than 8 Mb of RAM (there are not more than 15% of them on Steam, and even fewer of them playing Breathedge). But this would be unfair, not interesting, cruel, and well, we love our players and pain as well. That’s why we will try to optimize the game and reinvent the wheel. In the meantime...

In the meantime, we found a temporary solution for those who have 4-6 GB of RAM (it depends on how much your system is loaded). We made a separate branch of the game. To launch the game, open Steam, find Breathedge in the Library and right-click on it. A menu will open and you should click on Properties, then BETAS, and then choose “optimized –” from the dropdown list. That’s it! You can download it and try to run the game.

We rewrote the mechanics of loading the level in the above-mentioned version. This won’t work well on powerful hardware and will cause a lot of issues, but it will do for computers with little RAM. This version uses up 2,8 Gb of RAM, so if the system works well, Breathedge should work on computers with 4 Gb of RAM. This version won’t crash your saves and in general, it is a very good one. However, it has one small drawback. When loading the game, the lucky users of 4 Mb of RAM will see empty space during some time (ab. 10-15 sec), and with that, the Man can already fly and collect resources. Don’t be scared and don’t rush to get stuck in a vanished wall. It should take some time for the world to load.

So that’s the temporary solution for the time being. We’ll try to make it work more elegantly.

Ah, yes. A great thank you to those who help us and who helped us find this issue. We are especially thankful to Саша#1587 who dedicatedly kicked the dead game a lot, helping us subdue its "voraciousness".

If you would like to drop us some nice lines, or some very nice lines, you are welcome to do that in our Discord channel or via e-mail. They are good for bad messages as well, but nobody knows about that.

Our Discord channel: https://discord.gg/uezQcU7

Our e-mail: [email protected]