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2018 Holiday Update


Hello Wielders,

The 2018 Holiday Update is here, and with it we're adding a number of improvements to Wands!

First off, there are a pair of feedback related changes that are aimed at helping you keep track of how a duel is going during the heat of battle.

Part one is the addition of a HUD (or Heads Up Display) that will show you your health, mana, and spells, at all times during a match. And part two is a persistent health bar over your opponent, so that its easy to tell how close you are to victory.

Second, we've added a new control scheme called PRESS to the Go, Daydream, and MiVR platforms. This control scheme allows you to directly cast a spell by pressing the corresponding part of the touchpad. For example, if you have Hail of Death assigned as your right spell, pressing the right part of the touchpad will cast it. It's as simple as that!

Third, we've made some significant improvements to how long it takes for the game to start up. And, while you wait, there's now much more information about what's actually being loaded.

You can find a full list of all the changes, including the balance updates and bugfixes, below.

See you in The Beyond!

 Join us on Discord to share your thoughts on this update, we'd love to hear your feedback.  

New features
  • In-Game HUD - Your spells, health, and mana are now always visible in the center of your view while in a match.
  • Overhead Opponent Health - The health of your opponent is now always visible above them.
  • New 'Press' Control Scheme - Allows you to cast spells directly with the touch-pad (Oculus GO, MiVR and Google). Teleport by trigger hold/release (Oculus GO, MiVR).
Improved features
  • You'll now get into Wands faster! We reduced the startup time for the game, and we now give you information about what parts of the game are loading while you wait.
Game balancing
  • Mana regen rate increased to 10/s (from 8/s) during normal play, and 15/s (from 12/s) during the final minute
  • Decreased Phoenix's max damage from 30 to 25, decreased min damage from 15 to 10, added constant splash damage of 10 and decreased damage increase per second from 5 to 3
  • Decreased Chilling Clutch's fire rate from 5 to 2 per second
  • Reduced Hail of Death's accuracy from long range; increased its accuracy from short range
Bug fixes
  • Improved the targeting behavior of The Vale's crystal and addressed an exploit
  • Hail of Death and Blood Bolt can no longer fire two projectiles at once
  • You're now correctly sent back to the workshop after losing your connection in the lobby or an arena
  • It should now be much less likely for more than 2 players try to connect to the same match
  • Daydream players can no longer prevent the countdown from starting

Now live: 1.4.0.3 - New character: Komuso


Komuso rules the Beyond combining his samurai past with his present as a Wielder. He hides his true identity through his straw bascinet previously given by his master.

Komuso's Story

After losing his teacher as a samurai, Komuso became masterless and was thrust into despair and agony. Living on the streets as a beggar, Komuso began his search anew for a fulfilled life. In this desperate search, Komuso found his calling in the Beyond and the many wonders it had to offer. He now lives and breathes for the taste of magic and hides his true identity through his straw bascinet previously given by his teacher.

Bug fixes

Earned points should now properly be reflected in your score

We've improved on the connection issues some players have been experiencing

Fixed login issue on Daydream

Update 1.4.0.2 now live

With the recent release of our major update 1.4 - Sanctum of Sahir we've since then been hard at work improving on the feedback we've received, not to mention all the extensive QA we've done internally.

Today we're happy to share that we've just now pushed out a new update to all our supported platforms that will vastly improve overall experience. Make sure you update to 1.4.0.2 as soon as possible.

As always, there might be a bit of a delay before you're given the option to update on some of our platforms.

Full patch notes below. See you in The Beyond.

Improvements
  • Our new arena Sanctum of Sahir should now offer a much more smooth experience across all devices
  • Reduced the difficulty of Survival mode
Bug fixes
  • The pausing player can no longer cast spells before their opponent
  • You should no longer encounter invisible opponents when playing in our new arena Sanctum of Sahir
  • The endless loading screen is no more
  • Sometimes the practice hall wouldn't load for the first time, it will now
  • The locked loadout button should not be possible to interact with
  • Acid Cloud now sound as it should again
  • Disc of Antioch should no longer have sync problems
  • Multiple graphical fixes

Update 1.4 - Sanctum of Sahir

New arena, workshop, improved new player experience, unlockable characters, titles, daily rewards.

New features
  • We’ve rebuilt the whole Workshop from the ground up, making it more spacious, streamlining the functionality of the various stations, and adding a bunch of other improvements
  • As part of the rebuild of the workshop, we’ve gone ahead and added a short tutorial to help new players get started with the basics of the game
  • A new arena has been discovered in The Beyond: Sanctum of Sahir. This map features 3 separate sections that the duel will progress through as a sandstorm and deadly poison sweep across the map. The battle begins outside a grand temple and ends within the burial chamber of a long forgotten king
  • New wand: Scarab of Sahir
  • You will now receive Spell Tokens for every level between 2-20, and 1 as part of the new game introduction. This will allow you to have every spell unlocked at level 20. Additionally, you will now gain 100 dust for the first match you play every day, the first match you win every day, and for every level beyond 20
  • The mask and outfit cosmetic items from before 1.4 have been replaced with 10 new unique characters. PLEASE NOTE: With the release of 1.4 all of the items in your inventory will be converted to the amount of dust it would have cost to craft them previously. That dust can be immediately spent to unlock the new items available in the workshop. If you had everything before 1.4 you will be able to unlock all of the new content with the update
  • New animations, including new casting animations and a unique animation for each character
  • Improved UX when unlocking spells and items
  • Unlockable titles that players can select from to be displayed by their name
  • Easier access to Explore Arenas via the portal
Bug fixes
  • Fixed issue where preferred wand grip wouldn't be saved and set properly
  • Fixed issue with hit response, both for reticle and opponent color flash
  • Disc of Antioch always bounce 5 times
  • Enemy teleportation trail not visible
  • Direct hits with Disc of Antioch inflict 0 damage
  • Shield does not block Twins projectiles

Patch 1.3.9 Now Live

Fresh out the Wands factory, we’ve just released our new update 1.3.9. With this update there’s several performance improvements, balance changes and bug fixes.

Improvements
  • Improved network sync for Flaming Phoenix
  • Major performance improvements for spell casting
Game balancing
  • Reduced cast cost for Cerberus collars from 35 to 25 mana and reduced time from 10 to 8 seconds
  • Reduced cast cost for Skull Specter from 35 to 30
Bug fixes
  • Players can no longer get hit during teleportation
  • Dragon’s Breath can no longer deal damage through shields
  • Fixed bug where more than 2 twins could be active at the same time
  • Splash damage doesn’t pass through solid objects anymore
  • Elevator speed on Aspis Prison now the same throughout the match