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Super Powered Battle Friends News

Steam Build Updated: Opulent Owl 1.0.7 Featuring Early Playable Idona!

Steam Build Updated: Opulent Owl 1.0.7


  • Idona now playable (early work in progress)
  • New Character Select UI
  • New Main Menu UI
  • Prazon changes
  • Luna changes
  • Daxter changes
  • General gameplay changes
  • Wavedash improvements
  • Jumping out of shielding
  • Loading screens updated for all available characters

Steam Build Updated: Opulent Owl 1.0.6 Hotfix 3

Steam Build Updated: Opulent Owl 1.0.6 Hotfix 3
  • Bots recovery and wall jumps improved

Steam Build Updated: Opulent Owl 1.0.6 Hotfix 2

Steam Build Updated: Opulent Owl 1.0.6 Hotfix 2
  • Variable landing lag implemented but only light landing lag is enabled right now (fast landing lag)
  • Wall jumps limited to 3 and each one is slightly smaller
  • Online should be working properly and players should spawn.
    We lost our results code to corruption which for some reason caused the whole online not spawning issue. We will be replacing/remaking our results screen and code

SPBF Summer Sale

Pick up your copy of Super Powered Battle Friends for 50% off during the Steam Summer Sale!


Don't forget to join our Discord to help report bugs, suggestions and to find others to play with!


https://discord.gg/JtnArZr



-Prazon ːlunar2019piginablanketː

Steam Build Updated: Opulent Owl 1.0.6

Steam Build Updated: Opulent Owl 1.0.6
  • All characters have received movement changes
  • Jump squats added
  • Short Hop Button removed
  • Luna's Neutral Special hitboxes improved
  • Luna's SideSpecial now stops her movement when initiated
  • Daxter has received more sprite improvements
  • All characters have received minor hitbox adjustments
  • Bots can now be added to player slots in Online lobbies
  • Hosts of lobbies can now bring local players online
    (If you have 2-3 people in a room they can all play online together on one machine as long as one of them is the host)
  • Stage completion achievements fixed
  • Minor bug fixes
  • Results screen is receiving an overhaul
  • 5,4,3,2,1 countdown added when time is running out
  • Player lives have finally been fixed so that they actually display 0 when you are out of lives
  • Tap jump improvements when your Jump input is set to the same input as your Up Movement
  • Began implementing Steam Rich Presence systems



Known Issues
  • Bots can have a bad time with jumpsquats