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Dead Frontier 2 News

Mini Update

- An FOV slider was added to the settings menu
- Once you enter either the Patient Zero or Matriarch boss rooms, the doors will lock until the boss is defeated. This is to stop various exploits and help prevent leeching.
- A bug that sometimes stopped Lockdown Terminals from spawning has been fixed
- A bug that caused the Matriarch Boss to get stuck on level geometry has been fixed
- All crafting recipes that required Elite & Rare Enhancer have been modified so that they now require the level 60 versions
- A bug that caused some interactable objects to spawn with their names in an incorrect place has been fixed

Weekend Event

Everyone gets +25% EXP and +50% Damage Mutant this weekend!

Hotfix #3

- Fixes a bug with the sledge hammer on male characters
- You now automatically revive 10 seconds after dying. This is to help prevent boss exploits.

LEVEL 60 CONTENT UPDATE!

PLEASE NOTE: The new raid buildings are designed to be hard. You will almost certainly need a group to complete it! Also note that you may need to restart your Steam client in order to download the latest client update.

[h3]Major Stuff[/h3]
  • Secronom Labs, a new level 60 raid building with unique design and artwork was added
  • The Nix Mansion, a new level 55 raid building was added
  • Two huge raid bosses have been added to the game: The Matriarch and Patient Zero
  • Spiders have been added to the game, with all the normal mutations (infection, tentacles, eyes, radiation etc)
  • A new grade of powerful infected and mutated enemies has been added: Pale
  • You can now encounter spider nests inside buildings. These are rooms with multiple spider bosses and rewards.
  • A new end game mission sequence was added which you can complete up to once per day
  • It is now possible to obtain Unique Enhancers, which will upgrade any unique piece of equipment up to a level 60 standard
  • An array of new weapons & equipment, each with a unique cosmetic look and special firing effects have been added to the Unique Chests: Corpse Mask, Corpse Destroyer, Corpse Ripper, Corpse Crusher, Corpse Grinder, Corpse Blaster, Corpse Shooter and Corpse Piercer




  • Mansion buildings have had a design revamp (although this was accidentally released early a couple of weeks ago :D)
  • You can now reach level 60
  • You can now reach prestige 15


[h3]Minor Stuff[/h3]
  • Hacking skill was added for electronically locked doors
  • Raid and other permanent buildings are now more clearly marked on the map
  • Collisions on multiple objects have been adjusted and improved to make gameplay more fluid and prevent weird effects (like falling through floors, or climbing)
  • The range of all melee weapons and chainsaws have been unified to the largest old range. This means you can now use any melee weapon cosmetic you like without suffering any kind of gameplay disadvantage
  • Loot spots are more clearly highlighted with a ?
  • Various performance optimizations have been made

Hotfix #2

- Keycards now have the correct inventory image
- Pale enemies inside the labs can now be mutated
- Bart's Mysteries and trinkets is back
- Outdoor areas now have the correct levels set (only the labs and mansion are intended to be over level 50 currently)
- Various bugs with ravenwall hospital should now be fixed
- Spiders no longer spawn in tiny rooms
- Lower level spider lairs now only have 1 spider
- Loots have been adjusted so more things can be found in the level 55 and 60 areas
- PZs were previously trying to spawn spiders and pales; this was not intended and has now been fixed.
- Various internal server errors have been fixed
- The boss room in the Nix Mansion should now unlock right away after handing in the last item