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Dead Frontier 2 News

Fixes Fixed

A fix to fix the fixes that we thought were fixed but were actually not fixed.

Client & Server Update (V.330)

- The server has been heavily optimized to improve loading times and reduce errors
- If your loot progress reaches max, but the server didn't finish loading the loot, you will be protected from enemies with a 1.5m radius until it finishes.
- Fixes a bug that sometimes caused you to be pushed out of the game world
- Fixes a bug that caused outdoor loot spots to be empty
- Fixes a bug that stopped you re-opening an already opened Unique Chest
- Fixes a bug that caused fake ghost items to appear in your inventory
- Fixes for various causes of endless loading
- Fixes for ammo stacking
- Spamming the action key on puzzles and chests no longer causes server errors
- Missions will no longer take equipped items from your inventory
- Stair sound effect has been fixed
- Stalker has been brought back for low level players
- Stalker can run again but is now much easier to stun and can be knocked down

If this update doesn't appear right away, please log in and out of Steam again.

Balancing & Bug Fixes

- Your sprint bar must now be at least 33% full before sprinting will begin.
- Sprinting now has it's own camera effect
- Colouring of sprint, dodge and kick icons was updated to make it more obvious when they can be used
- Low level enemies are now easier to kill, but deal more damage and are slightly more numerous
- Low level movement has been adjusted to make it more enjoyable for newbies
- The selling window will no longer suggest a price below scrap
- A bug that allowed dodge and kick to happen concurrently has been fixed
- Fixes several more connection related bugs
- A bug that caused you to sometimes get trapped in Mara's Mansion or Secronom Bunker has been fixed

Hotfix 6

- Another potential fix for the infinite loading bug
- Fixes the missing beta 92 pistol on female players
- Fixes various bugs with inventory counts

Hotfix 5

- Potential fix for the intermittent endless loading bug
- Fixes some issues with the inventory count
- Fixes a bug that stopped the client from remembering your chosen language on start-up
- Overall backend server latency has been improved by implementing Argo Smart Routing