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Dead Frontier 2 News

Mini Update [22/6/21]

So the general consensus from players seems to be that the difficulty is fine for vets, but too much for more casual players. With this update I've tried to meet somewhere in the middle, keeping difficulty high for level 40+ zones but making the difficultly curve between 30-40 far less steep.

Here is what I've done:
  • The frequency of Scythed, Cystic and Spined enemies has been reduced in level 30-40 areas. 40+ should remain same.
  • Scythed enemies have had their move and attack speeds reduced by 10%
  • Scythe damage has been reduced by 20%
  • Cyst explosion damage has been cut in half
  • Optic enemies now open their eyes for 20% longer
  • Multiplayer HP scaling has been temporarily removed again until I can make a better alternative (IE hp scaling only in boss rooms)
  • SMG body damage has been lowered slightly
  • Bosses that spawn indoors, and outside of a marked boss room will now be roughly 10 levels lower than expected to account for the possibility of smaller room sizes artificially increasing the difficulty. The loot will stay the same level as the building however.


And some bug fixes have also been made:
  • Fixed a bug that stopped private trade items from stacking when cancelling their sale.
  • A bug that caused the Stalker to have no limbs was fixed.
  • A bug that caused the Stalker to walk around in circles was fixed.
  • A serious bug was discovered that allowed people to roll large Incoming Damage and Movement Speed values on items that shouldn't really have those stats. I have now fixed this bug and those items will now reset to the stats you would have rolled, had the bug not existed. I understand that a few of you might feel upset by this, but unfortunately I can't allow overpowered items that were created in error to stay in the game. Hope you can understand.


NOTE: You will need to exit the game and reload in order to see all of these changes

Level 50 Update (V0.2) [6/21/2021]

Level 50 Update (V0.2) [6/21/2021]

It's been a long time coming, but I'm proud to announce that the DF2 Level 50 update is finally here and it's a *juicy* one! I must start by saying that although we did complete a week long private test of this update, there are probably still going to be issues. Please don't be surprised if there are bugs, or things feel too hard, or too easy. There may also be some performance issues. Rest assured we'll be listening closely to all your feedback in the next few days and will make adjustments as necessary =)

NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.


[h2]Main Features[/h2]
  • You can now reach level 50 and prestige level 10!
  • There are four new bosses: Hysteric, Reaper, Creep and Twins (each with brand new mechanincs)
  • Every zombie & mutant in the game (including bosses) now has 5 new dangerous variations each with its own unique mechanics: Optic, Spined, Cystic, Tentacled and Scythed
  • DF2 now has a proper story line to uncover, told through books and audio recordings. At least one new story item will be found per level up. (Note that if you are already level 30 you're going to find
  • a lot* of these when you start playing as the game catches the story up)
  • Assault Rifles have been added with all their relevant stats and skills
  • 40 new weapons and 2 pieces of armour were added to the game
  • A crafting system was added. Right now there are nine items to craft but this will be expanded over time
  • 111 new unique items were added
  • You can now find rare food and drink items, which can then be sold to certain mission NPCs for a lot of cash
  • There are now missions to kill bosses
  • Every account gets one free stat reset
  • You can now change controls inside the game itself!!! =D


[h2]Balance Changes[/h2]
  • Generally speaking the game, especially at the higher levels has been made harder
  • Boss rooms have been made larger to make these fights less frustrating
  • Higher tier versions of weaker bosses can now run (fingers, choir & mother)
  • The Stalker no longer runs, but cannot be stunned or knocked down and appears more frequently
  • Mission and Challenge Event rewards were reworked to to have less extreme variations and make missions feel more important
  • Chainsaws have had their body damage reduced by 50%
  • SMGs had their attack speed reduced but now do a fair bit more body damage per hit and slightly more headshot
  • Shotguns deal roughly 33% more damage overall
  • Rifles deal 17% more
  • headshot* damage
  • Fast melee (machete/wakizashi) has slightly more base damage & now grant an extra surprise damage bonus
  • Armour durability is now much higher but base absorption is lower
  • Ammo stack sizes have been doubled
  • Some meds now stack into quantities groups of 3
  • Multiplayer HP scaling has been put back in. This essentially means that for each extra player helping you, enemies have a tiny bit more health on a diminishing scale. This works out to 40% extra enemy health with 8 players, and +100% with 16 players.


[h2]Small Improvements[/h2]
  • Proximity looting was added (ie you dont need to look at the spot directly, just be near it)
  • Improved bullet raycasts to prevent hitting things standing behind your character
  • Missions can now always be completed by visiting the first 20 rooms (nearest to the entrace) of a building, and there are now multiples of each target item so you are far less likely to miss something important.
  • Enemy loot spots now expire to prevent various exploits
  • Stealth was tweaked to remove common exploits
  • Climbing exploits were fixed
  • Changed our main shaders so that objects can fade in/out cleanly without causing sorting issues with the fog etc
  • Few minor decorations were added to make the harder zones look a bit more sinister
  • Comers now has custom music and the outside building looks different

[h2]Bug Fixes[/h2]
  • UI no longer resets your scroll position on every action
  • Fixed various bugs surrouding player deaths
  • Fixed various multiplayer sync bugs
  • Fixed a lot of small visual bugs

I really hope you like it! =D






Pre-Update Weekend Event

The level 50 update will be released at reset (9am UTC) on Monday the 21st of June, so this weekend will be your last chance to to reach prestige 5 before the EXP requirement increases. In order to give you a fighting chance, everyone gets a +100% EXP bonus this weekend!

Weekend Event

Everyone gets +50% Health Restoration and +25% Exp this weekend!

Weekend Event

Everyone gets +45% Damage Mutant this weekend!