1. Dead Frontier 2
  2. News

Dead Frontier 2 News

Server Down

Just to keep you all updated, our main server started having issues a few hours ago and we have been working on a fix. However it looks like we'll have to reinstall it's OS which means it'll be another few hours before the game is operational again.

Sorry about this everyone.

Weekend Event: +30% Move Speed

Everyone gets +30% Move Speed this weekend.

Have a great weekend DF2 :)

Unique Item Update

Unique Item Update [6/17/2020]
  • Approximately 90 new unique items have been added, bringing the total to 140
  • Existing unique items have been tweaked to make them more useful
  • A bug that prevented incoming stun threshold from working has been fixed
  • Default visibility and hearing ranges have been put back to their old values
  • Find Fuel Chance stat added to the game
  • Lower level items now have higher stats, as having lots of +2% +3% etc seems a bit pointless.


I'd like to give a special shout out to Anklast from our Discord, who came up with most of the ideas for these new uniques :)

Mini Update (Version 0.163)

  • Calculation of loot grades has been fixed so that having "Find Rare Chance" no longer lowers your chance of finding Elites or Uniques
  • You no longer need to talk to the mission giver to find missing NPCs
  • Kick no longer defaults to left click to prevent accidental kicking when firing a weapon
  • Sneak Visibility no longer stacks with Visibility, meaning you can no longer be completely invisible to zombies
  • Default visibility and hearing ranges have been increased by 60%
  • A bug that stopped your EXP being saved when visiting an outpost has been fixed
  • Fixed a bug that caused too many zombies to spawn in the Open World, and caused them to get stuck running in circles
  • Fixed a bug that caused all outdoor enemies to run when leaving Comer and Son
  • You can now change controls AND play in DX9 mode (see Steam launch options)
  • A bug that stopped chainsaw cosmetics from being previewed has been fixed
  • You no longer lose stamina while holding shift and aiming


NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.

Gold Membership Refunds

Last night some of you signed up for our new Gold Membership service. Unfortunately there was a bug in my implementation of Steam's subscription API, and as a result some people got charged a second time this morning.


In my defense, this was mainly due to Steams terrible API documentation. Subscriptions especially are not properly explained, have no concrete examples, and you often simply have to "guess" the correct values to many of it's function calls. Everything worked fine when testing it in Sandbox mode.




I am happy to report that the issue that caused this problem is now fixed and I have now managed to refund all of the extra orders. Unfortunately the refunded money only seems to go back to your Steam Wallet, rather than to your own funding source. There is apparently no way for me to make a full refund like this happen using the limited tools Steam makes available to developers.

I will be writing to Steam shortly to try and get them to fully refund your money where possible. However Steam are notorious for not always responding to developers so I strongly recommend that those of you affected also send in your own tickets to Steam Support via the following link and choose "Payments" from the first list of options:
https://help.steampowered.com/en/


If there is any problem, please kindly link them to this announcement so that they have proof that these purchases were indeed a mistake:
https://store.steampowered.com/newshub/app/744900/view/2368278345859249646


To those of you affected, please accept my sincere apologies. Not a great way to start a new product launch :(

P.S Some of you have been asking me about why I decided to add Gold Memberships to DF2. Whilst the game is fairly successful and makes a small profit, it really pales in comparison to DF1. For DF2 to earn anything close to that, I'd really need to be churning out new wearable items every single week. But they take a lot of work to add, both in terms of artwork but also in terms of code and testing. So doing that then wouldn't leave me with any time to improve the gameplay itself, which still needs a lot of work IMO. I feel like the Gold Membership is a good middle ground between keeping the paid elements to a minimum, but while also allowing me to actually take the game forward in a meaningful way.

To those who feel like I've broken my previous "Ethical Free to Play" promise, I do understand why you're upset and I agree it's not an ideal situation. But I do also think that this is the only reasonable way for me to keep giving this game so much of my attention going forward. I have 4 kids, with a 5th of the way so it really isn't realistic for me to keep working on things if they aren't bringing in a solid income.