This is a follow up on my two previous posts about Dead Frontier 2's planned updates:https://steamcommunity.com/games/744900/announcements/detail/1585754447302643497
https://steamcommunity.com/games/744900/announcements/detail/1615032915334438645
Open WorldI'm happy to report that the Open World system for Dead Frontier 2 is nearing completion and should be ready by the end of this month. For those of you that haven't heard about it before, the Open World will replace the current towns, allowing you to seamlessly explore a large outdoor game world with no loading screens. There will be a lot more variety than we have now, with new area types such as fields, woods, graveyards and parks.

The system I've created is quite flexible, and should allow me to add even more area types over the next year. For those of you wondering, cars will still remain part of the game and will be used to fast travel between outposts.

Since this will be a big change to DF2 the final switch over will happen in stages to minimize the impact of any bugs on existing characters. To start with, only new characters will have the option of being created in the Open World, and old characters will still be playing in the normal areas. I will then spend a week or two responding to player feedback and fixing any bugs with the system. Once everything is working correctly, I will then move all the existing characters into the new world.
Level 30-50 InfectedWhile I've been busy with the Open World, our character artist Dobrin has been hard at work and has brought some of Milen's (our concept artist) twisted ideas into reality. Here are just a few of his gruesome creations:





Once the open world update is finished I plan to move on to implementing these new creatures, along with adding new weapons, armour, clothing & skills ready for the level 30-50 game. Rather than save all of these up for one large update, I will most likely do the work in smaller batches so that there is a new update every week or two.

Thanks for reading!