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Dead Frontier 2 News

Server-side Update 9/26/2018

- Loot screen now allows you to use a healing or food item instantly rather than picking it up first

- Loot screen now shows a tooltip showing the stats of the item you have found

- Loot screen now displays health/food/water of your character when picking up a healing/food/water item

- Worms now spawn 50% less often

- A bug with sale price suggestions was fixed

- A bug affecting street loot spots was fixed

Server-side Update [9/24/2018]

- Selling window now gives you a suggested price based on the average of the 5 cheapest items of that type, meaning you don't need to check prices before listing your items for sale

- A bug with the level of loots was fixed

- A bug affecting the quantities of certain loot types was fixed

Server Updates

- Bosses and small hordes will now spawn in the streets at various times through the day
- Market windows will now go back instead of fully closing on exit
- Market improved so you can search in all categories at once
- Market search improved so you can type any part of the name (IE type 'shells' to find 12 Gauge Shells)
- Fixed a bug that stopped you trading when market selling list full
- Reduced level of bosses on streets
- Removed street bosses from Dallbow
- SMG damage increased 25%
- Looting grades changed so that boosting lower grade find chances will not negatively impact higher grade looting chances
- Roid Hulk boss made a little easier
- Fixed a mission log text bug
- Level requirement generation changed, so that they more accurately reflect the power of the item
- Stats on weapons tweaked so they make more logical sense (no melee buffs on guns etc)
- You can now stun worms with melee, making killing groups of them easier

NOTE: You may need to quit out of the game and go back in to see some of these improvements.

Dead Frontier 2: Early Development Plans

I've written a new blog post, explaining my thoughts on some of the issues players are facing in the game, and how I intend to fix/improve them over the coming weeks/months. Take a look :)

https://blog.creakycorpse.com/2018/09/dead-frontier-2-my-early-plans.html

v0.127 Update now available!

Version 0.127:
- Melee attacks can now stun up to 3 enemies in a single blow, but only the first hit will receive damage
- When hit from behind, you will now stumble forwards instead of backwards
- Dodges are now directional
- Mission items no longer take up inventory space
- Fixed some bugs related to the above change
- Slow melee weapons were sped up slightly to make them more usable (but damage and stun time were reduced slightly)
- Fixed another black screen on startup bug
- Fix setting bug causing texture sizes to keep increasing on startup
- Fixed some memory related crashes
- Worms and crows modified so they remain 1 shot kills even in 8 player multiplayer.

NOTE: You may need to exit out of Steam and log back in to get this update.