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Dead Frontier 2 News

Mini-Update [7/23/2019]

Here are some changes which I believe will make the game a little less punishing and a bit a more fun in general:

- All enemies now give double EXP
- All missions now give double EXP
- Ammo loot quantities have been tripled
- Ammo stacks are now twice as big

:)

Server-side Update [11/12/2018]

Server-side Update [11/12/2018]
- Level cap raised to 30
- Prestige cap raise to 10
- Higher level areas added into area rotations
- Higher level variations of bosses added

Update Version 0.130 [10/19/2018]

- A large, dedicated outdoor PvP zone has been added to the map (the "Scrubland")

- Menu opening has been optimized and should be approximately 3x faster on most PCs

- A door sound bug was fixed

Coming Soon:
- More content, including several new locations, weapons, enemies and a higher level cap

- More bug fixes and optmizations

NOTE: You may need to exit out of Steam and log back in to get this update.

Server-side Update [10/5/2018]

- Equipment loots have been changed so that you'll get approximately double the number of high level items

- Worms have been nerfed so they are now a middle ground between old & new versions. Spawn rate remains low.

- Mission items now tell you the rough location of the giver to bring it to

- Mission items & keys no longer count towards stash slots

- Fixed visual bugs some UI layouts

- Fixed bug causing street bosses to spawn too frequently

- Fixed weapon equip ordering bug

NOTE: You may need to exit out of the game and go back in to see some of these changes.

Server-side Update [10/3/2018]

- Market search has been redesigned so that everything happens in the same screen and can easily be refreshed

- You can now search for items with specific stats

- You can now buy multiple account stash upgrades

- Worms have been made even more rare, but are now slightly faster & more deadly