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Dead Frontier 2 News

Dead Frontier 2: Early Development Plans

I've written a new blog post, explaining my thoughts on some of the issues players are facing in the game, and how I intend to fix/improve them over the coming weeks/months. Take a look :)

https://blog.creakycorpse.com/2018/09/dead-frontier-2-my-early-plans.html

v0.127 Update now available!

Version 0.127:
- Melee attacks can now stun up to 3 enemies in a single blow, but only the first hit will receive damage
- When hit from behind, you will now stumble forwards instead of backwards
- Dodges are now directional
- Mission items no longer take up inventory space
- Fixed some bugs related to the above change
- Slow melee weapons were sped up slightly to make them more usable (but damage and stun time were reduced slightly)
- Fixed another black screen on startup bug
- Fix setting bug causing texture sizes to keep increasing on startup
- Fixed some memory related crashes
- Worms and crows modified so they remain 1 shot kills even in 8 player multiplayer.

NOTE: You may need to exit out of Steam and log back in to get this update.

Hotfix 6 is here :)

Version 0.126 (Hotfix 6): Fixed not getting EXP from some bosses and zombies
Fixed black screen on entering room bug
Fixed sprint + sneak combo bug (sorry!)
Fixed mother boss aggro bug

NOTE: You might need to log out of Steam and back in again to get the latest version.

Hotfix 5 now available :)

Version 0.125 (Hotfix 5)

MMO Mode instances have gone back to being split by location, to make it easier to meet up with random people. Lobbies are still global however.
Instant death bug when multiple people enter a room *should* be fixed once everyone has grabbed the latest update.
A missing building (Grease Monkey Inc) has been fixed.
Blocked door message change to reduce confusion.
Mission rewards tweaked to be more fair.
Mission log updates instantly after enemy kills.
Another selling list bug fixed.
A bug stopping lockpicks working on boss rooms is now fixed.
A menu lock bug was fixed.
100 max kills needed for extermination missions in large buildings.
A bug which caused cars to constantly disappear/reappear is fixed.
Forgot password system has been fixed.
Balance changes were made to reduce looting bonuses as they were too extreme.
Balance changes were made to make enemies tougher when playing in large teams.


NOTE: You may need to log out of Steam and back in again to get this update.

Hotfix 4 now available!

Version 0.124 (Hotfix 3) has just gone live:
    Game instances are now global, so you no longer change games when moving between areas
    Maximum players per instance raised to 8
    Multiplayer performance improvment
    Invert Mouse Y option added
    Stun removed from worm and crow attacks
    Worm and crow damage reduced
    Stopped furniture from blocking rooms
    Removed colliders from small objects (such a buckets, mops etc)
    From reset tomorrow large buildings will be roughly 50% smaller to make completing missions in them easier
    Fixed a market listing bug

    To get this update:
    1. Quit out of Dead Frontier 2 completely
    2. Logout of Steam
    3. Sign back in to your account and go your library.
    4. You should see Dead Frontier 2 updating. Wait for it to finish then launch the game.