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Temtem 1.2 is here. Welcome the Days of Yore, Temtem Showdown and more!

Hello Tamers! We're ready to give way to a new Season of Temtem, and with it, patch 1.2, filled with exciting new content and delightful improvements.

Like you already know because we told you back then, this update is actually 1.1 and 1.2 merged together, and called 1.2 for clarity. This means there's a lot of content to dig through, so accompany me as I walk you through it!

A new Season

Of course, this means a new Season is beginning! With this patch, we inaugurate Season 2: Days of Yore, a season reminiscent of Medieval and olden times, filled with knights, bards, and a colorful cast of characters. A new Tamer Pass begins (remember you can always check how long you have to complete it on the upper right corner) and a new set of cosmetic items will enter the shop rotation.




Improved battling

[h2]Ranked v2[/h2]

The Ranked format is receiving a lot of changes and re-arrangements that we hope will make the PvP side more complete and fulfilling. Ranked meta is now arranged in Seasons (the same ones that work for the Tamer Pass, yes!), and will be moving forward.  These seasons will impact the meta, the TMR, and the seasonal rewards. Balance patches will arrive at the start of each season and the goal is to maintain the meta untouched during an ongoing season.

The first thing you will notice is that there are now ranks and sub-ranks, to replace the TMR, that has been hidden. These ranks will be distributed based on percentile population at the start of each season, so we will always try to keep the same distribution no matter how many players are playing. There will now be TMR decay, since your position at the end of the season now affects your rewards, to prevent players from climbing high up and then camping that spot. The TMR formula has been changed a bit, and TMR gains have been increased a little as well.

Ranked seasons now have rewards. We have manually added the brand new Ranked Rewards from season 1 to your Vaults and inventories. The seasonal rewards we’ve planned are a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved. Although there are sub-ranks and sub-divisions, seasonal rewards only take ranks into account, so we’ll have 5 types: Bronze, Silver, Gold, Diamond and the Legend rank.



Remember that to qualify for Season 2 rewards you will need to have completed your placement matches and played at least 10 Ranked matches during the Season! Your top rank will be the highest rank you've been able to win 10 games in, i.e., if you manage to win 10 games on Gold TMR ranks, you will be granted the rewards for Gold Rank, and in some cases an rank below it.

The so fabled community helpers for the balance team are now on board and working to integrate your feedback into the future balance of Temtem!



[h2]Temtem Showdown[/h2]

Temtem Showdown is an in-game battle “simulator” that allows you to participate in ranked battles without actually working towards building the teams (capturing the tems, breeding and training them, etc).

Having a battle simulator allows players to access the competitive ladder instantly and gives them more tools to freely explore and test new teams, builds or strategies. Showdown is included as part of the game and its usability is fused with the ranked competitive ladder. You will be able to access Showdown from the very beginning of the game, and edit your Squads from any point in the game, without having to access a Temdeck.



With Showdown you will be able to “edit” your team to your preference without having to train your Tems. You will also be able to select the SVs and TVs you want, the move sets, Traits, etc. Showdown squads will only be available for ranked and friendly competitive matches — you won’t be able to use them for other game content (Dojo rematches, in-game tournaments, Dojo Wars, etc). This will ensure that hard-trained Tems still have their place in the game while allowing for a much more dynamic experience in PvP.

Teams will no longer auto-scale on Ranked games. Do keep this in mind going forward!

You will be able to share your Showdown team and configuration by a code that will be generated for you, allowing other users to import it. You will also be able to lock a squad for tournaments that might require it, and those codes will be slightly different and not shareable, to keep play fair and honest. There will also now be daily and weekly Ranked Challenges that will give you more options to earn Pansuns and Feathers by doing what you like most, and are some extra rewards to playing competitive matches.



The ranked ladder will use Showdown teams, and “regular” squads. You can still showcase and flex your Luma team and your hard-earned, traditionally-trained Tems.

You can access Showdown from the in-game menu, from the very beginning of the game.




[h2]Official Tournaments[/h2]

It is time! We're creating and organizing our first tournament.

Since this is our first real experience with this, we want to start slowly and see where it leads. To celebrate the start of Temtem Season 2, we will be holding the first ever Crema-run tournament, a friendly show match tourney on Saturday, Dec 17, 4:00 PM UTC with the best minds the competitive scene of Temtem has to offer.

High TMR players are all encouraged to sign up by filling out this form. You have until Monday, December 12, 2022 12:59 AM UTC to register. Only the strongest 16 registered players will be selected to participate, and the selection will be based on highest TMR at the end of Season 1. Crema keeps the right to disqualify players based on ToS.

The Tournament Formatwill be as follows: Competitive battles, team lock (only one team per participant is allowed), best of 3, double elimination bracket with random seeding. We plan on hosting your streams on the Temtem Twitch channel (as long as you're okay with it), and give the world a taste of what high-level Temtem competitive play looks like. We will be also announcing exciting news about the Temtem competitive scene and the upcoming tournament circuit taking place in the near future. We'll see you there!




[h2]Exciting new battle zones and idle cameras![/h2]

There’s new battle environments, also known as battle zones! They will match the 6 Archipelagic islands’ themes, and they’ll be randomly selected when you enter a competitive battle. The current competitive battle zone has received some tweaks and improvements, and is also part of the pool of battle zones you might encounter. Keep in mind this only applies to any sort of competitive; PvP battle, and PvE battles will still show the environment of the route where the battle’s taking place.



We’ve also added Battle idle animations to Temtem. This means that during the turns between actions in a battle, the camera will shift around to different angles and show you the Tems in the battle. This will surely make battling more dynamic and interesting.




The Beauty Center


With 1.2, the Beauty Center in Neoedo has opened its doors to the public. You’ll be able to alter the physical appearance of your character like you could back when you created, all in exchange for Feathers. You will also be able to unlock new animation styles for your character’s idle stance, walking and running, that you won’t be able to obtain any other way.

You will also be able to change your character’s name, also in exchange for Feathers. The OT on your Tems will be updated following this change.

As a small QoL feature, we’ve added the ability to set certain Customization items as favorites. These items will appear at the top of your customization screen, making those items easier to find!




New Kudos


We’ve created a brand new set of very difficult, challenging Kudos called Elite Kudos. These are only for the most dedicated and hardcore of players, and the rewards will match this dedication.

Some already existing Kudos have been moved into this category, and new ones have been added. If you’re looking for a challenge with rewards that might not be in everybody’s grasp, this one’s for you!




Events


Events will consist on a set of missions and quests that will grant you points so you can unlock thematical rewards, different for each event. And for those who read our previous posts and guessed it, the first event will be called Winterfest, and will begin on December 12th! We'll make sure to share more details and sneak peeks in the upcoming weeks.




Improvements to Koish fishing


After over a year of requests, and us trying to find a way around it, we've implemented a new colorblind-friendly feature to make Koish fishing accessible to most.



This will be a setting you can activate from the Settings menu. All Koish in the game will show patterns, each assigned to one of the three tails they display. Each pattern will be unique to a color+section of the tail, so you will be able to easily identify each color by the pattern and the tail where it's placed.

We've also made some changes to the Koish in the Nuru Lodge specifically, since these are the ones required for any quest related to fishing. For starters, we've reduced the number of Koish color possibilities, and we've also reduced the number of minimum encounters required to ensure the 4/5 and 5/5 fish. This means you will see Koish that are less diverse, and will need to encounter less Koish for your 4/5 to pop.

We're aware that Nalla requesting a successful fishing quest was frustrating to some of our players, so we're hoping these changes will make that quest a breeze, and improve the feeling the current playerbase has towards fishing.



And more


This isn't all, of course! From improvements to Tamer's Paradise activities, changes to Seals, Trait Swaps being added to loot pools, new UIs, animations and fades, to balance changes and so much more! As usual, we recommend reading the full patch notes for all the list of changes, the most specific details and all the numbers, and any other improvement that didn't make it here! You can find the full patch notes here.

Nominate Temtem to best Soundtrack in the Steam awards!

The certified bops, made by Damián Sánchez, that have accompanied you through the Archipelago need you today!



There's a lot about Temtem that our players don't agree on, but the soundtrack isn't one of them! Nominate Temtem for Best Soundtrack in the Steam Awards, and help us get these beautiful pieces in everyone's ears ːtemloveː

Remember you can listen to the entire soundtrack for free here!

Temtem's next update: Showdown, events, Ranked rewards. Here's what and when!

Hello, my dear Tamers! It's now been over a month since Temtem fully launched, and we're still working hard as ever on creating more content, polishing more features, fixing more bugs, and maintaining everything looking nice and fresh.

It's then time to talk about the future, and more specifically, about the two upcoming updates, which will be fused as one.

The merging and delay of 1.1, and the arrival of 1.2


When we talked about the launch window back during the Golden Week, we always expected it to be a matter of weeks, a month at most. But we clearly underestimated the amount of issues that the launch would have, or the quickness with which we could approach them. Part of this is our fault, part of it was outside of our hands. Nevertheless, we apologize. We know you've been eagerly waiting for some of the features announced for the launch window, with Showdown being the #1 of them, but it's going to happen a bit later than we initially planned or expected.

We'll be merging 1.1, which should've released already, with 1.2, which will be releasing on December 5th across all our platforms. This means both updates will release as one on December 5th as Temtem 1.2.

Besides the technical issues that dragged the team back, there's a handful of brand new things that we thought belonged with Showdown, and that we wanted to include in that patch. We're sure you can echo the importance this patch has for us, and it was important that it could be all we envisioned it to be. Without further ado, here's a list of new stuff that will be coming with 1.1 and 1.2, combined together, next December 5th.

[h2]Ranked v2 and Showdown[/h2]

[h3]Seasonal rewards for Season 1[/h3]

Like we talked about in the past, Ranked v2 included seasonal rewards for playing competitive PvP and reaching certain ranks on it. Given that our initial plans for Ranked v2 were for it launch mid-Season 1, we already have the rewards for it ready, and we don't want to see them wasted nor deny all of your who've been playing competitive earnestly. We're going to be handing out the rewards manually in the most accurate and approximate way possible, which isn't the best solution, but it's best that not giving them. This way we'll also be encouraging competitive play before Showdown and Ranked v2 come, we believe.

The seasonal rewards we've planned are a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved. Although there are sub-ranks and sub-divisions, seasonal rewards only take ranks into account, so we'll have 5 types: Bronze, Silver, Gold, Diamond and the Legend rank.



To grant these rewards, once Season 1 is over we will check your current TMR, and whether or not you've completed your placement matches. You will need to have played at least 10 competitive matches since Temtem 1.0 aka the beginning of Season 1 to qualify. The ranks will be calculated according to your TMR following this:

=1450 Legend Rank
>=1200 Diamond Rank
>=1000 Gold Rank
>=700 Silver Rank

Take a look at the seals as well today, and decide what you're aiming for while you still can! Each Season will have its own set of seals and banners, ideally matching that Season's theme.

[previewyoutube][/previewyoutube]
In future seasons, where everything hopefully goes well, it will not be your current TMR, but rather being able to win 10 games in a certain rank. So if you want to reach Silver, you'll need to reach 700 TMR and win 10 ranked games in the Silver rank or higher.

TMR will be soft-reset once Season 1 ends, which means your TMR won't fall to 0 or to 1000, which was the starting point, but rather to a middle point between your TMR at the moment and 1000.


[h3]Temtem Showdown[/h3]

There isn't much new we can say about Temtem Showdown that you don't know about yet, but we wanted to give you an insight on how it's going.

This is the new UI for the Ranked ladder. As you can see, you will get easy access to your competitive challenges, your regular, trained-teams (we're calling them Pro squads for now, but we're looking for names, feel free to suggest some!), and your Showdown teams. You will now be able to edit your competitive squads on the go, without having to stop by a Temdeck!

You will be able to share your Showdown team and configuration by a code that will be generated for you, allowing other users to import it. You will also be able to lock a squad for tournaments that might require it, and those codes will be slightly different and not shareable, to keep play fair and honest.



Ranked challenges, both daily and weekly, will give you more options to earn Pansuns and Feathers by doing what you like most, and are some extra rewards to playing competitive matches. They're pretty self-explanatory, so I'll leave you to them!



That's it on the Ranked aspect of things for now, but there's much more!


[h2]All the bright new stuff[/h2]

[h3]Making battles more pleasing to the eye![/h3]

We're going to be adding Battle idle animations to Temtem. This means that during the turns between actions in a battle, the camera will shift around to different angles and show you the Tems in the battle. But don't just take my word for it, check it out for yourself!

[previewyoutube][/previewyoutube]
There's also new battle environments, also known as battle zones! They will match the 6 Archipelagic islands' themes, and they'll be randomly selected when you enter a competitive battle. Keep in mind this only applies to any sort of competitive, PvP battle, and PvE battles will still show the environment of the route where the battle's taking place. Here's a bite-sized first look at them, on concept and in-game.



You will still see the current competitive battle zone, since it's still part of the possible pool of battle zones, but we've tweaked it around a bit and improved it some more.

[h3]Events[/h3]

Events will be patched into Temtem on 1.2! Although for now this just means the possibility to carry them out, Events will consist on a set of missions and quests that will grant you points so you can unlock thematical rewards, different for each event. All of them completely free, of course! We don't have anything visual we can show you just yet, but maybe the first event ever will be just around the corner by the time this patch launches...

[h3]Customization news and improvements[/h3]

You guessed right! With 1.2, the Beauty Center in Neoedo will open its doors to the public with this update. You'll be able to alter the physical appearance of your character like you could back when you created, all in exchange for Feathers. You will also be able to unlock new animation styles for your character's idle stance, walking and running, that you won't be able to obtain any other way! We will keep these a surprise but oh, are they distinctive!

And yes, you will also be able to change your character's name, also in exchange for Feathers. Since this is a very substantial change it won't be cheap, get to saving, peeps!

As a small QoL feature, we've added the ability to set certain Customization items as favorites. These items will appear at the top of your customization screen, making those items easier to find!

We have also tweaked Seals following your feedback. Now, instead of being multiple items that you apply individually to each Tem, it'll be a unique item that you can only buy once and apply to more than one Temtem at the same time. You will also be able to use Seals on your Showdown team as long as you have purchased them in your account. Since this change was unexpected, we will be refunding the extra Seals of the same type you have. This way it'll be as if you'd only bought one of it.

[h3]Elite Kudos[/h3]

In any game there's people that just want to chill, and hardcore people that want to go all out. For this second category we've created a brand new set of very difficult, challenging Kudos called Elite Kudos.

Some already existing Kudos have been moved into this category, and new ones have been added. If you're looking for a challenge with rewards that might not be in everybody's grasp, this one's for you!

[h2]Balance[/h2]

Of course, an update focused on competitive combat could not be missing balance. The brand new balance team has been working since the release of 1.0 so they could properly adapt to the change that the full release means for the competitive scene. This includes analyzing data, developing new tools and trying different approaches, everything so a good foundation can be built to iterate and improve upon. A huge chunk of the work these past few months has been focused on understanding how the competitive part of Temtem works and develops so we can quickly and effectively react to the meta and apply changes that enforce balance, with nothing being extremely underpowered or overpowered, all while adding or maintaining flavor with each Season. It's with this mindset that we've carried out the myriad of changes planned for 1.2, of which we want to show you a little sneak peek now.

Rhoulder, Gyalis, Tulcan, Minothor, Golzy. These names probably mean something to competitive-versed folks, they might've seen them around from time to time lol. The idea in this patch is to make these usual suspects be less recurring, or at least to provide a better set of tools to face them successfully. On the other hand, and specially so with the arrival of Showdown, that will make innovating and experimenting a bit easier, we're hoping names like Owlhe, Grumper or Magmut will have a stronger presence, or that some special attackers, and Mental Tems have a bit more weight than they currently have.

We haven't really dived very deep into traits and gears for this patch, as this is something we'd like to analyze more in-depth, with more time to test, and hopefully once we have the community helpers already on-boarded and fully ingrained into our work pipeline. There will be, however, some changes to both things to ease the dominance of some Tems, and to improve Traits and Gears that were barely played.

We're hoping that, with the arrival of Showdown more variety of builds, combinations and playstyles bloom amidst the competitive scene. We'll do our best to stay sharp and adapt to the future of PvP and these new dynamics, so that we can continue making Temtem's PvP fun, entertaining, rewarding and surprising.



That's it for now on our end, but we hope this first look into the new stuff, as well as a definitive date for the update, have lightened the wait until the new content is live. Needless to say, the update will also contain bug fixes, optimization and performance improvements, and all the bits and jingles our updates usually contain.

As usual, remember we're prone to spoilers in our Discord Server, and that we can be reached across allllll socials. Talk to you soon, have fun and Temtem up!

Temtem has reached 1 million users!

We have a very special announcement to make!

🎉Temtem has reached 1 million total users across all platforms!🎉



You made this possible, so thank you so much! Thanks for all the love and all the support you've given us since the very beggining, as Steam is the first platform we launched on! We'll keep working hard to offer you an even better game.

Thank you for playing, and Temtem up! ❤

Temtem 1.0.1 is now live.

Patch 1.0.1 is live across all platforms. Check out its contents here:

[h2]Improvements:[/h2]

    We’re carrying out a set of improvements to Tamer Pass experience gain:
  • Battles against NPC Tamers will now give Tamer Pass experience. This experience has been added to all of your passes retroactively.
    [**] While Weekly Challenges and endgame activities, unlocked after completing the story campaign, will still be the easiest and main form of progressing through the Tamer Pass, it was a mistake to leave people progressing through the campaign out of it.
  • With this change, completing the campaign and all side quests will give you ~15 Tamer Pass levels.
  • This new way of gaining experience will stop being granted at Tamer Pass level 20 and higher, in order to prevent (or avoid forcing) players to keep resetting their accounts constantly to farm this XP.
  • All forms of gaining Tamer Pass experience now give 70% more experience, including Weekly Challenges. This experience has been added to all of your passes retroactively, too.
    While some of the most dedicated players have already reached level 60 on the Pass, we wanted to improve the general feeling of progression on the Tamer Pass for the regular or more casual user. Our goal is that completing the Tamer Pass feels rewarding and is something achievable for the majority of users by dedicating some hours during the week.
    We’ll still be keeping an eye out for progression to see if there are any further changes needed. We’re also going to do some backend work so it’s easier in the future to change these values on the fly, without the need for a new patch.


  • We’ve fixed an issue on the recently added new Tempedia icons that offer information on OT and caught Tems, regular and Luma.
  • Some of you might’ve noticed the icons weren’t always accurate or consistent with what you had tamed in the past. It was missing pre-evolutions, or anything that wasn’t in the box at the time of the update. We’ve fixed all these and you should now see everything you’ve Tamed since the launch of Arbury, which is when we started keeping track of this data.


[h2]Balance[/h2]

Economy
  • 👥Telomere Trait Swaps can now be sold for Feathers: Telomere Hack – Trait Swap for 30 Feathers, and Telomere Hotfix – Trait Swap for 100 Feathers.
  • Evershifting Tower now gives 50% more Feathers.
  • After reviewing our analytics, the Feathers one could obtain by playing the Evershifting Tower were low compared to the amount of time invested. Although we believe the Evershifting Tower has a very steep learning curve, and that better and better runs will be achieved in the future, Feather reward was still far from where we wanted it to be, so we’ve boosted it.
  • The GritArena will receive a similar increase in Feathers in the next patch.
  • TemSafari now gives less Feathers. Since this is a formula and not a fixed number, we can’t give you an exact percentage.
  • Opposingly to the Evershifting Tower, analytics showed that the Feather gain was high for the time investment, and it was over the rest of activities and far from where we wanted it to be.


[h2]Fixes[/h2]

Fixes in this patch vary heavily between platforms. Some of these fixes were already applied to certain platforms on version 1.0. We will eventually equalize all fixes across all platforms, but this could take a couple more patches, so for the time being please pay attention to the platform indicator above the fixes.

All platforms:
  • Fixed a hardlock when interacting with an invisible NPC at the Evershifting Tower.
  • Fixed not being able to progress on the quest Rebuilding Bridges. Please note: if you have already started the Naolin quest for Tamer’s Paradise you won’t be able to complete Rebuilding Bridges. This will be fixed in the next patch.
  • Fixed getting softlocked in the Archtamers’ cinematic while being in a Co-op Party where one of the players had completed the Archtamers Challenge and the other one hadn’t.
  • Fixed getting stuck after fighting two NPCs at the Xolot Reservoir.
  • Fixed Tamer’s Paradise Tokens quantity not updating client-wise after doing an activity.
  • 👥Fixed a delivery quest that could not be completed (Exhausted Refugee in Tucma).
  • Fixed not being able to deliver the Postal Delivery to Local Scholar in Zadar.
  • Fixed being able to put the Early Access Crystal Skates’ furniture in the Vault client-wise and not being able to use the Vault after that.
  • Fixed a initial Evershifting Tower room that had no exit door.
  • Fixed not being able to properly scroll in the bag after opening an items folder.
  • Fixed the speed arrow was not being shown on the battle log while fighting NPCs.
  • 👥Fixed Temtem in the TemDeck being put in the wrong position if a Tamer was moving them between boxes when a ranked match started.
  • Fixed that all gender pronouns were being displayed at once in the description of the Twitch Drops items.
  • 👥Fixed showing a transformed Mimit in the middle of the battle zone if a ranked match started in the exact moment a Tamer was in a wild encounter and their Mimit was in the middle of a transformation.
  • Fixed rainbow and bitonal dyes not showing correctly when applied on the last dye spot of a cosmetic set.
  • Fixed emote images not loading correctly if the player opened and closed the emote wheel fast.
  • Fixed text “Arbury The Alma Matter” in the Pansun.
  • Fixed Temcard seals’ preview background. It now shows a competitive battlezone.
  • Fixed Battle Intro animation preview reproducing twice when entering the Customization/Competitive menu.
  • Fixed Drums emote previewing without animation.
  • Fixed the cosmetics preview getting darker after previewing some mounts.
  • Fixed the Spanish gender pronouns not applying properly when initiating dialog with Yiota at the Prasine Coast.
  • Fixed gears not appearing translated in Spanish.
  • Fixed descriptions of dyes at the Trade House.


Switch, PS5, Xbox:
  • Fixed the gamepad vibration when passing through a jump or from ground to water (and vice versa) while using a flying mount.
  • Fixed the collision of a pickable item remains even after picking it up at the Properton Sewers.


PS5, Xbox:
  • 👥Fixed remaining inside the Dojo Park after reaching 0 encounters.
  • Fixed the possibility of skipping NPC battles in the Evershifting Tower by disconnecting and reconnecting when the NPC engages the player.
  • 👥Fixed players being able to change SVs, TVs and Techs of the Temtem included in a locked Battlebox during a Tournament/Dojo War.
  • 👥Fixed that stickers could be stored in vault.
  • Fixed bag items remaining highlighted after being selected but not used.
  • Fixed the Temessence Phial remaining highlighted in the bag when selecting it and quickly moving the cursor to other item.
  • Fixed selecting the Temessence Phial in the bag with keyboard or gamepad makes the focus go to the first item on the list for a few frames.
  • Fixed the layout of the Premium Store in French when not having sufficient funds to buy an item
  • Fixed an error when trying to open the bag at the first encounter with Max.
  • Fixed an error when using an item from the bag twice on a Temtem of the squad.
  • Fixed losing focus after selling an item at the store.
  • Fixed the scroll when changing between different sections of the Housing inventory menu.
  • Fixed Stowaway running instead of walking in some cutscenes in Arbury. He ran so the player could walk.
  • Fixed previews of housing items while at the Edit House menu.
  • Fixed that previews of some titles show the three gender pronouns instead of just the one corresponding to the player’s choice.
  • Fixed flying mounts leaving ripples when moving above water.
  • Fixed the VFX of the top TMR Tamer holograms in Tamer’s Paradise.
  • Fixed the VFX particles of some mounts.
  • Fixed Umishi’s and Ukama’s 3d models suddenly getting plump in the Gear/Seal equip menu.
  • Fixed player’s bag physics when dismounting from a mount that hid the bag.
  • Fixed some holes in scenery around various places in game.
  • Fixed popping of some scenery in the water reflections at Briçal del Mar.
  • Fixed a missing collision at the Temporium of Lochburg.
  • Fixed the default text when activating and deactivating items from the bag.


Switch:
  • Fixed a black screen and posterior lock that could happen during the evolution scene.
  • Fixed a black screen that could happen while doing a radar on Switch.


PS5:
  • Fixed a shadow not being displayed correctly at the second floor of the Accademia.


Xbox:
  • Fixed a black screen while playing in Co-op on Xbox.


Steam:
  • 👥Fixed not getting Shuine’s Idol while doing the Free Matthew quest.
  • Fixed radar chain breaking if one played TemSafari and Evershifting Tower activities.
  • Fixed being able to gain tamer pass experience beyond level 60.
  • Fixed Premium Store prices appearing as zero when the player receives a Lair bonus store discount.
  • Fixed gender pronouns not being applied when talking with the Evershifting Tower minder NPC at Tamer’s Paradise.
  • 👥Fixed that the Data Processing message is always being shown after the initial loading.
  • 👥Fixed that a Temtem with a DNA Strand equipped could be traded without unequipping it.
  • Fixed wrong main quest markers while doing the Omninesia portion of the main quest.
  • Fixed spectating ranked matches was counting towards the completion of the “Defeat enemy Temtem in ranked” Weekly Challenge.
  • Fixed that players could receive trade requests from other players while doing the Evershifting Tower activity.
  • 👥Fixed the Trade House’s advanced filter not working properly if the dropdown was open when the player open the Trade House UI.
  • 👥Fixed captured Mimit maintaining its transformation into the next battle in the Evershifting Tower.
  • Fixed One-Eyed Matthew’s battle intro at Nanga always being displayed in English even if other language is selected.


[h2]Other[/h2]
  • Tamer ID and Temtem version have been hidden from the screen, including battles. You can still see it on your Tamer card, accessible from the character section in the menu.



Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Forums.