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New Temtem trailer shows off final island coming with 1.0 release in September

MMO creature battle 'em up Temtem has hatched some details on what to expect when it hits its 1.0 release next month. A new trailer gives details on the island known as "Tamer's Paradise," which hosts a bunch of challenges geared towards end-game players.


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New 1.0 features trailer!

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Temtem is reaching it's full launch on September 6th! Players new and old will be able to visit Tamer's Paradise for the first time, where they'll discover a whole new island of fun, challenging new content, creative new battle modes, and more items and ways to express yourself.

See you soon on Temtem's full launch day!

The Golden Week of 1.0 spoilers, part V: economy, Kudo rewards and Breeder route

Hello once more, Tamers, and welcome to the last day of the very exciting Golden Week, a week where we spoil content and changes coming to version 1.0 or close to it! We close the week on a sweet note, with a couple of changes made to improve your shopping activities, rewards finally coming to Kudos, and a new Breeder route, here to delight Water enthusiasts.

No disclaimer today, either, so let's dig in!

Pansuns, or the lack thereof, and current activities

With the changes done in 0.9, and the inclusion of the Auction House and the Dojo Park, we believe that the economy for Pansuns is in an adequate place currently.

The inclusion of extra Feathers as a reward for each activity represents a general improvement in rewards for all activities, since you will now get both the RNG rewards, and the Feathers to purchase the non-RNG rewards. This should help mend the biggest issue that was causing dissatisfaction amongst our players. We don’t have plans for any additional changes there.

However, there are some changes coming to other specific areas that we felt needed improvement:

  • First, we’re drastically reducing the price of cosmetic and housing items you can get in the regular Boutiques and Furniture Stores around the Archipelago. These items have always been expensive due to a handful of reasons, some of them being: we weren’t entirely sure of how the Pansun economy would develop up until 1.0 so we didn’t want to make such an important part of the game too cheap (it’s always easier to reduce the price instead of increasing it), and also we don’t want players spending too much during the campaign on cosmetic items (and not having enough Pansuns to purchase more needed items like Balms or Temcards). Now, after finally being able to grasp the whole Pansun economy and after reading a lot of feedback, we realized players don’t care about spending their money if they are going to look prettier. We decided to make this change.
  • We’re also introducing more cosmetics and housing items as part of the current loot pools. We’re still reserving most of them for the Tamer’s Paradise shops and some for the future Cosmetic Pass, but we managed to include some more variety in the current pool.



  • FreeTem! is also getting some changes. Our idea behind FreeTem! was never for it to become an activity on its own, but to exist as a bonus for people already choosing the path of capturing new Tems (mainly breeders). However, it has never been perceived as such. We are going to keep it, but we are basically cutting by half the time that is needed to receive item rewards. Currently, the cap for the last item is ~400-450 releases, and we’re turning the cap into ~200 and adjusting the rest accordingly. We are not increasing the Pansuns rewards to accommodate this change, but we are now adding Feathers as a reward for releases to compensate.
  • Last but not least, we’re finally adding the rewards for completing Kudos. Most of the Kudos will grant Feathers and that’s why we weren’t able to grant rewards before. Some of them will also grant other more exclusive rewards like new cosmetics, housing items, or titles.


The last Breeder Route

If you're new here, first of all, hi, welcome! Breeders were a Backer tier in our Kickstarter whose perks included designing one tem and one route each. We've slowly but surely been covering the process behind the creation of the Tems and routes, and today's the turn of Tutorxic's, the Breeder behind Pupoise and Loatle, route, the Sea-Queen's Aquarium. This new route will be added to the game with version 1.0!

Tutorxic's initial idea was to have an underwater tunnel, the sort you usually see in aquariums, with fish swimming over your head. One of the things he requested was to have the camera place itself behind the players, so that the tunnel's depth could be properly appreciated. We appraised the idea, but due to technical restrictions we had to throw away the original iteration of the tunnel, and explore other possibilities. Because the camera cannot be shifted in Temtem, the tunnel made little sense because you'd never see the upper part of it.
Tutorxic even went as far as to send us another sketch for a different route idea, but eventually, and after thinking it thoroughly, we found a way to make the tunnel work that was complacent with the game's limitations. The idea was that, instead of a round tunnel, we'd have one main pathway surrounded by gigantic tanks of water instead of walls. We also came up with the idea of adding an upper floor made of walkways, so you'd get two playable areas: one where the water surrounds you, like in an aquarium, and another one where water is below you, as if a fishing area. We, of course, wanted to have Tutorxic's approval, so we created an stylized sketch that captured our idea. Here it is:



Tutorxic really liked the idea, so we moved further with it. Since he liked our take a lot, we barely had to make adjustments to it and could just move forward with the initial design.



We chose Deniz as the site for the route because, although it's an island full of content already, it matched the aquarium theme to a T, and we liked the idea of having the new route be a secondary zone in Deniz. We decided to have it be it nestled between the mountains on the northeast of Deniz, connecting the route with the Sillaro river through some cabins.



Gameplay-wise, the route was conceived as something completely optional, that players could choose to explore once they obtained the Surfboard. To reinforce this idea, all NPC Tamers that battle in this route are also entirely optional: they will only battle you if you interact with them and ask them to battle. My, how the tables have turned.
Lore-wise this made sense because we could picture all these NPC Tamers as fishing folk who are trying to reel something in, and are completely oblivious to you, eyes on that line. Like you might've guessed from this, we decided to include all Water-type Temtem species underwater in the aquarium, thus creating a wild area that is unique in the whole game, accessible only after you obtain the Fishing Rod.



That's it on the new Breeder route! Say, how does a romantic date in the Sea-Queen Aquarium sound, Tamers?🐟

That’s all for now, Tamers.

That’s a wrap on the general idea of 1.0 content! We are a bit out of our depth with sharing things so openly so early on, but we believe all these changes are really relevant to the final outlook of the game, and that it really shows the effect your constant stream of feedback during the Early Access have had on the game, as well as our compromise to listen to it. We hope these posts might have helped assuage worries, sparked some excitement, and maybe even rekindled lost hypes. Although there are still a lot of details and specifics to share, we hope you now have a clear understanding of what this huge patch should contain and what to expect from it.

We’re very eager to see you around Tamer’s Paradise on September 6th!

Let's close off this wonderful week by flexing a first look at what the world of Temtem might look like come version 1.0.
Talk to you soon

The Golden Week of 1.0 spoilers, part IV: Tamer’s Paradise and Feathers

Hello, Tamers! Welcome to the fourth day of our Golden Week, a golden celebration of 1.0 content and improvement. As the week ends, we're ready to bring out the big guns: today we'll be talking about the very rumored, very expected Tamer's Paradise, as well as Feathers. This content is planned to arrive right with 1.0 launch, and today, for a change, I have no disclaimer to make.

Let's dig in!

Welcome to Tamer’s Paradise


Been spendin' most their lives livin' in the Tamer's Paradise... In the 1.0 patch, we’re introducing the last island in the Archipelago: Tamer's Paradise (also previously referred to as the endgame island). This man-made resort will be the delight of the most experienced Tamers, holding new activities and a whole new economy with more reliable rewards.



Your way into Tamer's Paradise will be tied up to a new quest you’ll start after the credits roll (if you have already progressed past the credits the quest will be right there automatically). The resort will feature six “weekly” (more on this later) new activities represented by six facilities. We still don’t have definitive names for the activities, so we’ll explain them with their “prototype” names.

  • Archtamers: After completing the Archtamers' side quest, all four of them will move to a new facility and you’ll be able to rematch them on a weekly basis. This is pretty similar to the current Dojo Leaders Rematches… with a twist. In order to defeat the Archtamers, you’ll need to defeat all four of them consecutively, all while using the same competitive team. Your team will be healed in between matches, but you won’t be able to change any Tems or gears. Best of luck, Tamers!
  • Draft: Forget about your current Tem squad. In this activity, you’ll need to create a new four-Tem squad from scratch and constantly adapt it! You’ll be presented with 4 Tem choices and 4 gear choices. Once you make your selection, you’ll be presented with another 4 Tem and gears… repeat this until you have four geared Tems in your squad and you’ll be ready to start battling rivals (which will also feature draft selected squads chosen by the AI). Each time you defeat a rival you’ll keep one of their Tems and replace them with one of yours, and then a new, stronger rival will appear. How many rivals will you be able to defeat?
  • Tower: Similar to the Draft activity (in fact they share the same facility!), except in Tower you’ll be able to carry on with your own Tems, with a few exceptions. The Tower will feature a list of banned Tems which you won’t be able to use. This list will be changing on a weekly basis so you’ll need to constantly adapt your team. After your team is formed, the structure is pretty much the same as with the Draft activity: defeat an endless array of increasingly difficult rivals and get juicy rewards on the way.
  • Wild: A similar infinite-increasing-difficulty-destroy-everything-you-can activity, but this time featuring untamed Tems. Instead of walking through the grass looking for encounters, Tems will constantly swarm you without letting you leave the battle. You will be able to enter with your squad, but you’ll only be able to use a certain amount of items in the activity. You’ll also have bonuses applied and these will change weekly.
  • Roguelite: Explore an ever-changing dungeon that will be randomly generated each time you enter. Start from scratch by getting a starter Temtem and explore the dungeon, getting new Tems and items as you progress. Will you be able to reach the end?
  • Lair: Last but not least, we’re introducing a new activity related to the current Lairs you know. Instead of requiring a 5-man party, this activity will require playing cooperatively between just two players. You start by choosing a “target” Temtem species, and completing the Lair will grant you an egg from that species. Any Tem but Anahir and the Mythicals can be selected! Also, players will be able to tweak several difficulty modifiers (how many gems will they need, how much healing the resting nodes recover, etc). All of these modifiers will change the prize egg, increasing its SVs, egg moves, and even luma odds. Bigger risk leads to better rewards. but try not to bite more than you can chew!

We’ve read a lot of feedback on how repeating activities infinitely can lead to too much grind and a bad overall sensation of the activity, but we know these activities are going to be fun and many of the most dedicated users will want to repeat them, so for Tamer’s Paradise we’re trying a different approach:

Each activity will require a token you’ll need to spend to access it. Every user will get 5 tokens freely each week (one for each activity, since the Archtamers one will be left out of the token system and will instead be a regular weekly-based activity like Dojo Rematches) which will let you run each activity for free once. Activities’ rewards are balanced towards only running them once per week, so that should be enough for most users. However, tokens will be up for purchase using Pansuns for those who are super dedicated and want to spend some extra time in Tamer’s Paradise and convert their Pansuns into new rewards. Tokens don't expire, so you can save yours to use in whichever way you please.

Speaking of rewards, Tamer’s Paradise will also hold a Shopping Center with new cosmetics, furniture, and useful items for all kinds of Tamers. However, your Pansuns aren't worth anything here. Instead, you’ll need to use a new currency that will be granted in all Tamer’s Paradise activities, and beyond. Its name? Feathers.




Feathers, a new currency


We’ve been wanting to include a companion or counterpart currency to Pansuns for a long time. We wanted this currency to be one that is more limited in quantity but that allows purchasing more exclusive items for the most dedicated tamers. And Feathers are that currency!

Starting on 1.0, players will be able to acquire Feathers in almost every activity, both new and old. Every activity in Tamer’s Paradise will grant a good chunk of Feathers depending on your performance, and every current activity in the game (say fishing, postal service, ranked matches…) will have a fixed amount of Feathers added to its reward pool.

Our goal with Feathers is to limit the RNG factors associated with getting rewards. Apart from getting them in a more predictable way, you’ll be able to spend them directly purchasing the reward you want to get. Which leads us to our next point: what can Feathers net you?

Aside from featuring previously unavailable cosmetics and housing items (like a new exterior look for your house), Tamer’s Paradise Shopping Center will feature some items that you will be able to purchase directly using Feathers:

  • Radars: Instead of praying to the RNG gods for a lovely Kaku radar, you will be able to choose and purchase the radar you want. The species' appearance rate will impact the price of the radar, making the rarer Tems more expensive so we don’t devalue them too much. With this, we’re also reinstating the rare radars (aka 5% and 10% Tems). We know how much you’ve missed them.
  • Telomere Hotfixes: Let's say you've run 20 lairs and you’ve gotten all of the possible hotfix types with the exception of an Attack one, which you'd need to perfect your precious Luma Temtem. What happens then? We’ve got you covered. Now, using Feathers, you will be able to purchase the hotfix you need!
  • Telomere Hacks and Bugs: Less relevant than hotfixes, but still useful. You will be able to purchase Hacks directly, and we’re also introducing the concept of Telomere Bugs — a new Telomere item similar to Hotfixes, but instead of increasing an SV from a Temtem, it allows you to subtract it.
  • Essences: You already know about candies, fruits, and smoothies, but now we’re introducing a new tier: essences! Fruit essences will add 100TVs to the stat of your choice.
  • Learning Aid+: On top of all the changes already revealed on experience gain, we’re introducing a new, improved version of the Learning Aid which will be purchasable with Feathers. This new booster will give x3 the experience, as opposed to the x2 experience from the regular one, and it will also last 60 min instead of the 30 minutes that the regular Learning Aid lasts.
  • Soulbinders: The already mentioned mysterious and expensive new item that allows you to soulbind a Temtem, making them untradeable but letting you apply hotfixes to it even if you're not the OT! You'll be able to obtain these through Feathers.



That's it for today, and we hope you're super excited to visit the Tamer's Paradise and experience all these new activities! We'll see you tomorrow for our last post of the week, talking about economic improvements, Kudo rewards, and the last Backer route!

The Golden Week of 1.0 spoilers, part III: Novas, Premium Store and Tamer Pass

Welcome to day 3 of our Golden Week of 1.0 spoilers, a week where we share spoilers on what’s coming with version 1.0 and shortly after!
Today we tackle the very delicate issue of microtransactions with as much honesty and transparency as we can.
But first, as it’s now tradition, a disclaimer:

Our stance on p2w situations
As we’ve talked about multiple times in the past, Temtem is going to feature a season pass and a premium cosmetic store. These features are planned to release during the “launch window” just like the Competitive changes mentioned yesterday, so please don’t expect these on day one, but soon after that.

Before diving deeper into the features, we’d like to clarify one thing: every item that can be obtained from the Tamer Pass or the Premium Store is purely cosmetic. There won’t be any items that will give you an advantage in the game. None of the items will allow you to level up faster, train your Tems better, or anything like that. We’ve been pretty adamant about this since day one and we plan on keeping this same approach in the future of Temtem too. We want these cosmetics to be a choice for our players, and not an imposition needed in order to keep up with the game.

Now, onto the features!


[h2]Novas[/h2]
Firstly, we need to tell you about a new currency: Novas.

Novas are the premium/paid currency for Temtem, and the main way of obtaining them will be purchasing them via in-app purchases, but you will also be able to obtain some Novas for free just by playing the game. Novas are the currency that will allow you to purchase the premium Tamer Pass and most of the items located in the Premium Store.



[h2]The Tamer Pass[/h2]
This naturally leads us to the Tamer Pass. The Tamer Pass is strictly linked to Seasons, and it will feature two tracks of rewards: a free one, available for all players, and a premium one, which will be only available for players who purchase the Premium Tamer Pass using Novas. There will be 60 levels of rewards waiting for you with ~80 different rewards (~60 in the premium one, ~20 in the free one). As an important side note, none of these rewards will be tradable.

And how do you level up the Tamer Pass? Almost everything you can do in Temtem (completing activities, playing ranked battles, breeding, finishing a radar…) will grant you Tamer Pass XP. The idea behind this is to avoid forcing players into something they are not interested in. Instead, we want to allow all playstyles to thrive and be able to take advantage of the Tamer Pass rewards.

For the most dedicated players, the Tamer Pass will also feature a new set of Weekly Quests, which includes 4 free quests and an additional 4 more quests available to users who purchase the Premium Tamer Pass. These Weekly Quests can be different tasks, but they will challenge you to explore a the game a bit more and to try features that you might not be so comfortable with, but you may end up loving. When completed, the quests will give you a good chunk of Tamer Pass XP and also grant you a small amount of Novas.

One last thing to know for now about the Tamer Pass is that completing the Premium track will grant you enough Novas to purchase the next season’s pass without any additional cost. Even without the Premium Tamer Pass, the free track will also feature some Novas as rewards, which you will in turn be able to spend in the Store, or save to purchase the next Premium goodie you like. Novas do not expire, so you’ll be able to save them for as long as you’d like to.



[h2]The Premium Store[/h2]
The Premium Store, on the other hand, is much simpler, featuring cosmetic items that will rotate daily or weekly. Players will be able to purchase some items using Novas, while other items will be available with Feathers (remember them? You’ll learn all about them tomorrow). There will be two tiers of items:

  • Featured items: A curated weekly list of three items that will usually match the season theme. These items are only purchasable with Novas and will only be available for a week, but in later seasons they will be included in the “regular items” pool.
  • Regular items: These items come from a pool of items and four of them will be randomly selected each day. They are different for each user, so make sure to check them regularly so you can get your favorite ones! One of these four items will always be purchasable with Feathers, so you will always be able to get something in return for your dedicated gameplay time.


[h2]So what kind of items are these going to be?[/h2]
As for the cosmetic items that are going to be present in both the Tamer Pass and the Premium Store? Well, you already know a lot of them. Furniture, housing items, different hairs, hats and clothes for your character, and mounts (both Temtem and prop based ones, like the super secret 🛵) are among the ones you already know. However, we’re also working on some new cosmetic items that will arrive on 1.0 and that you’ll be able to get with these new features. It’s important that you know that none of the cosmetic items you’ll be able to purchase in the Premium Store are tradable. You won’t be able to trade any of these, nor any reward from the Tamer Pass.

Want a little snippet? Among these new items that we’re working on now there are Temcard Seals — an item that can be applied to any Temtem so that, when that Tem is called into battle, it pops out of the Temcard with a new visual effect.
Want more? Another new item is the Battle Outro Animations (just where could we have seen this recently?), which are some cool new effects played when you beat your opponent in a competitive match.
We’re feeling crazy talkative today, so let me tell you about the new Sprays, which are a new kind of emotes that will display some cool artworks in the world, for everyone to see, and that have been created just for the occasion! Better yet, let me show you:




That’s it for today! We know this post is shorter and less exciting than its predecessors, but we felt like talking about this honestly was needed, and fair. We hope you can now feel a bit more reassured about the upcoming premium cosmetics, and that you’re excited to read about Tamer’s Paradise tomorrow!