1. Temtem
  2. News

Temtem News

Temtem - Neue Insel "Cipanku" erweitert das Kreaturen-Sammelabenteuer



Humble Games und der spanische Entwickler Crema präsentieren heute ein neues Update zum MMO-Kreaturen-Sammelabenteuer Temtem, das die sehnlichst erwartete Insel Cipanku ins Spiel bringt. Temtem ist ein farbenfrohes, von Pokemon inspiriertes Spiel, das sich nach seiner erfolgreichen Kickstarter-Kampagne aktuell in der [...]

» Komplette News auf pressakey.com lesen» Temtem auf pressakey.com

Temtem's next island opens on April 13th

Temtem is another game that found popularity at the beginning of 2020 - which, as you know, was roughly six years ago. The monster taming MMO has been relatively quiet in the year since, but its next major island-adding expansion will launch on April 13th.


Read more

All you might've missed during Temtem's year 1 of Early Access!

Hello again, Tamers!

After a year and a bit of Kickstarter Alpha testing and a very hectic stress test, Temtem launched into PC Early Access on January 21, 2020. Now, a little over a year later, we’re excited to share that the upcoming Cipanku update will be, by far, our largest update.

With Cipanku closer than ever (keep reading to find out exactly how close), we feel like it’s an excellent time to make a quick recap of what has gone down, in terms of features, during this first year of Early Access.

So, what’s been added since the PC Early Access launch? Well, here’s the multitude of things we’ve been working on since we may have last seen you! Click the links if you want to know more about a specific feature or patch.



If you left after the EA launch, you might’ve missed the entire island of Kisiwa! A jewel in the middle of the desert, Kisiwa is filled with Neutral and Earth type Temtem.

And have you heard? Not long after, we launched Early Access on PlayStation 5 on December 8th, with fully functional crossplay!



Ranked matchmaking was officially released! The new TMR system gives you an idea of how you fare against other Tamers. Are you ready to put your skills to the test against other players?

But if you’re more into being the audience, the new Spectator mode was created just for you! Spectator mode allows you to jump into and watch any tamer’s ranked match in progress, just by checking their profile!

And of course, our beloved quest diary got a complete upgrade and is now fully functional, with the choice to track and untrack quests.



A new and improved chat system with various channel tabs to improve communication to the max was also implemented. And you can create, or be part of a club! Although it’s mostly for show now, future updates will make clubs very meaningful.

Know what else is perfect for showing off? Your very own home in Atoll Row! Purchase it, decorate it, and invite your friends over or go visit theirs!

And we can’t forget the Saipark! A special area in Deniz where two tems, different each week, appear with increased luma rates, minimum guaranteed SVs or Egg Technique chance. Don’t forget to buy Saicards before you go!



In addition, we’ve implemented a handful of weekly and daily quests that provide users with new challenges and profitable income sources. These include fishing for a perfect Koish, re-matching Dojo Leaders and Postal Delivery. And freshly minted Radars now make it much easier to find the very rare Luma Temtem. You should test your luck at the new Wishing Wells, whose loot pools range from cosmetics and dyes, to pheromones.

But that’s not all! In all these patches we’ve also added: native control remapping, the climbing gear, a vault to store stuff, player titles, a photo mode for the Tempedia, the battle log, in-game reporting tools and some new languages, too!

All of this plus new Temtem and their evolutions, new items, traits and techniques, a million balance changes, a gazillion of bug fixes and just as many QOL improvements that have made Temtem more balanced, smoother and generally more enjoyable!

So what comes next?

Cipanku will give you the chance to meet the first Mythical Temtem, unlock the Teleport feature, and discover new Tempedia entries, a new dojo and more! Mark the date, tamers, for you have an appointment with Cipanku on the 13th of April!

Excited? Because we sure are!

See you in Cipanku very very soon™!

A first look at Cipanku, the current status of development, and more!

Hello tamers! We hope that you've had a good start to 2021 and that, whatever you're doing in this weird year, you're having a blast doing it.

We're writing today to share some insights on the current state of the project, our hopes for the future, and some questions you've been sending our way.

First and foremost, let's talk about the elephant in the room: is our current roadmap up to date? Unfortunately, and as most of you know already, it is not.

We made the current roadmap right after our Early Access launch in February of last year—before we knew the sort of year 2020 was going to be—and while we've always stressed the fact that the roadmap was not set in stone, it certainly doesn't match reality anymore. We've had to twist and change our plans quite a few times since the EA launch, sometimes because of good stuff, other times not so much. I'm sure you've all seen this happen a lot this year, and we understand this is disappointing for everyone (including us!). We're sorry.

You've been asking us for an updated roadmap, and we've been thinking hard about it, but in the end, it just doesn't feel like it would do justice to our vision for Temtem, and to you. Closed dates add a lot of pressure and put another load on our shoulders, and we want to focus on delivering the highest quality content possible, and ship it when it’s ready.

Rest assured, though: we’re still going to deliver everything on the original roadmap PLUS unexpected in-between content to keep things fresh between big updates! You've already experienced some of these unexpected features like the latest content update, which included fishing, dojo rematches, postal service, and wishing wells.  None of these features had been announced beforehand, and many weren't even planned, but looking at user feedback we believe they were necessary even if they meant a change in plans. We cannot blindly keep on developing the game we had in mind at the beginning of all this. New islands are important, but we believe that so is providing new content in-between. We hope these little surprises help make the wait between big updates a little more fun.

We want you to know what’s coming, but we want to make sure that we have the ability to make decisions based on giving players the best game possible versus making hard choices to hit our previously set dates. From now onwards, please take the current roadmap as a way to see all planned features in one convenient place.

Although we will continue working with the previous goals in mind, including the upcoming console launch and game completion, we'd rather keep deadlines internal only. That way we can continue working with a tight aim in mind, while knowing that our playerbase is aware that these deadlines are no longer solid and require a broader range of expectations. We're still working hard as ever, but we also want to avoid further disappointment to our community.

As for the often questioned “Cipanku when”, we’re currently targeting the end of March/beginning of April. There are some unknown features, things that will surprise and delight you, and we hope that. in retrospective. the wait will be worth it. We’ve currently halted all bug fixing to focus entirely on testing out the new content, but this also means some bugs might take a while to get fixed. We apologize for the inconveniences this might cause.

We know this isn't a fun convo, and we're sorry it's been such a long slab of text. Thanks for putting up with it, and for being patient while we found the right words. We wanted to reward your patience and support, and to balance all this boring news, with the very first look at ✨Cipanku✨:



Pretty, huh? This long-awaited island also includes some spicy new tems that will surely change the dynamics of the game up until now and a very long list of balance changes that have taken your feedback into account on top of what was internally planned. Some QOL changes heavily requested by the community (hello teleport!) are also on their way. And it's full of anime references, winks to pop culture and tons of little details that will be the delight of all us weebs.

Thanks, as ever, for your continued support and understanding. We'll do our best to continue progressing and improving with our help, and you can always reach out to us at our Forums, Discord Server, and socials.

Temtem's bread and butter: economy changes are here.

Hello, tamers!

Today we’re releasing a new patch, and a very special one it is! Most of the features included in this patch are either suggested directly by you, the community, or generated based on current problems/feedback the community has. This patch was not originally planned on our roadmap and while working on this patch right now has an impact on our planning and the rest of the planned patches, we believe it’s important to improve the quality of the current version of the game without having to wait for the game to be fully finished.

The big focus of this patch is the economy. Up until now tamers only had two options if they wanted to generate pansuns: releasing Tems and getting a reward from the FreeTem! organization or winning ranked competitive matches. With this patch, we’re introducing two new weekly activities and a daily one, all of which are a source for pansuns and several new items that are debuting in this patch too.

We’re also doing changes to the luma Temtem economy, introducing a new active way to hunt for lumas which allow tamers to chain encounters and improve their chances at finding one of these rare Tem variations.

Fishing at Nuru Lodge and a new, very special, Temtem




Yes, you’ve read that right. Players can now get a Fishing Rod at the Nuru Lodge in Kisiwa and it can be used in any water area which previously had a spawn zone.

Fishing has been one of the most requested features since Temtem launched, but we were very hesitant to include it. The main problem we had with fishing was related to the diversity of Temtem that appear on each island. Since islands are so huge and the amount of Tems we can do is very limited, sometimes we’re pretty low in terms of diversity for a specific area. Normally, while fishing in other games, players would expect to find new specimens they can’t find in any other way, however, that would reduce even further the diversity, so we took another route.

In order to make a meaningful fishing mechanic, we’re introducing a new Temtem in this patch: Koish.



Koish is a very unique Water Temtem that features 12 subspecies including one for each Temtem type (Water/Fire, Water/Nature, and so on). Additionally, apart from the 12 different subspecies, Koish also presents a set of unique mutations in each individual Temtem which generates over 10.000 different unique combinations. And why should you care about that? Well, because that is directly related to the first of the new weekly activities.

For this activity, the Nuru Lodge will only present one of the Koish 12 subspecies during that week and players will be asked to find a specific Koish specimen from that subspecies and they’ll need to comb the Nuru Lodge lake each week to find it. Players will only be able to do so using their new fishing rod since the lake is not surfable, so they will need to learn the ropes and be one with their rod.

Dojo Leader rematches




The second weekly activity we’re introducing, which was also heavily requested by the community, is Dojo Leader rematches.

Each week, players will get the chance to re-match each of the dojo leaders they’ve already beaten during the campaign. The leaders will feature new team configurations from week to week, and the battles will use the competitive ruleset (including pick and bans!) with Temtem scaled to the player’s tamer cap. Get ready for a challenge!

Defeating the leaders will net you a good amount of pansuns based on how many tries you’ve needed to defeat them. Also, the first three Dojo Leaders defeated during the week will reward players with a Temtem Radar! (more on this later).

Delivering packages at the Postal Service


The last new activity is a daily one. The Postal Service at Uhuru has opened their doors and they’re swamped with a new line of work they’ve started doing recently. They’re in need of helping hands from Tamers who are up to delivering these packages to NPCs all around the Archipelago.

Each day players can get up to three packages they’ll need to deliver before the day is over. Do the job and get a reward. It’s simple, ain’t it?

A new way to handle rewards


And talking about rewards, we want to introduce the concept of Loot Pools, the new reward system we’ve designed for these new periodic activities as well as for future ones.

Instead of having a predetermined set of rewards each period (like the ones in the FreeTem! activity), rewards will be granted randomly from a bigger pool. Each activity has its own configuration of how much pansuns players will earn, which and how many items players will obtain, and the probabilities for each of those rewards.

We hope loot pools will bring more variety to the rewards for activities and make them a bit more exciting. We’ll be on the lookout checking the rates and making sure the rewards are good enough for all the activities.

Chain your way to lumas




Introducing Temtem radars. Radars are a new item type focused on chaining encounters to get increased Luma chances and Tems with better SVs. Each Temtem radar will help players track a specific evolutionary line in their natural habitats. While the radar is active, some Temtem will spawn in the overworld near their spawn zones, and approaching them will trigger a radar encounter.

Defeating or capturing a Temtem in a radar encounter will increase the chain. But running away from one of them or defeating/capturing a Temtem outside a radar encounter will break the chain and it can even break the whole radar if there’s any bonus active.

After the chain reaches 50 encounters, Temtem in the special encounters will start appearing with a minimum SV value of 10. 100 encounters and the minimum SV value will be 20. Reach 200 encounters and things start to get spicy – the Luma chance for those Temtem will be multiplied by 5. Reach 300 and the multiplier will be 10!

However, radars are limited to 400 encounters, after which the radar will break and players will need to acquire a new one. Defeating Dojo Leaders in their rematches will grant players new Temtem radars, up to three each week. Each Dojo Leader will have a different set of radars they can give you, matching Temtem types with their Dojo type specialty.

Wishing wells, a bunch of new items, and more




Remember the three wells at the Tasa Desert? Well, we’ve decided to give them some use. Find a WishYouWell coin, throw it into a well, make your wish, and get something in return! From small amounts of pansuns or fruits to pheromones or even some cosmetics. Who knew so much can fit at the bottom of an isolated well?

And of course, having wells only on Kisiwa wouldn’t be fair to the other islands right? So we revisited them and included a well in each current island in the game. Make sure to visit them all since rewards are different depending on your location!

But WishYouWell coins are not the only new item in this update. In addition to them, we’re adding Egg Technique Courses, a new Telomere Hack for swapping a Temtem’s trait, tickets for the Pro Incubators located in the Breeding Center, and Pheromones, which will increase the chances of encountering a specific Temtem species in the wild.

We could be talking all day about these new items and the rest of the stuff included like the Quest Diary (yes, finally), the list of improvements, or the never-ending list of bug fixes. But that’s a job for the complete patch notes which we recommend you to read right now. Or just hop into the game and discover all this by yourself!