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The Cipanku update is now live!

The wait is over, and Cipanku is finally here! Behold the wonderfully pink new island, and everything new it brings to Temtem. Want to take a quick look at it? Check its trailer:

Please, be aware the trailer contains spoilers about new Tems, techniques, and story bits. If you want to do a blind run for Cipanku we recommend not watching it.

[previewyoutube][/previewyoutube]

Cipanku comes bearing the usual set of new tems, techniques, gears, traits... but it also holds the key to a couple of very relevant new features, including Lairs and the first Mythical Temtem. This is also only the first step on the Cipanku cycle, so expect a couple more surprises later down the road. Let's dig in!

[h2]The first Mythical Temtem
[/h2]
To meet the first Mythical Temtem ever, you'll need to go through its Lair first. Lairs are a totally new, highly cooperative feature that will require you to form parties with other players to raid a weekly, randomly-generated dungeon, and face the first ever Mythical Temtem. You'll need to hone not only your Temtem skills, but also your communication and teamwork, as lairs are best experienced as a 5-people party, and require a minimum number of 3 people.

During a lair, you'll have to progress through battles and actions, and choosing well is extremely important. You'll earn and spend the new, and Lair-only resources, Jewels and Synstars, each of which serve a different purpose. Every team member will walk a different path, but resources are shared and the actual key to success, as reaching the end of the lair is only the first part of the activity.


Taking your perfect tems and x99 Super Balms with you is out of the question: you'll start with an empty team and backpack, and will need to form your squad along the way, with the Tems and resources you can find during the lair. You will not be able to carry said resources and tems outside of the Lair, and you'll start each Lair anew. What happens in the Lair, stays in the lair.

If you and your teammates do well, and manage to reach the end while also fulfilling the requirements, you'll get the chance to face the Mythical and battle them 1 on 1 for very juicy rewards and of course, the opportunity to take the Mythical home, in portable form: an egg. There are no limits to how many Lairs you can do during the week, and you'll get rewards each different time, but you can only obtain one Mythical egg per week.

Mythical tems, given its unique rarity, are not tradable nor breedable, so it's time to lair up. Apart from this, they will work like every other Temtem.

This is the first activity in Temtem that requires more than a single partner, and also the first Mythical Temtem we show to the world. We hope you find it stimulating and fun, and we're very eager to hear your thoughts on it!

[h2]Cipanku, land of technology and Digital tems[/h2]
Cipanku is home to the first Digital tems you'll be able to tame. Discover this new type, the first (and only one so far) to be weak to itself! Of course, it also comes with its own Traits, Techniques and Luma, and we hope you find them a place in your heart and in your team. You'll be able to tame 4 tems you already know, and discover 24 brand new entries for your Tempedia.


On the topic of highly requested stuff, after finishing a side quest in the city of Neoedo you'll be able to unlock the Teleport, an example of the extremely advanced Cipanki technology. Pay a fee and travel instantly to a lot of places, including key locations and story hotspots. Trips to any Narwhal airport are free!

The new Teleport feature has also prompted us to take another look at travels in the Archipelago, so now you'll be able to check the Archipelago Map. You'll be able to check the Archipelago Map from the map at any given time, and it will also be used to select your Teleport destination if it's on another island. It's spoiler-free, too!

[h2]Features to make your life better
[/h2]
You'll also be able to finally rename Temtem in Cipanku, regardless of whether they have you as the OT or not. You can now also change your character's pronouns.

We've also added one of the most requested QOL updates: you'll now be able to engage in NPC and wild battles while looking for a Competitive match, and not get pulled out of the queue. Forget being unable to TV train, Freetem, or simply wander around while waiting in queue. If you are in a battle when a Competitive match is found, the battle will be put on hold and you will return to it after leaving the Competitive match.


And, by popular demand, filters in the Temdeck will no longer disappear after you open a Temtem's details, and the Temdeck will open on the same page it was closed. The Backpack is also getting a neat new tab, called Performance, that will hold your TeloHacks, fruits, etc. You'll also get notifications when an egg has been laid over at the Breeding center so you can go pick it up presto and start hatching right away. Oh, and listen well while you play, because there's sound and music improvements too: luma sounds have been reworked, and it'll be a different sound depending on if it's a tamed Luma or a wild Luma. In addition to that, the Tamer battle theme has new, fresh music variations per island!

And hear me out on this one: Temtem (and Tamers) now leave footprints when they walk on certain surfaces, and there's many different kinds of little, superb Temtem footsteps. Day=made.

[h2]And more!
[/h2]
We've improved the onboarding experience new players get when joining Temtem for the first time, so it really is the best moment to hop on! You will now get more experience from defeating wild Temtem, and we've decreased the experience needed to level up, so you will be able to level up faster. We've also taken a look at the first island's balance and introduced a new farming zone before the dojo, so newbies can stand a stronger chance against Sophia and experience the Temtem world in a more welcoming manner.

There's, of course, a lot more than this: the level cap has increased, balance changes have happened and bugs have been fixed. But that's a story for the complete patch notes, which you can go read right now or, you know, just jump into Cipanku and discover it yourself!

If you don't have Temtem yet, you can purchase it on Steam and the PlayStation Store.

Temtem up!


Temtem - Neue Insel "Cipanku" erweitert das Kreaturen-Sammelabenteuer



Humble Games und der spanische Entwickler Crema präsentieren heute ein neues Update zum MMO-Kreaturen-Sammelabenteuer Temtem, das die sehnlichst erwartete Insel Cipanku ins Spiel bringt. Temtem ist ein farbenfrohes, von Pokemon inspiriertes Spiel, das sich nach seiner erfolgreichen Kickstarter-Kampagne aktuell in der [...]

» Komplette News auf pressakey.com lesen» Temtem auf pressakey.com

Temtem's next island opens on April 13th

Temtem is another game that found popularity at the beginning of 2020 - which, as you know, was roughly six years ago. The monster taming MMO has been relatively quiet in the year since, but its next major island-adding expansion will launch on April 13th.


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All you might've missed during Temtem's year 1 of Early Access!

Hello again, Tamers!

After a year and a bit of Kickstarter Alpha testing and a very hectic stress test, Temtem launched into PC Early Access on January 21, 2020. Now, a little over a year later, we’re excited to share that the upcoming Cipanku update will be, by far, our largest update.

With Cipanku closer than ever (keep reading to find out exactly how close), we feel like it’s an excellent time to make a quick recap of what has gone down, in terms of features, during this first year of Early Access.

So, what’s been added since the PC Early Access launch? Well, here’s the multitude of things we’ve been working on since we may have last seen you! Click the links if you want to know more about a specific feature or patch.



If you left after the EA launch, you might’ve missed the entire island of Kisiwa! A jewel in the middle of the desert, Kisiwa is filled with Neutral and Earth type Temtem.

And have you heard? Not long after, we launched Early Access on PlayStation 5 on December 8th, with fully functional crossplay!



Ranked matchmaking was officially released! The new TMR system gives you an idea of how you fare against other Tamers. Are you ready to put your skills to the test against other players?

But if you’re more into being the audience, the new Spectator mode was created just for you! Spectator mode allows you to jump into and watch any tamer’s ranked match in progress, just by checking their profile!

And of course, our beloved quest diary got a complete upgrade and is now fully functional, with the choice to track and untrack quests.



A new and improved chat system with various channel tabs to improve communication to the max was also implemented. And you can create, or be part of a club! Although it’s mostly for show now, future updates will make clubs very meaningful.

Know what else is perfect for showing off? Your very own home in Atoll Row! Purchase it, decorate it, and invite your friends over or go visit theirs!

And we can’t forget the Saipark! A special area in Deniz where two tems, different each week, appear with increased luma rates, minimum guaranteed SVs or Egg Technique chance. Don’t forget to buy Saicards before you go!



In addition, we’ve implemented a handful of weekly and daily quests that provide users with new challenges and profitable income sources. These include fishing for a perfect Koish, re-matching Dojo Leaders and Postal Delivery. And freshly minted Radars now make it much easier to find the very rare Luma Temtem. You should test your luck at the new Wishing Wells, whose loot pools range from cosmetics and dyes, to pheromones.

But that’s not all! In all these patches we’ve also added: native control remapping, the climbing gear, a vault to store stuff, player titles, a photo mode for the Tempedia, the battle log, in-game reporting tools and some new languages, too!

All of this plus new Temtem and their evolutions, new items, traits and techniques, a million balance changes, a gazillion of bug fixes and just as many QOL improvements that have made Temtem more balanced, smoother and generally more enjoyable!

So what comes next?

Cipanku will give you the chance to meet the first Mythical Temtem, unlock the Teleport feature, and discover new Tempedia entries, a new dojo and more! Mark the date, tamers, for you have an appointment with Cipanku on the 13th of April!

Excited? Because we sure are!

See you in Cipanku very very soon™!

A first look at Cipanku, the current status of development, and more!

Hello tamers! We hope that you've had a good start to 2021 and that, whatever you're doing in this weird year, you're having a blast doing it.

We're writing today to share some insights on the current state of the project, our hopes for the future, and some questions you've been sending our way.

First and foremost, let's talk about the elephant in the room: is our current roadmap up to date? Unfortunately, and as most of you know already, it is not.

We made the current roadmap right after our Early Access launch in February of last year—before we knew the sort of year 2020 was going to be—and while we've always stressed the fact that the roadmap was not set in stone, it certainly doesn't match reality anymore. We've had to twist and change our plans quite a few times since the EA launch, sometimes because of good stuff, other times not so much. I'm sure you've all seen this happen a lot this year, and we understand this is disappointing for everyone (including us!). We're sorry.

You've been asking us for an updated roadmap, and we've been thinking hard about it, but in the end, it just doesn't feel like it would do justice to our vision for Temtem, and to you. Closed dates add a lot of pressure and put another load on our shoulders, and we want to focus on delivering the highest quality content possible, and ship it when it’s ready.

Rest assured, though: we’re still going to deliver everything on the original roadmap PLUS unexpected in-between content to keep things fresh between big updates! You've already experienced some of these unexpected features like the latest content update, which included fishing, dojo rematches, postal service, and wishing wells.  None of these features had been announced beforehand, and many weren't even planned, but looking at user feedback we believe they were necessary even if they meant a change in plans. We cannot blindly keep on developing the game we had in mind at the beginning of all this. New islands are important, but we believe that so is providing new content in-between. We hope these little surprises help make the wait between big updates a little more fun.

We want you to know what’s coming, but we want to make sure that we have the ability to make decisions based on giving players the best game possible versus making hard choices to hit our previously set dates. From now onwards, please take the current roadmap as a way to see all planned features in one convenient place.

Although we will continue working with the previous goals in mind, including the upcoming console launch and game completion, we'd rather keep deadlines internal only. That way we can continue working with a tight aim in mind, while knowing that our playerbase is aware that these deadlines are no longer solid and require a broader range of expectations. We're still working hard as ever, but we also want to avoid further disappointment to our community.

As for the often questioned “Cipanku when”, we’re currently targeting the end of March/beginning of April. There are some unknown features, things that will surprise and delight you, and we hope that. in retrospective. the wait will be worth it. We’ve currently halted all bug fixing to focus entirely on testing out the new content, but this also means some bugs might take a while to get fixed. We apologize for the inconveniences this might cause.

We know this isn't a fun convo, and we're sorry it's been such a long slab of text. Thanks for putting up with it, and for being patient while we found the right words. We wanted to reward your patience and support, and to balance all this boring news, with the very first look at ✨Cipanku✨:



Pretty, huh? This long-awaited island also includes some spicy new tems that will surely change the dynamics of the game up until now and a very long list of balance changes that have taken your feedback into account on top of what was internally planned. Some QOL changes heavily requested by the community (hello teleport!) are also on their way. And it's full of anime references, winks to pop culture and tons of little details that will be the delight of all us weebs.

Thanks, as ever, for your continued support and understanding. We'll do our best to continue progressing and improving with our help, and you can always reach out to us at our Forums, Discord Server, and socials.