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Presenting two breeder Temtem, and the first-ever breeder routes

With the release of version 0.6.9 (nice), we’ve launched into the world two new and very exciting things: the latest breeder tem, and two breeder routes, the first two we’ve done. We’re also taking this chance to talk about a previously released breeder tem.

[h2]Platypet[/h2]

As I’m sure you already know, for the highest tier’s reward we gave some players the chance to create their own Temtem, just the way they wanted. Zephyruff and its evolutionary line were first. In PokeNinja‘s case, however, the ideal temtem he had in mind already existed.

When we reached out to PokeNinja, who was in fact, our first breeder, he let us know right away he had his sights set on a fakemon that had been making the rounds some years prior. PokeNinja’s son was in love with the little guy, and it had to be him. Together with PokeNinja, we reached out to the original creator of Platypet, Leopoldo Spagna, known online as 50shadesofHeliolisk, who had created the famous concept art sheet for Platypet back in 2018. He had created the designs for Platox and Platimous as well.



After reaching a successful agreement with Spagna, we purchased the rights for the design of Platypet and its evo line. It was PokeNinja himself who named them all, and teased them on his Twitter. We worked to make sure Platypet and its line fit in seamlessly with the rest of tems. In this case, though, we didn’t present a myriad of concepts, but a single one for each evolutionary stage, that went straight to our 3D artists. Behold, the full trio:







PokeNinja chose its typing, Toxic/Water, and decided on the pink luma color after having his community vote on it. We wrote Platy’s lore as a superstar, et voilà!

As for his route, the Barafu Glacier, PokeNinja consulted his peers and came to us with the idea of a frozen cave with interactive elements, which ended up being a musical puzzle. The NPC at the end of the route, Peyton, is named and takes after his own son, and is, of course, accompanied by a luma Platypet.



 [h2]Momo[/h2]
Momo is the most recent addition to the game, and one we’ve kept zealously hidden until its official reveal.

Kyle, its breeder, told us he was a big fan of Siberian Huskies, and as such, wanted one in Temtem. He came to us with a clear idea, and although we iterated a bit on the concept at first, it was fast, and already pretty close to what ended up being the final design.



When it came to naming the new tem, or choosing its luma coloration, Kyle gave us complete freedom, so we chose our final boss as an inspiration: Momo, Guillermo “YaW” Andrades’ Shiba Inu that sometimes drops by the office to keep everyone in check.



After making sure Kyle was fine with it, we had name, luma color, and gender ratio. Thus #099 was on her way to steal everyone’s hearts.

Kyle’s route, the Kilima Range, was at first a bit of a challenge because we originally hadn’t considered snow in the Archipelago. We weren’t sure how it would fit in, because with all islands being close to the Pansun, there is none that displayed snow or ice. He was, however, sure he wanted a snowy route, and it occurred to us that the peaks of the highest mountains in Kisiwa could be a place where snow fell and lasted, and stuck with that idea. The results are good and it doesn’t stand out in the Archipelagic lore, so we feel like it all worked out in the end. He gave us a lot of creative freedom on this issue as well, so we decided to have the route revolve around its breeder tem, Momo, and create a lore-filled snowy mountaintop. We even included a canid-shaped patch of grass for Momo!



This is all we have for now. Hope you’ve enjoyed knowing a bit more about these routes and tems as much as we’ve enjoyed designing them with our Backers. There aren’t many breeder Temtem left now, are you excited?

Our house, in the middle of the street: Housing, Kilima Peaks, and more!

Hello, tamers!

Cutting it close for Summer, the long-awaited housing patch is finally here. As previously mentioned, this update is part of the Kisiwa cycle, with one more patch still to arrive, filled with exciting, unexpected content.

What’s new?


Let’s start with the most anticipated and awaited feature of this patch, housing. Let’s dive right in, there’s a lot to unpack here!



Starting on this patch, players will be able to obtain their own home in Atoll Row. Salamasina, the realtor for the neighborhood, has arrived at Coral Plaza and is waiting for new peeps eager to move in. As usual and since this is only the first iteration on this new feature, Housing serves a limited cosmetic and social function at this moment. Decorate your house and have your friends over, or go take a stroll along Atoll Row and see who’s home.



Instead of having an instantiated housing system, where players would travel to their house and wouldn’t be able to walk between all houses in the game, Atoll Row is an endless array of neighborhoods. You can walk the infinity of Atoll Row if so you wish, and take a peek into every house you find on the way. Every single player house in the game is in here, all connected together and without any loadings or waiting times.

But if you don’t feel like walking, you can also travel straight to any house or neighborhood you want to using the pneumo-tube which will also allow you to travel directly to your friends’ homes or to any address you want to.

Dust off your interior decoration skills because the home decor business is booming, and furniture shops all over the Archipelago have opened their doors. As with clothing, every shop has its own theme, so make sure you check them all.


 
Welcome to Kilima Peaks, population 51.201


In this patch, we’re also including access to two new areas in Kisiwa. Both areas sit at the top of the Kilima Range so make sure to grab some warmth.

Riding the cable car on the Nuru Lodge area will take you to the snowy peaks of the Kilima Range where players will be able to explore a whole new route and also reach the Barafu Glacier, home of Musa’s favorite Temtem: Yowlar.



Apart from Yowlar, there’s another Temtem debuting in this patch and obtainable in the Kilima Peaks: Momo. The precious husky-like Temtem that appeared on Kisiwa’s promotional image and everyone fell in love with. Momo is also one the Tems designed in collaboration with one of our biggest Kickstarter backers (aka Breeders). Both Kilima Peaks and Barafu Glacier are also routes designed with the help of Breeders, but that’s something to discuss about in a future post.



And more!


This content update includes a few other changes too: it is now possible to navigate all UIs with the mouse only (the plan is to reach a point where playing Temtem with mouse alone is entirely possible) and we’ve expanded the Breeding Center which is now much bigger and better equipped.

We’ve also spent some time revisiting the current competitive balance. Like we’ve said in the past, we’re not yet entirely focused on balancing but from time to time we like to spend some time revisiting it and making some tweaks. Most of these changes have been inspired by community feedback and data reported by our analytics, we hope they bring more variety to the current meta (or change it entirely!).

If you want to read the patch notes to see all the changes and fixes, you can go here: https://crema.gg/temtem/temtem-0-6-9/

Kisiwa is releasing tomorrow!

It’s been a long wait, but finally, tomorrow Kisiwa will open its doors to all Tamers. To celebrate the occasion, we’ve created a new trailer to announce it and showcase some of the features arriving with this patch.

Please, be aware the trailer contains spoilers about new Tems, techniques, and story bits. If you want to do a blind run for Kisiwa we recommend not watching it.

https://www.youtube.com/watch?v=kHtQ8_PR5mU

Public service announcement

As we already announced on our twitter and previously in the Early Access release, Temtem’s price is going to be increased with this new patch. The game price will increase from $35 to $37.5.

Temtem’s price will keep increasing with each big patch (aka new island) we release.

So, what’s new?

Apart from the new island (and all the things it carries: new Tems, techniques, traits, items…), this patch is packed with new features too. Since we merged the last patch of the spring update and the Kisiwa patch, all the features from that patch are included here. Starting with the Chat.



We’ve been working on the new Chat for several months already. Back in the Alpha days we did had a Chat functionality built in the game, but it was very very basic and it consumed a lot of server resources so we decided to rework it from the ground.

The chat features different tabs, the ability to whisper any user, or talk with your club mates. We’ve also been working under the hood to make it safer and include some security functionalities like blocking unknown whispers, blocking other users, reporting messages, implementing warnings and mutes, and some other mod tools that will help us to create a safe environment for all our users.

We’ve also included chat bubbles for the local chat, as well as the club and whispers chats. Chat bubbles will help the game feel more alive and communicate much faster with people around you. For users that prefer to not be distracted by others users, we’ve included an option to hide them entirely in the Settings menu.



Another big feature coming in this patch is the ability to create and manage Clubs. As you know, Clubs are our take for Clans in Temtem. Clubs can hold up to 50 members, and anyone can create one (assuming they have enough pansuns to pay the initial fee).

Creating a club will allow you to customize its banner, using an array of icons, backgrounds, different borders, and dyes, players will be able to create their own unique banner which will be displayed in every player’s profile and also inside competitive battles.

Being the first iteration for Clubs, this patch is not including any real gameplay features for Clubs (that will arrive in the future with Club Dojo wars) so for now, you can think of them as a social hub to be in constant contact with your friends in-game.



This patch is bringing more features and improvements for all like the new set of Emotes players have access to or finally being able to remap the keys or buttons however you like. We don’t want to spoil everything right now, so we will post the full patch notes tomorrow, and there, you will be able to read about the whole set of new features, improvements, and the never-ending fix list.

But wait, there’s more

One of the most repeated questions in every patch is: is the cap level going to be increased? The answer is yes, for this patch the new cap will be 58 which is only 10 levels more but it is more than enough for these little fellas to reach their final step in their own journey…



See you tomorrow in Kisiwa.

On our 2nd year anniversary, spring is the new summer!

Hello Tamers!

It’s been a long time since our latest update, and we wanted to take advantage of this special day to catch up with the current status of development. Of course, we also know you're eager to catch a peek at Kisiwa. So, it's undoubtedly time to share some info on all that's been happening inside Crema's doors.

[h2]Happy birthday to us 🍰[/h2]

2 years ago today, bright-eyed, a bit scared and hopeful we launched the Temtem Kickstarter campaign. The amount of love and support it got blew our minds, and we’re still, and will always be, grateful to all our backers. From being halfway funded in one day, and becoming the most crowdfunded Spanish videogame, to all of you smashing our stretch goals. Presenting you guys the world of Temtem, its music, lore, and, of course, the tems, has been a really enjoyable journey.



From that day till now we’ve partnered with Humble, launched the private alphas, stress-tested the server, created the animated trailer, and, of course, launched Temtem in Early Access. More recently, we’ve shown our roadmap, including all our plans for the future, and introduced the first content update for the early access including the competitive matchmaking.

We’re now twice the size, as a team, with an audience way bigger than it was. We want to give some special thanks to all of you who accompanied us from the beginning, and those who hopped along the way. We hope there are many more anniversaries to come, and that we can celebrate them with you! 🎂

[h2]Springing into summer[/h2]

The current global situation has taken a toll on everyone, and we're no exception. Due to the circumstances, our usual work rhythm has been affected, and things were starting to pile up in our queue. We assessed our prospects and came to the conclusion that the best choice would be merging the second part of the spring update with the Kisiwa update.

There have been several factors leading us to make that decision. The very successful launch has been awesome, but it has brought with it a lot of new problems and challenges to face: increased workload on the customer support department, more and more testing to ensure everything is properly playable by a wider audience, dealing with the tireless hackers… We’ve been constantly growing and hiring new people ever since the release in order to tackle all these challenges, but the process has been very very time consuming, finding the right additions to the team isn't always easy. We're still not quite there, and now it's even harder. Under the current circumstances, our recruitment process is almost frozen, and the onboarding of our new partners has not been as smooth as it used to be.

We’ve also vastly underestimated the chat feature. The chat is one of the most important and requested features in Temtem, and we need to make sure it's as polished as can be. We also need to work on powerful tools for our moderators to handle the chat reports and infractions, making sure everyone is able to fully enjoy the chat, and for that, we’ll require a bit of extra time.

[h2]Next stop: Kisiwa[/h2]

Disappointing as this might be, there's still a silver lining: the Kisiwa patch is going to be amazing! We're working on it at full-speed, and we’re expecting to deliver it around July.

So! To properly rehome the hype, here are some glances into the vast Kisiwa:





But what would Kisiwa be without its inhabitants and creatures? You've seen him teased around before, but it's time to properly introduce the Temtem #100, our very own Kuri.

Another great example of adaptation to the environment, these little Temtem select and carve rocks to use as protection for their heads and snouts.

Consider how intense and fulfilling summer is going to be: Kisiwa, finally the chat, having the first iteration of clubs, over 20 new Tems, final starter evolutions, rock-climbing... plus your regular dose of quality of life features, balance and bugfixes...

We can't wait to share it with you!

The Ranked Update is here: Matchmaking, Spectator mode and more!


Hello tamers,

Even in these challenging times, the team has been working hard (although now working from home) and today we bring you a new Temtem update.

This is the first content update we’re releasing after publishing our content roadmap a few weeks ago and it includes most of the features promised for this Spring. We will be pushing the rest of the features (including the chat rework and the club management system) to another content update that will still (hopefully) arrive during this Spring.
What’s new?

The highlight on this patch is, of course, the Ranked Matchmaking. Up until now, players have been forced to organize ladders themselves outside of the game and turn to external tools in order to keep their progress. Not anymore!



We’ve designed a new rating system called TMR (Tamer Matchmaking Rating) which will rate player’s performance and grant you points for winning matches. Players are matched against each other automatically, based on their current TMR. In order to help new users join the matchmaking ladder (and help expert users try new strategies), every Temtem is auto-scaled on ranked battles. This means that their level is upped to the current level cap (48) and all their SVs are maxed (50). TVs remain intact.

Winning matches will net you a pansun reward. Although currently, this is disabled until the system is fully tested. Also, please note that this is our first iteration on rankeds, it will be evolving during the next months and we will be iterating over it. We also plan to include more advanced features in the future like seasons, leagues, medals, more rewards…

Another new feature closely related to the Matchmaking is the Spectator mode, in which the first iteration is also being launch in this patch. We hope this, currently, basic Spectator mode help community tournament organizers with their job.



We’ve been thinking for a long time that PvP matches needed a bit more of shininess. Some more stuff added on top of them to make them more epic and more visually attractive. So, another new feature we’ve been working on for some time is player intros and outros, which will spice things up on PvP matches.
Addressing readability issues

One of the secondary focuses for this content update has been addressing all the readability issues our community has been pointing out ever since Temtem was launched. We’re including a couple of new features in order to fix those issues.



First, introducing the Battle Log. The Battle Log can be seen at any moment during a match and it will display every relevant info you need on both your team and your rival’s: health and stamina points, statuses and yes, finally, stat stage changes. Forget about using pen and paper to make notes on every single thing you do on your rival Tems!

By default, the Battle Log is only enabled on competitive matches, but users can opt to be able to see it on every type of match just by going into the settings.



And second and addressing one of the biggest complains there has been: the Bamboozle rework. In order to fix this issue and improve the visibility on Bamboozle, we’ve created a new Status condition called Evading. Now, Bamboozle will apply Evading to the target Tem. The functionality is pretty much the same you already know (while evading the Temtem will avoid the next offensive technique directed at it) but it will now be displayed on the UI at all times, so players will be able to keep track of which Temtem has it.
And more things!

As usual, we’ve included a bunch more of things in this update. We’ve added another new Status condition called Alerted, which will be instantly applied when a Temtem wakes up from being asleep and will prevent them to fall asleep again. We’ve added four different tiers of rewards in the FreeTem foundation (instead of just one), we’ve added area names in the Map, we’ve done several balance changes and lots of bug fixing… Oh, and we’ve included a shitton of new technique animations!

If you want to read every single thing in the update, you can head over to the patch notes.