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Temtem News

Alpha 0.3 is here and it includes the long-awaited co-op! 👥

A new Archipelago Island opens its doors: Kisiwa.

Kisiwa is the hilly cousin of Tucma, its main feature being the impassable Kilima Range that divides the island into two distinct halves. Hotter and dried than any of the other islands, Kisiwa features an unrivalled variety of landscapes. The eastern side has Vumbi and its famous dojo, as well as the wild Kusini Highlands beyond the Jino Gap, inhabited by a variety of  Neutral Temtem. The only viable ways to cross the island are the tunnels excavated by the tireless Kisiwans – Chini in the wild southern solitudes and Juu in the north, near Lake Moyo and the capital city of Uhuru. The western deserts are deceptive in appearance, for they are home to many species of Earth Temtem.

What's new

As usual, we won't go deep here in terms of spoiling the new area, the new quests you'll find there or the new Temtem. Instead, we will talk a bit about the new features present in this patch, starting with...



Co-op! Starting today, you will be able to play the whole Temtem experience in cooperative: traverse the Archipelago, capture new Temtem or progress in the story along with your friend. You can also play PvP being in coop, but currently, only casual battles are supported. We'll try to support competitive rules for coop in the future.

Temtem is a very strategic and complex game, so coop partners need to have very good communication between them in order to succeed in their mission. The game currently doesn't feature any voice chat, and the current chat can be a bit wonky sometimes, so we recommend you to use third-party apps to communicate with each other. Or just join our official Discord server and hop on one of the new voice chat channels!

Coop impacts lots of other features and areas in the game, so it has been a massive challenge for us. There are a million cases and we tried to test everything out, but it is expected you will find some problems with it. Remember that our Forums are the best place to report anything strange you find.



We're introducing the competitive rules for PvP in this patch. This means that you will be able to choose between casual or competitive battles when challenging other players.

Competitive rules introduce the pick&ban system, where players will take turns banning their rivals and picking their own Temtem to create their final squad of five Temtem for the battle. Players need to start thinking about the strategy since the very first pick&ban turn because every choice will matter in the battle.



Another very requested feature. You can now add other players as friends (up to 50) and mark some of them as your favorites (up to 3).

Marking a friend as a favorite will make the server prioritize your connections so you (almost) always share the same server instance.

We also reworked the interact screen to display the new options and to make it more pretty!



The Temdeck has also been reworked to display more info of each Temtem: equipped gear, level, and gender. And players are also now able to mark their Temtem to better visually organize the boxes.

One last thing, we implemented a sort and filter option, so you can now perfectly find the Temtem you want!

And more!

As usual, the patch is filled with more stuff. In this patch, we've focused a lot on quality of life and visual improvements. We've added a small intro animation for untamed Temtem, a unique Luma sound and effect when a Luma appears, a special icon on Lumas, a recent pocket on the Backpack and many many more stuff.

If you are curious about the patch notes, you can read them in their full glory here: https://crema.gg/temtem/patch-notes/temtem-0-3-social-update/
Reporting Bugs

If you encounter a bug, please help us and report it in our forum:  https://www.playtemtem.com/forums/forums/bug-reports.11/

Make sure to read the sticky post in order to report a bug correctly.

Temtem will release on Steam - Early Access on January 21st!

First of all, check out our new shiny gameplay trailer!

[previewyoutube][/previewyoutube]

As you have already guessed by the title of this update and the video, Temtem will be releasing on Early Access on January 21st!

The Early Access version will only be available on PC (Steam and Discord). Among lots of other stuff, the Early Access will feature ~50% of the story content, three different islands (each with its own unique biomes), co-op, player customization, breeding, luma hunting, competitive ruleset with pick&ban for battles... And no more wipes (hopefully)!

Did I read... co-op?


Yes! You did! You will be able to play co-operatively the whole campaign.

Stress tests


We are going to be running a couple of server stress test in order to get everything up and ready for the public release.

The tests don't have a date yet, we're working on getting everything ready. But, if you are interested in participating, head over http://playtemtem.com/ and sign up with your email.

All backers will also be invited to the stress tests!

A headstart for our backers


Without our backers, we wouldn't be here today. So, as usual, you will be among the first ones that will be able to test the new island and some of the new features coming in the Early Access.

We are going to release a new content update for the Alpha you are already playing on Dec 12 and you will be able to play it until a week or two before the Early Access launch.

Join us on this new Alpha update, help us iron out all the bugs and spend some quality time with your character and your Temtem before they are... gone.

Quick recap of news 📋 (including a new naming contest!)

Our latest naming contest already finished and we finally have official names for our first breeder Temtem. Tamers, meet Zephyruff and Volarend!
Temtem will be available in german

We've decided to add german to the list of languages Temtem will be available on!

So with this, Temtem will be enjoyable in seven languages: English, Spanish, Chinese (simplified), Japanese, Korean, French and German!
Translations availability

We've been asked a million times about this so we want to throw a bit of light on the topic.

We're working to have all the seven languages supported at the Early Access launch! We can't make any promises yet because it's a tooooon of work but we're working on it already and it is looking very plausible so far.
Talking about the Early Access...

Another common and constant question we receive is about the dates for the Early Access launch and the Alpha 0.3 release.

We want to be very cautious about giving dates because the development process fluctuates a lot and it's very hard to nail dates when you're not super near to them. Having to delay something after announcing its date is heartbreaking for us and for the fans waiting for the content so we prefer to give dates only when we are 100% sure of them.

Having said that, we want to talk a bit about the next steps for Temtem before reaching the public Early Access release:
  • Alpha 0.3 (including a new island, ~30 new Temtem, and new features) will be released during December.
  • We will support 0.3 with frequent updates to fix any potential bugs and problems during a couple of weeks after its release.
  • When everything feels stable enough, we will close the servers and Alpha testers won't be able to play anymore.
  • Then, we will work in the dark for a few weeks more to get everything ready for the public Early Access launch, working on new features, more polishing, server improvements and including the translations.
New naming contest

The winner of our choose-a-Temtem mini-game #3 was still missing a name and we promised to choose it publicly with a naming contest. So, here it is!

This time we want to test something new, so we will start by choosing a name for only the initial form of the evolutionary line. When we have done that, we will open a new contest for both of its evolutions so you will be able to use the first form name while thinking names for its evolutions.

As usual, you need to join our Discord server to participate in the contest.
And last, but not least

A couple of official Temtem arts!

Presenting our first Breeder Temtem 🐤

Today we bring you a special update talking about one of our Breeder backers and their Temtem. But first, we haven't posted the definitive names for #035 and #036 so let's fix that.

Give a warm welcome to the community-named Temtem family to Orphyll and Nidrasil!
The first Breeder Temtem

Back when we were creating the Temtem Kickstarter campaign, we decided we wanted to give the opportunity to create new Temtem to some of our backers and we tied that opportunity to the most expensive reward. We ended up filling all the spots available and that means we will have five Temtem families designed by our community!

The first breeder we want to talk about is Soma Ghost.
Creating Soma's Temtem

When we contacted Soma asking for their input on the Temtem, they sent us back their ideas and lots of helpful details about its appearance, biology, lore and personality.

Soma wanted to create a two stage evolution line Toxic/Wind bird with a majestic body shaped like a Archaeopteryx, cloud-like tufts and toxin filled feathers. The initial idea was to create a phoenix-like bird but based on Soma's description of the Temtem, we ended up doing something more fierce and less mystical.

When creating a new Temtem we always start with the same step, doing several concepts and tossing ideas around. We created five different proposals for both the first and second form.


Based on these concepts, Soma picked their favorite parts and with their input we created some more variations changing some details and refining the general idea for the Temtem.


And then, even some more detailing to finally end up picking a final design (number 2)

After the second form was chosen, we did the same process with the first form. We made some tweaks and variations and ended up choosing the final design (number 5).

 So, after choosing the final designs, polishing them a bit and making some room in our Tempedia, we present you #109 and #110!
And what are their names?

Welp, you (the community) will need to answer this question because Soma has decided that we run a community based naming contest to name both Temtem.

So, starting today, you are able to propose names for these couple of fierce Temtem and in a few days you'll also be able to choose the final selected name (although in this occasion, Soma will be able to deny some of the names if they don't like them).

As always, the contest is running in our Discord Server, so go there and check the announcements channel for more info on how to participate.

Snakesss naming contessst 🐍🐍🐍

A couple of short news today.

First of all, thank you for voting in our previous naming contest. Our Temtem #129 will be named Adoroboros!



And another new naming contest


We have a lot of names pending from the previous choose-a-Temtem contests, so let's begin with the Choose-a-Temtem #2 winner and its unveiled evo!



As usual, you just need to go to our Discord server and check the #035-036 channel for more information.