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Alpha 0.2.5 is here! Breeding + FreeTem! Initiative and much more


Whenever we're developing a new Alpha version, there's always some stuff that needs to be cut from the final build because we don't have enough time to implement it properly. It happened back with Alpha 0.1 (which was missing the Aguamarina Caves and the houses interiors) and it has happened too with Alpha 0.2 which we released a few weeks ago. 

Instead of leaving that content to the next Alpha version, we usually like to release a big update in between bigger releases so players don't have to wait for that much for those features.

So, today, we're bringing you this update for the Alpha 0.2, including a bunch of new features and improvements!

Breeding


The first new feature and the most important one: Breeding!



We're not going to talk much about it this time, because we already dedicated a Kickstarter update to it. If you haven't read it yet, make sure to go ahead and do it now.

We've changed a few things since that update, so if you want to know every single detail about it, you should check the full patch notes.

FreeTem! Initiative


We're very excited about this!

The FreeTem! Initiative is our first approach to having methods of earning infinite Pansuns and to keep all players entertained after the campaign is over. Take into consideration that this is just one of the methods that will be available in the final game.

They promote the idea that all Temtem should be free and back in nature, so they will reward players for every Temtem released.  Also, each week they will have a special reward, which will be granted upon reaching a certain number of freed Temtem. The rewards will be different every week so players are encouraged to check them frequently to not miss anything.

Emotes & Quest Tracker


Another couple of shiny new features in this patch.

Temtem is filled with sidequests and sometimes even the main quest can be a bit daunting due to all the different areas the Archipelago has. This is why we're introducing a quest tracker!



The quest tracker will allow players to... you guessed, track quests!

It will show the most recent quests with instructions on how to proceed next. In the future we will expand this quest tracker with a full quest log which will allow you to check every single quest.

And... the last highlighted feature is the emotes! Emotes will allow players to express themselves much better! Currently there's four emotes available and we will be adding new ones in the future.



And more!


As usual, there's a lot of stuff under the hood. New technique animations, new Luma species, new music, UI improvements, old animations reworked, small quality of life improvements, some balance changes and a million of bugs are waiting for you in this patch.

The full patch notes for the curious ones can be read here:  https://www.playtemtem.com/forums/threads/0-2-5.1664/ 

We’re partnering with Humble 🤝

Making a game is an incredibly hard and huge task. There are so many things involved in the process and a team our size can hardly manage to achieve every single of them correctly.

We love developing games, we love to think about and implement new mechanics, we love listening to the community and shaping the game how you want. But there’s so much more involved in the process that is not really developing the game: marketing, contacting distributors, merchandising, reaching out to streamers and sites, talking to platform holders…

That’s why we’ve decided to partner with Humble to publish Temtem.



Partnering with Humble allows us to focus on Temtem’s development while they handle all the other task in which they excel: bring the game to even more platforms, secure more merchandising opportunities or even get physical editions of the game, while also reaching a bigger audience which will benefit the game in the long run.

They’re also fully committed to giving us creative freedom so Temtem will be exactly how we want it to be.

Everything you need to know about breeding 🥚

Back on our campaign, we talked a bit about Temtem breeding. Since then, there's been a lot of doubts around this topic (especially with the genetic degradation we talked about) so we want to talk in-depth about it in this update.

Have in mind that everything specified here can be changed at any time. As with every feature, we introduce we'll be looking at player feedback to improve it.

Our main goal with Breeding in Temtem is to make the process more streamlined and more obvious for the players giving you the full information about what's going to happen and what are the possibilities. Also, we're trying to keep it challenging enough to avoid getting the market filled with infinite perfectly breed Temtem.

What is breeding


Breeding is the process used to create new Temtem from Eggs.

If two Temtem are compatible, putting them together in the Breeding Center will create a new Egg. Eggs will eventually hatch into a new Temtem and they will be able to inherit some characteristics from their parents.



As you know, each Temtem has a defined gender (male/female). In order for breeding to work, both Temtem must have different gender.

Compatible Temtem


Instead of having egg groups, Temtem species will be able to breed as long as they share its typing (Fire, Nature, Electric, Crystal...). Breeding won't be possible between species that don't share any types.

If a Temtem has two types, it will be compatible with other species from any of those two types. E.g., a Fire/Earth Temtem will be able to breed with any Fire Temtem or any Earth Temtem.

Fertility


Previously known as genetic degradation.

Breeding Temtem in captivity will generate stress for the participants during the process. This stress is reflected in the fertility value of each Temtem.

The fertility value is used to avoid over-exploitation of perfectly breed Temtem. Each captured Temtem will begin with a fertility value predetermined by how good (genetically speaking - each SV over 40 will reduce the fertility) they are.

The current in-game graphic supports fertility values up to 26 but the current maximum fertility is 7. We will update the graphic with the new max when we're happy with the number.

Each time a Temtem is used to breed an egg, they will permanently lose a fertility point. Additionally, the produced egg will inherit the fertility value from their parents (the lower value between the father fertility and the mother fertility). This way, fertility degradation will be pyramidal.

E.g., male Temtem with fertility value 14 breeds with a female Temtem with fertility value 20. The male will end up with fertility value 13, the female with fertility value 19 and the generated egg will have a fertility value of 13.

Once a Temtem reaches zero points in its fertility marker they can no longer be able to breed. Fertility will not be regained naturally in any way.

Getting eggs


Once both Temtem are deposited on the Breeding Center, the process of generating the egg will begin. The Breeding Center will be able to hold two different couples per player at the same time.



A new egg will be generated in 40 (real-time) minutes after the couple is deposited. If both deposited Temtem are part of the same evolutionary line, the time will be reduced to 25 minutes.

When the time is up, players will be able to get back a couple of Temtem and the generated egg. The egg will hold a level 1 Temtem and the species will be the first form of the mother's evolutionary line.

Hatching eggs


The time required to hatch an egg can range between 5 to 40 minutes, it will be related to the capture rate of that Temtem species. Time will only pass as long as the Temtem is equipped in the player Squad but player's don't need to move in order for the egg to hatch.

Inheriting techniques


The newborn Temtem can inherit some techniques from its parents. Each Temtem species have configured a set of egg techniques, if any of the parents have any of these egg techniques, the techniques will be learned by the newborn Temtem.

This will allow Temtem to learn techniques they aren't able to learn under regular circumstances and even access to techniques from types they aren't part of.

Inheriting stats


The child can also inherit the SV values from their parents. For each different stat, the child has a 50% chance of getting the average value from their parents SV value for that stat, 25% chance of getting the value from the father and 25% chance of getting the value from the mother.



There will be several gear items that will further help players with the process, forcing a certain stat from a certain parent to be inherited.

Inheriting traits


Traits will not be inherited, and will be randomly selected for the new Temtem. But there will be a certain gear item that will allow to ensure inheriting a trait from one of the fathers.

Inheriting Luma coloring

Every new breed Temtem can be born with Luma coloring using the same chances as when finding an untamed one.



As an added bonus if one of the parents is also Luma, the child will have ten times more chances to be Luma. If both parents are Luma, the child will have a hundred times more chances to be Luma.

Temtem AMA on Reddit today

We will be hosting an AMA (Ask Me Anything) on Reddit later today.

Time: 7AM PT / 10AM ET / 4PM CEST

Make sure to join it if you have any questions about the game.

The AMA will be on r/MMORPG: https://www.reddit.com/r/MMORPG/

Alpha 0.2 is released. Welcome to Omninesia 🌋

After lots of hard work during these past months, the first huge content update for the Alpha is finally here.



A new Archipelago Island open its doors: Omninesia.

Omninesian legends tell of a great volcanic eruption that shook the great Paninsula of old, breaking the mammoth island into smaller chunks and flinging them away. While Tucma and Kisiwa were the bigger ones, a scattering of smaller fragments drifted together. Their settlers called them the Myrisles, and during the foundation years, they connected them with ingeniously built bridges, creating a whole new culture. The Omninesians, as they call themselves nowadays, are a reflection of that original spirit, endlessly resourceful and interested in communication and trade, always ready to make the most of their tiny but lush islands.

What's new?


We don't want to spoil much of what Omninesia and its areas has to offer. But, besides a whole new area and more progress in the main quest, this patch is also filled with new features and improvements over our Alpha.



For starters, the fully fledged character customization experience is complete. On Alpha 0.1 we launched the character creation and now players will also be able to customize its appearance at any time.

The Boutiques from both Deniz and Omninesia are open now, selling all kind of cosmetics and dyes. Every piece of cosmetic is tintable so the customization options are almost endless.

We will be expanding this feature with more cosmetics and dyes along with the development of the game.



Another big thing in this patch is the addition of Traits & Gears, two new mechanics that will fundamentally change how battles work in Temtem.

Traits are innate abilities determined by the Temtem species. Traits can be triggered at any time during battles and can affect used techniques, received damage, Temtem stats...

Similar to traits, gear are abilities triggered during the battle. Instead of being determined by the Temtem species, Gear are items that can be equipped to any Temtem.



Trading is also now part of the game. We've spent a lot of time thinking and doing this feature so we're very eager to see its reception.

Trading will allow players to trade anything, anywhere, anytime and with anyone near you. There are no limits on what you can trade!



There's also a new feature that was already showcased in our Kickstarter original trailer: dialogs with main characters will now portray them bigger on screen and they will also have custom expressions based on what they're talking about.

This adds a lot of richness to the characters and make them more iconic and unique. We hope you like it!

More stuff


But that's not all! The patch is PACKED with features and improvements: 22 new Temtem, 34 new techniques, new Lumas, re-learn old techniques anytime, inspect players, minimap...

As always, if you want to read the full patch notes you can find them in our forum: https://www.playtemtem.com/forums/threads/0-2.1206/

Reporting Bugs


If you encounter a bug, please help us and report it in our forum: https://www.playtemtem.com/forums/forums/bug-reports.11/

Make sure to read the sticky post in order to report a bug correctly.