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TemCS World Finals are upon us, and they come with Twitch drops!

The TemCS finals are happening over the course of this weekend and the next, and there's much to talk about! Here's a rundown of what you need to know as an spectator:

  • First, there will be 8 matches per day, every day of the finals: Saturday 2 and Sunday 3 and Saturday 9 and Sunday 10. Matches will start at 5:00pm UTC / 6:00pm WET / 9:00am PST, and will end, well, once everyone has played and the matches end!
  • The entire World Finals will be broadcasted in our Twitch channel, casted by our very own community members!
  • We have created Twitch Drops for the occasion! You'll be able to earn a banner and a new emote just by watching channels streaming Temtem during that time. Link your account now and get all the details here!


The 32 participants stand to win a whooping $10.000, but only one will walk home with that much prize money and the trophy. The stakes are high!
Come root for your favorite champion, learn about elite PvP playing, or drop by just to have fun in our Twitch chat. I'm counting on you!

Patch 1.5.2

Balance
Highlighted Changes

Temtem

#065 – Hedgine 
Binary Flood has been removed from its move pool.
Token has been added to its move pool.
Hedgine is one of the strongest digitals in the format thanks to its Gotta Go Fast Trait .This is why we've decided to remove the move that we think is the most problematic in the Hedgine kit, and we will keep watch on it and its trait to see if it needs to be adjusted for 1.6.
 #131 – Tukai
Noxious Bomb has been maintained in its move pool as a TC.
One of the most talked-about topics in the Tuwai line has been the Noxious Bomb tech. We have considered the feedback provided and have decided to remove this tech from the entire evolutionary line except for Tukai, who relies on the interaction between this technique and Shuine's Horn for its physical set to exist at all.
 #144 – Vulffy
Sludge Gift has been removed from its move pool.
Bush is now an Egg Technique.
Petal Dagger can be learned at level 31.
Vulffy is still a super dominant Temtem in the format, so we have decided to remove the tech that brought so much controversy with it.
#165 – Galios
SPATK has been increased from 68 ⇒ 72.
Transient Echo has been removed from its move pool.
Beta Burst has been added to its move pool.
The gameplay of Galios has been a problem since its release, as it has not been what we expected. We think that the rotation of a 0 hold move + Transient Echo + Selfless Ruination is too flat, but also very effective. To break away from this combo and the current Galios gameplay, we have increased the pressure that Galios can apply from the start of the game, and we've slightly adjusted its signature move, as it depended directly on the interaction with Transient Echo.

Techniques

Toxin Shower 
Evasion turns 2 ⇒ 1.
Platimous is probably the most consistent Temtem in the scene, and has been for several patches now. Maybe we haven't been hard enough on it, but we don't want to make the two most dominant waters of the format drop too sharply. We feel that this change that Platimous receives will greatly affect how opponents can respond to it.
Binary Flood 
Damage has been reduced 75 ⇒ 67.
STA Cost has been reduced 21 ⇒ 19.
Despite the removal of this technique from the Hedgines kit, we feel that it is still a technique with excessive value, as it is an AoE non-resistance move that applies two turns of seized.
Serbatiyo’s Wrath 
SPATK Stage Modification has been reduced 2 ⇒ 1.
STA Cost has been reduced 35 ⇒ 30.
Oceara is undoubtedly one of the most dominant Temtem in the format, even though toxic Tems are very popular in the meta. We want Oceara to continue having a versatile profile in terms of coverage techs, and the ability to apply speed control on the opposing team. We've decided to focus Oceara's changes on the way it scales while applying damage. We know that this is the differential concept for this Temtem, but after the nerf to Freeze, adding Water Blade to its kit made Oceara return to the format, and that's why we have ultimately opted for this change.
Selfless Ruination
Hold turns from 3 ⇒ 2.
Priority has been reduced from High ⇒ Normal.
STA Cost has been reduced from 18 ⇒ 15.
We have wondered a lot about whether to remove evasion from this tech, or change its priority. Let's see how Galios performs by keeping the evasion turn and reducing the Selfess Ruination hold, but also lowering its priority. We believe that Galios should play around this tech by exerting control on the opponent, either by creating sleep combos or by speed control, and not by simply clicking a high priority tech.

Traits

Toxic Skin
It now works once per battle.
Poison ticks have been increased 1 ⇒ 2.
Adoroboros has taken a step aside in this patch, but we still wanted to adjust how this trait works in order to adjust Adoro in a more controlled and fairer way.
Deceit Aura 
Turn limitation has been removed.
As we commented back in the day with the switch to Deceit Aura, we are going to slowly make things easier for Nagaise and give it back tools, but in a controlled way, as we think the Tem is close to being in a good spot.




Temtem

As you will see, for this mid-season patch we’ve adjusted or buffed Tems that are not at the end of the evolutionary line in order to make them more viable. We have more things in store for these Tems for 1.6, but this time we’ve carried out all the changes that didn’t require coding.

#017 – Paharac
STA has been increased 30 ⇒ 35.
ATK has been increased 50 ⇒ 54.
#022 – Mudrid
SPATK has been increased 80 ⇒ 84.
 #028 – Skunch 
ATK has been increased 66 ⇒ 71.
 #033 – Tental 
SPATK has been increased 81 ⇒ 83.
SPDEF has been increased 62 ⇒ 66.
DEF has been increased 50 ⇒ 52.
 #047 – 0b10 
Look Out has been added to its move pool.
#065 – Hedgine 
Binary Flood has been removed from its move pool.
Token has been added to its move pool.
 #067 – Osukan 
ATK has been increased 78 ⇒ 82.
DEF has been increased 69 ⇒ 73.
SPDEF has been increased 27 ⇒ 35.
Hook has been added to its move pool.
Dim Mak has been added to its move pool.
 #073 – Sherald 
HP has been increased 68 ⇒ 70.
STA has been increased 45 ⇒ 48.
ATK has been reduced 69 ⇒ 62.
SPATK has been increased 51 ⇒ 71.
SPDEF has been increased 48 ⇒ 52.
 #074 – Tortenite 
HP has been increased 76 ⇒ 85.
DEF has been increased 78 ⇒ 82.
SPDEF has been increased 65 ⇒ 69.
#082 – Sparzy 
Uppercut has been added to its move pool.
Hasty Lunge has been added to its move pool.
 #083 – Golzy 
Hasty Lunge is now learned at level 48.
Oshi Dashi is now learned at level 66.
Defibrillate is now learned at level 84.
 #093 – Baboong 
HP has been increased 54 ⇒ 62.
Warm Blooded has been removed from its traits.
Cold Blooded has been added to its traits.
 #120 – Broccorc 
HP has been increased 66 ⇒ 69.
ATK has been increased 54 ⇒ 70.
SPATK has been reduced 68 ⇒ 54.
SPDEF has been increased 65 ⇒ 68.
 #130 – Tuwai
Noxious bomb has been removed from its move pool.
 #131 – Tukai
Noxious Bomb has been maintained in its move pool as a TC.
#139 – Vulor 
ATK has been increased 49 ⇒ 61.
Ninja Jutsu has been added to its move pool.
Flaming Meteorite has been added to its move pool.
 #141 – Pigepic 
Boomerang has been added to its move pool.
We want to facilitate combos with its Friendship trait. This was sometimes difficult with Debris Typhoon, as you had to use the Tech with synergy if you wanted to create a combo. Anyways, we are keeping this tech in Pigepic's kit, as we understand that there are situations where Debris Thyphoon is still more efficient.
 #144 – Vulffy
Sludge Gift has been removed from its move pool.
Bush is now an Egg Technique.
Petal Dagger can be learned at level 31.
 #151 – Minox 
Hasty Lunge has been added to its move pool.
#165 – Galios
SPATK has been increased from 68 ⇒ 72.
Transient Echo has been removed from its move pool.
Beta Burst has been added to its move pool.


Techniques

Toxin Shower 
Evasion turns 2 ⇒ 1.
Double Edge 
New effect: This technique ignores the Evasion status condition.
We've added this effect on top of the one caused by the synergy.
Earthbreaker
Damage has been increased from 130 ⇒ 145.
Madness Buff 
HP reduction has been reduced 30% ⇒ 25%.
STA Cost has been increased 15 ⇒ 17.
We want to take this first step before we consider modifying the increase of stats this tech provides.
Binary Flood 
Damage has been reduced 75 ⇒ 67.
STA Cost has been reduced 21 ⇒ 19.
Psychic Collaborator 
Damage has been reduced 20 ⇒ 1.
STA Cost has been reduced 20 ⇒ 13.
Swarm Aid 
Healing when the caster is over 50% HP has been increased 5% ⇒ 10%.
Healing when the caster is under 50% HP has been increased 10% ⇒ 15%.
Fixed damage when the caster is over 50% HP has been increased 10% ⇒ 15%.
Fixed damage when the caster is under 50% HP has been increased 5% ⇒ 10%.
Swarm Aid (Synergy) 
Healing when the caster is over 50% HP has been increased 10% ⇒ 17%.
Healing when the caster is under 50% HP has been increased 15% ⇒ 22%.
Fixed damage when the caster is over 50% HP has been increased 15% ⇒ 22%.
Fixed damage when the caster is under 50% HP has been increased 10% ⇒ 17%.
Sharp Leaf
Damage has been increased 50 ⇒ 57.
Serbatiyo’s Wrath 
SPATK Stage Modification has been reduced 2 ⇒ 1.
STA Cost has been reduced 35 ⇒ 30.
Smoldering Kiss 
Damage has been increased 40 ⇒ 50.
STA Cost has been increased 5 ⇒ 9.
Selfless Ruination
Hold turns from 3 ⇒ 2.
Priority has been reduced from High ⇒ Normal.
STA Cost has been reduced from 18 ⇒ 15.


Traits

We have mainly buffed certain Traits that have recently undergone changes, with the intention that they reappear back into the meta.

Voltaic Charge
Damage restored has been increased 15% ⇒ 20%.
Brawny
Damage multiplier has been increased 15% ⇒ 20%.
Toxic Skin
It now works once per battle.
Poison ticks have been increased 1 ⇒ 2.
Spreader 
Damage reduction has been reduced 20% ⇒ 15%.
Deceit Aura 
Turn limitation has been removed.
Iridescence 
The increase to damage received has been reduced 12% ⇒ 10%.
Bird Season
Damage increase has been increased 50% ⇒ 66%.


Gears

Building Blocks
Turns needed to enable the Gear have been reduced 4 ⇒ 3



Bug fixes
All platforms

We've made some changes to the server to hopefully improve the issues some players have reaching and connecting with the server.
Fixed that Galios was not reappearing in the battlezone after fainting to any of its Traits if it had been caused by Status Condition damage.
Fixed Galios not changing its Traits properly after fainting and reviving through them in competitive battles.
Fixed a desync in turns left for Status Conditions if Galios revives through any of its Traits.
Fixed a desync in Stamina recovery if we open the battle log while the text for resting is displayed.
Fixed Koish's Iridiscent Trait not applying its effect, so not changing the Technique's effectivity, and it still suffers extra damage.
Fixed the bonus damage or damage reduction from Hyperkinetic Strike not applying properly.
Fixed some wrong matchmakings happening during Dojo Wars.
Fixed seeing the wrong holograms in Dojo Parks if the Club had won the Dojo War without fighting in the finals, by other Clubs' absence.
Fixed a situation where the Pansun inventory could be shown on the Tamer's Paradise Feather store, causing a mismatch of currencies.
Fixed some ETCs that were missing from the loot pools. The added ETCs are: Petal Dagger, Denigrate, Plasma Beam and Blue Screen.
Fixed being unable to see the details of an egg obtained as a loot pool reward if we're using a controller.

Slay the Spire, Signalis and Unpacking publishers Humble are the next video game makers to suffer layoffs


Humble Games, the Humble Bundle-owned label responsible for publishing indie hits including Slay the Spire, Signalis, Unpacking, Temtem and this year’s recently Grammy-nominated RPG musical Stray Gods, have confirmed a number of layoffs.


Read more

Patch 1.5.1

[h2]New stuff[/h2]

The Ignoramus Cloack is no longer a unique item! You'll be able to obtain a second one in the Pansun route.

[h2]Improvements[/h2]

We've reviewed a very, very long list of emotes (49 on surfing board/skates, 31 sitting/espectating) so they can be used during spectating, sitting, surfing and crystal-skating! Try your favorite emotes to see if they made the list.
Lair Bonuses will now increase depending on the group size, to make Lairs more attainable.
1-player Lairs will have 3 times the Bonuses, and 2-player Lairs will have twice the Bonuses.

[h2]Balance[/h2]

PvE

We've reduced the amount of Jewels needed to revive in some parts of the Mythical Lairs for all parties of 1 or 2 players.
This will only take place once you're in the second half of the Lair.
Amount of Jewels needed 4 ⇒ 3.
We've reduced the possibilities of getting Neutral or Crystal Tems in the Pansun Sanctum Lair.
We've increased the possibilities of getting Water, Nature and Digital Tems in the Pansun Sanctum Lair.
The Nature to Toxic bonus has been changed to Toxic to Nature in the Pansun Sanctum Lair.
DEF and SPDEF of Lair Boss Galios has been reduced by 15%.
We've adjusted the scaling up of Jewels required in DigiLairs.
As announced in 1.4, DigiLairs were going to require 1 extra Jewel, but unexpected implications caused the scaling to go haywire.
You'll be required 10 Jewels in base difficulty, and 13, 15, 16 and 18 as you increase the difficulty and rewards.
The Umbra Radar price for some species has been adjusted, in this case, decreased.



[h2]Bug Fixes[/h2]
All platforms

Fixed a hard lock when using synergy Swarm Aid if the Temtem was under 50% of their health.
Fixed a softlock in Lairs if another Lair player disconnects.
Fixed a softlock when using the Piercing Wheel technique with Mimit in the Randomlocke mode.
Fixed a softlock when using the Rotten Goo technique with Mimit in the Randomized and Randomlocke modes.
Fixed a softlock when evolving a Tem before leaving the Lab in the Randomized and Randomlocke modes.
Fixed a soft lock in DigiLairs caused by Trades being accepted.
Fixed a softlock caused by being able to start a battle against the DigiLair's boss if you had no valid Temtem in your squad.
Fixed a black screen if the player receives a Tem through trade in a Lair if their Squad was already full.
Fixed a black screen if the player suffers a reconnect at the same time a fishing encounter pops up.
Fixed getting stuck seeing the Backpack if you were intercepted by a Laser in the Cipanku Dojo, and a lot of consequential malfunctioning.
Fixed Lair Offering Nodes always requesting and rewarding the same type of elements.
Fixed the FreeTem! Kudo that wasn't completing properly.
Fixed not seeing the entry pop-up for new zones under certain circumstances, and thus those zones not counting for the Explorer Kudo.
Fixed some Weekly Challenges not being progressed by encounters in an Umbra Radar until the player relogged. It will now properly track your progress.
Fixed some instances where the weekly Koish quest wasn't being completed properly for some players.
Fixed some Techniques with recoil not showing properly in game, and the Tem appearing to stay alive after using it. This was the case for Kinu's Sacrifice.
Fixed that once-per-battle Gears could re-activate after Galios revives thanks to its traits.
Fixed Shuine's Horn not changing the Toxic type techniques into Water type techniques.
Fixed 0b10's Source Replicator not activating when the ally joins the battle carrying the Morale-Boosting Whip.
Fixed Galios reviving through any of its Traits despite Tyranak's Intimidator being active at the time.
Fixed Mimit becoming untargetable if it dies to Doom while being transformed into Galios.
Fixed Hedgine's Going away gift trait not activating if the Hedgine had fainted due to damage caused by anything other than Techs.
Fixed the health recovery desync for the Swarm Aid synergy on any ally that is not Waspeen.
Fixed that Gears that are activated upon entry are only being announced during the first turn of combat.
Fixed Galios' Traits changing in Showdown if they had been triggered during the previous combat.
Fixed some invalid techniques in Shuine's preset kit in Showdown.
Fixed Vitamin Complex activating on the wrong turn. It will now activate on turn 3. Its description has also been fixed
Fixed the game's AI considering Electromagnetism a positive Technique.
Fixed being unable to see the Details section of any egg created between certain subtypes of Chromeon and Koish.
Fixed losing the strength/weakness indicator on Temtem the player had registered as Umbra.
Fixed not seeing the right amount of Umbra in the Tamer Info of another player.
Fixed some Unique bonuses stacking during Lairs.
Fixed Chromeon and Koish losing their sub-typing if we traded them during a Lair.
Fixed being able to spam Trade requests to an user currently in battle in a Lair.
Fixed being able to close the Shop for another Player in a Lair if a trade request was sent and canceled.
Fixed seeing your Temdeck empty after opening it following a Lair where you had initiated a Trade.
Fixed a situation where players wouldn't be able to see the Trade UI if they had quickly cancelled and sent a new Trade request.
Fixed not seeing a Tem as the selectable DigiLair boss if we already have both the Umbra and Luma version for that Tem.
Fixed that reconnecting during the Safari activity will make our equipped Gears not show during the rest of the activity.
Fixed the Fusion and Fomuball emotes visually disappearing from a player's Inventory when in a Co-op party.
Fixed being able to skip a quest of the Main Story, which would then lock the player out of using the Matter Transfer Drones.
Fixed being able to skip some battles after the Lochburg cinematic if you're retrying it.
Fixed being unable to properly navigate a Tem's moveset with a keyboard or a controller if the Tem is missing a Tech.
Fixed the NICE bug that caused the Goolder mount to walk wonky after walking through inclines.
Fixed an error if the player suffers a reconnection while scrolling through their Inventory.
Fixed the very funny bug where characters would get an enlarged head while playing an emote.
Fixed the Shining Colors Seal not reproducing and causing the Temtem intro animation in battle to be skipped.
Fixed the Soundwaves Seal not reproducing its sound effects.
Fixed some distorsion on Saipat's head.
Fixed some missing textures in the walls of Telobos, and the Sea-Queen's Aquarium.
Fixed two housing layouts (Cozy space floorplan and Comfy corner layout) were showing wrong corners, wrong walls and the bright pink color of default assets.

Hallow's Tem, our Halloween event, starts now!

Temtem's next event! Prepare to get spooky during Hallow's Tem, our Halloween event!

Ghouls, witches, zombies, ghosts, all creatures of the night are welcome to walk the Archipelago starting on October 23rd, and until November 13th! Complete challenges to earn the following exclusive rewards!

ːtemlumaːA very eerie Hallow's Tem diorama
ːtemlumaːA super cute Pumpkin Vulvir holo
ːtemlumaːThe Pumpk-a-ton Seal to add Halloween drip to your Tems
ːtemlumaːThe Ghostie Mimit banner (remember when you saw it as a ghost before you meet it?)
ːtemlumaːThe really neat Witchy Hat!
ːtemlumaːA very Groovy Zombie emote!



Remember these rewards will only be available to collect for the duration of the event, and remember you have to claim them! Have fun, and see you around (spookily)!