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Patch 1.3.2 is live! Here are the patch notes.

[h2]Fixes[/h2]

All platforms
  • Fixed a softlock occurring when a Trait that is activated when a Temtem faints is triggered.
  • Fixed getting softlocked when using certain techniques with Striking Transmog Mimit during a Randomlocke run.
  • Fixed a softlock after scrolling down in the Showdown's Tempedia if the Temtem shown filled exactly one entire row.
  • Fixed Scent effects being transferred from the main file to the Challenge Mode save.
  • Fixed swapping a Temtem for another in a Showdown team would show the Techs of the previous Temtem on the new one.
  • Fixed Zaobian/Arachnyte being banned on the TemSafari if they'd changed their secondary Type through their traits, and it ended up matching one of the banned Types.
  • Fixed Status Condition order not being the same in battle and in the Squad Menu.
  • Fixed having the mount animation be displayed if a Player entered a cableway while on a mount without an aquatic version.
  • Fixed the Megazizare Steed animation when entering the teleport tubes at Atoll Row.
  • Fixed Player's running animation being played while being on a mount if a Ranked match started when the Player was on a mount.

Patch 1.3.1 is now live. Here are the patch notes!

[h2]New stuff[/h2]

  • đŸ‘„We've added an indicator for the Nuzlocke and Randomlocke modes that will show you the number of captures left for the zone you're currently in. It's located next to the Minimap.
  • đŸ‘„We've added an Species Clause to the Nuzlocke and Randomlocke modes:
    When running into a Temtem they have already tamed before as the first encounter on any given zone, the player can defeat it or run away without wasting one of their allowed encounters.
    If the player decides to capture that Tem despite already having it, it will count as a valid encounter and it'll consume one of the allowed encounters.
    The game will check for the entire evolutive line, so if you have a Granpah in your squad and encounter a Paharo, you will be able to defeat it without using one of your allotted encounters.

  • We've added new internal rules to the Techniques of starter Temtem to prevent insta-failed runs in the Randomlocke mode.
    Starters must now have at least one Technique that fulfills all of these requisites: Damage greater than 1, Hold 0 and STA Cost less than 20.

These changes will be applied to all existing Challenge Runs, and any Challenge Run created from now onward.

[h2]Improvements[/h2]

  • We've changed the message you get when trying to capture a Temtem once you'd surpassed the capture limit in Nuzlocke and Randomlocke modes. It's now a new message created specifically for the Challenge Modes.

  • The Anahir given to the player during the story will now be full HP in the Nuzlocke Mode, and the random Temtem given instead of Anahir will follow suit in the Randomlocke Mode.

  • We've improved and clarified the process of choosing a name for your character. It should now be more clear when the name you've picked is already in use or otherwise not fit to be picked.

  • The Trait and Technique textbox is now scaled based on the description text.




[h2]Balance[/h2]

Economy
  • The price in Novas of all Premium musical instruments and Premium emotes has been reduced by 40%.

  • đŸ‘„We've adjusted the Luma Drop rewards given by the species located in the Tuwai Shrines. They will now reward higher amounts of Luma Drops.


Temtem

These changes were meant to be included with patch 1.3, but didn't make it in due to a bug. After checking the competitive community's feelings on it, we've decided to include them in this patch to place us closer to the idea of balance we had for this Season.

#101 – Kauren

  • STA has been increased 45 ⇒ 54.

  • SPDEF has been increased 51 ⇒ 57.


#121 – Broccolem

  • HP has been increased 74 ⇒ 79.

  • STA has been increased 63 ⇒ 67.

  • Gaia has been added to its move pool.




[h2]Bug fixes[/h2]

All platforms

đŸ‘„The LFG chat tab has returned! It lives!

đŸ‘„Fixed a hardstuck situation at the Evershifting Tower after defeating a floor boss and getting healed.

Fixed getting hardstuck if, during the Randomlocke, once the player runs out of captures in a zone they encounter two Temtem, capture one with the TemCardX and then run away from battle.

Fixed a softlock after changing the language in the Settings menu.

Fixed getting softlocked when receiving the plot of land for housing in a Challenge Mode.

đŸ‘„Fixed getting softlocked if the Coward's Blanket was active and, in a dual wild encounter, the player captured both of them with only one free slot on their squad and released the first one captured.

Fixed a softlock after receiving a Temtem that the player is not the OT for in the Locke modes.

Fixed getting softlocked by the renaming pop-up when receiving any gifted Tem from an NPC in the Nuzlocke and Randomlocke modes. It won't be possible to rename these Tems from now onwards.

Fixed a crash that could happen when moving between empty slots in the Tempedia.

đŸ‘„Fixed getting stuck when interacting with another's player co-op emote while sitting.

Fixed getting stuck in battle if the move Piercing Wheel was used in the Randomlocke mode.

đŸ‘„Fixed getting stuck behind Distracted peasant or Studious Yamabushi if the battle against them was started directly in the opposite direction they were looking at.

Fixed a black screen if there was a disconnect while attempting to reconnect when seeing the preview of the Challenge Mode rewards.

đŸ‘„Fixed getting disconnected when a player cleared 33 notifications or more at once.

Fixed not being able to skip the capture requirement to unlock the Temessence in the Randomlocke Mode.

đŸ‘„Fixed Temtem with catch rate 0 appearing in the wild in the Randomlocke Mode.

Fixed eggs opening when changing between the main save and the Challenge mode accounts.

Fixed a spike of lag after using the incubator machine at the Breeding Center.

Fixed the Temtem Plus benefits not being applied in the Challenge Modes.

Fixed consumable items running out when a Player switches from their normal save to a Challenge Mode.

Fixed Glossy Tempedia, Bright Tempedia and Shiny Tempedia Kudos not updating correctly in the server.

đŸ‘„Fixed Dojo Rematches and Kudos not being granted when the player finished the battle with a transformed Mimit.

đŸ‘„Fixed PvP daily, weekly and per-match rewards not being given properly server-side.

Fixed some issues related to Showdown Squad configuration and cross-progression.

Fixed being able to continue playing with an unlinked account until the primary account is booted if the unlink for the cross-progression was made from the secondary account's Settings menu.

đŸ‘„Fixed TCs not disappearing after being used in the Challenge Modes.

Fixed Feathers not updating in the "Select Amount" UI of the shop at Tamer's Paradise.

Fixed getting a random Temtem from the Ukama Lover in the Nuzlocke Mode.

đŸ‘„Fixed getting a different face in the Challenge Modes if the Main Save has a specific Face set

Fixed visually spending one Tem Renaming Voucher when trying to change a Temtem's nickname using Pansuns.

đŸ‘„Fixed Trade House's filter not having into account the secondary typing of Chromeon and Koish.

đŸ‘„Fixed Mimit having DNA Extraction in Randomlocke instead of whatever tech it had after transforming in battle.

Fixed being able to pick an empty squad in a competitive battle.

Fixed mouse input not working if a player ended a PvP Match with the emote wheel enabled.

Fixed Reactive Vial not healing the holder when proccing.

đŸ‘„Fixed Rejuvenate not working properly on Multi Target techniques.

đŸ‘„Fixed Techniques that apply 2 Status Condition and have an extra effect not copying the 2 Status Condition through Traits.

đŸ‘„Fixed Adaptive users being able to receive a Status Condition that should be avoided with the typing change this Trait triggers.

đŸ‘„Fixed not seeing correctly the HP recovered with the Inductor Trait when attacking a Temtem with the Toxin Skin Trait.

đŸ‘„Fixed an interaction between Kaleidoscope and Bright Beam while the user had the Seized Status Condition.

Fixed Misogi's Synergy not applying Regenerating.

Fixed Bully doing more damage when the target had 2 Status Conditions applied.

đŸ‘„Fixed Neutrality and Resistant users losing their Invigorated Status Condition when a 1 Turn Exhaust was applied on them.

Fixed Dreaded Alarm not showing the sign that it was triggered when attacking an asleep Temtem.

Fixed the Acid Reflux technique (signature move of Noxolotl) was being played when used by other Tems in the Randomlocke mode instead of the default VFX animation.

Fixed several bugs involving a Temtem dying because of the Dreaded Alarm trait.

Fixed once per battle traits triggering twice when a player who doesn't have the Speed Arrow swaps in an Intimidator Tyranak and a Temtem with a once-per-battle trait, keeps them in battle for one turn, swaps those Temtem out and then brings back the Temtem with the once-per-battle trait.

Fixed STA not being updated when a Temtem that was already in the battlefield enters again automatically after one Temtem faints due to being the last Temtem in the bench.

đŸ‘„Fixed the Battle Log showing the Gears Temtem have in the TemDeck/Squad instead of the ones assigned on the Pro Battlebox if the third Pro Battlebox was the one being used.

Fixed activity club log was not displaying the most recent activity when a club surpasses the log limit.

Fixed not being able to scroll down using keyboard or gamepad when moving between specific slots in the Tempedia UI.

đŸ‘„Fixed Galvanid not following the player the first time it spawns in the world.

Fixed that Tems captured in the Evershifting Tower could stay with no Techniques assigned if the player closed the game without assigning any Technique.

Fixed Luma Drops icon appearing in the Boutiques/Housing Stores after buying something in Nanto Labs.

Fixed hidden NPCs being shown if the player has a battle in the zone this NPC is.

Fixed not being able to equip the default battle outro correctly if the player had another battle outro already equipped.

đŸ‘„Fixed Spectate Mode having two Exit buttons in the Settings Menu.

Fixed being able to claim already-claimed Housing items from events while doing a Lair.

Fixed Megazizare Steed's jump animation not being shown properly when doing big jumps.

Fixed being able to overlap Seals in their preview if a player switched one for another in Temtem's details.

Fixed Luma Koish and Chromeon's preview in the TemCard thrown during the intro animation not matching the secondary type of the Temtem.

Fixed player not showing animations when entering a building using a mount that does not have a matching surfboard when on water.

Fixed a wall covering the door of the Royal Castle Construction's interior if the house was placed in one of the bottom slots of a section at Atoll Row.

Fixed the icon of the dye bundles to show correctly the last dye.

đŸ‘„Fixed a floor item in Malachite furniture shop with prize set at 0 Pansuns.

đŸ‘„Fixed the grid on the Comfy Corner layout

Fixed Tamers' banners appearing with no sprite in the Tournament Finals' UI.

Fixed Tamers' banner appearing with no sprite in the cross-progression UI.

Fixed previews of battle outros having a black and white club banner behind the player.

Fixed the Leprechaun's Eve emote sound not playing in the Event Rewards preview.

đŸ‘„Fixed the dialogue lines of Musa after fighting him for the weekly rematch. No more confusion.

Fixed a wrong dialogue from one of the new NPC trainers at the Arissolan Dojo.

Fixed some technique descriptions that were not updated.

đŸ‘„Fixed a bonus default text appearing the first time the players enter in a DigiLair at Tamer's Paradise

Fixed that the competitive battle outros obtained when changing the animation style at the beauty center did not have names.

Fixed "Objective" and "Global" texts being shown in English regardless of the language set in the Speedrun Mode.

Fixed the "Retry" button on Challenge Modes wasn't showing the text properly in all languages but English.

đŸ‘„Fixed Q/E prompts in the Temdeck being shown scaled after opening a UI that requires the player to choose a Temtem to show/give to an NPC with a controller, and then opening the TemDeck with a controller only to then change the input to Keyboard/Mouse.

Xbox

Fixed the text of the Radar Expert Xbox Achievement was showing 400 radar encounters instead of 300.

Fixed a white transparency overlapping the battle intro for a PvP match in Xbox.


PS5

Fixed being able to access the Competitive Menu from the Ranked PS5 Activity while having the PS-Only option on.



Fixes, features, and improvements marked with the đŸ‘„ icon are originally suggested, inspired by, or reported by our community in our Discord server and other socials.

Temtem Season 3 adds an official Nuzlocke mode, pulling from community-made Pokémon rules


PokĂ©mon fans are likely well acquainted with the Nuzlocke challenge: a self-imposed, community-made ruleset designed to make playthroughs tougher. Nuzlocke playthroughs have been around for at least a decade, but they’ve never received official in-game support until now. Kinda. In a different game. Creature-collecting MMO Temtem has added three new challenge modes (including Nuzlocke) as part of its Season 3: Clash Of Tamers. Patch 1.3 is also bringing a new area, an island worth of balance changes, and much more.


Read more

Patch 1.3 and Season 3 are now live!

Tamers, the time has come to face challenges like we'd never seen before! Patch 1.3 is here with a new Season, three new Challenge Modes, a new currency, new location and new usage for Luma Tems.

Ready to dive in?


Challenge Modes


Have you ever considered Temtem to be tough? Yeah, me too. But what if we managed to make it even harder? The new Challenge Modes are here to add a new layer of complexity for those who love a good challenge, extreme limitations, and a taste of pure randomness.




These challenge modes will run on a different server, and have a different save slot. You will not be risking your 3-year-old Lumas in the Nuzlocke mode, not any Luma, for that matter: there won’t be Lumas in the Challenge modes. There won’t be trades, either.

You can only have one challenge run active at any given time, so you’ll have to finish or abandon your current one if you want to try another mode. There’s no cooldown or restriction of any sort, so you’ll be able to drop and restart a Challenge run anytime you want to.

You’ll be able to co-op through the Challenge modes, although be aware there will be limitations, like a limit to Tamer Level difference, and you won’t be able to switch between Co-op and solo once you start a run in Nuzlocke and Randomlocke mode. Rules will adapt slightly for the Co-op version.

Completing these challenges will grant you really neat and exclusive rewards for your main save slot, the one you normally play on. Except for the rewards, you won’t be able to share anything between your main save and the challenge run.


[h2]Nuzlocke[/h2]

The Nuzlocke mode imposes heavy and hardcore rules on the player. You only get to catch the first 2 Temtem you see per route (1 Temtem each if you’re playing Co-op!), and any Tems that faint during your adventure will be released after the battle. Seeing Tems and defeating them or running from them will still count as having seen them, do keep this in mind for your playthrough! Tems you catch won’t have any fertility left, so no breeding, and you can lose the run if all your Tems are KO’ed.

We’ve of course tweaked some previously impossible battles, so it really will be a matter of skill!



[h2]Randomlocke[/h2]

Chaos? We like chaos. Almost anything that can be random will be random in the Randomlocke mode, which shares the rules of the Nuzlocke mode. From Temtem (including your starters and quest-obtained Tems!), to Techniques, items gathered around the world, NPC squads, untamed encounters
 The only few things that will remain as they naturally are (for mostly technical reasons) will be Temtem species, with their stats and evolutionary lines, their Traits, and Gears. This way, Tems will remain part of their identity even in this chaotic Challenge mode.



[h2]Speedrun[/h2]

In Speedrun mode your goal will be to clear the game as fast as possible. There will be a timer for sections, one for each island, and a general timer; both will be visible at all times. Loading times won’t be counted, and the game will skip anything and everything that can be skipped, but you’ll still have to battle your way through the entire story. If you manage to beat the game before the time goal, you’ll be in for some sweet and speedy rewards in your main save slot. Can you beat the clock, Tamers?



[h2]New Kudos to pair[/h2]

Of course, since completing the Challenge Modes is not going to be easy, we've added some new Kudos to your main accounts as an extra reward for completing any, or all of them. We've also tweaked some Elite Kudos to make them a bit more accessible and doable, even if Elite still.


A new area: Nanto Labs


The door of Nanto Labs will open to all curious Tamers in 1.3! Inside, you will be able to exchange your Lumas for a very sus new currency, called Luma Drops.

The amount of Luma Drops you’ll receive for each Luma will depend on the Temtem species, and whether or not you’re the OT for them, or are soulbound to them. The more you want, the more you have to sacrifice: such are the laws of equivalent exchange.



[h2]A new currency, too: Luma Drops[/h2]

If you’re one of the like 6 Tamers that have more Lumas than they want, 1.3 is a nice update for you. Exchange your Lumas for Luma Drops, which in turn can be used in a brand new shop to purchase previously un-purchasable items, like the special Dyes that used to be in the shop, the TemCardX and more. We’ll continue adding stock to the Luma Drop shop in future updates.


A new Season


Of course, new patch and new Season go hand in hand whenever possible! Days of Yore comes to an end, and gives way to Season 3, called Clash of Tamers.

Clash of Tamers celebrates healthy competition and warriors of all shapes and sizes. Expect fierce clothes, mounts covering the eras, and a lot of friendly rivalry! With it, a new Tamer Pass (remember you can always check how long you have to complete it on the upper right corner) full of new cosmetic surprises, mounts and emotes, and a heap of new items in the Premium shop.



A new event!

The aptly titled Leprechaun's Eve has just started, along with the patch! Don your greenest clothes and keep your eyes peeled for boots of gold. Celebrate St. Patrick's Day with us from today until April 2nd and make sure to obtain all the exclusive rewards!



A ton of balance changes!


This is the first Season where the community balance helpers have really had a hand in things, and the balance team has gone in-depth on rebalancing Tems, Techs and Traits. Since there are over 100 changes, we've created this nifty infographic to give you a general idea of what's gone down for this Season.



Our balance team said: The changelog for balance this patch could be one of the biggest we have ever had, so there’s a lot of stuff to unpack. There are many things we wanted to tackle, and some we just wanted to start work on, so there’ll be a bit of everything and some changes are going to be more meaningful than others.

We have reviewed almost every Temtem in game and made changes to its stats, Techs or Traits. Our main objective has been to dethrone the top tier Temtem, but not bury them, all while pushing new faces into the group of frequently-seen Temtem. You will discover 3 new Traits and a brand new Tech that were created to support this intention.

On top of that, we analyzed some mechanics that felt unfair to a majority of players and we have started taking action to test and measure the impact they really have in the game. The principal mechanics we have adjusted are Freeze and Healing. Both are going to be a little less free to abuse: Freeze has been capped at 2 turns, and healing has been reduced in a handful of techniques. We are going to keep an eye on them and, if needed, we’ll make adjustments on following seasons.

To close this message, we’re already working on season 4! Our objective for Season 4 is to revisit Stall and its lack of interaction.



Improvements to some activities


Mythical Lairs were underwhelming in the eyes of our players, so we've tweaked them a bit. You'll be able to earn Mythical Eggs in every run, Feather rewards have been improved and we've lowered the price of entry! They also have a 118% more chance to drop an ETC, and a 37% less chance of dropping Telomere Hacks.

Likewise, we've tweaked some of Tamer's Paradise activities to make them more rewarding keeping in mind the time the time they consume. All of them have had the price for their tokens reduced, and we've upped their Feather rewards.

PvP activities have also gotten a review, with Weekly and Daily challenges grating more Pansuns and Feathers, and PvP battles granting less of the same to place PvP battles at a fairer place.



And more!


From reducing the price of Boutique items and useful items, to equalizing the chance of ETCs, softening quests and correcting NPC teams, there are a lot of smaller changes sprinkled into this patch.

As usual, you can find all of the balance changes, improvements, QoL changes and bug fixes in our complete patch notes. They're long, though, so we advise you grab a sippy drink before giving them a read.

Best of luck with the Challenge Modes, Tamers, and Temtem up!

Leprechaun's Eve, Temtem's new event, is starting today!

Surprise surprise, Tamers!
Don your greenest clothes and keep your eyes peeled for pots of gold. Celebrate St. Patrick's Day in Temtem with a new event that will commence on the same day season 3 and patch 1.3 arrive!



You can earn:

ːtemloveː A new banner showing the way to the gold
ːtemloveː A new lucky holo
ːtemloveː A new event-themed furniture for your little abode
ːtemloveː A new seal to display your Tems' worth
ːtemloveː A new hat to really embrace the green
ːtemloveː A new emote of joy and abundance

Leprechaun's Eve will last from March 13th until April 2nd, so make sure to play often to get all the rewards!

Come join the merry Leprechauns all over the Archipelago!