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Patch 10.97 - Hard Mode Raid, Equipment Loadouts, Inventory Tweaks

Detailed notes:


Today we're launching Patch 10.97, which includes the Ruins of Guild City hard mode raid, the new Equipment Loadouts system, as well as quality-of-life improvements to the inventory system.

The Ruins of Guild City Hard Mode


Covered in greater detail in a blog post last week, this raid is designed to challenge even the most experienced party of 10 players looking for the riches within.
Featuring five unique bosses, party members will use their wits and skill to handle varied, involved battle mechanics and will be rewarded in their efforts with powerful, gold foil equipment and some exclusive rewards like a cape and special mount!


Equipment Loadouts


A new feature launching in this patch is the ability to save your entire equipment loadout to an individual weapon. This lets you quickly change from one class to another by simply equipping the corresponding weapon, which will automatically and instantly equip all the armor, accessories, toolbelt items and even class items from your inventory!

Preview: https://gfycat.com/slowtiredamericanwigeon

All you need to do is press the "Apply Loadout" button and every equipped item will be registered to be fetched when you equip that weapon. Additionally, you'll be able to see which weapons have a loadout applied to them through their tooltips.


Deposit All Ingredients Function


Another quality-of-life improvement coming in this patch is the ability to quickly dump all of the ingredients from your inventory to one of the chest or crafting facilities in your house.

Preview: https://gfycat.com/minorimmediategrayfox

If you use it on a crafting table like the potion table or the lure crafting table, the button will only deposit items that are usable with it, saving you time and effort sorting through your inventory.

These are only some of the quality of life improvements we will be working on in the future, but they will have a major impact in improving day to day activities. We're excited for you to get your hands on them, and as always we'll be awaiting feedback on the Community Forums.

Soon, we will be posting a Roadmap of content and improvements that we'll be working on for the near future, so don't miss it and keep an eye on the blog!

Introducing The OrbusVR Demo


Hey everyone,

Today we’re rolling out a new OrbusVR Demo on Steam. This demo allows anyone to play the game for free until Level 10 on all eight classes. Note that in addition to the level cap, demo users cannot trade with other players or use the Auction House.

It’s our hope that this will allow folks who have been on the fence about the game to get in and try it out, so if you have any friends that you have been wanting to play with, feel free to let them know about the demo so they can check it out.

After playing the demo, the full game can be purchased, and you can pick right back up where you left off to continue your journey toward max level. Note that the demo is on the Steam store but works with SteamVR (including Vive and Index) and Oculus Rift headsets. If you choose to purchase on the Oculus store after trying the demo, you can still continue from where you left off.

We’ve also put together a new quick-start guide video to help introduce new players to the game, which you can view here:
OrbusVR: Reborn Quick Start Guide

As a note, we will continue to enforce the Code of Conduct in-game, and there will be less leniency on violations for demo users, so please report people if you see folks who are taking advantage of the free version to cause problems for the community.

We’re excited to see what effect the demo has on the game and we look forward to welcoming a lot of new folks to the world of Orbus!

Reborn Patch 10.953 Notes

We’ve got a small patch going out this morning on client and server with the following changes:

- Attempted a fix for the new “broken text” issue which was creeping up for some users.
- You can now gain XP from turning in Missions and Quests even if you are in a Raid party.
- Healing potion values have been increased.
Updated the rarity of the new Raid pets in the item list, made the Horse Mount un-destroyable.
- Mission NPC waypoints will now show the icon for that mission type.
- Added the Perfectionist Raid Meta Achievement which will be granted if you have completed the other perfect Raid achievements.

Thanks!

The Ruins of Guild City Raid is Live!

Hey everyone, after a beta period of 2 weeks, the Ruins of Guild City is now officially available, with full progress achievements and loot.

It features 5 unique bosses each with challenging mechanics. There is a rare Raid Boss Pet that drops off of the fourth boss, new Raid armor and weapons, as well as unique dyes which you can acquire. So gather your party and venture forth to take on this new content today!



In addition to the Raid, we've got a bunch of other fixes and improvements to the game, including a new accept/decline prompt for queue pops, fixes for Shaman and Bard bugs, and more.

Full patch notes: https://community.orbusvr.com/t/reborn-patch-10-95-raid-release/16451

Thanks!

Patch 10.905 is live!

Here are the patch notes for this morning's update.

  • The adds on Boss 2 of the Raid have had their health and damage decreased a bit.
  • The amount of time given to complete Boss 3 before the enrage has been increased from 5 minutes to 6 minutes.
  • Fixed a bug which was causing stats not to show up in along the left-hand side in the inventory screen of new players.
  • When the Trickster Goblin dies, a Public Event beam will now appear at the location where it died for 2 minutes.
  • When entering a zone (e.g. logging in or teleporting in), you will now have a 5 second invulnerability during which time you cannot attack or be attacked by anyone with PvP enabled (assuming you yourself have PvP enabled as well).
  • Trickster Goblin token carriers can now be attacked in safe zones by other players even if that other player is themselves in the safe zone.
  • The Trickster Goblin will now spawn every 4 hours (instead of 6.5).
  • The Paladin’s protection shield will no longer show up in the the Transmog station.
  • Fixed Public Event zone circles showing up opposite of what they should be.
  • The amount of XP received when using the Grinding Tool has been significantly increased and is now a total of 40,000 XP for a full Level 1-5 charge.
  • When utilizing the Grinding Device, when an eligible creature is killed nearby, you will now see a visual effect showing that the grinding device received the essence. This should make it easier to tell when you are killing the correct creatures for the level you are charging the device.
  • The Scoundrel’s non-PvP base damage has been increased by 10%.
  • The Warrior’s shield recharge time has been restored to 10 seconds. The Paladin’s anti-tankbuster mechanic cooldown has been changed to 12 seconds. Tankbuster mechanics have been re-balanced to accommodate.
  • Fixed a bug which could cause the Scoundrel’s card deck to become un-grabbable in some circumstances.
  • Pet crates will now show up correctly on the Auction House.



Thanks!