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Version 1.0+ Bug Report and Comment

Hello, players!

We're sorry that due to the size of our team (4 people), this may lead to insufficient internal testing before our updates. As a result, we need to check for bugs and fix them all the time based on the feedback from our players.

So if you have come across any bugs or issues, please let us know by posting them on this topic:
https://steamcommunity.com/app/747200/discussions/0/3388408347644295235/

Also, any feedback and suggestions will be much appreciated! We will fix the issues and update you as soon as we can. Thank you!

TARO



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Current Version 1.0.5 (June 23, 2022) :
  1. - Fixed the bug that the attribute value of the replica creation interface may display the wrong bug;

  2. - Fixed a bug where the player's mounts, pets, and replicas may disappear when the player saves the offline in the structure of rescue survivors;

  3. - Fixed a bug that could cause mounts, pets, and replicas to disappear when players teleport;

  4. - Fixed several other bugs that may cause mounts, pets, and replicas to disappear;

  5. - Fixed a bug that may cause the game to report an error when players show their talents on the stage;

  6. - Fixed a bug where the number of splits could not be modified when splitting items;

  7. - Fixed the bug that the GPS positioning flag of the replica was incorrectly displayed as a pet (doll bear icon);

  8. - Fixed the bug that the BUFF effect description of DNA-Gambler was wrong;

  9. - Fixed the bug that the BUFF effects of various aura skills could not be applied to mounts, pets, and replicas;

  10. - Fixed a bug where some of the text of the plot dialogue might be truncated (not displayed) if it was too long.


All recent adjustments and fixes:
https://store.steampowered.com/news/app/747200/view/3293832755472072616

We have reached a total sale of 100k copies! Thank you for your support!



Welcome to Keplerth and thank you for your love and support! Keplerth has sold over 100,000 copies, and this honor cannot be achieved without your support.

In the future, we will continue to optimize the game and gradually bring the content we have promised.

If your game crashes or you meet bug, please leave a comment at 【Version 1.0 - Bug report and comment】 so we can help you out.

Thank you! See you next time!

TARO

Version 1.0+ Adjustments & Fixes (current V1.0.5, last updated on June 23 2022)

Communication:

Steam Discussion
Email: [email protected]

Hello, players!

We're sorry that due to the size of our team (4 people), this may lead to insufficient internal testing before our updates. As a result, we need to check for bugs and fix them all the time based on the feedback from our players.

So if you have come across any bugs or issues, please let us know by posting them here:
https://steamcommunity.com/app/747200/discussions/0/3388408347644295235/

Any feedback and suggestions will be much appreciated! We will fix the issues and update you as soon as we can. Thank you!

Current Version 1.0.5 (June 23, 2022) :
  1. - Fixed the bug that the attribute value of the replica creation interface may display the wrong bug;
  2. - Fixed a bug where the player's mounts, pets, and replicas may disappear when the player saves the offline in the structure of rescue survivors;
  3. - Fixed a bug that could cause mounts, pets, and replicas to disappear when players teleport;
  4. - Fixed several other bugs that may cause mounts, pets, and replicas to disappear;
  5. - Fixed a bug that may cause the game to report an error when players show their talents on the stage;
  6. - Fixed a bug where the number of splits could not be modified when splitting items;
  7. - Fixed the bug that the GPS positioning flag of the replica was incorrectly displayed as a pet (doll bear icon);
  8. - Fixed the bug that the BUFF effect description of DNA-Gambler was wrong;
  9. - Fixed the bug that the BUFF effects of various aura skills could not be applied to mounts, pets, and replicas;
  10. - Fixed a bug where some of the text of the plot dialogue might be truncated (not displayed) if it was too long.


Version 1.0.4 (June 8, 2022) :
  1. - We separated the character data under each steam account. After version 1.0.4, the newly created character and map archives will be saved in a separate folder corresponding to the steam account. Before version 1.0.4 The updated save file will be automatically copied into a separate folder when entering the game for the first time, which solves the problem that the game save file is synchronously cleared by the steam cloud when switching accounts. (Note: When opening the 1.0.4 version of the game for the first time, please use the account that logged in to Steam for the last time, otherwise the old archive will still be cleared by the steam cloud synchronization. You can also temporarily disable the cloud archive when you open the 1.0.4 version for the first time);
  2. - Fixed a bug where the host player's follower's ranged weapon attack speed was too slow in multiplayer mode;
  3. - Fixed a bug that the attack speed of weapons and tools with high attack speed slowed down when the game frame rate was reduced;
  4. - Fixed the bug that the blood volume of the pet-boss rabbit was low;
  5. - Fixed a bug where the player might get stuck in the wall and cannot move after being resurrected from death or teleporting back to the spawn point with a rift stone.


Version 1.0.3 (June 2, 2022) :
  1. - Fixed a bug that when the player left a newly born replica alone in Schip's lab, there was a high probability that this replica would disappear directly;
  2. - Fixed a bug that caused pets or followers to be lost when players left them alone in Schip's lab;
  3. - Fixed a bug where an area in the gene panel can not be clicked in the Replica Incubator interface.


Version 1.0.2 (June 1, 2022) :
  1. - At present, we found that when the player brings pets, mounts and followers then saves and back to main menu(or exit)could cause player's mounts, pets and followers to disappear, now we have fixed it. We are still looking for other bugs with the same consequences, please give us some time.


Version 1.0.1 (June 1, 2022) :
  1. - Corrected the English grammar mistakes and spelling mistakes in the game (thanks to the enthusiastic players for their corrections);
  2. - Fixed a bug that occurred when the player cut the Goat king's wool (The goat king whose model has been wrong will return to normal after a while);
  3. - Fixed a bug where the player standing near the chests and click the "Quick stack to nearby chest" button in the backpack, but the surrounding chests are full may cause items to disappear and not in the chests;
  4. - Now, the boos Divil has a new phantom skill and she will no longer be invisible when she casts this skill;
  5. - Permanently removed the stun effect of Divil's red energy field cast after being defeated by players.


31/05/2022:
  1. - Fixed a bug where followers and pets might not attack monsters while following a player;
  2. - Fixed the bug that the player character would data rollback after being disconnected;
  3. - Fixed a bug where pets would be lost in multiplayer mode, and the tracker would be displayed in rift or unknown sea;
  4. - Fixed the bug that when players use interactive furniture such as ceramic toilets, beds, etc., and use the sink at the same time, the character will get stuck; *
  5. - After opening and closing the map in the game, there is a bug that cannot use the right mouse button to click items in the backpack and Hotbar to use them;
  6. - Fixed a bug that the attack range of the Mako axe was smaller than other axes;
  7. - Fixed the "Pheromones" items manufactured by the chemical workbench, which incorrectly used "Mucus" as the material, and changed it to the correct "Parasytor Primordium";
  8. - Fixed the bug that the placement status displayed abnormally when placing "Restaurant Signboard";
  9. - Fixed a bug that caused players to appear in other wrong places when trying to enter a rift after being caught by a goblin net.


30/05/2022:
  1. - Fixed a bug that caused replicas and pets to be lost due to an unstable connection;
  2. - Fixed a bug that would cause game character data rollback.


28/05/2022:
  1. - Tried to fix several bugs that could crash the game.


27/05/2022:
  1. - Fixed a bug where the withdrawal amount would overflow after selling arrows and bullets to survivors;

  2. - Fixed the bug that the drop rate of reward items for monster invasion was too low;

  3. - Fixed the bug that other players did not move smoothly when they moved against the wall when online;

  4. - Now, players no longer have to wait for a progress bar when harvesting eggs;

  5. - Fixed the bug that the treasure chest in the monster invasion base had no items;

  6. - Fixed an issue where the structure of Meco invasion base could easily cause Meco researchers to get stuck and unable to move.


26/05/2022:
  1. - Increased the protection (invincibility) time of characters after teleporting, going up and downstairs;

  2. - Fixed a bug that caused monsters to invade frequently;

  3. - Fixed a bug that the effect of resurrection protection (invincibility) did not take effect after the character was resurrected from death;

  4. - Fixed the bug that pets, mounts, and followers did not slowly regenerate after dying;

  5. - Fixed the bug that the follower's action button was incorrectly described;

  6. - Fixed the bug that the effect of the genetic module of the player's equipment would be invalid due to the death of the player;

  7. - Fixed a bug where the death of a Replica would cause the effect of the gene module of the Replica 's equipment to fail.


25/05/2022:
  1. - Added a control switch for monster invasion, players can choose to turn it on or off when creating a map, and can switch the switch at any time in the interface of selecting a map. At the same time, we are still constantly modifying the invasion mechanism, constantly The optimization of , I hope you will give feedback, we have listened and recorded carefully, thank you very much;

  2. - Added tips and guidelines for Replica's manufacturing interface;

  3. - Fixed the bug that the new map may trigger the invasion of advanced monsters;

  4. - Fixed a bug that caused the map to not be displayed due to a map error;

  5. - Fixed a bug where attacking Target Dummy would trigger the healing effect of the accessory "Parasect Stone";

  6. - Prevented villagers in human villages from wanting axes and pickaxes (may take player's own axes and pickaxes);

  7. - Fixed the bug that the Exoskeleton Bursa tree could not be cut down;

  8. - Fixed the bug that the player's self-made equipment placed in the Workshop in the Insector Holy Grail may cause a bug in the game;

  9. - When rescuing survivors, you will occasionally see a treasure chest next to it, now this treasure chest is no longer empty;

  10. - Fixed the bug that the base damage of Silver Sword, Golden Sword and Golden Bow was incorrect;

  11. - Fixed a bug that the actual repair effect of the blacksmith did not match the description;

  12. - Now, Fake Tunnels of various factions can no longer be placed on uninhabited islands.


24/05/2022:
  1. - Fixed a bug where Discoveries items might disappear when dropped;

  2. - Fixed a bug where the coat (fashion) item worn on Replica had a chance to disappear;

  3. - Fixed a bug where the drop rate of items from coordinates clues in dungeons and villages was too high when online.


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Version 1.0 Update: Follower System, Shelter Simulation, Monster Invasion...

Communication:

Steam Discussion
Email: [email protected]

Hello everyone, with continuous efforts, KEPLERTH has finally gradually improved its functions and became the official version. From April 23, 2018 to May 24, 2022, KEPLERTH has completed more than 30 updates and many things have been improved in this game. After a period of thinking, we decided to cancel the price increase in this official conversion. In this update, Keplerth can still enjoy a 25% discount. Thank you for your continued support.

In this 1.0, we have prepared 3 brand new systems, we hope they can bring you a new experience. Without further ado, let's take a look at what has been updated in 1.0:

New Contents:
  1. - Follower system: Replica Gene Module can be obtained by doing quests with villager, and Players can use Replica Incubator in Schip’ s Lab to create Replica that can wear equipment and weapons, Replica can participate in various battles with the player together with the pet and become the player’ s powerful follower.


  2. - Shelter Simulation: Newly added Shelter Facilities Workbench, players can create various living and entertainment facilities for accepting survivors and earn money from them.


  3. - Monster Invasion: Monsters will build camps near the player’s base and attack the base from time to time. Players can create traps and defensive structures, defend with the inhabitants of armed shelter, destroying enemy camps can end the invasion. Defeating invading monsters has a chance to drop new trinkets and pets with new skills as rewards. If you really don't like this monster invasion, you can shut off monster invasion when you create a map or select a map.

  4. - Now Players can make a variety of trap items.


Certainly, this conversion to the official version doesn't mean the end of Keplerth. We still have many functions that we hope to improve and update. The following are the roadmap we plans:

Roadmap for version 1.0
  1. Improve and supplement the support for workshop.

  2. Add more types and gameplay of dungeons, such as rare beast dens, ruins and lost treasures, boss challenges or infinite dungeons, etc.

  3. More new events and rewards.

  4. Add weapons with new assaulting mode, interesting toys, and amazing pets.

  5. Functional NPCs and traveling merchants will visit player's shelter.

  6. Add more management content of shelters and farms.

  7. The remaining plans in the schedule will also be updated one by one.


Adjustments:

  1. - Matthew Schip redecorates his lab.

  2. - A new option, Repair Follower’s Equipment, has been added to the NPC Blacksmith’s Equipment Repair.

  3. - The quest system of town NPCs has Been redesigned, players can exchange items with them to get the items needs to make replicas.

  4. - Many pieces of furniture are interactive now, for example, chairs can sit, players can take a shower, and items placed on the table can also be sold to the residents in the shelter.

  5. - Businessmen no longer have unlimited money.

  6. - The clue items of the dungeon will no longer enter the backpack after being picked up,but will be directly marked on the map.

  7. - Adjusting the difficulty balance of each level of Mystery Entrance.

  8. - The cost of crafting arrows and bullets is significantly reduced.

  9. - Pheromones used to attract animals to follow you is changed from Fusion Pool to Chemistry Workbench.

  10. - Miners can now craft various Ore detectors for players. After players have equipped them, you can see the location of the corresponding minerals clearly. At the same time, the Super Ore detector originally dropped by Divil, the man in black, can now be synthesized by players themselves.

  11. - The Flashlight originally dropped by Divil, the man in black, can now be found in the Infected Village’s chests.

  12. - Divil, the man in black, now drops 2 new trinkets.

  13. - Insector holy grail is available for Reset gear type.

  14. - The damage of Punji Sticks has been greatly increased, and the movement speed of the injured object has been reduced;

  15. - The damage of Poisonous Sac Trap has been greatly increased, and the movement speed of the injured object has been reduced;

  16. - The damage of Grounder Landmine which created by palyers has been increased.

  17. - Harvesters can now be made in the chemistry workbench instead of being made in a bugger fusion pool;

  18. - Improved the basic efficiency of fishing;

  19. - Reduced animals’ reproduction speed and increased the amount of animal meat dropped;

  20. - Adjusted the battle difficulty of V, the man in White, to make players’ experience more balanced;

  21. - Slightly reduced the movement speed bonus for all pets while mounted.


Fixes:

  1. - Fixed various bugs that caused the game to run abnormally due to the excessive gain BUFF from the potion and Gene Editing.

  2. - Fixed a bug that the chance of a "Melee Damage Bonus" type of Gear Point being too low.

  3. - Fixed a bug that the fishing hook did not emit light.

  4. - Fixed a bug that Angry Coocoo didn't emit light.

  5. - Fixed a bug that would blow yourself up when attacking Target Dummy.

  6. - Fixed a bug that released pet Worm, which would cause the game to report an error.

  7. - Fixed a bug that Split (Goblin King's Bow)'s base damage bonus failed.

  8. - Fixed a bug that made it possible to not have Satiety BUFF after eating All-Meat.

  9. - Fixed a bug where the Metal plating effect of "Improve durability" did not take effect.

  10. - Fixed a bug that iron Shelf couldn't melt into iron ingots.

  11. - Optimized a bug that the screen freezes when the Insector Queen releases the barrage attack.

  12. - Fixed a bug that the explosion range of explosive arrows was incorrect.

  13. - Fixed a bug that the damage description of players’ skills does not match the actual damage.

  14. - Fixed a bug that pets which were not brought with them might die when online.

  15. - Fixed a bug that prevented players from teleporting from Portal to Schip’s Lab and Uninhabited Island under certain circumstances.

  16. - Fixed a bug that trinkets could be repaired and displayed the Extra Durability bar.

  17. - Fixed a bug that could cause the ranged items to become permanently unusable when the player died while using a ranged throw item.

  18. - Fixed a bug that the attribute text of the equipment worn by Target Dummy was displayed incorrectly.

  19. - Fixed a bug that Divil’s avatar could not be defeated when online.

  20. - Fixed a bug thatthe bullets would change their trajectory with the mouse when the Grounder Assault Rifle and Meco LG-6B laser guns were fired.

  21. - Fixed a bug that the text of the stack quantity of the items on the sales table was not displayed completely.


Current Development Content and Progress:

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  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■□] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

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  • [■■■■□] Dungeon challenge (working on it)

  • [■■■■□] Weathers system (working on it)

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC working system (planning)

  • [■■■□□] Water & Fire system (planning)

  • [■□□□□] Meco Biotech III content (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

The full version of Keplerth will be launched on May 24th (UTC + 8:00)

Hello, everyone! Keplerth will turn into the full version on May 24th (UTC + 8:00) . We plan to have a price increase for the game when the full version is released. However, our publisher Gamera Games has a Publisher Sale because of their 4th anniversary. If you like Keplerth, it's the last chance to buy this game with a lower peice.
And certainly, we have many new contents when full version launch.

*Clone system: Players can obtain clone gene modules by completing with villagers, and use the clone hatch in Schipper Lab to create clones that can wear equipment and weapons. The clones can accompany the player along with their pets. Besides, they also can participate in various battles and become player's capable follower.

* Shelter management system: A new shelter facility crafting table has been added. Players can manufacture various living and entertainment facilities for accepting survivors and make profits.

*Monster invasion system: Monsters will build camps near the player's base and launch siege operations against the player's base from time to time. Players can create traps and defensive facilities, and armed shelters to against the inhabitants.


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Yours sincerely,
TARO Studio