1. After The Fall
  2. News

After The Fall News

The Reclamation Update is here!

We're currently rolling out version 1.7 of After the Fall! It's an exciting time to be a Harvest Runner, for new maps, weapons, and enemies await you in our Reclamation Update!

We've been hard at work on what's next for After the Fall, and this content drop will keep you busy with new weapons, new maps and new gameplay!

Before you jump into the sprawling new content, check out the full patch notes below to see what's in store for all Runners, free for all players.

PATCH 1.7 - RECLAMATION UPDATE


[h2]Harvest Run - Downtown[/h2]

Zipline between the infested skyscrapers of ‘Downtown’ L.A. whilst fighting off hordes of Snowbreed - our latest and greatest Harvest Run is now available at the Enlisting Machine! 



  • Has a unique final encounter where you’ll have to fight off sprawl to survive! 
  • Unlocks after completing ‘Relay Tower’ (same condition as the ‘Boulevard’ Harvest Map).
  • If you don’t have it unlocked yet, you can still join the party of a Runner that does in order to play through it!


[h2]Horde Mode - Twin Palm Mall[/h2]

Watch the ceilings, hold the stairs and cover the storefronts to survive as long as you can in this abandoned shopping center; Twin Palms ‘Mall’ is now available as a brand-new Horde Site!



  • Largest Horde Site so far with multiple height levels, giving you plenty of space to roam around!
  • Waves can spawn from multiple locations at once so be sure to cover your back!
  • Significantly more difficult at the start, allowing you to get into the action from the get-go.


[h2]Mutators[/h2]
Added in an entirely new game mode: ‘Mutated Runs’. These spice up the existing Harvest Runs by modifying 3 rules at a time, whilst making your run significantly more difficult, it in turn rewards you with the best loot there is!

  • Only one Mutated Run is active at any given time, for the span of 8 hours.
  • All players queue up for the same Harvest Run, with the same Mutations.
  • Mutated Runs can be played on any difficulty level, with increasingly better rewards!
  • ‘Chipsets’ are awarded from all the Floppy Disks you decrypt in Mutated Runs! 


[h2]Chipsets[/h2]
There are a whopping 100+ new attachments to unlock, coming in the form of Chipsets! Customize each of your weapons to fit your playstyle, whether that means making your Pistol Burst Fire or giving your Rifle a chance to Insta-Kill!

  • Each weapon you bring can have a different Chipset allowing you to create unique loadouts fit for any situation!
  • Exclusively rewarded from completing Mutated Runs, the higher the difficulty the better the Chipset!
  • They’re individually unlocked for each weapon, each gun having roughly 10 Chipsets.
  • They’re costly but you only have to buy a Chipset once to keep them forever!


[h2]Auto-Shotgun[/h2]
The weapon arsenal is being expanded with a fast-firing ‘Auto-Shotgun’! This fully-automatic shotgun will tear as quickly through your shells as it does through Snowbreed!

  • 40 Base Damage per shot, allowing you to shoot off Ice Armor up-close!
  • 35+ New skins to unlock to match your Auto-Shotgun’s look to your liking!
  • 20 new Attachments to unlock, including a Drum Magazine giving you 20 Shells a piece!
  • Can be unlocked from decrypting Military Floppies (Gold).


[h2]Sawblade Device[/h2]
A new and experimental Combat Device has been added to the armory; it shoots bouncing blades that deal insanely high damage - be sure to use them indoors to get the most bang for your buck!


  • Get a total of 3 uses from a single Device Charge!
  • Deal a mind numbing 1000 Damage per Sawblade, be sure to aim them!
  • Each Blade can either bounce 15 times, or pierce 15 Snowbreed.
  • Can be unlocked from decrypting Prototype Floppies (Red).


Enemies




[h2]Gunner[/h2]
New enemies have been spotted! The Gunner is a frozen freak of nature - having an LMG permanently rooted to his arm - be sure to dodge for cover as soon as you see him!
  • He has both a ranged attack and a grab attack, try to not get too close!
  • Deals damage in a straight line, be sure to side-step as soon as you hear his LMG fire!
  • He has a relatively low amount of health, so make sure to use your rifles to pick him off!


[h2]Charger[/h2]
The Charger will rush at you before doing explosive amounts of damage in a large radius! When he starts charging, get out of the way!
  • The Charger can chew through your squad in no-time, try to focus him above all!
  • Stand behind walls and pillars to make him crash into them.
  • Focus your fire to stagger him and put him dead in his tracks.


[h2]Unique Skins[/h2]
Added in a total of 17 new Player Skins, each with its own unique challenges:
  • 4 Unique Riot Skins
  • 4 Unique Rebel Skins
  • 4 Unique Mobster Skins
  • 4 Neon Harvester Suits
  • And a Toxic Harvester Suit!


Harvest Rework

We’ve finally overhauled Harvest to make it a more important component of the progression loop. We’ve increased the cost of weapons & attachments but in return added more active ways of gathering it - such as making headshot kills, hunting Skimmer or playing for the substantial harvest bonuses. Last but not least, players can now buy items more freely to support them through their runs again!

  • Headshots now give x4 Harvest for Snowbreed instead of x2 - making it much more important to aim for heads to get the most bang for your buck.
  • Limbs now give the full 1.0x Harvest instead of the previous 0.75x as Ice Armor often gave players no other choice than to shoot at limbs.
  • Doubled the Harvest you get from dealing damage in a Run, giving you now roughly ± 1% of the Damage Dealt as Harvest - massively promoting performance over participation.
  • Reduced the Harvest dropped by shooting Sprawl Weakpoints & Frozen Survivors from 25 / 50 to 5* / 10* respectively.
  • The flat Harvest dropped by Snowbreed has been significantly reduced, this is the amount that would drop even when a player didn’t contribute to killing them.
  • Reduced the cost of Consumables, Throwables & Devices to not make players go broke when they buy 1-2 per Run.
  • Slightly increased the cost of certain weapons to better match the harvest rebalance.
  • Harvest Bonuses are now much more substantial, all of them seeing a huge increase:
  • No Freeze Bonus: 10% increased to to 25%
  • No Damage Bonus: 25% increased to to 50%
  • Squad Bonus: 5% per real player increased to to 10%
  • Timed Bonus: New formula is 400 / Minutes = % Bonus
  • Accuracy Bonus: 15% to 25% Bonus; If above 40% Accuracy


[h2]Balancing[/h2]
  • Advanced Reloading now gives a flat +50% damage multiplier instead of 35%, making it truly equal in strength to Quick Reload no matter the Difficulty or Mutation.
  • Made the start of Horde much more difficult, allowing players to get into the action from the get-go.
  • Players can now choose to use the ‘Auto-Sprint’ option when in Smooth Locomotion, giving you full sprint speed when the thumbstick is all the way forward, without any additional input.
  • Added a cooldown mechanic to Teleporting, where you can no longer spam them. 0.35s, players can freely teleport after the cooldown. This cooldown is not active in the Hub!
  • Reduced the Dashing distance in Teleport from 1m to 0.5m, to give it roughly the same speed as Smooth Locomotion.


Increased the Smooth Locomotion speed by roughly 5-10% to make it as viable as Teleport (Not per say equally quick!):
  • Increased Speed Forward from 2.4 to 2.5
  • Increased Sprint Forward from 4.55 to 4.9
  • Decreased Speed Backward from 1.35 to 1.5
  • Decreased Sprint Backward from 1.95 to 2.0
  • Increased Speed Strafe from 1.85 to 2.0
  • Increased Sprint Strafe from 2.85 to 3.0


  • It now takes slightly longer between a Fast Snowbreed attacking and it dealing damage, making it more realistic to dodge them if you react in-time.
  • Added Stagger Damage to Horror mode as it being disabled removed some of the strategy, weapon builds and fun found on the earlier difficulties.
  • Reduced the max hit range of Fast Snowbreed from 4.5 to 3.5, making it possible to actually get out of their attack instead of it being a near-guaranteed hit as soon as they start their lunge.


[h3]Auto-Shotgun & Pump Shotgun[/h3]
  • Increased the Shotgun Max Ammo from 30 to 40 to support the Auto-Shotgun’s ammo consumption.
  • Lowered the Pump Shotgun fire rate from 3 to 2 and upped its recoil to make it the slower but harder hitting variant.
  • Increased the Pump Shotgun stagger damage per pellet from 30 to 40 to make it even more viable at stopping specials dead in their tracks.
  • Massively tightened Pump Shotgun spread & reduced damage fall-off to give it its own unique fit versus the auto-shotgun.
  • Increased Pump Shotgun damage from 70 to 75 to ensure its damage output is unmatched as long as shots are placed properly.


  • Increased the duration of the Eater blind from 9 seconds to 13.5s to make it more of a threat.
  • It now takes longer between a Smasher doing a ground stomp and it actually applying damage, ensuring it visually aligns when you receive damage.
  • Increased Tommy Gun damage from 60 to 65 and massively increased it’s damage over distance, all to make it be able to better stand up against the damage output of double SMGs and other 2-handed weapons.
  • Removed the Revolver’s Damage Multiplier on Specials, as with Chipsets it became too overpowered.
  • Equipping an Ammo Counter now reduces Stagger Damage by 10% instead of the previous 2.5%.
  • Reduced the fire rate reduction you would get from higher rarity barrels on the Tommy Gun, making all upgraded barrels shoot slightly faster.
  • Fixed the purple barrel calculation for a handful of weapons, ensuring that they no longer give an unfair advantage over Prototype or Military barrels.
  • All Ammo Crates now restore 100% of the player’s Max Ammo, meaning you won’t have to shoot multiple crates just to stock up.
  • All Ammo Packs now fully restock the respective ammo type, instead of roughly 25% per Pack.
  • Players now spawn with full ammo for all ammo types instead of having some discrepancies where some types were filled and others weren’t.
  • Increased Shockwave Explosion damage from 600 to 750 to ensure it packs enough of a punch to 1-hit kill Snowbreed if they are close enough!
  • Changed the amount of specials that can spawn on master from 8 to 10 and on nightmare from 10 to 12 to add more variation to the fights at these difficulties.


[h2]Items & Progression[/h2]
  • Added in Laser Sights for all weapons. Players can opt to use a Laser Sight instead of an Ammo Counter as their utility attachment. Laser sights reduce damage by 5% but can greatly increase your accuracy!
  • Added 6 additional weapon slots to the Armory, giving you more space to store your decked-out weapons!
  • The Tommy Gun can now be unlocked from Purple Floppies instead of Yellow Floppies.
  • The Shockwave Device can now be unlocked from Yellow Floppies instead of Red Floppies.
  • Lowered Disco Skin Unlock Condition from round 90 to round 80, making it slightly more achievable for a percentage of experienced players.
  • Increased Donut Skin max session time to complete Horror from 20 minutes to 25 minutes to make it achievable in longer levels as well.
  • Warheads & Rage Boosters now have a higher chance to spawn in Loot Rooms, cabinets, lockers and drawers making it worthwhile to open them even on higher difficulties.
  • Added in a Angled & Vertical Foregrip for the Pump Shotgun, giving it much more recoil control.


[h2]Fixes & Tweaks[/h2]
  • Redid all the lighting in the Hub & Armory to make it easier to see other players, their suits - and especially your own weapons in the Armory whilst crafting or hanging them on the wall.
  • Combat Devices will no longer activate whilst holding a throwable or consumable, preventing the most frequent form of misfires.
  • Fixed part of a glitch where players could use jump downs to bypass the anti-cheat and hide in walls.
  • Added in a failsafe that teleports Companion AI down if they manage to get stuck on a jump down, such as the one found in the end battle of Union Tower.
  • Removed the ineligibility check when starting Horde at a later round. Players can now unlock Floppies as soon as they start, even when starting at wave 15, 30 or 45.
  • Updated all localization for Ammo to now be an abstraction; Yellow / Blue / Green / Red instead of 7.62 / 9mm / .44 / 12g to ensure we can keep adding weapons without having to match the caliber.
  • Improved the tracer visual for all weapons, furthermore added some slight visual feedback to the tracer whenever you shoot a Critical Shot!
  • Deprecated the Slam Reload feature entirely after repeated feedback. Players will no longer be able to smash their slides & bolts.
  • It will now be harder to stay away from certain enemies, as they will switch targets when they cannot reach the targeted player in adequate time.


That's a lot of bullet points! The development team is incredibly proud to launch this new content and we're all looking forward to see you tackle the new challenges. Be sure to share it with us on socials and our Discord!

Until next time, stay frosty!

TamTu | Community Manager

The Reclamation Season kicks off September 15th

Block out your calendars, Runners! Our next content update will drop on September 15.



For those coming to Gamescom 2022 in Cologne (Germany), the hordes await you in Hall 09.1, Stand B-040 at the Pico Interactive booth.

Keep your eyes on this space for reveals on the upcoming season update! There's a lot to go through, so please look forward to it.

Stay frosty!

TamTu | Community Manager

Master & Nightmare Progression hotfix

Patch 1.6.38667 is rolling out, which will fix three big issues:

• Restoring any previously unlocked Master and Nightmare levels
• Dropping weapons at the end of a level whilst using Manual Grip
• Allowing Quest players to join Skywalk PvP matches once more

In the meantime we're hard at work on our biggest update so far, which will bring many more fixes and improvements!

Patch 1.6.38399 - Nightmare Embraced, now face the Horror

Greetings, Runners!

Patch 1.6.38399 is here and a persistence rework, quality of life changes, a new difficulty, and one balancing pass is what awaits you today before we dive deeper back to what the studio is working on for future content. This is a smaller, but important update, but there are still some challenging things for the most hardcore Runners to pursue! Without further ado, let’s have a look at the patch notes for version 1.6 of After the Fall.

[previewyoutube][/previewyoutube]

[h2]Persistence Rework[/h2]
We completely overhauled the Persistence systems to fix several issues where players were losing either weapon attachments, weapons or Harvest. Please let us know if you still experience any irregularities!
  • Fixed the issue(s) where weapons would be stripped of its skin and/or attachments.
  • Fixed all exploits where weapons could be duplicated by joining / leaving repeatedly.
  • Fixed all exploits where Harvest could be awarded incorrectly during crafting.
  • Fixed an issue where Combat Devices would be wiped from the players hands.
  • Fixed a bug where you could receive a wiped loadout after returning from PvP.
  • Fixed Harvest duplication bug when recycling Combat Device with Power Tool.


[h2]Horror Difficulty[/h2]

We added a new difficulty level meant for the best of the best. Complete all Harvest Runs on Nightmare difficulty in order to unlock ‘Horror’!
  • Gain double the Harvest amount compared to Nightmare.
  • Pay double the Harvest for Items compared to Nightmare.
  • 4 Prototype Floppies are guaranteed to spawn in each Run.
  • Common Snowbreed no longer stagger.
  • Massive increase in Snowbreed Spawn Rates.
  • Up to 20 Specials can spawn per Run.
  • Snowbreed have triple the health & ice armor.
  • Most Snowbreed can kill you in 2 hits.
  • Players no longer regenerate health.
  • Double the Max Ammo to go on a frenzy!


[h2]Balancing[/h2]
  • Increased Tommy Gun damage from 55 to 60 to make it more viable at higher difficulties.
  • Lowered Missile Device Rocket Amount from 10 to 8 to make it in line w/ Shockwave.
  • Increased Shockwave Device Explosion damage from 525 to 600 to slightly buff it.
  • Increased Shockwave Device Range in Meters from 10 to 11.5 to further buff it.
  • Fixed the LMG vertical foregrip calculation to now properly apply all its stats.
  • Double the view distance when you are under the effect of a Rage Booster.
  • Increased the duration of ‘Rage’ from 10 to 20 seconds to make it more versatile.
  • Increased cost of Device Ammo from 250 to 1000 to reflect its strength.
  • Increased Healing Fraction for Rage Booster from 20% to 50% Max HP.
  • Increased Rage Booster cost from 500 to 750 to reflect its new strength.
  • Made the Companion AI stronger across lower difficulties, making it easier for new solo players.


[h2]Items & Progression[/h2]
  • Fixed an issue where you could accidentally drop the revolver with Advanced Reload.
  • Fixed clipping issue in the LMG which caused flickering issues when applying a skin.
  • Improved the Tommy Gun advanced reloading to make it easier to insert magazines.
  • Fixed issue where the Revolver unlock could be completed in the wrong game mode.
  • Fixed the Hazard Skin being unlockable without fully completing its challenge.
  • Added in 7 new end-game player skins:
    Retro #1: Unlock all Skins for the Green Ammo weapons.
    Retro #2: Unlock all Skins for the Blue Ammo weapons.
    Retro #3: Unlock all Skins for the Red Ammo weapons.
    Retro #4: Unlock all Skins for the Yellow Ammo weapons.
    Donuts: Finish 10 Horror Runs without receiving damage and in under 20 minutes.
    Diamond: Deal a total of 50M Damage to Snowbreed & Gather a total of 5M Harvest.
    Disco: Unlock every Player Skin, reach round 90 in Horde & finish 100 Horror Runs.


[h2]Fixes & Tweaks[/h2]
  • Fixed a bug where you could damage and kill your teammates with explosives.
  • Fixed multiple cases where explosions could potentially cause invisible Snowbreed.
  • Players will now stay in their party when they vote to Return to the Hub.
  • Added additional logging to better troubleshoot invisible Snowbreed in the future.
  • Fixed a bug where you could reset the status of your anti-cheat to glitch through walls.
  • The game now properly pauses when the host has the ‘Kick Player’ prompt.
  • Toggling ‘HUD Overdraw’ now actually enables / disables overdraw of UI elements.
  • Fixed cases where Snowbreed would get stuck in the ground, unable to reach players.
  • Horde Mode purple ammo box should now reset on intermission, lowering wait times.
  • Ammo crates should no longer accidentally open upon any nearby explosions.
  • Merged Skin Tracking with stats displayed on the End Screen to remove inconsistencies.
  • Improvements to the audio occlusion for footsteps, making it easier to hear enemies.
  • Players will no longer be able to shoot whilst their menu is open in the Armory.
  • Harvest-O-Matic screens are now off when they are not interactable.
  • The Warhead & Rage Booster now have a chance to spawn in Loot Rooms.
  • The Scan Volume of the Face Scanner has increased in size, making it easier to open.
  • The Harvest Run ending sequence has been standardized & improved across all Runs.
  • Fixed an issue where the settings screen would always open on the Networking tab.
  • Fixed an issue where other players couldn’t see explosive items being disarmed.
  • Fixed attachments not being grabbable after they respawned on the workbench.
  • Fixed a bug where you would have to ‘Wait for Player’ despite stable connection.
  • Fixed an exploit where you could recycle ammo and receive Harvest from it.
  • Fixed a bug where you could throw items directly through slightly ajar doors.
  • Fixed an issue where you couldn’t pause the game in Horde, in singleplayer.
  • Fixed an issue where you could grab items before the match started in PVP.
  • Fixed an issue causing the level name to not properly show on the score screen.
  • Fixed missing characters for Japanese, Korean and Chinese languages.
  • Made improvements to the Arcade Cabinet controls that can be found in the Hub.
  • Fixed a prompt on Nightmare which showed a deprecated warning when leaving.


[h2]OFFICIAL SOUNDTRACK[/h2]

If you can’t get enough of the frozen apocalyptic tunes from ATF, later this week the official soundtrack by Jonathan van den Wijngaarden will be available on various streaming platforms, you can already pre-save the album on Spotify via the following link - https://show.co/dR4flp0

[h2]TIGER’S LAST ROAR[/h2]

We will finally be sunsetting the Chinese New Year skin from this year on July 11th at 11:59pm PT, so if you’re still missing the skin on some of your weapons, this week will be your last chance until we run the event again next year.

------------
And that is it for this update; a brief but a welcome one, we’d imagine. We’re looking forward to seeing you attempt the Horror difficulty and hope you don’t crush our expectations too much. We’d love to hear your feedback on it as always, so be sure to share it with the team on our official Discord channel.