1. After The Fall
  2. News

After The Fall News

SXSW Gaming Awards nomination!

We got nominated for the SXSW Gaming Awards as VR Game of the Year đŸ„ł



"Since 2014, the SXSW Gaming Awards showcase the very best titles and creators of the year. Every year we nominate five titles in each of our categories, and ask you to help us select those most worthy to be honored in this year’s ceremony, broadcast live as part of SXSW Online."


There are some amazing nominations in our category, but hopefully we'll have you lock in your vote for us here! đŸ€—

It's been a great year for VR and we're excited for its future, and being part of that is an amazing privilege.

Thank you for supporting After the Fall so far, we're working hard to expand it and make it a memorable VR experience for everyone.

After the Fall - Chinese New Year Update

The latest update for After the Fall is about to get signed, sealed and delivered, where we will address some major gameplay issues that have been glitching across all platforms (through doors, for example). Make sure you’re updated to the latest version to have the following fixes applied to After the Fall.


PATCH NUMBER: 1.2.35043

MAJOR UPDATES


This updates includes a new Weapon Skin event for Chinese New Year! From February 1st until February 13th 11:59PM PT, you will be able to chase these roaring new skins for your favorite weapon. Team up and show those Snowbreed who the real predators are out there!



Now onto the fixes and resolved issues!

[h2]FIXES - RESOLVED ISSUES[/h2]

[h3]Cheat prevention[/h3]
  • It should no longer be possible to glitch through doors
  • End of level complete buttons are now disabled until the last wave has been successfully completed
  • Improvements to the level geometry to prevent anti-cheat (black screen) from triggering in several places where the player is supposed to be able to move to
  • Players are now more quickly reset to the last valid position if moving inside geometry causing anti-cheat (black screen)


  • Companions (Jimmy) will now try to stay out of the line of fire of other players


[h3]Persistence & Settings[/h3]
  • Made several improvements to saving persistence (equipped items, harvest etc.)
  • Items like boosters and pipe bombs will no longer be saved to persistence. (Use them!)
  • Fixed issue where loadout was occasionally lost when going to the result screen after party wipe
  • Failure to load persistence data due to server errors will no longer cause loss of persistence
  • Fixed issue where some settings were not saved
  • You will no longer occasionally lose your missile device when being defeated during a nightmare run
  • Note: we have further reduced the chance of losing weapons completely, but still continue investigating the exact cause.


[h2]Changes[/h2]
[h3]Intro[/h3]
  • Players can now replay the intro using the intro floppy which can be found in the armory. Simply insert the floppy into the crafting machine and accept the prompt!
  • Intro level has been improved


[h3]Floppies, Skin Unlocks, Items[/h3]
  • Floppies and keycards will no longer be teleported back to their original spawn position when dropped
  • Weapon part unlocks from floppies now only unlock for weapons that you have already unlocked
  • Fixed bug where floppies in hands were not collected at the end of a run
  • Fixed bug where floppies in the wrist slots weren't collected if selection wheel was active
  • Fixed bug where floppies collected by other players at the end of a game weren't decrypted for the local player
  • Missile device ammo can now always be bought from the safe-room vendors if a player has unlocked that device
  • Killing snowbreed condition for skin unlocks now properly takes into the account the difficulty
  • Only the player buying an item from the Harvest-O-Matic can retrieve it.
  • Adjusted floppy spawn chances, lowering the chance of Import floppies on Master and completely preventing them from appearing on Nightmare.


GENERAL UPDATES


[h2]GAMEPLAY (affects all platforms)[/h2]

[h3]Balancing[/h3]
Made several changes to the balancing between the Service Pistol vs SMG to make the Pistol a much more viable choice
  • Decreased the Max Ammo for ‘9mm’ from 200 to 180
  • Lowered SMG damage from 60 to 50
  • Increased Pistol damage from 40 to 55

  • Increased MT-47 damage from 70 to 75 to create more incentive to use it over the M4 when players want to purely focus on damage over fire rate & recoil


Slightly increased the harvest cost multiplier of items on Nightmare difficulty to make stacking more expensive. Larger fix to address the root of the problem will come later!
Smasher exposed spots' health now scales with difficulty to alleviate stun-locking

[h3]Enemies & Animation[/h3]
  • Enemy deaths (non ragdoll deaths) have improved animations
  • Improvements to enemy physics from kills (ragdoll deaths)
  • Smasher lower left arm weak spot now more visible in game
  • Fixed Luna’s occasional head twitch


[h3]PvP[/h3]
  • PvP will now reward harvest based on the result and the player’s score
  • Players voting ‘Return to Hub’ in PvP will now leave the party while the other players will continue to the next highest voted scene
  • PvP matches now start early when everyone has loaded into the level.
  • Teams in PvP will now be automatically rebalanced when the match starts and switching is no longer allowed
  • Disabled flashlights in Skywalk to even the playing field between Quest users and other platforms


[h3]Levels[/h3]
  • Fixed Player jump-down in Chinatown, it will no longer place you in a white void when using sliding locomotion
  • Floppies no longer spawn inside geometry in Quarantine Center, causing them to be ungrabbable
  • Changes to ammo boxes, loot spawn locations and enemy spawns in several levels
  • Fixed issue where players couldn’t move down from the bus in Quarantine Center when using sliding locomotion
  • Nightmare mode is now locked for a level until you complete that level on Master difficulty


SYSTEM UPDATES (affects all platforms)


[h2]Interaction & Controls[/h2]
The left hand option in the settings menu now has more features.
  • Items are now spawned in your dominant hand. The dominant hand is defined by the left hand setting.
  • Healthbars & harvest view now display on the dominant hand
  • You can swap the combat device from one hand to the other in the armory by using the crafting tool on it.


  • Fixed an issue where players couldn’t pick up items if another player had grabbed an item from a frozen survivors
  • Skid row generator can now be activated by rotating the crank more slowly
  • In PvP advanced reload is forced except when using single-handed mode
  • Fixed a bug where in some situations you wouldn’t be able to grab the reload slide
  • You’re able to change control schemes which allow you to swap the movement joysticks between your controllers, instead of the default where the left joystick is for movement and the right joystick is for rotation. With the inverted movement scheme this is the other way around. So the left joystick is for rotation and the right joystick is for movement.
  • Added Slide release button setting which allows you to chamber another bullet after having loaded a new magazine.
  • Improved UX of the Selection wheel
  • In the selection wheel, when selecting a gun while holding a storable item, it will now try to insert it into an empty slot first before dropping it


[h3]UI & End screen[/h3]
  • Timer for Voting now will go down to 5 seconds if all players have cast their initial vote
  • Next to your unlocked floppies, you’ll now be able to see any newly unlocked weapons
  • User Interface and text elements should now render properly when the HUD Overdraw setting is enabled
  • Fixed various text issues in the end screen, dialogs and vendor machine for some languages
  • Fixed issue where Enlisting machine would sometimes show “Offline” in some cases where online play was available
  • Increased time before match starts when a party is full in the hub from 10 to 20 seconds
  • A notification is now shown when someone else joins your public lobby


[h2]Platform Specific[/h2]

[h3]PCVR[/h3]

  • Valve Index Controller users can now enable the option Toggle Grip. When using Toggle Grip, you grab an item by force gripping the controllers. We still recommend disabling the weapon/item-swap option when using this.




For an overview of known reported issues, please refer to our public tracker here (we're in the progress of updating this list!): [LINK]

Please keep reporting your issues either on the Steam forums, our support form, or our Discord server!

After the Fall - Holiday Update

Tis the season to be slaying, Runners! Patch 1.1.34250 is incoming to improve some gameplay and controls across all platforms.

The updates below apply to the following version number; make sure you’re updated to this version of After the Fall.

The builds are backward compatible, so this shouldn’t affect players on platforms who may not have updated yet. Read below for the details.

Revision #:
Steam: 33954
PATCH NUMBER: 1.1.34250

MAJOR UPDATES


[h3]Fixes[/h3]
  • Fixed guns losing configurations when starting a level while in the crafting area
    Note: Should you still lose your gun configuration, you will be refunded the harvest spent on these parts.
  • Fixed: Issue where items from the selection wheel would be swapped (instead of stacked) on the hand when holding a gun, while grabbing an item (booster/pipe bomb etc).
  • Fix where player can't 'Apply' already unlocked Skins if they don't have enough Harvest (while this is no longer a requirement at this state).
  • Fixed: Snap-to-grip advanced reloading.
  • Fixed: Difficulty check for skin unlocks
  • Fixed skin unlock requirement values.
  • Fixed: Moved leaving party on loading hub from ClientSceneSwitcherGameSystem to PartyGameSystem to prevent cases where leaving party is forgotten.
  • Fixed: Incorrect spawn location offset and incorrect anti-cheat reset location.
  • Fixed: Missile Power Device unlocks in the vending machine after completing Chinatown.
  • Removed unsupported laser pointer weapon part dropping from the loot tables


[h3]Changes[/h3]
  • Reworked the way Harvest is saved at The Line/Armory. Instead of blindly saving it will calculate the harvest value of the player’s loadout. So it will refund accidently lost weapons or stuck parts in the crafting area.
    Note: Should you still lose your gun configuration, you will be refunded the harvest spent on these parts.
  • Full parties in matchmaking public parties will now start automatically after 20 seconds
  • Increased inactive kick time from 10m to 30m in the hub
  • Set 'Allow Hand Item Swap' setting to 'Disabled' by default
  • Updated weapon skin unlock values (more unlockable skins are added and unlock requirements are changed)
  • Added safety teleport back when head is stuck in anti-cheat for more than 5 seconds


[h2]GENERAL UPDATES[/h2]

[h3]GAMEPLAY (affects all platforms)[/h3]

[h3]Fixes[/h3]
  • Fixed: Players could kick other players while in game levels.
  • Fixed: Players would inadvertently start loading a level because they receive a message from a party leader, of a party they are no longer a member of.
  • Fixed: Players would become visible in invisibility volumes in the hub, when they enter and exit a volume in the same frame.
  • Fixed: Some players would sometimes load the hub instead of the next voted-upon level.
  • Fixed: Ammo as a reward for completing missions.
  • Fixed: Loading crafting specific mesh data when not in a crafting scene.
  • Fixed issue where player could unlock achievement for healing self/other player when remote player uses a booster
  • Fixed issue that could cause the enlist machine to go to the party view when the player is not in a party (now goes back to home).



[h3]Changes[/h3]
  • Added markers to the crafting tutorial
  • Localization updates to interface, items, missions, tutorial and voice lines.
  • Player Rotation is now allowed in endscreen
  • Moved Harry’s conversation events from 'on crafting area left' to 'on crafting tutorial complete' because players thought it would interrupt with Luna's lines
  • Added marker to grab the ammo counter and triggered the grab tutorial to grab the console gun in the crafting tutorial sequence.
  • Added behaviour to respawn guns and parts back on the table if they fall on the ground or out of reach in the crafting area.
  • Added Slide release button setting.
  • Added support for max ammo when in the crafting zone.
  • Changed it so taking ammo out of your belt in the armory doesn’t cost any resources
  • Sometimes, at the Armory, skins aren’t visually applied to the attachments; this resolves itself when loading into a level, or placing it back on the weapon arm and removing it again.



[h2]SYSTEM UPDATES (affects all platforms)[/h2]

  • Fixed: Luna’s interaction volume size.
  • Fixed: Magenta coloured attachments.
  • Fixed exception when saving or loading persistence in some DateTime cultures
  • Updated Param files with added Product Name in it
  • Networking game connection analytics now only report on public network connections.
  • Set 'Allow Hand Item Swap' to 'False' by default.Item 1
  • Localization (interface & items).


[h2]Platform-specific [/h2]

[h3]PLAYSTATION[/h3]

[h3]Fixes[/h3]
  • Fixed: Unable to teleport using a dual shock.
  • Fixed: Fallback throwing strategy for single controller (when not using the throwing arc).
  • Fixed throwing arc no longer functional in single controller mode.


[h3]Changes[/h3]
  • Added secondary control scheme for Move.
  • Active control scheme can be changed in the player settings menu
  • Updated PlayStation Move controls, swapped reload/weapon wheel buttons on PlayStation Aim controls
  • Added news update to PlayStation regarding input changes.
  • PS4 IAP settings.



[h3]META QUEST 2 / RIFT[/h3]
[h3]Fixes[/h3]
  • Fixed: Pausing would no longer work as intended on Oculus platform.



For an overview of known reported issues, please refer to our public tracker here (we're in the progress of updating this list!): [LINK]

Please keep reporting your issues either here on the Steam forums, our support form or our Discord server!

Join the fight now!

GEAR UP, RUNNERS.


It's time for one frozen hell of a ride! The journey is about to begin for Harvest Runners here on Steam with cross-platform co-op support to major VR platforms: players across Steam, PlayStation VR, Oculus and Viveport can now officially team up together to jump into the frozen streets of Los Angeles and take out the Snowbreed!

[previewyoutube][/previewyoutube]

Bring back the harvest and upgrade your weapons to become the action heroes this frozen apocalypse needs!

[h2]DISCOVER MORE OF LOS ANGELES IN THE FRONTRUNNER SEASON[/h2]

We have a lot more planned for After the Fall in the Frontrunner Season, such as new weapons, new enemies, new game modes (including a Vertigo Games fan favorite)!



Having you on this journey here over the years has been a great support to our team and we’ll continue to keep you up to date on what else we have in store for After the Fall!

Be sure to join the community on our official Discord as well, where you can meet fellow Harvest Runners and share feedback with the development team!

The Snowbreed are waiting, Early Access is live!

If you’ve pre-ordered the game on Steam , you are now able to jump into the frozen streets of Los Angeles! We’re counting on you and to tidy up the place to welcome your fellow Harvest Runners on the PlayStation VR, Oculus and Viveport platforms on December 9 for some epic cross-platform co-op action.

Check out the launch trailer below!

[previewyoutube][/previewyoutube]

It has been a long journey so far for the development team and the response to the reviews has been absolutely amazing. We have a lot more planned for After the Fall, and your feedback has also been reported to the development team and we’ll keep you up to date on what we’ll be fixing over the next few months.

Speaking of the next few months...



Here's what we got in store for you in the Frontrunner Season, available for free to all players! We'll reveal more details as we take you along on our journey. Until then, we've got another thing for you early birds:



You’re welcome to join our official Discord Server and participate in sharing your thoughts, feedback and stories with your fellow Harvest Runners and the development team.

On behalf of the team of Vertigo Games, I’m very excited to welcome you into our ranks, and will be at your service to ensure your budding career as a Harvest Runner will be as action-packed and rewarding as possible.

Until we meet in-game, stay frosty.

TamTu
Community Manager