1. Prehistoric Hunt
  2. News

Prehistoric Hunt News

Testing of new custom map editor!



Greetings dinosaur hunters!

We invite you to participate in testing of the new custom map editor! You can help us by trying out the test version as we want to hear your feedback on the current set of features. Check out instructions in this post and video user guide.

Here is a user guide video of the custom map editor which showcases it’s main features:
[previewyoutube][/previewyoutube]

The current features of the custom map editor are:
  • Terrain creation tool: Alter terrain height, textures and grass with help of automatic generation
  • Create mountains: Place mountain stamps to speed up terrain creation
  • Area creation tool: Create different areas and biomes to different areas
  • Road tool: Create roads that follow environment shapes
  • Create objects: Place single objects on the map
  • Create special locations
  • Testing menu with possibility to walk in the map, change time of day and place posing players
  • Define which dinosaurs will spawn on the map
  • Automatic generation of gameplay elements
  • Publish to Steam Workshop and play in multiplayer workshop map








Things to take into account before starting testing


The testing version of the game utilizes different server. You won’t be using the same player in the test version but start from zero with a fresh player (if you didn’t participate in development testing before). Once you move back to the main server you will continue progress with your existing account and lose any progress made in the test server.

Before you start transferring your game into the open testing mode please make a backup of your player.txt file. It can be found in %steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/player.txt . The file contains your trophy lodge setup and it will be overwritten if you don’t take a backup. Once you move back from the test version to the actual game you can copy this backup file back to it’s original location.

Please note that when you have the test build active you cannot launch the actual game. When you want to switch back to it in the Betas-menu you will need to choose ‘None’ to get back. You can freely switch between the versions.

Instructions how to get the test version


Right click the game name in Steam library list view and choose ‘Properties’. Then choose tab ‘Betas’. From the dropdown choose “public_test”. Steam will now download the test version and you’ll see in your library view instead of “Prehistoric Hunt” name “Prehistoric Hunt [public_test].

Testing the custom map editor


Watch the video in the beginning of this post to learn the main features.

Please note that some generation operations might freeze the game for a few seconds while they are running. It’s advisable to wait for them to complete without clicking anywhere.

You will find the custom map editor in the main menu by going to PLAY – MAP EDITOR. When starting your first map choose CREATE NEW MAP and when you come back to edit it choose EDIT MAP.

Created maps are stored in %steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/maps/ with own folder for each map. We recommend you to backup this folder regularly so you can revert unwanted changes!

We will summarize feedback on our Discord about the tool.

Thank you for your support! ːsteamhappyː

Development Blog #28 – Hunting bow and custom map editor



Greetings dinosaur hunters!

We are working on a new bow and a map editor among other things. Reworked Compsognathus is almost ready. Read on to find out our progress.

Thank you for all your suggestions and feedback! We really appreciate it ːsteamhappyː

Check the dev highlights video below!

[previewyoutube][/previewyoutube]

Hunting bow

The second bow is in progress! It is called Hunting bow and it is the game’s first compound bow. It will be able to deal more damage than the tribal bow and like it it’s nearly silent to operate so you won’t spook your prey. It has a built in sight. With it you’ll need to use new arrow type called carbon arrows.





Custom map editor

We are continuing work on our custom map editor. The idea is players could use it to create new worlds to play in and these maps could also be played in multiplayer. So far you’re able to alter the terrain and place trees/foliage on it.



Compsognathus rework

Our reworked Compsognathus is almost ready with a new model, skins and animations!





Pachycephalosaurus rework

Work is ongoing with another dinosaur rework: Pachycephalosaurus. The model is being finalized and then the skin work will begin!



Prioritized dinosaur interaction

Another highly requested feature is making it’s way to the next update: Prioritized dinosaur interaction. It means the dinosaur carcasses take priority over blood pools and foot prints on the ground when pressing interact. This will help tremendously when interacting with Compsognathus carcasses.



Thank you for reading and we look forward to hearing your thoughts.

Hotfix #2 for Third Anniversary Update



Greetings dinosaur hunters!

We’ve published another hotfix related to Third Anniversary Update. Here you can find included content:

  • Big thanks to NQ as Prehistoric Hunt is now also translated to German!
  • Fix for following Steam achievements: Gold/Diamond Spinosaurus and Thalassodromeus and also Gold/Diamond Master.
  • Steam achievements with progress will show how near you are achieving them.
  • Fixed rounding issue when selling ammo. It was causing no notification and the value between client and server be off by 1 after each sell.
  • Fix for doing quick join causes environment to not load.
  • Fix for story dialogs playing when story was not active. (Player returned to main menu during story)
  • When receiving weekly challenge reward, currency and xp value is updated on game client too.
  • Finding new notes and locations also now directly update currency & xp value in game client.
  • Master volume setting is now applied on boot. (previously only when entering a match)
  • Audio volume slider values now show correct values when opening the menu.
  • If server connecting had issues, do not try to spawn player if not in a game room.
  • Fixed tracking device dot direction.


Thank you for reading and we look forward to hearing your thoughts.

Hotfix for Third Anniversary Update



Greetings dinosaur hunters!

We’ve published a hotfix related to Third Anniversary Update. It provides various improvements related to the update. Thank you again for your feedback! Here’s a list of included content:

  • Improved performance of new grass.
  • Fixed bugs in culling and improved accuracy.
  • Fixed issue where player was unable to create a solo game using new Gun range -map.
  • Fixed revolver missing cartridges in cylinder.
  • Fixed grass render distance setting in game options.
  • Added option to hide magnifying glass icons from footprints.
  • Added music volume slider to main menu.
  • Added option to invert weapon/item scroll direction.
  • Fix for challenge result notification position being off by 1.
  • Weekly challenge will tell player if current game mode is not compatible with challenge.
  • Added missing sounds to some menu buttons.
  • Improved French translation (Thanks MagSouille!).


Thank you for reading and we look forward to hearing your thoughts.

Third Anniversary Update is here!



Greetings dinosaur hunters!

Time to celebrate our third anniversary with a fresh update! A few weeks late but it’s finally here! It features a new tutorial mode, reworked dinosaurs, weekly challenges and grass. Read on to find what’s included.

It’s been a great journey and we want to thank our great community for your support! ːsteamhappyː Your continued feedback and ideas help us keep going! We are looking forward to the next year with you!

Check out the patch video here:
[previewyoutube][/previewyoutube]

Tutorial mode

New players start the game with new tutorial mode before being able to go to the actual game map. Tutorial is voice and text narrated and it goes through the basics of the game. Tutorial is played in a new map.



Gun range

Players can now practice their shooting skills on a gun range (without the need to go to it through the tutorial). It is a separate map that’s completely safe and absent of any dinos. You can shoot with any weapons you currently own. Bullets are free at the gun range so you don’t use any of your own ammunition while in the gun range (infinite mark is shown in bullet amount). The gun range has five shooting places each with their own targets. The targets are at distances of 30m, 50m, 150m, 300m, 500m and 1000m.

Gun range can be used in multiplayer too so you can have a shooting competition! In the top right corner you will see the last hit on a target along with total and average hit score. You can reset your score with the machine at the shooting place.





Weekly challenge

We are introducing weekly challenges where players competed against each other in different kind of challenges. Normal and hard mode have their own weekly challenges. Top three players will be rewarded with gold, silver and bronze cups. These you can then put on display in your lodge. When you inspect the cup it’ll show you details of the challenge where you won it. Top 10 players also get coins and experience points.





Grass rework

The environment has completely new grass. The grass is overall lower and smaller and scattered more in the environment. There are multiple different types of grass. This also fixes the flashlight beam cut issue the older grass had. This grass also reacts to dinosaurs and players: It will bend when interacted with. New grass provides better visibility for players as it isn’t as tall as the old grass and will bend beneath player drastically improving visibility while crouched.



Utahraptor rework

Utahraptor has been reworked with completely new model, animations and textures.



Gallimimus rework

The old Gallimimus model has been replaced with a new model along with new animations and textures. They will now eat from bushes.



Other improvements
  • Updated French translation (Thanks MagSouille!)
  • Client player can see own arrows in dinosaurs.
  • Multiplayer server list shows chosen map and difficulty.
  • Added in game clock which is visible in menus.
  • Optimized contract data storage on server.
  • When selecting "use" on gun in inventory, the gun will be put in hand if it is put to the active equipment slot.
  • Special location markers are now smaller further away.
  • Improved basic rifle texture.
  • Improved some furniture colliders in lodge.
  • New footstep sounds for concrete.
  • Better matched grass footstep sounds for different materials.
  • New contracts for Pachycephalosaurus, Gallimimus, Utahraptor, Spinosaurus and Thalassodromeus.
  • Full binomial names for all species have been added to stats info page.
  • Improved culling: Less things disappear which are in view and more efficiency at hiding nonvisible things.
  • Improved secondary first-person animations.
  • Improved performance of large bushes.




Bug fixes
  • Fixed dropped items no longer going through the ruins at Ruins special location.
  • Fixed ruins stone material displacement issues
  • Fixed dropped items being put inside rocks, etc. when standing on them.
  • Improved handling of Steam authentication failure.
  • Client players no longer have higher spread in shots than host.
  • Fixed high contract submit count causing issues with not registering and not getting credits.
  • Null error fixes in player, client player, spawn, player manager, spawncontroller, anim transitions and tracking data disposal.
  • Fixed Scotch character’s nail material.
  • Fixed small table lod in lodge.
  • When dying or taking trophy shot with utility item in hand it no longer breaks weapon animations.
  • Hand animation fixed when spawning without any items equipped.
  • Fix for dino territory generation when not enough reference points.


Thank you for reading and we look forward to hearing your thoughts.