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Rolling Line News

New colors (and more!) v3.29



Today's update includes something I've been meaning to add for ages!!

The original default paint colors have been slowly added to one-by-one ever since the game was first released, and have never gotten a real clean-up.
For example, the choices of greens and browns have been incredibly limited, so 90% of maps all use the same shade of green. Well that's finally going to change!

This update completely re-does all of default colors, and adds tons of new useful color ranges and pallets that the game desperately needed.

But that's not all though!

This update also adds a bunch of quality-of-life changes which include:
  • a new "unlit transparent" material painter
  • "alpha cutout" material for mods
  • copy & paste buttons for all text input boxes
  • the option to copy & paste tags between mods
  • Ability to copy color hex-codes from any painter
  • Ability to clone colors from the multi-paint popup UI
  • an exit button to close the multi-paint popup UI
  • buttons to copy-paste dynamic track data from within the drawer
  • Small fixes for the index controls

I'll go into more detail on these new changes in this news post!

[h2]New "Unlit transparent" material painter [/h2]

Much like the other material painters (like "transparent" which makes props see-through, and "unlit" which makes them glow in the dark without shading) the new "Unlit transparent" material painter makes props both see-though and glow in the dark!



This material type can also be used in mods!
Along with a new version of transparency called "Alpha Cutout"
(this version has less depth-fighting issues and sharper edges)



[h2]New colors [/h2]

The main part of this update is the re-do of the default colors.
You can still find all the original legacy paint drawers in the "misc" category!

Here are the new 4 drawers of colors:



Some new color types to note are:
  • Far more green options
  • more autumn yellows and oranges
  • Wide range of browns (dirt & dry grass)
  • Lots of desert soil colors
  • Set of pastel colors
  • Set of metallic colors (for cars)
  • Lots of tans and reds for brick and building materials
  • Rust colors
  • "Solid" colors, like pure red/green/blue etc
  • Wider range of water shades


[h2]Lots of copy-pastes [/h2]

You can now copy-paste text from any textbox input window:



You can also copy-paste tags between mods and workshop uploads!
This means you can easily import your own comma-separated list of tags from outside the game, or save your in-game tags to a text file.



Copying track data has always been possible by pressing "Return" while hovering over track, but there is now a dedicated "copy" button inside the dynamic track generator drawer. This is useful for copying data between track types.



[h2]Cloning colors [/h2]

Much like with dynamic track, you can copy the color of any prop by pressing "Return" while hovering over it. This will spawn a painter in your hand with the corresponding color.

But this update now makes it possible to clone colors from the popup multi-paint UI by clicking on them:
(the multi-paint UI also has an exit button now!)



Doing so will also copy the color hex-code to your clipboard!
You can also now copy the hex-code of any painter in the drawers using "Q"



And whenever you have a color hex-code on the clipboard you can easily paste it into the custom color generator UI using the "Clipboard" button!



This also means that you can copy a hex-code from outside the game (like from an online color picker) and paste it into the game to make that color!

[h2]Index control fixes[/h2]

Lastly, this update fixes the controls for cloning and editing paints from within the drawers for Index controllers. This was something i overlooked during the earlier VR updates.


Anyway, that's about everything!
Lots of quality-of-life changes that make dealing with custom colors a lot easier.

These new default colors are sure to make a visual difference for maps being made beyond this point. Even though custom colors are always an option, people are far more likely to stick to the easy access of the default colors. So having more options is always great!

Enjoy!

Ka, Da & U20C liveries! v3.28



Welcome to 2021!

To start the year off, here’s a whole bunch of much-awaited custom livery templates!
These are:
  • Steam Ka
  • Steam Ka tender
  • Diesel Da
  • Diesel U20C

I hope everyone had a great Christmas and New Year and has high hopes for the year to come!
I certainly have big plans for Rolling Line, and there are a ton of great updates already panned.
But getting things started with some new livery templates gives everyone some new variety for liveries to start the year off with!

Lots of people have already started making liveries with these new templates, and you can find a bunch of them on the Steam Workshop.
You can find them simply by going to the Steam Workshop and using the “livery type” drop-down list:





Just as with all the other liveries, you can find the templates in the "Rolling Line -> Modding -> templates" folder.



Plus there's a guide here on Steam which explains how to make your own liveries!
All you need to make liveries is basic image editing software (even MS Paint is fine):

https://steamcommunity.com/sharedfiles/filedetails/?id=1405658466

Anyway, that’s all for now!
This update is a nice creative one to start the year off with, but the next one will likely be a bit more “feature” oriented.

Enjoy!

Snow globe collection! v3.27



Congratulations to everyone who took part in the Snow Globe Jam!!
There were over 140+ entries and I played through every single one of them ːsteamthumbsupː

So many creative ideas, excellent detailing and really clever use of props (and even mods!). Some people re-created cities and railways in miniature, while others made abstract dioramas. Some even hid smaller railways and additional tiny snow globes inside theirs!



To celebrate the event I've made a collection of my personal favorite snow globes and packed them all into one map! Keep in mind there were many more I wanted to include but the map was getting pretty dense already (so there were still some more excellent entries that aren't included in this collection)

Here's a view of the snow globe collection from above:
(HD version here: https://imgur.com/gallery/ibI36zH)



You can access this map simply by starting a new game and choosing the "Snow Globe Jam" map:



I highly recommend you go and have a look at all the entries for yourself!
There were so many amazing ones, far more than i could have packed into one map.
You can view them all on the Steam Workshop here:
https://steamcommunity.com/app/754150/workshop/



And that's all for now!
I hope you all had a lovely Christmas, and 2021 is right around the corner!
There will be more news coming in the future as to what updates I've got planned, so keep an eye out for that. There's tons of important stuff on the horizon.

Congratulations again to everyone who took part in the Snow Globe Jam!
It was a hell of a lot of fun!

Christmas event: Snow globe jam! v3.26



Wow, 2020 sure went by quickly... It's already nearly Christmas!
And that means it's time for a Christmas event.

So here's something creative, why not try making a snow globe!
The goal of this "snow globe jam" is to design your own little scene inside a pre-set snow globe and then upload it to the workshop. You can make anything you like, from something really simple to something completely out of this world.
There are truly no limits, other than the literal limits of the inside of the snow globe!

Joining in is simple, just start a new game (from the main menu) and choose the "Snow globe jam" map!



This will give you a map with a snow globe ready to fill, and how you fill it is entirely up to you!



I recommend that you keep the default size of the snow globe, just to keep in the spirit of trying to build within the tiny size it already has.

Technically you can scale it smaller/larger, but if you do then you might loose your chance to get included in an end-of-jam compilation (only snow globes that used the default size will be included).
More info on this "end-of-jam compilation" will come when the event is complete.

But if you have an idea that requires a larger/smaller snow globe then feel free to make it anyway, the more variety the better!


You can also get a copy of the snow globe prop out of the new "Misc -> Christmas 2020" drawer and use this in your layout, you dont have to use the "new game" map option.

Last thing to remember is that you need to tick the "Snow globe jam entry" option when you upload to the workshop!



And that's all!
Let your creativity run wild, and see what you can build in such a tiny space.

For anyone who has been put off previous competitions/jams by the size and challenge of making a submission, this one is a super easy and approachable one.
Give it a go and see what you can make!



Aside from the snow globes, this update also adds Christmas present props!
You can paint them any colors you like, and you can certainly include them in your snow globe.

There's even a special golden one that is full of all kinds of interesting things:



You can find all of these presents, as well as the original snow-globe prop and a bunch of candy/chocolate bars in the new "Misc -> Christmas 2020" drawer:



As well as everything mentioned above, this update also changed a few small things:
  • Changed the material of the prop placing 'ghost' effect
  • Brought back the unique Christmas main menu scene
  • Fixed the material on the rubbish bin when using "many lights" lighting mode
  • The item hover UI text is now visible through items in from of it




On another note, I am going to be in Auckland from the 17th to the 21st and hosting a public demo of Rolling Line on the 19th and 20th as part of the "We love VR" event!
You can find more info about the event here:
https://www.weloveaotearoa.co.nz/we-love-vr

If you're in Auckland then you're welcome to come and say hello!


I can't wait to see what kind of snow globe ideas people come up with!
Have fun!
and merry (early) Christmas!

New magazine: Weka Pass! v3.25



It's here! the 6th issue of the official Rolling Line magazine!

You can read these magazines on the Gaugepunk website:
www.gaugepunk.com/magazine

On that page you can also directly download a PDF version!

And of course you can read these magazines in-game (PC and VR) in the magazine rack:



This magazine issue talks about the Weka Pass, Paranapiacaba, the Miami Shelf layout, the Hallowed Cove comp, and more.
In fact it's the largest magazine so far, with 37 pages! (almost double the length of the next largest)

As well as this new magazine, this update also fixes some SteamVR binding issues (surrounding joystick dead-zones) so if you have made manual adjustments to your VR bindings then make sure to reset them to the default bindings in order to receive the changes!

Remember you can fully customize and rebind your VR controls using the SteamVR input system.
There is a full guide here on how to do this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2029205314

A few other features to note in this update are:
  • Magazines now stay in your hand in VR when loading saves (e.g. clicking "visit this layout" from within a magazine)
  • Pressing the trigger on the index controllers now no longer spawns the magazine from the magazine rack, only grabbing with your hand does
  • Inside demo mode there is now a list to load all your downloaded workshop layouts
  • Fixed issue where selecting a save on the workshop list would change your last selected local save, and vice-versa
  • If you have manual rotation/grab locomotion disabled then these steps will be skipped in the movement tutorial
  • Holding shift + 1,2,3,4 in demo mode (for VR) will load the corresponding tutorial


And that's all for now!
It's been OVER A YEAR since the 5th issue of the magazine came out, so I've had a lot of fun finally making another one! I hope everyone enjoys it.



On another note, I am going to be in Auckland from the 17th to the 21st and hosting a public demo of Rolling Line on the 19th and 20th as part of the "We love VR" event!
You can find more info about the event here:
https://www.weloveaotearoa.co.nz/we-love-vr

If you're in Auckland then you're welcome to come and say hello!