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Easter Update! (and more) v3.34



Happy Easter!
Despite Rolling Line being out for around 3 years now, this is actually the first Easter update I've ever done for it! (Usually because April Fools is only a few days apart)

Both of my earlier games (Echo Grotto and FrontierVR) have these colorful Easter eggs in them, so it's about time they came to Rolling Line!

There's a wide range of colors and you can find them all in the new "Easter 2021" drawer:



When you crack open these Easter Eggs, you can get all sorts of special items like the classic golden & ghost trains, as well as lots of lesser-known props and even some new interesting stuff added just for these eggs.

You can crack open these eggs by simply pressing E (or right-context action in VR):



You can also throw them to crack them! They'll crack open if they hit any surface hard enough:



But that's not all!
This update also includes a ton of quality-of-life features and fixes.

Most importantly:

[h2]Transform tool edit for track[/h2]

You can now move/rotate/scale track pieces using the transform edit tool! (PC only)
This is perfect for adjusting the height of track, or getting the angle just right.



Now you'll notice that you can actually scale track too...
"Technically" you can, but I dont really officially support it, and scaled track may not behave as you would hope. It's just a fun little feature that it didn't seem necessary to disable.
So you can use it if you like... but it's not perfect.

[h2]Switchboards in QuickMods [/h2]

You can now adjust the switchboard location in quickMods!
Plus you can enable/disable the switchboard entirely.

These options are:
switchboardSpawnOffset 0.004_0_0.002
switchboardSpawnOffsetRotation 0_45_0
spawnSwitchboard false



Switchboards now automatically align better in the cab based on height (which means that taller switchboards will not be cut off by other cab controls).

[h2]Align track to zero[/h2]

You can now hold down ALT (PC only) while placing track to automatically level the gradient to zero.
This will make the next piece of track that you connect perfectly flat.



[h2]Copy-paste turntable colors and details[/h2]

The turntable options UI now has a copy-paste button. This means you can easily copy across turntable styles (colors, chosen details, etc) between different turntables.



[h2]Other features [/h2]

This update also includes:
  • There is now a message blocking the "edit all" buttons. You just need to click "enable" to access them. This is because these options are not deigned for large maps, and this helps prevent people from using them without realizing this
  • Fixed issue with the multi-paint UI disappearing when outside of the view distance
  • Improved the popup menu location when editing label text
  • Fixed issue where the props inside a Biome Brush inside a drawer would not delete when changing drawers
  • Commas (as well as other blocked characters) are now automatically removed from mod.txt files, as well as when copy-pasting text into input boxes
  • There is now an icon showing a skybox next to the advance editing options


And that's all!
Enjoy, and happy Easter!

Railroad History Jam favorites!



Massive congratulations to everybody who took part in the Railroad History Jam!
There were tons and tons of great entries, and choosing my favorites was probably the hardest out of every jam/competition so far.
I especially love how many different and creative ways people found to showcase history, whether it was multiple uploads of your layout in different time periods, or one map with segmented dioramas of different points in history, or even historical changes built into the layout directly!

Plus it is so great to see layouts making use of so many liveries, QuickMods and even modded props!
This Jam definitely featured the most modded content of any jam so far.

There were so many great ideas, and I highly recommend going over to the Steam Workshop and having a look at some of the 300+ entries:
https://steamcommunity.com/app/754150/workshop/

It was insanely difficult to try and narrow all these entries down to my favorites.
There are heaps of maps that I wanted to mention but the list was getting far too long, so don't worry if yours isn't included!
I played every single one, and there were far too many awesome ones to list them all.

Anyway, here we go!
(in no particular order)

[h2]The Denver, Mesa & Gunnison Railroad[/h2]
By Dark Derby

https://steamcommunity.com/sharedfiles/filedetails/?id=2428746193



[h2]The BC&TM Spurman Creek Branch[/h2]
By Ze Trackmeister

https://steamcommunity.com/sharedfiles/filedetails/?id=2426921163



[h2]The Arcadia & Betsy River Railroad[/h2]
(Arcadia + Trestle, Copemish, Henry Crossing)
By Seraph

https://steamcommunity.com/sharedfiles/filedetails/?id=2412042115
https://steamcommunity.com/sharedfiles/filedetails/?id=2427043039
https://steamcommunity.com/sharedfiles/filedetails/?id=2422831466
https://steamcommunity.com/sharedfiles/filedetails/?id=2414673926



[h2]BKB Helmstedt[/h2]
By Dinkel Tracks

https://steamcommunity.com/sharedfiles/filedetails/?id=2427804824



[h2]The Eagles Nest Tunnel[/h2]
By microcosmologist

https://steamcommunity.com/sharedfiles/filedetails/?id=2425261572



[h2]Craigs Jam Railway[/h2]
By The Trainspotter from Tauranga

https://steamcommunity.com/sharedfiles/filedetails/?id=2418324009



[h2]The MMC mine[/h2]
By Holden050

https://steamcommunity.com/sharedfiles/filedetails/?id=2412220359



[h2]The Rocky Ditch and Harbour East Railroad [/h2]
By waldhausgarten

https://steamcommunity.com/sharedfiles/filedetails/?id=2427739400
https://steamcommunity.com/sharedfiles/filedetails/?id=2434166558



[h2]Red River Canyon (1950s & 1920s)[/h2]
By Shipwrecked

https://steamcommunity.com/sharedfiles/filedetails/?id=2426134659
https://steamcommunity.com/sharedfiles/filedetails/?id=2431124412



[h2]David Textile mill (1956 & 2011)[/h2]
By Unga bunga

https://steamcommunity.com/sharedfiles/filedetails/?id=2427961750
https://steamcommunity.com/sharedfiles/filedetails/?id=2427985065



[h2]The WaterFall Mountain Railroad[/h2]
By dV-cN I

https://steamcommunity.com/sharedfiles/filedetails/?id=2411950541



[h2]Time Travel Railway[/h2]
By jevanhlly

https://steamcommunity.com/sharedfiles/filedetails/?id=2402964536




[h2]Told you there were lots of them! [/h2]
And here's a few bonus mentions too:



[h2]Castle Rock[/h2]
By ZERO-POINT-O

https://steamcommunity.com/sharedfiles/filedetails/?id=2431827738

[h2]Taumarunui on the Main Trunk Line[/h2]
By Matty_Splatty

https://steamcommunity.com/sharedfiles/filedetails/?id=2427118089

[h2]Redbone Bayou [/h2]
By Rotarou

https://steamcommunity.com/sharedfiles/filedetails/?id=2430145358

[h2]This is my Railroad[/h2]
By collin.morgan2005

https://steamcommunity.com/sharedfiles/filedetails/?id=2417589521

[h2]GFS Dioramas[/h2]
By Supershinx

https://steamcommunity.com/sharedfiles/filedetails/?id=2428041895

[h2]The SJCE Route[/h2]
By Dr. Methylcyclo

https://steamcommunity.com/sharedfiles/filedetails/?id=2426210417

[h2]Seva Island[/h2]
By turnerdeedo

https://steamcommunity.com/sharedfiles/filedetails/?id=2426795365

And that's all for now!
There are so, so many more great layouts, so go and have a look for yourself on the Steam Workshop.
https://steamcommunity.com/app/754150/workshop/

Congratulations to everyone who took part, and I hope you all had fun!

Railroad History Jam news!



I hope everyone's enjoying the Railroad History Jam!
There's already a ton of excellent stuff on the Steam Workshop that you can play.

This post is just to let everyone know that submissions for the jam will still be open over the weekend, which means any unfinished maps can still be uploaded up until Monday! (no strict time).


As well as that, I've just posted a "historic" version of the GeTA Sulfur map!
While the original map is set in the present day, this version is set back in the steam era, and features lots of little details and changes that reflect how the fictional railway has grown over the years.

You can find this new version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2428821668

And the original modern day version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2411234288

And of course you can find the full collection of liveries and maps for the GeTA Sulfur here:
https://steamcommunity.com/workshop/filedetails/?id=2411238890

If you've already submitted a layout, why not have a go at making a historic version!
It's a lot of fun, and really adds depth to the history of your railway.
And with submissions extended till Monday, it's worth a try!

Here's an example of the Oatery yard from the GeTA Sulfur map, both modern and historic:

(Click to view HD screenshot)


In other news, I've just spent the last couple of weeks away on holiday!

As you may (or may not) know, I'm actually a solo developer. I work on this game on my own, which means I handle everything like programming, modelling, map making, social media, Q&A, etc.

This means that it's quite tricky for me to take a break, since no one is left in charge to take care of things while I'm away. So events like this (jams and competitions) are a perfect opportunity for me to take a break from working on the game.

During this jam, i had a holiday around the South Island of New Zealand, and had a wonderful time!
Here's some of the beautiful places I visited:

(Click to view HD screenshots)

Mt Richmond (Marlborough):


Ben Lomond (Queenstown):


And Milford Sound (Fiordland):


After a lovely holiday, I'm very excited to be getting back to Rolling Line, and I have a ton of interesting stuff planned for the rest of this year!
In fact this year is going to be a big one for Rolling Line, and there are going to be some BIG features on the way.


Thank you all so much for taking part in the Railroad History Jam, and remember you can still submit entries over the weekend!
I'll be making another news post after the weekend to show off my favorites and wrap-up the event.

In the meantime, enjoy!

Railroad History Jam! v3.33



Welcome to the Railroad History Jam!

Last year there was a "Fantasy Livery Jam" which was all about making liveries for your own fictional railway ideas, and it was SO MUCH FUN!
So here's something I've been planning for a while, which takes my favorite parts of the Fantasy Livery Jam and makes them even better.
And guess what, my favorite part was the history! I love designing layouts that have stories behind them, and a sense of time (like older and newer areas, different logos & livery versions, new & old rolling stock, and an ever changing locomotive fleet).

The goal of this event is to make a collection of liveries/mods/layouts that showcase a railway's history, be that a fictional railway you design yourself, or a real-world railway that you want to re-create the history of! (So unlike the Fantasy Livery Jam, you can now choose to base your ideas on a real-world railroad this time if you want to).

But of course (in my opinion at least) the best part is being creative and designing your own fantasy railroad! With fictional locations, logos and history.

Here is the full info:



You can make as many liveries, QuickMods, liveries of QuickMods & prop mods for your railway as you like, everything is free-game.
Then you can combine all those elements together into a layout to show your railway in action.

One idea is to even create multiple layouts, showing the same location at different points in the railroad's history! e.g. one in the modern day, then a separate layout set in the steam era.

[h2]The GeTA Sulfur Railroad [/h2]

Now of course I wanted to join in on this jam myself too!
So I've created my own example entry already, which you can use as inspiration for creating your own entries.

It's called the GeTA Sulfur ("Geo-thermal Tranz Alpine" Railroad) and It's a fictional railway based around sulfur mining in the mountains!
You can find the full collection of liveries and mods here on the Steam Workshop, and of course the layout itself:

https://steamcommunity.com/sharedfiles/filedetails/?id=2411234288

You can read the descriptions on each workshop item to learn more about the fictional history of this railway.

I had a ton of fun making this layout, and it makes use of all the new features (like switchboards, turntables and skyboxes).
I hope you have fun exploring it and learning about it's history!

[h2]Custom text signs[/h2]

But that's not all!
This update also adds a new feature, which is custom text labels and signs.
This means you can easily type your own text labels (which are perfect for adding name-plates to your layout, or adding some extra info to the map).



You can also use them for signage inside your layout too!



You can find these new custom sign props inside the "Room -> tools" drawer:



When you have placed one on your layout, simply use the "Edit options" popup (Q on PC) to set the heading, sub-heading and text alignment.



You can also type in new-lines by holding 'shift + return'




And that's everything!

You've got all the way till the 18th of March to work on your entries for the Railroad History Jam.
I can't wait to see the kind of stuff people will make!
Remember you can design your own fictional railway, or base it on a real-world railway. both are fine.
The goal is just to have fun and celebrate some history that you are passionate about.

Just remember to check this option when you upload to the Steam Workshop:



Enjoy!

Switchboards! v3.32



This update adds the ability to create a "switchboard" which you can put anywhere on your layout to display a map of the track (and control turnouts with little switches!).
You can make as many of these as you like, and you can choose which track they display.
This means you can have different switchboards for different parts of your layout!

On the same topic as skyboxes and turntables, this is another feature from the old "top of the south" layout that you can now create yourself!



These switchboards are designed to be like the real-world switch panels you find on real model railways!



You can customize the width/height/size etc of these switchboards and give them a name. As an example, the "Miami Shelf" layout (accessible by starting a new game and choosing it from the list) now has switchboards included.

These switchboards also appear inside the cab of your locomotive when you are driving in miniature!
This means you can control the turnouts around you from inside the cab, plus the switchboard also shows an icon for where your train is on the map! (plus the direction it is facing)



The potential for these switchboards is pretty crazy, members of the community have already started using them to map out their huge yards, like this:
(created by Doggo The Doggo on the Discord server)



Setting up and customizing switchboards


To make your own switchboard, start by grabbing one from the "Room -> tools" drawer.
Then place it on the ground/table/wall.

Then use the "Edit options" popup (Q on PC) to open the options menu for it.





From here you can change some basic settings like:
  • Set the name label text
  • Show/hide the name label
  • show/hide the turnout control levers (like if you would prefer to have these hidden and just show the track map)
  • Set whether this switchboard will show up in train cabs. (this is very useful if you want to have one big switchboard for your whole map, but then have lots of smaller individual ones for each area. You can make only the small ones show up in cabs!)
  • Change the rotation of the track (if you want to display the track map at a different angle)




You can click on the "Board size options" button to access more display options like:
  • width/height
  • scale factor (this will zoom-in/out the map)
  • offset center x/y (this changes the center of the map, to move it up/down left/right around the board)


If you go back to the previous menu and choose the "track region options" button then you can set up which track this switchboard will use.



Click the "add bounds box" to spawn in a cube (just like with skyboxes!) which you can then place on your layout. You can place as many as you like to cover the area.
any track inside these boxes will show up on the switchboard.

Click "back" to apply changes and the new track should appear on the switchboard!



Please keep in mind that these "bounds boxes" cannot be rotated! they need to follow a 90-degree grid. This is a technical limitation, but you can place as many individual cubes as you like to work around this.


Anyway, that's all for this update!
It's great to have another one of the old legacy features finally built into a tool that everyone can use, this means I am one step closer to making a full-on remaster of the "top of the south" layout using modern editing tools!
Lots and lots of updates are on the way, and plenty of stuff to look forward to! In fact there may even be a big competition/jam just around the corner *wink* *wink*

Enjoy!