IL-2 Sturmovik: Cliffs Of Dover Blitz 4.56
While creating the upcoming TF 5.0 Tobruk of the CLIFFS OF DOVER series, we
also improve many things that also benefit CLIFFS OF DOVER BLITZ, so we're very
happy to release this new patch 4.56 with the following improvements:
● Revised AI behaviour
• We've generally improved the AI's behaviour in many situations.
• The default skill settings are now more granular and the the particular skills
(Basic Flying, Advanced Flying, Awareness, Aerial Gunnery, Tactics, Vision,
Bravery) now better match the proficiency levels (Rookie, Average, Vetaren,
Ace). All missions delivered with CloD were updated with the new default skill
levels.
• A bug in the airfield tower communications (tower's "clear to land" order) has
been fixed and AI aircraft now correctly land at airfields when landing
waypoint is specified by mission builder.
These are the first steps in a series of AI improvements we hope to make for
CLIFFS OF DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release.
● Rearm and Refuel: Mission builders can now allow rearm and refuel functionality
in their missions.
• Refuel is in percent. The mission builder can implement whatever he needs.
• Rearm is available as "Rearm all", meaning guns and bombs, or as "Rearm
only guns".
All this is only available if the mission builder implements it. The game checks no
requirements and the rearm and refuel is immediate. The mission builder can
impose requirements ("landed at airfield, parked, magnetos off, fuel cocks
closed, no damages") and show the messages reminding the pilot about it. He
also can implement waiting times (e.g. longer time for bigger planes) and
messages about it. Also, a truck driving up to the plane could be coded by the
mission builder.
● The Lorenz blind landing system has been implemented. The Transmitter and
cockpit instruments have been fixed.
● Longer range non-directional radio beacons and long range beacons are now
functional.
● Transition between different land textures has been improved.
● OnBuildingDestroyed() is now correctly called in multiplayer when a building is
destroyed.
● A static Dictionary has been added to the AMission object so
mission builders can modularize code.
● The propellor pitch control animation for He-111 has been fixed.
● The propellor pitch control animation for He-111 and Ju-88 is now correct (it was
reversed).
● New Sounds and Sound Fixes:
• Fixed issue rendering 75% of land vehicle sounds (armored car, trucks, etc..)
being inaudible.
• Fixed distance dropoff for above land vehicles.
• Fixed dynamic blasts (added to explosions and cannons).
• Revised Overstress SFX (Restricted to Spitfires and BF109s only for testing).
• Revised aircraft buffeting SFX (Restricted to Spitfires and BF109s only for
testing).
• Added new supercharger whistle.
• Added dynamic panning to aircraft exterior view.
• Implemented basic 3D positional audio (It should now be easier to locate a
sound source.)
• Revised Fiat A-74
• Revised Fiat A-80
• Revised DB601 series
• Revised Jumo211 series
• Revised Merlin Series.
• Added Merlin XII Coffman Starter.
• Fixed Merlin sounding idle if throttle was moved under 20%-30%
• Revised MG 17
• Revised Hispano
• Revised Browning .303s
• Native bird calls
• New engine sounds for the Tiger Moth
• Relevant Bugtracker entries:
✔ #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when
listening from outside
✔ #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju
88 Aircraft
✔ #952 (Resolved): Merlin engine sounds louder at low revs than at high
power
✔ #736 (Resolved): Bf 109: /B variants sound bug
✔ #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing
✔ #547 (Resolved): Fighter 303 sounds cut out.