1. IL-2 Sturmovik: Cliffs of Dover Blitz
  2. News

IL-2 Sturmovik: Cliffs of Dover Blitz News

Royal Navy vessels coming IL-2 Sturmovik Cliffs of Dover Blitz expansion

First look at all the Royal Navy vessels that will be included in our upcoming expansion to IL-2 Sturmovik Cliffs of Dover Blitz.

All shown are complete, or near completion.

Who can guess all the classes shown in the picture?


New Beta Footage!

Hi all,

We will be posting updates more regularly going forward, as we get closer to release of the desert war expansion to IL-2 Sturmovik Cliffs of Dover Blitz.

Here is our latest Beta video. We hope you enjoy and please comment. Will be great to hear from you.

If you haven't already, please subscribe to our social media channels to so do not miss any news and updates.

YouTube: https://www.youtube.com/user/TeamFusionMod
Facebook: https://www.facebook.com/teamfusionmod
Instagram: https://www.instagram.com/team.fusion.simulations
Twitter: https://twitter.com/TeamFusionSim

[previewyoutube][/previewyoutube]

IL-2 Sturmovik: Cliffs Of Dover Blitz 4.57

While creating the upcoming TF 5.0 Tobruk of the CLIFFS OF DOVER series, we
also improve many things that also benefit CLIFFS OF DOVER BLITZ, so we're very
happy to release this new patch 4.57 with the following improvements:

- Fixed: Bomb defuse message shows when rearming non-bomb-carrying aircraft.
- Fixed: Individual magneto keybindings (e.g. Magneto #1 on #1 Engine - Toggle) not
effective on single-engine aircraft.
- Fixed: Fiat G.50, mouse clicks on magnetos in the cockpit not effective.
- Fixed: Static Objects losing underground portions when seen from more than 499m.
- Fixed: Artillery cannot be manned by players.
- Fixed: Naval and Artillery will fire at targets in range even when not having a line of
sight.
- Fixed: Spitfire amp meter shows incorrect values.
- Revised AI: Order Menu (aka TAB Menu) commands for AI now are functional.
This is a further step in a series of AI improvements we hope to make for CLIFFS OF
DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release.

IL-2 Sturmovik: Cliffs Of Dover Blitz 4.56

While creating the upcoming TF 5.0 Tobruk of the CLIFFS OF DOVER series, we
also improve many things that also benefit CLIFFS OF DOVER BLITZ, so we're very
happy to release this new patch 4.56 with the following improvements:

● Revised AI behaviour
• We've generally improved the AI's behaviour in many situations.
• The default skill settings are now more granular and the the particular skills
(Basic Flying, Advanced Flying, Awareness, Aerial Gunnery, Tactics, Vision,
Bravery) now better match the proficiency levels (Rookie, Average, Vetaren,
Ace). All missions delivered with CloD were updated with the new default skill
levels.
• A bug in the airfield tower communications (tower's "clear to land" order) has
been fixed and AI aircraft now correctly land at airfields when landing
waypoint is specified by mission builder.
These are the first steps in a series of AI improvements we hope to make for
CLIFFS OF DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release.
● Rearm and Refuel: Mission builders can now allow rearm and refuel functionality
in their missions.
• Refuel is in percent. The mission builder can implement whatever he needs.
• Rearm is available as "Rearm all", meaning guns and bombs, or as "Rearm
only guns".
All this is only available if the mission builder implements it. The game checks no
requirements and the rearm and refuel is immediate. The mission builder can
impose requirements ("landed at airfield, parked, magnetos off, fuel cocks
closed, no damages") and show the messages reminding the pilot about it. He
also can implement waiting times (e.g. longer time for bigger planes) and
messages about it. Also, a truck driving up to the plane could be coded by the
mission builder.
● The Lorenz blind landing system has been implemented. The Transmitter and
cockpit instruments have been fixed.
● Longer range non-directional radio beacons and long range beacons are now
functional.
● Transition between different land textures has been improved.
● OnBuildingDestroyed() is now correctly called in multiplayer when a building is
destroyed.
● A static Dictionary has been added to the AMission object so
mission builders can modularize code.
● The propellor pitch control animation for He-111 has been fixed.
● The propellor pitch control animation for He-111 and Ju-88 is now correct (it was
reversed).
● New Sounds and Sound Fixes:
• Fixed issue rendering 75% of land vehicle sounds (armored car, trucks, etc..)
being inaudible.
• Fixed distance dropoff for above land vehicles.
• Fixed dynamic blasts (added to explosions and cannons).
• Revised Overstress SFX (Restricted to Spitfires and BF109s only for testing).
• Revised aircraft buffeting SFX (Restricted to Spitfires and BF109s only for
testing).
• Added new supercharger whistle.
• Added dynamic panning to aircraft exterior view.
• Implemented basic 3D positional audio (It should now be easier to locate a
sound source.)
• Revised Fiat A-74
• Revised Fiat A-80
• Revised DB601 series
• Revised Jumo211 series
• Revised Merlin Series.
• Added Merlin XII Coffman Starter.
• Fixed Merlin sounding idle if throttle was moved under 20%-30%
• Revised MG 17
• Revised Hispano
• Revised Browning .303s
• Native bird calls
• New engine sounds for the Tiger Moth
• Relevant Bugtracker entries:
✔ #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when
listening from outside
✔ #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju
88 Aircraft
✔ #952 (Resolved): Merlin engine sounds louder at low revs than at high
power
✔ #736 (Resolved): Bf 109: /B variants sound bug
✔ #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing
✔ #547 (Resolved): Fighter 303 sounds cut out.

IL-2 Sturmovik: Cliffs Of Dover Blitz Patch 4.55

  • Fix for 1080Ti cards not loading correct texture mipmaps
  • Revised 4.5 quick missions
  • 109s have historically correct two radiator circuits
  • Fiat BR-20 engine control lever bug... numbering texture has the "7" and "6" reversed
  • Spitfire Mk I, Mk Ia, and Mk IIa: Wheel brake lever now animated
  • Bug causing hit to the right water radiator to damage the left water radiator fixed
  • Beaufighter cockpit glass more transparent for pilot and observer
  • Gladiator enhancements to its external model
  • Hurricane control column chain animation corrected
  • Enhanced English field textures
  • Disabled Anthropomorphic Control, option not available.
  • Aircrafts of air groups marked as scramble (Full Mission Builder) now start with pre-warmed and running engines. To prevent planes from rolling ahead on spawn-in, chocks are initially set and a message is shown in the info window.
  • Fixes to enable track record compatibility between game versions
  • Oxygen tank damage now in effect
  • Removed vehicles from plane select listing
  • Smoother grass rendering
  • Weapons/smoke effects revised
  • CR-42 aileron wire animation bug fixed
  • Ju88 Bottom gunner: annoying moving dot removed from the cockpit.


NOTE:
1. As usual, please be sure to delete your cache folder (in your 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover' folder) before running the game again.
2. Unfortunately Avast and AVG Antivirus (and only those, belonging to the same company) have repeatedly and falsely considered Cliffs of Dover's Launcher64.exe as a possible virus. There's nothing we currently can do about this. If you are using one of the two and are having trouble starting Cliffs, please set the Launcher64.exe on their whitelist. Sorry for the inconveniences.
3. Make sure to rebind your Prop. pitch Automation key to the new 'Toggle Propeller Pitch Mode' in Control settings if your auto pitch is not working in aircraft with auto pitch... as in Bf109E-4 and Bf-110C models.