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Ring of Elysium News

Developer Insights- New Maps Are Coming

Happy new year, Adventurers! 2019 was a great year for Ring of Elysium, and we would like to thank you for joining us on this incredible journey. As always, we’ve been continuously collecting feedback from the community and listening to your thoughts on a daily basis. In today’s Developer Insights post, we want to start the year off right by addressing the hottest topic in our communities- maps.

Yes, there is a new map coming to ROE, and you can expect more than one in the future. The development of the upcoming map started a while ago, we didn’t want to reveal it too early since building a new map from scratch is a big commitment and an immense amount of development effort; we are not going to make another Mt. Dione or Europa Island with a different look, but rather we want to create a map that addresses the issues of previous maps. We know waiting sucks, and we greatly appreciate your patience, understanding and goodwill.


[h3]Before we talk about the new map, let’s rewind a bit and breakdown some of the characteristics of Europa Island:[/h3]
  • Pacing:
    • When we first designed Europa Island, we wanted to give players the ability to move around a vast, open landscape to provide a truly immersive experience. We wanted you to feel like you’re playing in an open-world game with a variety of different things to do. This ended up making Europa Island a massive map. As we continued to add more POIs to the map, the playable area became even bigger, which is a lot of space for 60 players to play with, creating quite a bit of downtime between safe zones and in early-game. Since we do not have the convergence effect of the dropship spawn-mechanism, players are more likely to be scattered across the various POIs on the map (except the hot-droppers) with our spawn system.
  • Traversing:
    • Our intention was to provide players with tons of freedom and possibilities with how they traverse around the map- spots to glide from, open areas to bike across, endless angles to grapple, and water areas to explore. This helped to make each game’s experience completely unique. Players might find themselves trying out all the slopes for BMX stunts in the first game, and then driving a speedboat through the tumbling sea under extreme weather in the next one. Speaking of the sea, we later introduced underwater combat with the DPV, expanding our tactical options and adding another way to traverse the waters. However, even though the traversing experience around waters feels special in ROE, it can sometimes be a struggle and slow down the pacing of the game.
  • Line of Sight:
    • We envisioned Europa Island to be realistic and immersive. We put much effort into detailing a vegetation filled, lush environment which established the identity of our island. This caused the line of sight to be obstructed at times, leading to less mid to long range encounters which was a lot more common on Mt. Dione. As you can see from the statistics below, the chance of bullets hitting a target over 100 meters is lower on Europa Island compared to Mt. Dione.
  • Art Style:
    • Artistic direction is absolutely crucial when it comes to defining the identity and flavor of the map. Europa’s original concept was this beautiful, verdant island that is lively yet dangerous with the erupting volcano. So we decided to go with a more bright and saturated color palette, which works well conveying that concept.


[h3]With the new map on the horizon, we want to take this opportunity to make some fundamental adjustments, bringing a refreshing experience while keeping the core that makes the game unique and fun:[/h3]
  • Open LOS
    • Gunplay will continue to be a major focus. We want to incentivize players to initiate engagements in all kinds of distances and situations instead of hindering their options with obstructions. This means that the new map will feature a much more open line of sight, with fewer influencing factors like vegetation.
  • A Faster Pace
    • There’s a mixture of downtime and lack of encounters on Europa mainly due to its large size, water coverage, off-road terrains, and lush vegetation. This time, we want to make things faster and more action-packed on top of feeling engaging and rewarding. In order to achieve that, we will take all four issues above into consideration when we design the most appropriate theme and location for the new map.
  • New Art Style
    • We’re shifting the art style of the new map to a more serious and realistic approach. As you may have already seen, the latest POI introduced to Europa this season, the Campbell Shooting Range, has a very different look and feel. We were thrilled to see the feedback on this new approach has been extremely positive in the community. Let’s just say that Campbell is just a tease of what’s to come.
  • Other Thoughts
    • Other than the points above, we have also been reviewing various other aspects of the design. For instance, we realized that Europa was slow-paced partially due to the nature of our safe zone system. While this “shaped safe zone” has been a staple to the game, it is not as progressive and does not provide a constant pressure that forces players to converge effectively.


[h3]Moving Forward[/h3]
With the new map coming up, let’s talk about where Europa Island and Mt. Dione fit in. These two maps have captured our audience in different ways, and we want to figure out the best system to incorporate them into the game. There is no perfect solution here, but we want to be upfront and transparent with you, and we are constantly trying to figure out what works best:

Since ROE is a Battle Royale, each game round eats up a lot of players. It’s incredibly difficult for us(or any other BR out there) to support a healthy matchmaking experience by making all maps playable via selection. We also feel that random map matchmaking is not a good strategy because players may leave the game until they matchmake into the map they like, leaving the lobbies half empty. And a daily/hourly map rotation will only divide the community in a really negative way. So as of now, we think adding Europa Island into the current LTM rotation and opening up the available hours would be the best approach. However, as previously stated, we will continue to monitor all feedback from our communities, and we want to hear what you have to say about this topic to help us make a clear, concise decision.

[h3]One More Thing...[/h3]
As mentioned above, there will be more than one new map coming to the game in the future, so while it’s still early, get your creative juices flowing and let us know your best map concepts, it might actually become the 4th map of Ring of Elysium!

[h3]Final Thoughts[/h3]
We are incredibly excited about the direction we’re headed and hope you all are as well! We also can’t wait to to reveal more details about this new map in the very near future with you. Make sure to keep an eye out on our official platforms for more teasers and information coming soon, see you next time.


Thanks,
ROE Dev Team

Patch Notes – Bug Fix (Jan.3.2020)

Dear Adventurers,

Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


[h3]Bug Fixes[/h3]
  • Fixed an issue where the end of match interface was displayed incorrectly in Ashen Eye mode



Thanks for playing,
ROE DEV Team

Patch Notes – Bug Fixes (Jan.2.2020)

Dear Adventurers,

Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


[h3]Bug Fixes[/h3]
  • Fixed an issue where Elena’s model was displayed incorrectly in FPP mode
  • Fixed an issue where certain buildings’ lighting was incorrect
  • Fixed an issue where the event mode was locked
  • FFixed an issue where the new year login rewards didn’t display an notification



Thanks for playing,
ROE DEV Team

Patch Notes - Adventurer Season 7 Major Update (Jan.1.2020)

Dear Adventurers,

Happy new year and welcome to the latest official patch notes for Ring of Elysium. Here are the full details:

[h2]Patch contents overview:
I. Adventurer Season 7 officially launches! Unlock the Adventure Pass to rank up your Tiers, earn in-game rewards, and earn 1500 E-Points back!
II. New Tactical Abilities- Stealth Cloak and Bio-signal Detector
III. Gameplay and balance changes
IV. New landmark on Europa Island- Campbell Shooting Range
V. Various events with FREE skins!
VI. Misc. changes
VII. Bug Fixes[/h2]

[h2]Please note:
Ring of Elysium’s live servers will go down for maintenance for approximately four hours at:
PST: December 31st, 23:00 to January 1st, 0:00-3:00
UTC/GMT: January 1st, 7:00-11:00
[/h2]

During the maintenance period, the game will not be available and ongoing games will be interrupted directly. Please be sure to finish all matches before the above time to avoid any issues. Thank you for your patience and understanding.


https://youtu.be/q-bo2BuGn4g
[h3]Adventurer Season 7- Covert Tactics[/h3]
  • The Adventurer Pass spans over the 10-week season and is a way for players to earn exclusive in-game rewards. By playing the game and ranking up the seasonal Adventurer Tiers, players will unlock various epic rewards including:
    • E-points: The S7 Adventurer Pass rewards include a total of 1500 E-points! Players can spend 950 E-points to unlock the Adventurer Pass and earn 1500 E-points back when they hit tier 97!
    • Adventurer Characters (does not affect game balance)
      • There will be three Adventurer Characters in this season. All characters have a variety of unlockable styles, and will gradually unlock as the player's Tier increases their Adventurer Pass
      • Elena (Base Character Preview)
      • Malus (Base Character Preview)
      • Anubis
    • Player portraits
    • Glider appearances
    • BMX appearances
    • Grappling hook appearances
    • Lobby music
    • Loading screens
    • and more!
  • The Adventurer Pass is separated into two parts:
    • The Free Pass - all players can obtain rewards by increasing their Adventurer Tiers without any sort of payment
    • The Adventurer Pass, which is available for 950 E-Points. E-Points are a premium in-game currency obtained with real-world money via Steam payment (1000 E-Points is equivalent to $9.99 USD)
  • Players will immediately get a handful of rewards upon purchasing the S7 Adventurer Pass, including two base Adventurer Characters: Elena and Malus! Players will also get access to exclusive Adventurer weekly challenges
  • Players can buy the Adventurer Pass at any time during the season and retroactively earn the premium rewards based on the season tier that they have already reached!
  • Players can level up their seasonal character levels by accumulating experience points in-game; each character level will reward a certain amount of Adventurer Badge(s). Completing daily and weekly challenges will also reward Adventurer Badges accordingly, 10 Adventurer Badges will increase players’ Adventurer Tier by one
  • Weekly Challenge Missions will provide a large amount of Adventurer Badges and character experience points to help players increase their character levels and Adventurer Tiers. Season 7 will provide 10 sets of Weekly challenge missions. The first eight weeks' challenge missions will provide a large quantity of Adventurer Badges and the final two weeks' challenge missions will provide a large amount of character experience points. As the season progresses, one set of weekly challenge missions will be unlocked every week, and the already unlocked missions can be completed at any time throughout the season
  • As always, none of the rewards in the Adventurer Pass affects game balance, and all unlocked rewards stay forever


[h3]New Tactical Abilities[/h3]
  • Stealth Cloak
    • Use to gain a short duration of near-invisibility
    • When using the Stealth Cloak, you will not be detected by Drones and Battlecar radars
    • Has battery life, the battery will recharge when the cloak is not in use
    • Players can crouch walk during invisibility, but cannot perform other actions such as aiming and firing their weapons
    • Players lose invisibility after getting shot
    • Default keybind is “G”
    • This ability will go on a cooldown after each use
  • Bio-signal Detector
    • Use to scan the enemy's position within a certain range in front, marking the opponent's position at the moment they are scanned
    • The Bio-signal Detector can detect opponents using the Stealth Cloak as well
    • The detector will not reveal yourself, but will warn enemies that have been detected
    • The enemy position marks will not move with the enemies
    • Default keybind is “G”
    • This ability will go on a cooldown after each use


[h3]New landmark on Europa Island[/h3]
  • Campbell Shooting Range: this abandoned facility is filled with CQC training grounds, shooting targets, and vegetation! Are you ready to jump in for an epic training session?


[h3]Gameplay changes[/h3]
  • Drone duration has been slightly increased
  • Drone cooldown has been doubled
  • Mini-SUV’s radar cooldown has been doubled
  • Reduced the damage taken by hitting objects when riding the BMX bike at high speed
  • In FPP mode, removed the default camera angle reset after getting off the BMX
  • Removed four high tier loot zones:
    • Fisherman Town
    • Resort
    • Ocean Park
    • Artaud City
  • Added four high tier loot zones:
    • Campbell Shooting Range
    • Ema Island
    • Drilling Platform
    • Tidal Power Station


[h3]Event: FREE Mosin-Nagant Weapon Skin “Glory Days”[/h3]
  • Introducing the FREE weapon skin event for season 7: Mosin-Nagant- “Glory Days”
  • Event period: Jan 1st to Mar 10th, 2020 (Pacific Time)
  • During the event, log-in to get the 14-day free-trial version of the skin immediately
  • You can get 10 points for daily logins and 5 points for completing daily tasks
  • Reach 100 points during the event period to earn the permanent version of the skin for FREE!
  • This weapon skin is limited to this event. After the event, this skin will not be sold in any form. Make sure not to miss it!


[h3]New-year login rewards[/h3]
  • Happy new year, Adventurers! Log-in to the game this week to get your special gifts and start off your 2020 in style! Rewards include an exclusive accessory, portrait, and a vehicle appearance for the SUV
  • Event period: Jan 1st to Jan 7th, 2020 (Pacific Time)


[h3]S7 Supporter rewards[/h3]
  • Introducing “Supporter rewards”! Purchase any amount of E-Points during Season 7 to claim a supporter reward pack at the Event Center, rewards include an MP5 weapon skin, a vehicle appearance for the mini SUV, and a special portrait


[h3]Lucky Draw- Season 7 update[/h3]
  • Lucky Draw is back and updated with new rewards! With an epic prize pool including the G36 – “Shadowtech” weapon skin, a set of traversal equipment appearances, a vehicle appearance for the SUV, and an adorable mummy accessory!
  • Event Period: Jan 1st - Jan 29th, 2020 (Pacific Time)
  • Event rules:
    • Players can find the Lucky Draw interface by visiting the “Event Center” in the lobby
    • This event is divided into four 7-day stages, players can draw 5 times during each stage and each draw costs 50 E-Points
    • Players are guaranteed to get one item from the prize pool per draw, and items already drawn will not be repeatedly rewarded


[h3]Adventurer Pass owner exclusive rewards[/h3]
  • Introducing “Exclusive Daily Chest,” Adventurer Pass owners can claim one chest daily for random rewards including portraits, E-Points, vehicle appearances, accessories, traversal equipment appearances, and more!


[h3]S7 Adventurer Welcome Gift Box[/h3]
  • In order to thank all current and future Adventurers for their support, we’ve created the Season 7 Adventurer Welcome Gift Box. The Adventurer Welcome Gift Box will be provided to all Adventurers upon logging in for the first time during Season 7
  • The gift box contains not only a limited-time trial card of a random Adventurer Character and the M4A1-Infinity weapon skin, but also some refreshing traversal equipment appearances!


[h3]Raging Sea Supply Box & First Blood Lootcrate update[/h3]
  • Updated the rewards for the Raging Sea Supply Box for Season 7
  • Raging Sea Supply Box- replaced a set of traversal equipment appearances, 5 weapon skins, 2 vehicle appearances, and an accessory
  • First Blood Lootcrate- replaced a set of traversal equipment appearances


[h3]Leaderboard and statistics reset[/h3]
  • With the launch of Season 7, we will reset the leaderboards, player ratings, and all personal statistics. This will continue to happen at the start of every new season


[h3]Battle Buddy- Season 7 Update[/h3]
  • To celebrate the launch of Season 7, and to allow players to earn more exclusive rewards with their friends, we have fully updated the rewards of the Battle Buddy invitation system
  • All players’ Battle Buddy lists and Battle Buddy relationships have been reset with the launch of Season 7. Players are welcomed to continue recruiting new Battle Buddies in the Season 7 to join your adventures in Ring of Elysium


[h3]Bug Fixes[/h3]
  • Fixed an issue where Mobula's character style appearance was incorrect
  • Fixed an issue where characters didn't take out their weapons automatically after landing with the glider
  • Fixed an issue where the camera would suddenly shake when the character crouched from the standing position in FPP mode
  • Fixed an issue where the weapon animation was played incorrectly when using sniper rifles in some cases
  • Fixed an issue where moving vehicle models had incorrect black shadows
  • Fixed an issue where the default MK12 weapon model was slightly incorrect
  • Fixed an issue where the Scorpion's bolt didn’t move when firing
  • Fixed an issue where Stella's hair texture was incorrect when using the "Low" graphics quality
  • Fixed an issue where lighthouse models were displayed incorrectly when using the "Low" graphics quality
  • Fixed several incorrect collisions (invisible walls) and other collision data errors on the map


Thanks,
ROE DEV Team

Vote for us in the 2019 Steam Awards!

Hello Adventurers!

We have been nominated for "Better with Friends" in the 2019 Steam Awards! We are beyond thankful for the support from our amazing community, and incredibly humbled for getting this nomination to stand alongside with some great games. If you would like to take us all the way, cast your votes for us via the link below or the "VOTE" button above, we'd greatly appreciate your consideration:
https://store.steampowered.com/steamawards/2019/

Thanks!ːsteamhappyː