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Ring of Elysium News

Developer Insights (September 2019)

Dear Adventurers,

Since the last developer's insights post, we have launched the Adventurer Season 5- Battlecar Rises, reached the 10 million total player milestone, and participated in the Gamescom 2019 in Cologne, Germany, sharing the spotlight with other world-class AAA titles. While we continuously improve the game, we still pay close attention to player feedback and actively carry out related development and optimization. Last week, we deployed a series of gameplay and QOL changes, including the G36, Glider/Flashbang buffs, character movement improvements, and more. This time around, we're going to continue the momentum and release another significant improvement for the graphic side of ROE. In addition, we will also reveal some details on the upcoming first anniversary celebration month of Ring of Elysium, which starts on September 19. Let's jump in!

DX12 client - graphic quality improvement

After the client team "allocated the DX12 skill point," they began to continuously upgrade the client from both a technological and performance standpoint. This is not the first time Ring of Elysium has been optimized for graphic quality, and it won't be the last. This time around, we are going to improve the graphics of the game from three aspects: environmental lighting upgrades, new exposure, and post-processing technology. We expect this update to be released on September 19, 2019, which is the 1st anniversary since Ring of Elysium's Early Access launch on Steam. To experience this update, players will have to use the DX12 client and select the "standard" graphics quality.

First, let's talk about environmental lighting

For a very long time, we've been committed to presenting you a better visual experience with a focus on optimizing the game's artistic style, dynamic weather, and terrain/vegetation designs. And environmental lighting performance is another one of the most important direction we have been paying attention to. This feature allows the player to experience a more immersive game world by visually and intuitively, letting players sense changes in time and weather through different ambient lighting effects.

For ROE, the difficulty of ambient lighting is the challenge that comes from our dynamic weather system, which is rarely seen in Battle Royales. Usually, game environment lighting is fixed in time or weather, this makes it easier to handle static time and ambient light rendering in weather conditions. But Ring of Elysium has more than a dozen of different weather settings, which cause varying light and shadow performance in both indoor and outdoor environments, traditional solutions cannot deal with complicated scenarios like this.

Finally, our client team has made a breakthrough and implemented the first iteration of the "real-time dynamic global illumination" system that supports these real-time dynamic weather changes.

After this update, the ambient lighting system will be upgraded in a comprehensive way, enhancing the realism and integration of characters and scenes to improve the overall quality of graphics rendering, making it look more natural (especially indoors).

For a more intuitive presentation, let's take a look at the comparison screenshots!

(Looking closely at the character and the weapon in the comparison screenshots, we can clearly observe that after the lighting update, the indirect illumination of the environment causes the light to be reflected on the floor and reflected on the weapon and the character. Through the indirect illumination interaction of the environment, the object, and the scene in the ambient light is more uniformed.)


Later this year, we will release the finalized, complete version of the "Full-time dynamic global illumination system," where players will be able to experience subtle and realistic lighting changes during the weather transition for an even better gaming experience.

Exposure and post-processing technology

As you can imagine, color and post-production are very crucial parts when it comes to graphics, they both play a key role in the overall visual presentation of the picture.
We are happy to announce that the QuickSilverX engine can now achieve a "perfect docking" with DaVinci Resolve, a professional application widely used in the film and television industry.

This means that the game will automatically select the most suitable brightness in various lighting environments, not only to make the graphics look better but also to make the shadows and other dark spots display more details.

In other words, with the help from DaVinci Resolve, we can finally present the delicately designed color palette to players accurately. As an example, among the widely used game engines in the industry, only powerful engines such as Frostbite used in Battlefield 5 fully supports DaVinci Resolve. Our vision is to continue making breakthroughs and innovations in ROE's graphics to bring you the best game quality possible.

In addition, we will be adding some movie-style filter options to the graphics settings: Vignette, Film Grain, and Color Fringing. Players can choose them according to their preferences.


---------------------[In-game screenshot after the filter options are all turned on]---------------------


Ring of Elysium - 1st Anniversary Celebration Month

Ring of Elysium's Early Access was launched on September 19, 2018, we went from 0 to 10 million total players, from Adventurer season 1 to season 5, scored an 8.5 review by IGN, and a 73% rating on Steam. All of that progress is inseparable from the support and encouragement of our amazing players. To express our gratitude and give back to the community, we have prepared a variety of in-game and community events for the occasion.

During the Anniversary Month, we have prepared a FREE Anniversary DLC (downloadable via the ROE Steam store page), a limited-time event for players to collect and redeem exclusive special-variations of previous season characters, 4 weeks of special limited-time modes, and an official eSports event. On top of that, we're also going to sprinkle some fun decorations around the map to fit the theme of the celebration month.

The 1st Anniversary Celebration Month officially begins on after the September 19 update. Let's join the celebration!


More QOL changes

We've been continuously optimizing various details of the game and making QOL improvements to provide a better gaming experience for everyone. Here are a few more changes you can expect coming very soon:
  • Allow spectating in Squad mode after the entire squad is eliminated
  • Marking system optimizations, allowing customization for teammate mark colors, and set separate keybinds for different quick-marks


That sums up this issue's Developer Insights. As always, thank you for reading and your support, make sure to leave your feedback in the comment section below and we'll see you next time, cheers!

-ROE DEV Team

Official Release Patch Notes – Default language changes (9.12.2019)

Dear Adventurers,

Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


Language
  • German is now the default in-game language for players located in Switzerland
  • English is now the default in-game language for players located in Sweden



Thanks for playing,
ROE DEV Team

Official Release Patch Notes – Bug Fixes (9.11.2019)

Dear Adventurers,

Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


Language
  • German is now the default in-game language for players located in the following countries:
  • Germany
  • Austria
  • Sweden


Bug Fixes
  • Fixed an issue where the level of bulletproof vest and helmets were not shown when using the German language
  • Fixed an issue where characters would float for a short period of time when grappling to certain rooftops
  • Fixed an issue where the DPV oxygen UI was not shown in some cases
  • Fixed an issue where the on-screen water effects were not shown in some cases
  • Fixed an issue where the lobby music switched randomly in some cases



Thanks for playing,
ROE DEV Team

Official Release Patch Notes – G36 Assault Rifle, Balance changes, QOL changes and German language support (9.4.2019)

Dear Adventurers,

Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


Adventurer Character
  • Enabled Edmund – Fearless Eagle Style A and Fearless Eagle Style B
  • Optimized Edmund – Fearless Eagle’s visual effects
  • Optimized Alice’s backpack animation details
  • Enabled Friday – The Magician, The Magician Style A, and The Magician Style B


New Weapon- the G36
  • Introducing the latest weapon addition in Ring of Elysium, the German made Assault Rifle G36, it can be found as a regular loot on Europa Island (normal mode, training mode and Ashen Eye)
  • The G36 also has a special “2-round burst” firing mode, make sure to give that a shot!


Gameplay
  • Increased the overstep-height for the BMX bike, making the BMX less likely to get stuck by small objects
  • Significantly increased the blind and deafen duration caused by Flashbangs
  • Added hit indicators for Grenade, Flashbang and RPG-7
  • Improved the Glider
    • Slightly increased the base gliding speed
    • Players are now able to fire their weapons sooner after starting to glide
    • Players will now automatically vault when they glide into climbable obstacles
  • Adjusted weapon ironsights’ calibration (this is a visual-only change)
  • Characters now recover much faster after falling
  • Removed the hit effects and hit indicators when hitting a teammate or getting hit by teammates
  • Short falls will no longer cancel healing


Quality-of-life
  • Improved the UI for item splitting (Ctrl+drag), the default amount is set to half of the amount equipped instead of 1
  • Added a UI to display the amount of healing items in your inventory


Options
  • Added German language support in game settings
  • Added a new option- Auto-use bandages continuously, players can turn on this option to automatically continuously use bandages to full health
  • Added a new option- Randomize loading screen, players can turn on this option to randomly select a loading screen that they own
  • Added a new option- Randomize lobby music, players can turn on this option to randomly select a lobby music that they own after every game


Bug Fixes
  • Fixed an issue where boats would often point downwards in big waves
  • Fixed an issue where enemy players can also see the recon radar effects after getting on the mini-compact Battlecar
  • Fixed an issue where the Armored-truck Battlecar’s machinegun turret sound effects continued to play after the vehicle is destroyed
  • Fixed an issue where the TAC-50’s bolt pulling sound effect was incorrect when in the left-shoulder perspective
  • Fixed an issue where characters’ upper body slightly quivered in some cases
  • Fixed several incorrect loot points
  • Fixed several incorrect building collisions
  • Fixed several in-game typos


Thanks for playing,
ROE DEV Team

Official Release Patch Notes – Character Style Unlock, Lucky Draw Changes and Bug Fixes (8.28.2019)

Dear Adventurers,

Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


Adventurer Character
  • Enabled Alice – Rebel girl Style A and Rebel girl Style B, available for S5 Adventurer Pass owners at Tier 50 and Tier 55
  • Enabled Edmund – Fearless Eagle, available for S5 Adventurer Pass owners at Tier 60


Lucky Draw
  • Added the Re-draw function: after using all draw attempts in the last stage during the event, players may pay E-Points to use the Re-draw function to continue drawing items


Training Mode
  • Added a text prompt after players successfully board the rescue helicopter in Squad Training mode


Bug Fixes
  • Fixed two instances of incorrect object collisions (invisible walls)
  • Fixed an issue where the weapon reload animation was incorrect for FAL “G” and R870 when characters are proned
  • Fixed an issue where the character model might be incorrect when switching to the RPG-7, holding the RPG-7 to revive teammates, and vaulting when holding the RPG-7
  • Fixed an issue where the teammate revive animation cannot be played normally when the character switches from prone to crouch, and from prone to standing
  • Fixed an issue where the teammate revive UI didn’t cancel after characters enable the DPV underwater
  • Fixed an issue where vehicles’ dust effect disappeared after vehicle modifications
  • Fixed an issue where characters will get stuck in a certain location
  • Fixed an issue where the cooldown sound effect for the Armored truck continued to play after players get off the vehicle
  • Fixed an issue where bot characters floated or got stuck into the ground



Thanks for playing,
ROE DEV Team