1. Trianga's Project: Battle Splash 2.0
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Trianga's Project: Battle Splash 2.0 News

Lunar Update v1.679 - Environment Effect

Hello everyone! ːsteamhappyː

This is the first (and minor) update since the Lunar New Year, which focuses on Optimization and Environment effect.

Grass and ground are now reacting to weapon's projectile: the explosion from the splash or the kinematic energy from the water balloon will make the around dust and grass fly everywhere. Even the tree leaves will fall if you make a splash explosion right at the upper branches. Check out these screenshots:

Dust surrounding the exploded water balloon. Flying grass. The splash's explosion power will determine how far the grass can fly. Dust and Smoke everywhere!

Additionally, all "balloons" projectiles and splashes can now properly "knock back" other player upon contact/explosion. For example: a sniper rifle direct hit will now knock back the target.

These effects are the first phrase of making a more solid gunplay for Battle Splash, so that you can "feel" the power of your weapons.

Aside from that are some performance optimization, both with RAM and CPU usage, for a smoother gameplay.

Happy Splashing! ːsteamhappyː

Battle Splash's Creator,
Hung Mai

Happy Lunar New Year - Get Battle Splash for 20% off!

Happy Lunar New Year everyone! ːsteamhappyː

For us Vietnamese, 2018 is truly starting from now, since we still use the Lunar Calendar. Thus, I'd like to wish everyone a Happy Lunar New Year filled with happiness and joy!

To celebrate this event, you can grab Battle Splash for a 20% discount for a limited time (Lunar New Year Sale)!

I wish to thank everyone that supports the game up till now:

You all are truly Awesome!

Bests,

Battle Splash's creator
Hung Mai

Happy Lunar New Year - Get Battle Splash for 20% off!

Happy Lunar New Year everyone! ːsteamhappyː

For us Vietnamese, 2018 is truly starting from now, since we still use the Lunar Calendar. Thus, I'd like to wish everyone a Happy Lunar New Year filled with happiness and joy!

To celebrate this event, you can grab Battle Splash for a 20% discount for a limited time (Lunar New Year Sale)!

I wish to thank everyone that supports the game up till now:

You all are truly Awesome!

Bests,

Battle Splash's creator
Hung Mai

Update v.1.676 - Animations, Performance, Gameplay, and The 3rd Gun Pack



Hello everyone! ːsteamhappyː
I'm happy to announce that the next update for Battle Splash is ready. This update focuses mostly on animation visual feedbacks, performance, scene/character rendering quality update, and gameplay. It also features the 3rd Weapon Pack, which heavily relies on bounciness and large ammo capacity, thus leading to a more chaotic water warfare than ever.

Graphics update - New Animation system and Better Scene/Character rendering

This version of Battle Splash replaces almost every existing characters' animations, resulting a better, more lively, and smoother visual feedbacks.
Along with the animations is better lighting for both Scene and Character.

Performance - 32bit returns

This version addresses many performance issues with the previous release, including both memory and CPU/GPU power. Along with the optimization is the return of the 32 bit version of the game: people who previously weren't able to run the game in 32 bit can now start playing again. ːsteamhappyː

However, please note that 32bit version might get deprecated in the future, since backward compatibility is really time-consuming. The DX9 version of the game will be deprecated in the next engine update, so until that day, please make sure that your graphics driver is up-to-date.

Gameplay

Battle Splash will now feature Air-control for easier air movement. It does not mean you can "move" in the air just like you are running on the ground, but you'll be able to change your jumping direction, or fasten/slow down your speed easier on air. The characters can now rotate in the air for better aiming, and more frenzy gameplay.

The "old" (or "original") Splash mechanic is now featured in the game thanks to the performance update: Bigger splash for Bazooka, looks more like "flowing water" rather than "water explosion". This means the Splashes are more powerful than before, as it can "live" longer and spread wider.

The 3rd Weapon Pack features bouncy balloons and a lot, lot of ammo for every gun. There is currently no 3rd Balloon, yet every other "3rd Pack" weapons will remix the base behaviour even more than the 2nd Weapon Pack. Expect a lot of splashes, and flying balloons!

Battle Splash's Dedicated Server

In about a few days, Battle Splash's Dedicated Server will be released as "Early Access", allows advanced users to host their own game on their own dedicated server(s). Currently, Linux servers are being tested and show very positive results, thus it will be released as soon as the basic documentation for the dedicated servers is completed.

And More

These above are some highlights about the upcoming update of Battle Splash. There are actually some more minor changes with the game that will be listed below, yet you'll have to experience them yourself. Happy Splashing everyone! ːsteamhappyː

Full Release Note


Information:
- Name: Battle Splash Early Access
- Build Alias: FlyingDutchman
- Build Version: 1.676

Improvements:

- Animation: More New/Updated animations (Phrase 2). Character animation is now smoother and more lively.
- Game Mechanics: Air control for better movement on air.
- Game Mechanics: Character can now rotate on air.
- Game Mechanics: Old splash Mechanic was implemented, results in a even more destructive splash.
- Game Mechanics: It's now easier to do balloon hops.
- Game Mechanics: The 3rd Weapon Pack. Featuring a Semi-automatic Rifle, a Semi-automatic Bazooka, and an Automatic Pistol. Every weapons in this pack has increased magazine capacity and bouncing balloons.
- Game Mechanics: Character now slides when their wetness reach 100%. The sliding speed and direction are based-on character's current velocity as well as the collided balloon(s)'s velocity(es).
- Game Performance: Improve even more Speed and Stable Frame-rate. Reduce memory usage.
- Visual: Better scene/character lighting.

Changes:
- Game Mechanics: Reduce the range of the 2nd Bazooka.

Fixes:
- Game Performance: 32 bit version is now supported and playable.

Update v.1.676 - Animations, Performance, Gameplay, and The 3rd Gun Pack



Hello everyone! ːsteamhappyː
I'm happy to announce that the next update for Battle Splash is ready. This update focuses mostly on animation visual feedbacks, performance, scene/character rendering quality update, and gameplay. It also features the 3rd Weapon Pack, which heavily relies on bounciness and large ammo capacity, thus leading to a more chaotic water warfare than ever.

Graphics update - New Animation system and Better Scene/Character rendering

This version of Battle Splash replaces almost every existing characters' animations, resulting a better, more lively, and smoother visual feedbacks.
Along with the animations is better lighting for both Scene and Character.

Performance - 32bit returns

This version addresses many performance issues with the previous release, including both memory and CPU/GPU power. Along with the optimization is the return of the 32 bit version of the game: people who previously weren't able to run the game in 32 bit can now start playing again. ːsteamhappyː

However, please note that 32bit version might get deprecated in the future, since backward compatibility is really time-consuming. The DX9 version of the game will be deprecated in the next engine update, so until that day, please make sure that your graphics driver is up-to-date.

Gameplay

Battle Splash will now feature Air-control for easier air movement. It does not mean you can "move" in the air just like you are running on the ground, but you'll be able to change your jumping direction, or fasten/slow down your speed easier on air. The characters can now rotate in the air for better aiming, and more frenzy gameplay.

The "old" (or "original") Splash mechanic is now featured in the game thanks to the performance update: Bigger splash for Bazooka, looks more like "flowing water" rather than "water explosion". This means the Splashes are more powerful than before, as it can "live" longer and spread wider.

The 3rd Weapon Pack features bouncy balloons and a lot, lot of ammo for every gun. There is currently no 3rd Balloon, yet every other "3rd Pack" weapons will remix the base behaviour even more than the 2nd Weapon Pack. Expect a lot of splashes, and flying balloons!

Battle Splash's Dedicated Server

In about a few days, Battle Splash's Dedicated Server will be released as "Early Access", allows advanced users to host their own game on their own dedicated server(s). Currently, Linux servers are being tested and show very positive results, thus it will be released as soon as the basic documentation for the dedicated servers is completed.

And More

These above are some highlights about the upcoming update of Battle Splash. There are actually some more minor changes with the game that will be listed below, yet you'll have to experience them yourself. Happy Splashing everyone! ːsteamhappyː

Full Release Note


Information:
- Name: Battle Splash Early Access
- Build Alias: FlyingDutchman
- Build Version: 1.676

Improvements:

- Animation: More New/Updated animations (Phrase 2). Character animation is now smoother and more lively.
- Game Mechanics: Air control for better movement on air.
- Game Mechanics: Character can now rotate on air.
- Game Mechanics: Old splash Mechanic was implemented, results in a even more destructive splash.
- Game Mechanics: It's now easier to do balloon hops.
- Game Mechanics: The 3rd Weapon Pack. Featuring a Semi-automatic Rifle, a Semi-automatic Bazooka, and an Automatic Pistol. Every weapons in this pack has increased magazine capacity and bouncing balloons.
- Game Mechanics: Character now slides when their wetness reach 100%. The sliding speed and direction are based-on character's current velocity as well as the collided balloon(s)'s velocity(es).
- Game Performance: Improve even more Speed and Stable Frame-rate. Reduce memory usage.
- Visual: Better scene/character lighting.

Changes:
- Game Mechanics: Reduce the range of the 2nd Bazooka.

Fixes:
- Game Performance: 32 bit version is now supported and playable.