News From Acaristan!
Comrades!
After our Prologue was so kindly received (88% of positive reviews out of 2,185), together with our great publisher, we decided to invest even more in the game!
Two talented people have joined the CrazyRocks team: Dawid (3d artist / level designer) and Adam (junior programmer).
Now there are five of us, we are perfectly harmonious and our works are progressing much more dynamically!
So far, we didn't want to reveal the progress of our work because we had to concentrate on creating new beautiful places, stable mechanics, sounds, music but I think now's a good time to finally reveal some secrets.
You've been waiting long for the game and we'll do our best not to let you down!
Since the release of the Prologue, the game has undergone many important changes and improvements, such as:
[h2]World[/h2]
Thorough reconstruction of the terrain and road system, thanks to which, the world of Acaristan looks even more realistic and the new, winding roads allow for more interesting travels and more dynamic chases.

[h2]Locations[/h2]
We have already completed 9 out of 10 planned locations where you will play many interesting and dangerous missions (story and side).
The places you know from the Prologue have been remastered and better suited to combat.



[h2]Weapons & Combat[/h2]
We now have a total of 5 different firearms also used by NPCs: Pistol, Shotgun, Submachinegun, Rifle and Sniper Rifle. We also added an aiming option for player (RMB).
Our allies and opponents use the Cover System, but at certain times they can still rush and even attack melee at close range.


[h2]Post Management[/h2]
The only expenses during the Prologue were purchases from Vlad and the daily costs of maintaining the outpost. There was also a mention of expanding the warehouse and that was it...
The computer at the office allows you to find out about the daily costs, hire staff, upgrade buildings and buy new vehicles!


If you think that the border crossing in Karikatka is a peaceful place, you are wrong. Your outpost can be attacked without a warning by Blood Fist rebel groups and the Smugglers Gang.
Hire additional policemen to help repel the attacks.
Over time, these attacks will become more and more dangerous. Upgrade your staff to increase your chances of survival.

A good job deserves a reward and a little luxury. Upgrade your quarters to gain more health and perception points needed to check documents.

In time you will need new police cars. Each has it's unique destiny: Zaved may be the best option for fast pursiuts while Grazduk can transport multiple prisoners at once.

[h2]Country Events[/h2]
During the game, you will receive various regulations from the Ministry of Transport regarding the admission rules.
They are related to important events in Acaristan, such as: Conflict of States, Economic Boom or Pandemic.
During some events, drivers will be required to have additional documents, such as a vaccination card.

[h2]Ordering Transport[/h2]
Running out of tools or magazine space? The prison is overcrowded and you don't feel like going for a ride?
From today, for a certain fee, you can call Vlad or one-time police transport!

[h2]Searching For Contraband[/h2]
The information board will still provide you with clues about possible smugglers, but you also need to look for the Smuggler Markers on the parts.
There are several types of markers, and they are quite hard to spot. As the game progresses, there will be more and more smugglers, but they will be harder to spot!

We are currently working on refining all locations and we are putting together story missions.
The last thing I want is to spoil the plot, so I will just say that there will be some shootings, some detective work and you can complete each mission in 2 different ways and reveal other possible endings of the game!
Stay tuned for more interesting News From Acaristan!
Cheers,
Stan & CrazyRocks Team