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Sector 452 News

Dev Log (2/12/2021)

Hey there everyone,
I am back to present another dev log update. Since beta 1.10 released, i have been working on getting a lot of the multiplayer stuff finished for this update. Here is some of the progress that has been made so far:
[h2]Weapons[/h2]

So as of writing this, all of the weapons in the game have been fully remodeled. There are now a total of 21 weapons

[h2]Options Menu[/h2]

So one of the things that have been re-added back into the game was the options menu. It now looks a whole lot better and there has also been some optimization improvements added to the menu. The background menu style is still subject to change.

[h2]A few other things[/h2]
Bot support has been re-added with improved AI logic.
Along with that there have also been network improvements with the addition of a replication graph to handle what needs to be ran around each client.
I also fixed the jitter that was happening to weapons in Beta 1.10

That about wraps up the changes done so far. Beta 1.11 has no ETA just yet, but development of the update is rapid. I would say that this update should be out within a month at most at the current rate.
I hope you all stay safe and have a wonderful weekend! See you all for the next dev log!
~Joseph

Beta 1.10 Patch Notes

Updated Engine to 4.26
Main Menu Overhaul
Exploding Barrels
Character Overhaul
Added Shrimp Pump
Separate Weapon FOV from the Camera FOV
Fixed weapon clipping through wall
Made it easier to build a demo version of the game
Arctic Blockout
Research Labs Blockout
Sublink Metro Station Blockout
Main Menu Controller Support
Voice Chat Support
Added a Title Screen to the game
Facility Blockout
SectorC Blockout
Server Loading Screen
Disable voice chat on ServerTravel
Integrate the HUD fully
Port old framework to the new project
Added the ability to modify reload duration for custom weapons
Original Weapons Added
Improved Mod Tools
Weapon Projectiles
Options Menu Overhaul
Add Respawning back
Custom item drops in maps

Dev Log (1/15/2021)

Hello everyone,
I am back to show another dev log update. These past 2 weeks, a lot of stuff has been worked on. As such lets get right in and show the progress:
[h2]Maps, maps, and more maps:[/h2]
So I have been blocking out more maps recently and I have made a total of 4 maps so far.
[h3]Sublink Metro Station[/h3]

[h3]SectorC[/h3]

[h3]Facility[/h3]

[h3]Research Labs[/h3]


[h2]Interface Design[/h2]
I have also started designing some more user interface items. Some things are rather helpful and others don't really have a full use. One of the big things is that now when loading into a multiplayer match, there is now a loading screen interface that displays important info about the server. It can also be used to display tips, custom backgrounds, or anything in between. A title screen has been added to the main menu as well. Not only that but I managed to code back in the player HUD so as it stands right now, the health can currently be displayed. Ammo is still being worked on but should be out in time for beta 1.10 full update.


As the new version of the game progresses, I get very excited to show you all what is being made. Compared to the older project, this one is all around better, at least in my opinion. I cannot wait for you all to be able to experience these changes. As it stands, beta 1.10 should be officially sent to the main branch sometime next Sunday. With that I hope you all stay safe and have a wonderful weekend!
~Joseph

Dev Log (1/1/2021)

Hello everyone,
I hope last week was great for you all! Firstly I wanna say happy new year to all of you! I wish I could've gotten the game finished within 2020, but I think it is a whole lot better now as I am taking my time to finish it.

That being said I have a big announcement about the game. I am cleaning out the game entirely. So what I did was I started a new project and I will be updating all of the models, maps, sounds, etc. Not only that but I am updating all of the old code to ensure that everything is kept to the highest quality.

So, most would assume that the game would take a long time to finish due to this, but on the contrary. Within this week I have been working on this new version and I have already blocked out 2 maps as well as concepted 1 for multiplayer. Instead of me just explaining it, let me just show some screenshots :)

Here is a picture of Arctic in it's new form:


As well as Research Labs:


I went back and created new models for some weapons as well as the CleanR bot (the robot shown in Multiplayer):


I even went in and fixed the first person weapon from clipping through the walls:


Lastly, I redesigned the main menu to look a whole lot better:


This new redesign is gonna be huge, mainly because everything is being overhauled. I hope you all do enjoy this change, oh and I should also mention that the art style is still gonna be low poly pixel. I am just standardizing the poly counts/texture sizes to make them more uniform across all maps. Cause in the old project most of the models/styles looked out of place with each other.

This update is planned for Sunday night on the public beta branch (Go to 'game properties' in the 'betas' tab to access it once the update drops).

I hope you all have a wonderful new year, and an even better 2021! I just know this year is gonna be great!
~Joseph

Dev Log (12/18/2020)

Hello everyone,
I am back once again to show what has happened in the last 2 weeks. So within these two weeks I mainly focused on bug/stabilization fixes. This is because before I push the update, I wanna ensure that everything runs smoothly. Currently the build should be out sometime late Sunday night! This update will have singleplayer/multiplayer improvements and will be the stepping stone for modding. Once the documentation is ready I will post how to mod the game. That being said, there will most likely be bugs in Sunday's update, but I will make hotfixes as quick as I can. As it stands right now, the singleplayer saving is still not locked down, so that means there maybe a chance that saves in this update will not work in future updates. I will try to ensure that doesn't happen, but there are still some things I have to add to the saves. If I can get them all in before sunday, then disregard this little note. I have also been trying to get controller support working in the menus with some mixed results. It's very spotty, still have to stabilize that before sunday.
Now sadly I don't really have any screenshots for this dev log because of it being mostly just code changes. I can provide a screenshot of the new intro map as that did get some work, but the lighting is still kinda broken to say the least. I plan on finishing/polishing the actual gameplay portion of it as well as fix the lighting tomorrow. The textures shown in the screenshot are also subject to change. The intro is longer and will actually show you how to play the game.

This update will be called Beta 1.10 (it was originally gonna be a pre-release, however I feel that it needs more time before the game can even get into pre-release). I have no plans of rushing getting the game into full release, I am taking my time with it to ensure the game is actually good once it does come out. I hope you all understand and I hope you are all ready for the wall of text for the changelog in the next update. Next week begins the holiday season, as such I will try to make some event stuff probably on the 23rd, if I get enough time to squeeze that into the next update after Sunday's update.
Take care, stay safe, and have a wonderful weekend!
~Joseph