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Sector 452 News

Beta 1.4 Changelog!

Hello everyone,
I want to wish you all a good 2019 and with that, lets get into the first new update of this year. One thing to note, this build was supposed to come out on Dec 18th but due to some things I had to push it back. I also went to build the game last night and had to leave my pc running because I added in a lot of new models (specifically for the intro - had to split the intro map into pieces).

I apologize for the long wait for the update, but lets get into the changelog:
*Fixed voting issue where it couldn't load the winning map
*Added visualizer for music
*Optimized some more code
*Finished coding the inventory system
*Began texturing the interior of the intro ship
*NPC Shops
*Began work on a planet weather system
*Added more detail into the intro sequence
*Added a new weapon (the chainsaw)
*Began making the UI mroe modular for mod support
*Added the ability for gamemodes to allow the dropping of ammo
*Space battles can now be a thing
*Gamepad support for map voting
*Snowball gamemode overhaul
*Added in weapon spawn points
*Added the option to turn on HDR Support

Beta 1.3 Changelog!

Hello everyone,
I am back once again to show yet another changelog. This time around I was trying to get as much stuff done as I can but some things did not get finished. My overall goal was to get this update out within the month of November. I have done some multiplayer changes in terms of gameplay and maps, one of which is SectorC. This map has been overhauled completely compared to the last update and you can expect to see it get more detailed as time goes on. The general layout though has finally been finished.
Another change (which sadly didn't make it in this update) was the intro sequence. I had been working on this intro for quite some time, but there is just somethings that are not done yet so expect it to be out in beta 1.4! There was also some improvements to controller support such as you can now fly the ship without the need of a keeyboard!
I also added in mod support into the game, but I will add documentation on how to make them in the next update.

Anyways here is the full changelog:
*Added Faction Support
*Redesigned the inventory system
*Began work on more singleplayer stuff
*Significantly improved the pickup system
*Added the singleplayer intro into the game
*Added the new logo into the main menu
*Disabled movement when call vote is active
*Fixed a few Map Voting issues
*Optimized the level editor code
*Added a user interface to the vehicles
*Added Mod Support
*Added custom gamemode/custom code support
*Fixed a slight bug with the pause menu not working for controllers
*Finished the level editor
*Full Controller Support
*Multimonitor Switching
*Updated the game to 4.21
*Slightly improved performance
*Updated SectorC
*Fixed a small kill feed bug with "The Architects"
*Slightly tweaked the chat system
*Added the ability to change round duration
*Updated TakeOver
*Created a base model for the new characters
*Added in a leveling system
*Began work on land rovers for planets
*Added Wormholes
*Updated Lockdown
*Added in a quest system
*Slightly improved the scoreboard
*Updated San Heights Mall
*Removed extra copies of maps
*Added more info to the existing maps in the map selection list
*Fixed some localization issues
*Fixed a bug that prevented bots from spawning

New name for Project FTM (finally)!

Hey everybody,
I would like to announce the new name for Project FTM... or shall I say Sector 452! That's right, the game finally got named after all of this time! I hope everyone enjoys the new name change (I know I do).
Have a nice day!
~Joseph L.

Beta 1.2 Changelog!

Hey everyone,
I am back once again to present you with a new update to Project FTM! Now this update is relatively small because last week I happened to get food poisoning and I just started to feel better. So this update focuses mainly on the redesign for singleplayer and some stuff for halloween. Also if you have an issue where you are falling in the singleplayer map, pause the game and click the specatator button twice (I will find out why it isn't working correctly in the next update).

Anyways, here is the changelog:
*Added Halloween Main Menu
*Began redesigning the Singleplayer Map
*Improved the planet shader
*Added planet orbits
*Fixed up Zombie Mode code
*Fixed up some Team Deathmatch code
*Fixed Beta 1.1 Map glitch the prevented you from playing newly created maps
*Placed all of the planets in their correct solar system
*Updated some small effects for singleplayer
*Began work on splitscreen (internal testing only)
*Added basic gamepad support for the lobby
*Slightly updated the space station textures

Beta 1.1 Changelog!

Hey everyone,
I know it has been a while but I am proud to say that Beta 1.1 has just been released! Now this update is massive in terms of what has been fixed. Now this update mainly focuses on bug fixes and some small content changes. One of the biggest changes was the introduction of translations into the game!
I would personally like to thank Ilya515 for the Russian translations of both the game and the store page!
You can change into Russian in game by going into Settings->Accessibility.

Now onto the changelog (It's a big one):
*Updated the radar to have a new look to it
*Created a solution for Volumetric Lighting
*Began reworking the Gamemode code
*Updated some bits of outdated code from the AI
*Improved the User Interface for Multiplayer
*Added more content to the game
*Updated game to 4.20.2
*Enabled the ability to server travel
*Fixed (Beta 1.0) Reported Crashing on Startup
*Lobby System
*Invite System for lobbies
*Chat system bug on start
*Fix a bug where people with ping over 100ms experience numerous issues
*Fade Chat Message over time
*Rewrote the entire chat system
*Rewrote the Respawn System
*Spectator Mode
*Revamped the scoreboard
*Added a new item into the game called Player Cards
*Re-coded the voice chat
*Fixed user interface not updating the Health, Armor and Ammo
*Fixed (Beta 1.0) Client Kill Feed bug
*Map voting at the end of a match
*Re-ordered the scoreboard so the scores are sorted by the server
*Added the ability to "Ready Up" in the lobby
*Added a new face to the robots
*Began work on translating the game into other languages
*Fixed a bug that caused the lobby UI to not be removed
*Moved game settings to the config folder to prevent future crashes.
*Fixed joining screen menu clipping
*Round based system for longer matches
*Change weapon system in multiplayer to support picking up stuff
*Fixed (Beta 1.0) Small Jitter on client when jumping
*Fixed Replication issues with the new weapon system
*Open already created maps for editing to future builds
*Added the ability to convert old maps into the new system
*Fixed buttons in the host menu in the multiplayer tab from becoming stretched
*Hide multiplayer elements in singleplayer (again)
*Add a new weapon into PFTM
*Fixed blaster projectile from floating in the air
*Added ability to edit server settings within the lobby
*Added the ability to chat in the lobby
*Added ability to throw weapons