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Occupy Mars: The Game News

Devlog #100: Co-Op Beta Progress Update May🔧

Co-Op Devlog: Solid Progress, System Fixes and One Step Closer
[p]Hey Martians! 👋[/p][p]Our internal Co-Op testing is steadily moving forward, and we’re excited to share the progress with you. While developing multiplayer for a complex sandbox like Occupy Mars is no small feat, we’re seeing real momentum — and this build brings us another big step closer to public testing.[/p][h3]🔧 Key Systems Polished in This Build[/h3][p]This week’s internal update focused on stability, synchronization, and multiplayer logic across various systems. Here’s what we’ve improved:[/p][p]🛏️ Sleep system stability: We fixed many edge cases involving sleep mechanics — progress not triggering, incorrect max durations, interruptions caused by low oxygen/water despite having enough, and camera or UI issues during interactions.[/p][p]💾 Save/load reliability: Improved spawn positions, inventory loading, session syncing, and addressed bugs with saves not overwriting properly.[/p][p]🔌 Cable & pipe syncing: Floating plugs, desynced cables, blocked interactions — now cleaned up and syncing correctly between host and clients.[/p][p]🧰 UI & interaction fixes: ESC/menu/board interactions work reliably again. No more getting stuck while configuring setups or trying to accept requests.[/p][p]🌐 Multiplayer connection stability: Better handling of joins, rejoins, and complex in-game actions like simultaneous saves or crash-recovery. More reliable all around![/p][h3]🔧 Still in Progress[/h3][p]We’re still fine-tuning a few of the trickier bugs:[/p]
  • [p]Plug and connector desyncs in very specific scenarios[/p]
  • [p]Rare disconnects when 3rd player joins or rejoins[/p]
  • [p]UI issues during rapid saving or loading by multiple players[/p]
[h3]🛰️What’s Next? [/h3][p]Once we’re confident in the build’s stability, we’ll invite small test groups to help us stress test the systems in real-world gameplay. When ready, Co-Op mode will be released as a free update for all existing Occupy Mars players.[/p][h3]Thanks for Your Support 💛[/h3][p]We’re nearly there. Thanks for being patient while we build a rock-solid multiplayer experience. See you on Mars (with your crew) soon! [/p][p]Occupy Mars team[/p]

Devlog #99: Co-Op Beta Progress Update🔧

Hello, fellow Martians! 👨‍🚀👩‍🚀


Co-Op Progress Update: Major Fixes & Internal Testing 🚀🔧


While Co-Op Mode is not yet available publicly to players, our team is actively working behind the scenes to ensure a smooth and stable multiplayer experience. Internal testing is ongoing, and we've been making solid progress—thanks to dozens of detailed test sessions.

[h3]What’s Happening Right Now? 👨‍💻👩‍💻[/h3]

Our internal QA and dev teams are working closely together, tracking down network-related bugs, improving session stability, and refining gameplay mechanics. Multiplayer testing takes more time than usual due to the complexity of real-time synchronization and networking issues, but we’re committed to getting it right.

[h3]Top Priority Fixes We've Made So Far 🛠️[/h3]

🔹 Disconnections & session freezes
We’ve resolved several critical crashes and disconnections, especially those that occurred during sleep, when joining existing games, or when interacting with devices.

🔹 Inventory sync & item loss bugs
Common problems like empty inventories after loading, vanishing items, or mismatches between players' inventories have been fixed in the latest internal builds.

🔹 Sleeping issues & animation loops
The notorious infinite sleep loop bug and related animation issues have been addressed — no more eternal naps on Mars. 😉

🔹 Vehicle-related glitches
Issues such as falling through terrain after exiting vehicles, jetpack disappearing mid-air, and visual bugs with broken vehicles have been corrected.

🔹 World loading and terrain bugs
We’ve made improvements to outpost visibility, terrain generation after loading, and various placement issues that were previously disrupting the experience.

[h3]When Will Players Get Access? 🧪[/h3]

We’ll continue to invite groups of players who signed up for the co-op playtest to help with stress tests and further debugging as soon as the Co-Op build reaches a stable internal milestone. After playtests, once we’re confident in the performance, Co-Op Mode will be released as an update to all existing owners of Occupy Mars.

[h3]What Else Will Be Included? 📦[/h3]

The Co-Op Update won’t just bring multiplayer — it will also include critical bug fixes, quality of life improvements, and some smaller new features to the base game. We’ll share more details in the full changelog closer to release.

[h3]Thanks for Your Patience ❤️[/h3]

We know you’re excited — and so are we! Thank you for sticking with us and supporting the project. Co-Op takes more time and effort to get right, but we’re getting there. Stay tuned for more updates, and keep an eye on our official roadmap to follow development progress.

See you soon on Mars (with friends)! 🌕

Take care,
Occupy Mars team

Devlog #98: Occupy Mars: Co-op Beta is Coming – Watch the Trailer Now! 🚀

Hello, fellow Martians! 👨‍🚀👩‍🚀


The long-awaited Co-op Beta is getting closer to launch, and we’re beyond excited to share more details with you. So, without further ado — you can watch the new Co-op trailer below! 🎥🔥

[previewyoutube][/previewyoutube]
[h3]Survive. Build. Explore. Together. 🎮[/h3]
For months, we’ve been working hard to bring multiplayer mode to Occupy Mars and we can’t wait for you to experience it. Whether you're constructing your base, gathering resources, or troubleshooting power issues, everything's better with a crew at your side! Co-Op mode will let you and your friends explore the Red Planet together, facing challenges as a team and making survival even more rewarding.

[h3]Join Our First Co-Op Stream! 🚀[/h3]
Want to see Co-op Mode in action before it launches? Mark your calendars! 📅
🛠️ When? March 6 at 5:00 PM CET
📍 Where? Steam, Twitch & YouTube
Our dev team will be going live to stream the co-op mode gameplay for the first time. This is your chance to see how multiplayer works, give suggestions, and get behind-the-scenes insights. Make sure to tune in and join the chat—we’d love to hear your thoughts and questions!

[h3]Become a Co-Op Beta Tester! 🛰️[/h3]
Excited to try Co-op Mode early? On March 6, alongside our live stream, we’re also launching a sign-up process for Co-op Beta Testers! It will be a playable but limited version with some features disabled. Each week we will let more and more people in, and we will collect detailed feedback which will help us refine the gameplay. Expect more details about the signup process in the next devlog.

[h3]Special Co-Op Celebration Discount! 🔥[/h3]
To celebrate the upcoming Co-op Mode, we’re offering a special price drop -35% off on Occupy Mars—only until March 20! This is the last time the price will be so low, as we are working on more content to be released later this year, making the game bigger and better. So if you haven’t joined the adventure yet, now is the perfect time to grab the game at a discount and get ready for co-op fun! Or–make use of the promotion and gift the game to a friend you'd like to Occupy Mars with!

[h3]What’s Next?[/h3]
The whole team is focused on the Co-Op Update and we’ll share more details as we get closer. Stay tuned for more updates, check our roadmap, and don’t forget to follow our social media channels to stay in the loop. The future of Mars is multiplayer, and we can’t wait to see you arriving with a Team! Everybody on board! 🚀

That’s all the information we wanted to share with you today. See you on Match 6th! Over and out! 🌕

Take care,
Occupy Mars team

P.S. You may have noticed some improved visuals in this trailer, more about this in the next post 😉

Hotfix v0.199.8

[h2]Dear Martians![/h2]

We have just released a small hotfix patch v0.199.8 which is fixing electricity calculation bug which would sometimes occur on big bases with complicated electricity grid structure.

Changelog v0.199.7 -> v0.199.8
  • Fixed energy calculation issue affecting big bases with complicated energy grids.

As a reminder, here's our roadmap link and we are currently focusing on the big Co-Op Mode Update which should enter the beta testing phase in March🚀

Yours faithfully,
Pyramid Games Team

Small Update v0.199.7

[h2]Dear Martians![/h2]

We just deployed a small hotfix for the Winter Update.
It consists of small fixes for known issues reported during testing of the recent big Winter Update.

Changelog v0.199.1 -> v0.199.7
  • Fixed circuit board box items may disappear if you put the box in the printer's inventory.
  • Fixed circuit boards after fixing manually on the workbench can’t be used.
  • Fixed wrong layer order of Player and tablet UI while driving inside the Truck.
  • Delayed possible start of meteor storm conditions.
  • Fixed missing speed up points while building workshop.
  • Fixed manually assembled rockets can be duplicated.
  • Fixed rocket kit is being printed incredibly fast.
  • Fixed blue outline of the multimeter is visible from a high distance.
  • Fixed small lightning issue on outpost during the night.
  • Fixed abandoned outpost container door blocking player.
  • Fixed dome window material transparency in intro base.
  • Fixed duplicated lights causing overexposure in workshop and corridors.
  • Fixed setting target point colors on the Radar.
  • Fixed blocked interactions after pendrive decoding.
  • Fixed tipper detachment after destroying small crusher.
  • Fixed unending dust devils after certain storms.
  • Fixed crash during loading of specific save file.
  • Fixed disconnecting pipes from the Heavy Rover.
  • Fixed ROG suit changing while female player drives ATV.
  • Fixed the case where zooming on radar was not possible.
  • Fixed Botany infinite technologies.
  • Fixed detection of Uranium deposits from Rover's Radar.
  • Fixed indicator of missing parts while constructing using Rover's welder.
  • Fixed Truck having not enough power while driving uphill with heavy load.
  • Fixed helmet disappearing after repairing with a repair kit.
  • Fixed recycling items in the crusher.
  • Fixed the amount of oxygen re-filled to inventory-stored bottles.

If no critical issues are found this build will be switched to default branch this weekend 😊
Now -> our full focus is on the upcoming Co-Op Mode, stay tuned! ːsteamhappyː

As a reminder, here's our roadmap link:
📈 https://roadmap.occupymarsgame.com/#/occupymars 🚀

Yours faithfully,
Pyramid Games Team

P.S. it's now deployed to the main branch on Steam :)