4th Patch!
[h2]Dear Martians![/h2]
It's the 4th day after our Early Access release - and we have another Patch for you!
Yesterday we have released info about postponing update 4, but today, after additional tests and help from community members, we decided to release this update on public_testing branch, available for everyone who wants to check if the update fixes their problems.
Please remember, that we are really small team and we are extremely tired after many hours of testing and preparing updates since Wednesday, so we are just afraid we might have missed something. So just in case please make backup of your OM saves folder to another location before trying the test branch so that you can restore them if anything goes wrong. Your save files are located in:
To test the patch open the game properties on Steam, go to Beta tab, and select the public_testing branch. If everything goes well with this patch we'll put it on the default Steam branch as well, after some time. If anything goes wrong you can switch back to default build in the same place (Properties/Beta) tab.
Build v0.119.5 - Changelog:
Please let us know about the issues you are experiencing to help us prioritize the next patches.
Hopefully tomorrow we will have another patch with next set of fixes.
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game.
Pinned forum thread for collecting priority bugs: https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/
Occupy Mars Team
It's the 4th day after our Early Access release - and we have another Patch for you!
Yesterday we have released info about postponing update 4, but today, after additional tests and help from community members, we decided to release this update on public_testing branch, available for everyone who wants to check if the update fixes their problems.
Please remember, that we are really small team and we are extremely tired after many hours of testing and preparing updates since Wednesday, so we are just afraid we might have missed something. So just in case please make backup of your OM saves folder to another location before trying the test branch so that you can restore them if anything goes wrong. Your save files are located in:
C:\Users\%USERNAME%\AppData\LocalLow\PyramidGames\OccupyMars
To test the patch open the game properties on Steam, go to Beta tab, and select the public_testing branch. If everything goes well with this patch we'll put it on the default Steam branch as well, after some time. If anything goes wrong you can switch back to default build in the same place (Properties/Beta) tab.
Build v0.119.5 - Changelog:
- Fix for restoring default settings changed movement type from instant to realistic
- Fix for Rover collision detection in Hangar
- Automatic door opening in launchpad elevator
- Fix for bug preventing jumping if going on elevator right after talking with NPC
- Additional optimization of Intro Base NPC animations
- Fix for building Storage Cabinets (Refrigerators) in workshop
- Added button to skip escape from Destroyed base after 3 deaths
- Fixed possibility to block HUD tutorial monitor after jumping
- Fixed occlusion view from the top of ITS
- Fixed deathloop after fall in escape sequence
- Fixed Space Forest achievement unlocked after completing tutorials
- Fixed incomplete date in arabic save files
Please let us know about the issues you are experiencing to help us prioritize the next patches.
Hopefully tomorrow we will have another patch with next set of fixes.
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game.
Pinned forum thread for collecting priority bugs: https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/
Occupy Mars Team