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Occupy Mars: The Game News

Steam Survival Festival & Playtest Update!

[h2]Hello, Martians![/h2]



[h3]Steam Survival Festival is just around the corner![/h3]
Occupy Mars: The Game will be featured among many other wonderful survival games. If you’re a fan of survival games, this is not an event to miss!

[h3]About the game[/h3]
Occupy Mars: The Game is a highly technical, open-world sandbox game set on Mars. Your task is to build and upgrade your base, discover new regions, conduct mining operations, retrieve water, generate oxygen, grow crops, and fix broken parts – all in order to survive.

A free Prologue version – Occupy Mars: Prologue (2020) – is currently available on Steam, while the full Occupy Mars: The Game is currently undergoing Beta Playtests while we're preparing the game for its Early Access release.

[h3]Note for all players who signed up for Beta playtests[/h3]

Next batch of Beta keys will be sent out to players in the next couple of hours! Make sure to take a look at your email inbox if you signed up for the Beta! :)

Moreover, we’re working on a new devlog which will give you a fresh insight into the current state of the game. We hope to have it ready for you in the next few days!

Stay tuned and see you soon!
Occupy Mars Team

Devlog #45: Beta Playtest Update

[h2]Hello, Martians![/h2]

We have a bunch of good news for You. After releasing more than a thousand of keys almost two weeks ago and collecting feedback from hundreds of players we are moving to the next stage of beta tests.

[h3]New Beta Update released - version 0.83.3 is live.[/h3]

We have fixed most urgent bugs and added several features players wanted to the beta version.
There are changes that made it to this version.

New features:
- Added possibility of resetting rover. The base keybind is “R”, you can change it in the controls settings.
- Added possibility to pin on UI resources needed for building, all you need to do is right-click on the building in the Building menu. And required resources should show on the right of the screen.
- Added possibility to unlock Sabatier Reactor using techtree.
- Added new screens after finishing tutorials, so the player is able to choose next tutorial without going back to the main menu.
- Added the possibility of drinking alcohol (since you can't create it on your own in beta we left some for you in the rover while starting new game).

Bug Fixes:
- fixed some problems that were blocking the possibility of saving the game
- rover now should properly take damage
- fixed problem with unlocking new rover crane ending
- fixed problem with disappearing transformer upgrade sockets
- fixed problem (at least most of it) of rover losing power
- fixed problem with invisible pickable items in player hands.
- fixed problems with some building sounds playing regardless of distance to the player
- flashlight now won’t turn off while managing building fuses
- boxes in destroyed bases should now properly open
- fixed problems with loading bigger rocks
- fixed problem with bug reporting tool (but it needs also web configuration update so it may take several extra hours)
- fixed possible problem with crashes on some setups.

[h3]More beta invites[/h3]

With new features and many bugs fixed - we're releasing game to more beta testers. A few hundreds more keys has just been sent to randomly chosen players who had signed to beta tests before. We hope you you'll enyoy the game and we're waiting for your feedback.

[h3]Sharing your feedback[/h3]

A separate Sub-Forum on Steam called Beta Discussions was created for those who have access: LINK.
After playing please also remember to fill our Beta Survey: LINK after playing the Beta.

If you’d like to hang out with other players outside of Steam forums, we have dedicated channels on our Discord server!



Stay tuned for upcoming updates!

Best Regards,
Occupy Mars Team

Devlog #44: Beta Tests Status Update

Hello, Martians!

[h3]
Next stage of beta tests has started.[/h3]

It's good time to share first thoughts about current stage of beta tests with you. 72 hours of testing are behind us. We've released more than a thousand keys. We've received tons of feedback, reports and suggestions. We got very positive reviews about gameplay.

[h3]
Special Beta Stream[/h3]

Last Thursday we launched our every Thursday stream with special surprise for regular viewers. We shared some thoughts about beta and feedback. Our regular and most active viewers have been rewarded with additional keys to the beta version.

[h3]How to share feedback?[/h3]

To keep track of all your feedback we have created a separate Sub-Forum on Steam called Beta Discussions: LINK where it will be easier to keep track of the beta related issues.
Please also remember to fill our Survey: LINK after playing the Beta.
You can ask our devs on the discord channel too.

[h3]Beta Playtests and NDA[/h3]

Please remember that participating in beta tests means that you accept the NDA. Please do not share footage, screens or streams from beta version.

[h3]
Plans for next weeks[/h3]

We're processing the feedback and preparing hotfixes for most urgent problems. When we prepare new version with changes, we 'll release it for betatesters. We'll also invite more people for testing.

Stay tuned for future announcements and devlogs!

Best Regards,
Occupy Mars Team

Devlog #43: Development Progress & Beta Status

[h2]Hello, Martians![/h2]

[h3]We’re back with another devlog![/h3]

As some of you may know, we’ve been busy with another game of ours that has just been released, Dinosaur Fossil Hunter, but that doesn’t mean development of Occupy Mars: The Game has stopped! Quite the opposite, we have a lot to talk about, so let’s get on with it!


[h3]Improved game interface[/h3]

Our dev team cooperates with a team of artists to further improve game UI and Tablet interfaces so it’s both intuitive to navigate and true to Occupy Mars technical spirit. Some of the screens we’re working on are:
  • Sleep Panel
  • Building / Blueprints menu
  • New Map (Radar)
  • Quest Panel
  • Tech Tree Panel
  • Character Creation Screen


Sleep Panel in particular went through some big changes and while it can still go through some changes, we’d like to show you its current look! Now you’ll be able to set the time with up/down arrows or use a slider to set the time even more accurately. You’ll no longer have to set time to full hours. Want to take a 30 minute nap? No problem! :)



The map you can access through the tablet menu is now also available in the rover, so during the long journeys, you won’t have to move away from rover controls in order to check your current location! Moreover, the map will allow you to control the electricity flow in your base. Other than that, you can also remotely activate and deactivate switches to control the flow of other substances, such as water in pump station.



We have also made some changes to the notification system. First of all, you’ll no longer have to read the same message over and over again every time you pick up a potato or routinely perform some other actions. Similar notifications will be grouped together to avoid spam. We also made some fixes to weather notifications.


[h3]Graphical improvements[/h3]

Graphics of Occupy Mars: The Game keep getting better day by day! Of course, the most major changes are already past us – you don’t need to worry. :) What we’ve decided to work on further is lightning and postprocessing. Thanks to recent improvements, scenes look much more realistic, which you might have already seen on some of our more recent screenshots. Here is a little comparison:



To add more life to the game, we also want to make use of motion capture and include more animations. Our astronaut will have different animations while sleeping, sitting and much more!

Some tweaks were made to the rover lights and player’s flashlight. We noticed that at their previous state, lights were barely able to provide enough light for the player. Flashlight is now positioned a little bit differently and its light is much more intense, while rover lights should give you a good enough light to see the rover’s closest surroundings.

Weather effects have also been improved to blend in nicely with the current game’s graphics and lighting. New weather effect Solar Storm has been added which is even more vivid and beautiful with the new lighting system.




[h3]New locations to visit[/h3]

World of Occupy Mars: The Game keeps expanding and there are even more locations to explore!

Besides lava tubes you already know about, caves can be found at random places. You’ll be able to find items in some of them and they can also serve as a good hiding spot when weather unexpectedly worsens.



There are also more abandoned bases scattered throughout Mars. Contrary to the other ones, these will look differently and hide very useful equipment such as parts necessary for building a jetpack or your robot companion Spotty.




[h3]New mechanics[/h3]

We are also working on numerous additional mechanics.

You’ll be able to charge up your rover in the hangar with the use of a special plug in the hangar.

Speaking of remote control, we have finished implementing mechanics related to antenna and their radio range – if you’re within the antenna's reach, you’ll be able to remotely control various devices.

We’re polishing the radiation mechanic.

Before, if your suit wasn’t charged and you found yourself in the radiation area, radiation level would increase and after passing a certain value, you would receive damage. It would stop only after you hid in a safe place and the radiation level decreased.

Now, this mechanic is closely connected to the aforementioned Solar Storm. If you enter the radiation area, you receive damage at once, and it will only cease after leaving the affected area. There are also specific areas where you can expect a high radiation level – for example, areas with uranium rocks nearby.

As for a brand new mechanic, there will also be a helpful system which will highlight the interactable objects in the area.



Our team is now working on a rocket launcher mechanic, which will allow you to shoot down meteors endangering you and your hub. This is a work in progress and we hope to tell you more about it in the future, as well as about many other things we have in store. :)


[h2]Beta playtests status[/h2]

As the end note, we’d like to tell you about the status of the Beta and hopefully clear up some confusion that has arisen recently.

So far only small numbers of people got access to the beta since we wanted to iron-out some issues and also finish the above-mentioned content updates before we let more people in. The people who played so far also had an NDA to avoid spoiling the unfinished parts :)

Now the time has come and in the next few days we are going to let a few thousand more people in. This is an important milestone in preparation for the Early Access Release. To keep track of all your feedback we have also created a separate Sub-Forum on Steam called Beta Discussions where it will be easier to keep track of the beta related issues. Please also remember to fill our survey after playing the Beta.

Stay tuned for future announcements and devlogs!

Best Regards,
Occupy Mars Team

Occupy Mars: The Game at Steam Simfest 2022: Hobby Edition

[h2]Hello, Martians![/h2]

It's the last day of Steam SimFest Hobby Edition 2022! We’re celebrating simulation games – especially the ones that allow us to try new things and professions we wouldn’t dream of picking up otherwise.

For that reason, Occupy Mars: The Game is a part of this wonderful event! Here, you can start your life on the Red Planet and feel as if you were taking place in Mars colonization mission!



Today, we're restreaming the stream from 30 March. If you haven't seen it yet, you can watch it on the game’s Steam page!

Best Regards,
Occupy Mars Team