1. Occupy Mars: The Game
  2. News

Occupy Mars: The Game News

Devlog #49: Transparency Update

[h2]Dear Martians![/h2]

[h3]In this post we want to lay all our cards on the table with the hopes that it will clear up any confusion or misconceptions that may have arisen over time. Also we want to show you our plans and what's ahead.[/h3]

Our goal was always to make this game with the community and for the community and this goal hasn't changed since the beginning, however the road to get to this point was long and bumpy, and we weren't aware of many challenges related to building such a complex game when we first announced it.

Yes, the game was announced way too early.
Yes, we made mistakes in communicating with players.
Yes, the development took us way longer than we expected.
Yes, we've set ourselves deadlines in the past which we weren't able to meet.
Yes, we've overcomplicated a few mechanics and had to redo them many times.
Yes, we didn't have enough funding or experience when we started working on such an ambitious project.
Yes, we were naïve at the beginning. But we treated those stumbles as a learning experience and we never stopped working on the game.

[h2]Our story[/h2]

We started working on the game in 2017 and the first specific release date we've set for ourselves was in 2019, but then we started to find more bugs and we quickly realized that without any demo or beta version we don't know if players will enjoy our game at all. We decided that making a Demo (preferably in the form of a free-to-play prequel - The Prologue) is the best way to gauge the interest in the game and to gather feedback about the gameplay as well as performance on different machines.

Aside from a few issues to fix, releasing The Prologue in 2020 was a success - both in terms of gaining the community's interest and the percentage of positive reviews. Our plan at that time was to release the Early Access a few months after the Prologue with all the buildings available at the time unlocked and without translations other than English. But an overwhelming feedback from players and from investors made us realize that the expectations for this game are a lot higher and that with additional funding we were able to gather, we could not only add translations, but make this game a lot better overall - that's why we decided to postpone the 2020 Early Access release.

Then we focused on: updating the Prologue, making the workshop in-game bug reporting system, fixing reported issues and adding translations to the prologue. Later we switched our focus to upgrading the main game - especially the graphics, upgrading the engine version and re-making, among other things, new vehicle physics, detailed player creator and a new, more realistic terrain system. Basically the whole game was reworked to be better, more detailed and more realistic but it took more time than expected.

Fast forward to 2022 - a year of Occupy Mars: The Game Early Access release (as we initially planned). In the first quarter of this year we launched Beta Playtest Signups and over 30k people signed up to the Beta in less than a month. We can't select which of those people gets Beta Access, we can only select countries and type the number of people. After overwhelming feedback from the Prologue we knew that for the Beta we needed a slower approach. We prepared detailed feedback forms and started letting people in – a few hundred more with each build – in order to have time to read their feedback after each build and fix reported issues.

The majority of people were still waiting for access mostly because translations for languages other than English were not ready and also because we realized we need to completely re-balance the Freeplay sandbox mode to allow more gradual progress of Technology Trees (not easily doable in the Early Access phase - doing so would make the gameplay completely different, and such an update would render all previous saves invalid, which we wanted to avoid). This turned out to be another daunting task which consumed many months of this year. Simultaneously our team grew and we divided our work into sub-teams (one focusing on the campaign mode which was not enabled in the beta, another one on the core functionality, another one on the initial Co-Op mode development etc).

Suddenly we are in Q4 and we were strongly advised (by people much more experienced in the gaming industry) against releasing in the "hottest AAA timeframe" which is around Christmas / last months of the year. Meanwhile we also had to prepare graphics materials and build pipelines in preparation to simultaneous launch on Steam, Epic and GOG. Therefore January 2023 became the new date for Early Access release.

[h2]The case of Publisher - do we have one or not after all? [/h2]
This story is also more complicated than it seems. Most people don't know that PlayWay is not a typical publisher. They help companies like ours at an early stage, they share their know-how but they don't "Publish" the game for us in the normal meaning of the word - we Publish it on our account with their guidance and advice, but we are still a small team without a marketing budget.

That being said, we don't rule out the possibility that we will look for another / external publishing partner because we are aware that without a marketing budget for advertising on release - all these years of development may go for nothing if not enough people know about the game.

We want to keep expanding this game after the Early Access release and add the Co-Op mode, but for that to happen the release needs to sustain us financially well enough so that we can keep the lights (and computers) on for the Mars team for the next 6-12 months. So while we aim for the January release, if we find a publisher who can support us, there is a possibility the game will get delayed to fulfill publisher's suggestions; otherwise we will be releasing the game ourselves according to plan - in January.

[h2]Beta Status[/h2]

The Beta is still ongoing, we are still working on translations and the rebalance changes mentioned above and we will open the beta to more players when it's feasible for us to do so. The game will be much better after those updates. The beta will be finally disabled the day before the Early Access launch. You can follow the beta changelogs here.



[h2]Upcoming Kickstarter[/h2]

We have prepared a Kickstarter Campaign to be launched very soon which will help spread the word about the upcoming release of our game. It will also help us determine the next steps. Depending on the unlocked campaign goals we will set the priorities of updates after Early Access release.

Preparing the Kickstarter campaign was also an opportunity to create unique perks and rewards that we want to make available to you as a thank you to our loyal community. Make sure to follow the Kickstarter Page to get notified on launch.



[h2]Roadmap[/h2]

That's not all, because we are working on a Detailed Roadmap [WIP] showing much more information about game's current state and what functionalities and mechanics we plan to add in the future.

This is only the first version of the roadmap, we want to update it together with you - our community, and it will definitely be updated after the Kickstarter campaign.



[h2]Weekly Streams[/h2]

Since March 2022, every Thursday evening (at 5pm CET) we are doing regular weekly streams (Chat & Pizza with developers) on our Twitch and Youtube channels where we are showing progress of the game and where curious ones can take a peek at the current state of the game. For example our last stream:
https://youtu.be/n43hHliMy2M?t=622
[h2]Monthly Devlogs[/h2]

We'd also like to remind you that the Monthly Devlogs are also a thing and we'll keep publishing them on Steam. The Devlogs are dedicated to Early Access content, and generally what's happening in the team, not only about the Beta. Scroll down to read them all here. For example our last devlog:
https://steamcommunity.com/games/758690/announcements/detail/3410939663290390665
[h2]Summary[/h2]

So this is our story, sorry for a longer devlog than usual.
As you can see it was rough - but we've made it so far and we have no intention of giving up now!

And now we are entering the final preparations for the January release.
We want all of you to enjoy this game and expand the Early Access together with us.

We aim to give you the best game we can, but we are aware and ready for the needs for improvements that might arise after our Early Access release. The game won't be perfect on release (that's what Early Access is for after all, to iron out such problems), but we want to focus on the future and be as open and transparent as we possibly can. We know we did a lot of things wrong, but this update is our first step towards repairing that.



Yours,
Occupy Mars Team

P.S. If you have any more questions for us, please leave them in the comments section. We'll answer them to the best of our abilities. :)

Beta Update + Halloween comes to Occupy Mars BETA! 🎃

[h2]Hello, Martians![/h2]

The spooky day of Halloween is here! We couldn’t pass by the opportunity to celebrate and this is why we’re bringing Halloween pumpkins to Occupy Mars: The Game BETA version!

While we’re at it, we have also invited more people to participate in playtests! If you’re one of players who signed up and didn’t have access to Beta, take a look at your email inbox! Perhaps one of the invitations made its way to you! 🙂

Beta Playtest Changelog v0.93.3
- added Halloween Pumpkins!
- added "Universal Corridor Radiation Shield"
- added power and oxygen calculations to LandingCapsule
- added bigger cargo room to ITS rocket
- added tablet shortcuts I, M, B...
- more intensive weather effects depending on difficulty level
- fixed resource detection in rocks
- fixed all rock types react to explosions
- fixed plants physics
- reworked character creator in main menu
- improved vehicle driving / handling / grip / controls
- improved rocks optimization
- improved spectral detector
- improved save system
- improved player character & parameters
- improved parking space on small crusher
- improved ambandoned bases
- improved UI
- balanced Kilopower radiation
- ...and many, many, Many other bugs fixed thanks to our awesome Beta Testers!

[h3]Pumpkins![/h3]

As soon as you start the beta, you’ll receive some pumpkins in your starting capsule.

From there, you can:

Pick them up, throw them and otherwise spread all around Mars 🎃



Add some Halloween atmosphere to your base – they can provide light! A very faint one, but it might at the very least help with navigating around the base in the dark. 😄



Eat them – not the first thing you’d have in mind for a carved Halloween pumpkin, but it’s a good emergency option in case you run out of food on Mars. 😋

What you do with them is up to you – they’re just there to give you some fun!



Have a great Halloween time!

Occupy Mars Team

Devlog #48: Progress & Mars Society Convention

[h2]Hello, Martians![/h2]

It’s time for us to report on our development progress since our last devlog.

If you’re watching our streams on Twitch, you might be familiar with some of these features. Nevertheless, we hope this devlog will give a better picture of the game’s current state.

[h3]FOUNDATIONS[/h3]

We have implemented foundations into the building system. They come in various shapes. In the future, the system will be improved to allow building on those foundations.



[h3]UI CHANGES[/h3]

Pop-up notifications have been added to many options in Main Menu and in tablet UI, with one of the most important ones being an additional window “Do you want to leave the game?” requiring final confirmation from the player. Moreover, with new features and new panels added to tablet UI, interface’s overall design has been polished to make sure it’s consistent across all panels. Main Menu has been rearranged and modified according to players and our testing team’s feedback to make it easier to navigate and more legible.



[h3]INFOPANELS[/h3]

Information about missions and tutorials has been moved to the Tips panel for easier access. Tips panel will now feature tips along with your current tasks.

[h3]DETAILS[/h3]

Arrows have been added to ghosts of various objects in building mode to indicate where the plug is and to help players place those objects with that in mind.



Tools upgrading system and plant models have been improved. We also continue polishing astronaut’s animations. A sorting mechanic has been added to better organize the contents of your inventory.


[h3]TECH BOARDS[/h3]

Special Tech Boards have been included in the game. They are spread all around Mars and give a boost to your Tech Tree abilities. Highlighting mechanic has been added to make it easier to locate them when you get close enough. After finding Tech Board and interacting with it, its data is automatically downloaded to Tablet, where you can find information about Tech Tree points you’re earned.



[h3]CABINETS[/h3]

It’s now possible to build a cabinet inside the buildings. Various items can be safely put there. This cabinet’s purpose is to give you some place for storing your items. While it will definitely help with keeping your base tidy, you have to remember that it won’t prevent your food from spoiling.



[h3]GREENHOUSE UPGRADES[/h3]

Greenhouse Tutorial has made it back to the game and domes now come with soil management mechanic. It’s possible to build a composter which will allow you to make use of any leftover materials to improve the quality of your crops.



[h3]ALERTS[/h3]

New music track has been added to let you know when your buildings have been damaged and require immediate attention. What’s more, flickering red lights inside the damaged buildings will alert you about the danger.



We are now working on improving tutorials. Electricity system tutorial in particular will require an overhaul to introduce players to functionality of circuit breakers.

[h3]ROCKET LAUNCHER[/h3]

Lastly, we have added the long awaited anti-meteor rocket launcher! If you’re fed up with sleeping through meteor storms and you don’t like the idea of fixing your base afterwards, this rocket launcher allows you to shoot down threatening meteors before they hit your home.



[h3]MARS SOCIETY CONVENTION[/h3]

That would be all we have to show you for today. However, we are preparing a few big announcements for you. In just a few more hours, on October 20th at 2 PM PST our CEO will participate in the Mars Society Convention with a presentation about Occupy Mars development. Check out the event’s website if you’re looking forward to Occupy Mars: The Game, keep your eyes on our social media profiles and News tab here on Steam!

https://www.marssociety.org



Best Regards,
Occupy Mars Team

3 Day Stream - European Rover Challenge 2022

[h2]Hello, Martians![/h2]

The European Rover Challenge is an international space & robotics event combining competition of Martian rovers with scientific and technological shows. The main part of the project is an international robotics competition, where academic teams from around the world present their mobile robot designs, competing in competitions based on real ESA and NASA missions. The competition takes place on the world’s largest artificial Martian track, that is directly derived from the surface of the Red Planet.



As we are very passionate about space & science, we were helping to organize this event for the last 4 years. Previously we were co-organizing the digital version of the competition called "Rover Mechanic Challenge" in special tournament version of our game Rover Mechanic Simulator.

This year we are an Official Partner and one of the Reward Sponsors of the event! On this occasion we are doing a special 3 Day Stream on Steam, Twitch and Youtube where we will play Occupy Mars Beta, and show highlights from ERC and interesting videos from the game.

[previewyoutube][/previewyoutube]

Watch the ERC Streams here: https://roverchallenge.eu/en/erc2022-livestream/
[previewyoutube][/previewyoutube]

- Official ERC Stream Day 1: https://www.youtube.com/watch?v=68MYYI5Qi30
- Official ERC Stream Day 2: https://www.youtube.com/watch?v=hY9Fi0Ng99g
- Official ERC Stream Day 3: https://www.youtube.com/watch?v=QAtWppoPWUw
- ERC + Occupy Mars 3 DayStream Twitch: https://www.twitch.tv/pyramid_games
- ERC + Occupy Mars 3 DayStream YouTube: https://www.youtube.com/watch?v=vRjEcOEXZLc

Occupy Mars Early Access is coming soon and over 2000 players are already playing the Beta helping us improve it before official release (more keys were sent today). If you didn't receive your beta yet but you are excited about Mars Rovers as much as we are then remember that you can play our previous game Rover Mechanic Simulator right now:

https://store.steampowered.com/app/864680/Rover_Mechanic_Simulator/

Best Regards,
Occupy Mars Team

Devlog #47: Gamescom, Beta Playtest Update & Progress

[h2]Hello, Martians![/h2]

[h3]We’re back from Gamescom![/h3]

[previewyoutube][/previewyoutube]

Big thank you to the Polish Agency for Enterprise Development for their assistance and support and for providing us a chance to show Occupy Mars: The Game at this great gaming event!



Our booth had a lot of visitors, who gave us a lot of valuable feedback. Of course, we receive plenty of feedback on a daily basis from our Beta playtesters and we’re very grateful for that. However, during Gamescom, we could meet our players live and see all their reactions and feelings that accompanied them during their playthrough. What we learned will help us greatly to prepare the game for its Early Access release.

Gamescom was also – or above all – a meeting for hundreds of gamedev companies. We’ve met a lot of great people and established contact with companies from various countries. Who knows? Maybe some of these friendships will create opportunities for Occupy Mars: The Game to reach even more people in the near future!

Our team members made sure to bring everything they’ve experienced back to Poland. What is left to apply all this experience to practice!



Gamescom is not everything we have to tell you about, though!

[h3]We also bring Beta-related news![/h3]

Let us start with the information that more people who registered for Beta have received access to the playtest version of the game! If you’re one of those people, an email should arrive at the email address associated with your Steam account and you should be able to access the game through your Steam library.

There are various ways to send us your feedback:
A separate Sub-Forum on Steam called Beta Discussions was created for those who have access: LINK
After playing please also remember to fill out our Beta Survey: LINK
If you’d like to hang out with other players outside of Steam forums, we have dedicated channels on our Discord server as well: LINK



Secondly, Beta Patch v0.87.2 is now LIVE!
A lot of fixes come with this patch. You can find the full changelog below.

[h3]CHANGELOG Beta v0.87[/h3]

Features:
- Added Storage Case - now you can build it inside your base for additional storage space
- Added Radio - It's one part of a two-part feature. Now you are able to add music into OccupyMars_Data\StreamingAssets\Music and play it instead of default music. Later we will add a possibility to place the radio inside your base, and play music at some distance from it.
- Added additional loot inside Abandoned Bases
- Reworked panels in Hangar
- Added minable rocks in Olympus Caves
- Added new animations to sleeping.
- Added emergency lights while your base building has low durability
- Added the possibility to hold all items in hands.
- Improved plants models

Bugfixes:
- explosions on Spotty robot and Jetpack now work properly
- explosions now properly deal damage to abandoned buildings
- Small Solar Panels now should properly rotate towards the sun.
- fixed text information while refilling suit in well
- fixed bugs related to the panel in Hangar
- rover drill now should be properly unlocked using techtree
- add support for more animations (mainly doors, drawers, and Irises)
- fixed problem with main menu panels not showing after exiting tutorials
- fixed problem with sleeping hours showing more than 24 hours.
- fixed problem when sometimes tourist mode not having all items
- fixed problem when sometimes unplugging cable was blocked
- fixed problems with finishing electricity, greenhouse, and tools tutorials
- fixed problems with color selection in the main menu profile section
- a fixed problem that occurs while combining items with 0 durability
- fixed problem with spamming achievements
- fixed problem with opening crates and waste tank
- fixed problems with main menu navigation using the gamepad
- fixed problems with destroyed buildings without texture
- changed visibility of withering plants
- fixed problem with a spamming log while enabling
- fixed inability to pick up and move plants by hand
- fixed player movement speed while crouching
- You will no longer need to crouch to enter airlocks in some destroyed bases
- fixed problem with unnaturally head rotation while pressing the middle mouse button
- fixed stucking items in the air while taking them out from Hotbar
- changed spectral detector lvl2/lvl3 range
- fixed UI problems in UI save/load panel
- fixed tools upgrading
- fixed holes in Olympus Mount
- fixed low resolution icon textures on low settings
- fixed problem with rover driving normally on low battery


[h2]Stream[/h2]

We’re having a stream at 5 PM CEST today on our Twitch channel. If you haven’t received access to the Beta version yet and you’d like to see the current state of the game, feel invited to join us! Our team members Lukas and Conrad can’t wait to tell you all about their time at Gamescom, but of course, there will be plenty of time for Mars exploration as well!



[h2]About development progress[/h2]

As the end note, we’d like to show you what our team has been working on – aside from fixes prepared for Beta Patch v0.87 of course. :) New vehicles! These aren’t features present in the current Beta version, but they’re likely to appear at a later time.





Do you like them? It’s an interesting alternative to usual trips in a Heavy Rover, but you also have to keep in mind that neither Quad nor Truck are as well equipped for emergencies. No sleeping through a sudden sandstorm if it hits you on the way home. ;)

We hope you’ll be able to join us – be it on Beta forums or during our stream. We’re looking forward to our meeting!

We know it’s a long ride, but we truly believe that Occupy Mars: The Game is on a good way to its Early Access release and we can’t wait to arrive at the finish line.



Stay tuned for upcoming updates!

Best Regards,
Occupy Mars Team