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Devlog #90 Development Update

Greetings, Martians!


In this devlog we want to let you know about the progress of work on the upcoming Major Update.

This upcoming update is revolutionary in many ways and as such requires thorough testing. Our hope is that this update will answer to many reported issues and feedback we have collected during the first year of Early Access. We are working hard on testing the build, but as of today it's not yet ready for release, even to public_testing branch, but we will let you know as soon as it's possible.

Due to changes in the core game mechanics it was hard to predict how long some those features will take to implement, so we prioritized those which take the most time first and divided this update into parts. Here's what we have achieved so far (Anniversary Update - Part #1):

[h2]Animations[/h2]
  1. We have improved player animations - it's not perfect yet, but you should notice many improvements in the quality, smoothness and responsiveness of the animations. During first launch of the new version, you will be shown the new game settings screen where you can adjust gameplay to your preferences. Hand animations will be disabled by default, so that default gameplay is even faster.

  2. Overall responsiveness should be better. Our goal was to get rid of the feeling of "controlling the astonaut" and instead to achieve better feeling of "being the astronaut". ๐Ÿค–

  3. We have improved using tools and targeting, now grinding small objects will no longer be a problem and drilling should be easier both in FPP and TPP modes.๐Ÿ”จ

  4. The mechanism of opening the airlocks was overhauled, it is now much faster, and the automatic doors are almost instant allowing for smoother gameplay while running between base sections.๐Ÿ’จ

  5. Positions of doors and cupboards are now saved, we've also fixed doors and cupboards, which were opening again after closing. ๐Ÿšช

  6. We have fixed astronautโ€™s feet colliders which were a little bit too high + now each feet stands independently on the ground when placed on different heights and the player will step over small obstacles instead of requiring a full jump - this also makes the astronaut feel more alive. ๐Ÿฅพ

  7. Improved tablet opening animation and position. We have also made it possible to open the tablet and take helmet off while crouching - as requested ๐Ÿ˜‰


[h2]Electricity & Balance[/h2]
  1. We have made huge changes in electricity & substance flow system - no more thinking about percentages when splitting power, from now on - only numerical values! Also: now outlets have priorities - the lower the ordinal number of an electrical outlet, the higher the priority (same applies to pump splitter).โšก

    What does it mean in practice? For example: if your electricity input drops then it will not cut off every connected building but instead it will supply energy first to socket #1, then if it has enough power - to socket #2 etc. Many of you have requested this change and we hope you will enjoy it. This should allow for easier energy management while also opening new possibilities. ๐Ÿ”ข

  2. Be careful about connecting electricity to buildings - if you transmit too much power to one outlet - the external fuses will burn and you will have to replace them. ๐Ÿ”Œ

  3. Electricity & Substance Flow System have been rewritten for more accurate and faster flow calculation. They will now be refreshed every 1 in-game minute instead of previous 10 in-game minutes. Also now only the amount of energy/water actually used by connected building is consumed, instead of everything that's set as the socket output๐ŸŒ€

  4. Added new detailed infopanels with advanced information about electricity and substances to devices like ECU Transformer, Battery, Pump Station etc.๐Ÿชซ

  5. We have changed buildings costs, positions, electricity usage and overall balance of the game.๐Ÿ“Š

  6. We've also changed Early Game balance: faster tech tree progress and less grind at early stages.๐Ÿชš

  7. Stack size of many items have been changed to make more sense. ๐Ÿ“


[h2]Construction[/h2]
  1. We have added technology for printing circuit boards. This functionality will be moved to special workbench in future update, but for now this technology will enable printing circuit boards using 3D printers. ๐Ÿ“Ÿ

  2. Added new mechanic: Decorations - scanning furniture and decorations in abandoned bases using additional mode in "Spectral Detector" tool will let you use them for decorating your own base using new "Cordless Drill" tool. Unlock different variants of furniture and decorations and place them where you want.๐Ÿ›‹๏ธ

  3. We've improved building placement and snapping to grid and other buildings.๐Ÿญ

  4. Added short descriptions for In-game locked blueprints.๐Ÿ’ณ

  5. Added a special repair kit for buildings and vehicles - so you can instantly repair vehicle or a building.๐Ÿ› ๏ธ

  6. We've made it easier to build inside buildings: if you equip a welder you'll be shown a list that tells you what you can build on a given slot; if you prefer to build by selecting a device from the blueprints tab - no problem, we've added a marking that shows on which slot you can place it as well.๐Ÿช‘


[h2]Survival changes + hydration & oxygen rework[/h2]
  1. Double progress bars on HUD for Oxygen, Hydration and Stamina - in the new version the bottle system will change. When the water bottle runs out you still have additional hydration level bar to know how long you can survive until the bottle is refilled. When your oxygen bottle runs out then there's a little bit of oxygen left in your suit which is shown by the thinner progress bar at the bottom. The Stamina bar also has second thinner bar which shows your Tiredness (maximum stamina regeneration level).๐Ÿงด๐Ÿ“Š

  2. Added options to disable or change weather duration and effects in the Freeplay Start Menu ๐ŸŒช๏ธ

  3. Sleep deprivation will now cause damage, but Astronauts can sleep during the weather events! (we had to implement sped-up weather-damage simulation during sleep to achieve this)๐Ÿง‘โ€๐Ÿš€

  4. We've reworked the bottle refill system while also adding auto shut-off to sinks after water is replenished to prevent water waste.๐Ÿ’ง

  5. We have added technology to unlock, to automatically refill the oxygen bottle from environment when inside.๐Ÿซ


[h2]Plants[/h2]
  1. From now on you will be able to mix different plant types in single device, like: shelves, fields, incubators and domes! ๐ŸŒฑ

  2. We have finally converted the plant breeding facilities - they all now have an equal number of plant slots for easier replanting โฟป

  3. Trees will finally start to act like real trees - after harvesting fruit, the tree does not disappear, but continues to bear fruit (if you get bored with the tree - use the grinder to get rid of it) ๐ŸŒณ

  4. It's also now possible to collect all plants to the plants crate with one click. ๐Ÿ–ฑ๏ธ


[h2]Gameplay changes[/h2]
  1. Hotbars are now visible in all inventories and containers.๐Ÿ”จ

  2. Added search and sorting options to tablet: Blueprints menu, Inventory and FAQ! ๐Ÿ”

  3. We've modified CO2 Scrubber and Battery Rack UI to make them more intuitive and easier to use.๐Ÿ–ฅ๏ธ

  4. We've improved the grading of colors on the map to have better control over the condition of your buildings.๐Ÿ—บ๏ธ

  5. We've improved the target points - now you can have more colors and their names from the map are displayed above the target point on HUD.๐Ÿ“

  6. We've have made changes in the Tech Tree and added additional technologies like: "Cleaning Nanobots" for automatic cleaning of solar panels.๐Ÿ’ป

  7. We have moved rear camera of rover behind the HDS Arm.๐Ÿ“น

  8. Rover and Truck now also require battery and oxygen bottle to build, they also require charging after construction.๐Ÿšš

  9. We have improved optimization, now there are much smaller FPS drops while driving.โŒ›

  10. We have added new types of abandoned outposts.๐Ÿš๏ธ

  11. We have moved Quick Load to F9 - it will be harder to miss-click quick save and quick load. โŒจ๏ธ

  12. Added new video-tutorial system to the game.๐ŸŽฌ

  13. Hundreds of bugs fixed! ๐Ÿชฒ

  14. We are adding main purpose quest to the Freeplay Mode ๐Ÿš€ (more details about it later ๐Ÿ˜‰)

  15. and much more! ๐ŸŽ‡

๐Ÿš€ That's not all of the changes, as we still have many tasks to add and implement, but first we want to stabilize the build with the core changes mentioned above. Join our Thursday development stream on Twitch and YouTube where we'll be showing some sneak peaks and talking about those changes in detail.

[hr][/hr] If you missed the ๐ŸŒŸSteam Summer Sale remember that there are still many bundles available which allow you to get our games cheaper while also helping us with the development of updates!

https://store.steampowered.com/bundle/31567/Pyramid_Games_Bundle/

https://store.steampowered.com/bundle/28017/Occupy_Mars_Universe_Bundle/

Click here for full list of game Bundles available together with Occupy Mars!
[hr][/hr]

Thank you very, very much for your continued support! ๐Ÿ™

Take care,
Occupy Mars team


Devlog #89 v0.160.2 now available on default branch!

Greetings, Martians! ๐Ÿš€


Itโ€™s been a few weeks since we launched update v0.160.2 to the public_testing branch on Steam. We wanted to collect your feedback and opinions before spreading it to a wider audience, but there it is!๐Ÿ‘

[h3]Nuclear Update | Changelog v0.154.4 -> v0.160.2[/h3]
For a full list of v0.160.2 fixes read the previous devlog #87:
https://store.steampowered.com/news/app/758690/view/4188985962637427870?l=english
๐Ÿ›ˆ As we mentioned in one of the latest devlogs, v0.160.2 is the last patch for the Nuclear Update โ˜ข๏ธ and the next one will be the (quite revolutionary) Anniversary Update ๐ŸŽ‰ Our devs are doing their best to deliver it as soon as possible, so leave them a dose of encouragement in the comments below! ๐Ÿ™Œ

The Anniversary Update will bring a lot of changes in the core gameplay aspects, survival mechanics, building and repairing aspects, player animations and much more. For this reason please remember that there will be no save compatibility after v0.160.2, but we will (as always) first put the Anniversary Update on the public_testing branch to let you test it and have a choice before it goes live for everyone.๐Ÿ‘Œ

โš ๏ธ Keep in mind that there are some known bugs in the version v0.160.2 โš ๏ธ
Although they are not very serious, we wanted to let you know about two of the issues that were reported by the players and possible ways to go around them โžก๏ธ

Bug #1:
Rover's crane with a grabber sometimes doesn't react to player's commands to be opened or closed.
Temporary workaround: Change crane's tip to drill and change back to grabber.

Bug #2:
Rover inventory containerโ€™s UI is not showing the last three rows and itโ€™s impossible to scroll down to see them using a mouse.
Temporary workaround: itโ€™s possible to access those items from the invisible part of the inventory with arrows of your keyboard. Navigate to the bottom with the arrow down, press ENTER on the chosen slot and navigate back up with arrows to move the item from there. Press ENTER once again to place the item in the desired slot.



We're already working on fixes as part of the Upcoming Update so those shouldn't occur in the future!๐Ÿคž

Branch changes

We have also reorganized Steam Beta Branches. With more updates it was becoming more and more difficult to track which version is on which "previous" branch. So now every important version is labeled as a separate Steam Beta Branch so you can always go back to the one you want ๐Ÿ˜‰



[h2]Aside from Mars...[/h2]

As you know - the game development industry is small and developers tend to know and help each other. This time we wanted to let you know that our friends from Game Island are releasing their new survival game, Serum.


Their Early Access will go live today! In the game your ultimate goal is to find the precious ๐Ÿ’‰ Serum, essential to keep you sane and alive!

https://store.steampowered.com/app/1610520/Serum/

To celebrate their launch, in cooperation with Game Island and Toplitz Productions, we have prepared a special Stay Alive Bundle! You can now get both, Occupy Mars and Serum, at a reduced price! ๐Ÿ’ต

https://store.steampowered.com/bundle/41851/

Give Serum a go and let its devs know your feedback - they'll appreciate it!

And that's all for today! Thank you for your continued support and see you soon in the Major Update! ๐Ÿ–๏ธ

Take care,
Occupy Mars team

365 sols on Mars!

Greetings, Martians! ๐ŸŽ‰



[h3]It's been one Earth year since the release of Occupy Mars in early access![/h3]

๐Ÿพ On May 10th, 2023 you took the first step on the Red Planet and started your Martian adventure.

๐Ÿ”ด Weโ€™re genuinely impressed by seeing what you have achieved, we admire the amazing bases you built and how an important part of our daily lives became important for you as well.

๐Ÿš€ Many things have changed and improved since the initial release. We were attentively following feedback and reports left on our social media channels and our dev team continued to work hard to meet your expectations. Leave a thumbs up for them in the comments! ๐Ÿ‘๐Ÿ’ฌ

During this time we have launched nearly 20 patches with bug fixes and two major updates (Exploration and Nuclear Update). The 3rd Major Update is in preparation, as you may already know ๐Ÿ˜‰ we are very excited for the upcoming big changes and we can't wait to show them to you when ready.



We'll shed more light on the upcoming Major Update in the next devlogs. Today we'd like to thank you very much for all hours you spent playing Occupy Mars, for all the comments you keep leaving and what's most important - thank you very, very much for your continued support! ๐Ÿ™

We hope that you will spend another year with us and will watch the project develop further! ๐ŸŒŸ๐Ÿš€

Take care,
Occupy Mars team

Devlog #87 Update v0.160.2 live on public_testing!

Dear community, fellow Martians!๐Ÿš€


Itโ€™s been a while since the latest patch release, but here we are! Introducing the newest update, now available on public_testing branch! ๐Ÿคฉ๐ŸŒŸ

[h3]Changelog v0.154.4 -> v0.160.2 (public_testing)[/h3]

Weโ€™re thrilled to announce that along with this patch weโ€™re officially closing the โ˜ข๏ธ Nuclear Update chapter and from now on, weโ€™re focusing exclusively on the ๐ŸŽ‰ Anniversary Update. We have high hopes that it will result in accelerating the progress significantly.

โ—๏ธIf youโ€™d like to try the newest patch, it is required to change the branch on Steam to public_testingโ—๏ธ

[h3]How to switch branches? [/h3]

  1. Right-click on the game from your Steam library
  2. Propertiesโ€ฆ
  3. Betas
  4. Beta participation
  5. Select public_testing from the all available branches from the drop-down list

Without further ado, please find the complete changelog below. ๐Ÿ‘‡

[h3]๐Ÿ”ธBugfixes๐Ÿ”ธ[/h3]
  • Fixed issue with game crashing when loading the save
  • Fixed some cases of missing supply drop
  • Fixed some cases of terrain holes
  • Fixed harmless thunder strikes
  • Fixed probes falling underground
  • Fixed rover spawning on top of the rock in sandbox (tourist)
  • Fixed quad lights not turning on
  • Fixed pump station info not appearing on the map if there's extension added to it
  • Fixed not working keybind to change rover tipper
  • Improved endurance meter for objects to be more visible
  • Fixed small crusher telling to unload rover when driving in from the wrong side
  • Fixed no info "unload area" at crusher for truck at TPP
  • Fixed "unload zone" info showing in the truck when being too close to the large miner
  • Fixed small crusher working with no electricity
  • Fixed issue with blank signs after waking up from sleep / loading save
  • Fixed spoiled vegetables not being stacked
  • Fixed locking the rover with "I am afraid you can't do that" message
  • Fixed sandstorms occurring too often
  • Fixed missing prize after hacking antenna
  • Fixed not being able to load container from big miner
  • Fixed cabbage magically changing its model
  • Fixed issue with probe target not disappearing from the map
  • Fixed not being able to pick up a blueprint with full inventory
  • Fixed "external pressure" notification being heard too often
  • Fixed tipper's fulfillment level meter
  • Fixed disappearing continue button
  • Fixed flickering interior of buildings during sandstorm
  • Added various sounds that were missing
  • Fixed "empty" rocks with no resources inside
  • Fixed not being able to unlock technology
  • Fixed no possibility to change trailer after meteor hit the rover
  • Added rockets to supply drops
  • Fixed permanent holes after drilling buildings
  • [PL] Fixed meteorite being described as pendrive
  • Fixed not being able to pick up iron rocks with the rover after the meteor hit
  • Fixed various bugs in campaign
  • Fixed shaking rover when loading the tipper
  • Improved uranium rock radiation consistency
  • Fixed not disappearing "loading zone" message after scrapping a miner
  • Fixed rocket A randomly hanging in the air
  • Fixed sink height
  • Fixed incorrect rover trailer icons
  • Fixed multiple objects' wrong size
  • Fixed ragged edges of the miner screen
  • Fixed resources falling through the container when loading them from the miner
  • Fixed driver's position in the truck to higher
  • Fixed buildings oxygen level not colored on the radar
  • Fixed cables and pipes going through the Doctor's room
  • Fixed omnipresent sounds
  • Fixed not all rover trailers being shown in the tablet
  • Fixed transformer input icon changing to battery icon when being connected to the battery output
  • Fixed materials techtree color to be consistent
  • Fixed miner building shadow's ramp happening to be too high
  • Fixed bugged inventory stacking
  • [IT] Fixed various translation errors
  • Fixed "loading area" message staying on the screen after destroying big miner
  • Fixed blurred truck inventory in TPP
  • Fixed crusher and rover inventory brightness
  • Fixed duplicated, non-usable ATV after resetting the truck with it to the hangar
  • Fixed ATV sinking into the ground after resetting it from the tablet
  • Fixed fake weather effects alert
  • [CN, simplified] Added missing translations and fixed various errors
  • Fixed only sandstorm appearing
  • Improved LOD of 4-way corridor
  • [RU] Fixed minor translation errors
  • Added blue markings to water tanks
  • Fixed logs content to be clearer
  • Fixed backwards degree numbers on compass
  • Fixed quad inventory box contrast and saturation
  • Improved textures quality of fuse boxes
  • Fixed ability to reset rover while changing trailers
  • Added missing translation in miner's UI

[h3]๐Ÿ”ธOptimization๐Ÿ”ธ[/h3]
  • Optimized decorative elements in outposts
  • Improved greenhouse's lights graphics for optimization
  • Changed domes and crusher textures for optimization
  • Fixed texture quality of destroyed outpost for optimization
  • Optimized shadows

[h3]๐Ÿ”ธFeatures๐Ÿ”ธ[/h3]
  • Improved Rover trunk inventory slots on front screen
  • Added hotbar content in inventories displays
  • Improvements in inventory UI in small printers
  • Added preview of resources in miner on radar
  • Improved color of miner spot radar effect
  • Improved rover's lights
  • Added additional info when you need science bench to research technology
  • Added water auto shut-off
  • Added possibility to set all required values in the greenhouse by one click
  • Added separate arrows for each inventory in printer
  • Added easy-to-access information about the capacity of the large horizontal tank
  • Improved techtree points balance


If the bug or idea you submitted isn't visible on the list, it doesn't mean we ignored it. Each report is carefully reviewed and placed accordingly in our task queue for analysis and further action. ๐Ÿž๐Ÿ”

And thatโ€™s it! Thank you to those who were waiting more or less patiently for this update. ๐Ÿ˜Š We know it took a while, but because we value quality, we could not release a build that did not meet our requirements in testing, also most of the team is now focused on the bigger changes & new content for the upcoming Anniversary Update. ๐Ÿ› ๏ธ๐Ÿ‘ทโ€โ™‚๏ธ

As always, we strongly encourage you to visit our social media and to sign up to our Discord channel. Let us know about your ๐Ÿ’ก ideas for content development, share your ๐ŸŽฎ gameplay experiences and notify us about any ๐Ÿ› bugs you encounter.

Thank you for your continued support and take care! ๐Ÿ‘‹

Regards,
OM team



Occupy Winter Bundle now live!

Dear Martians! ๐Ÿš€


As we mentioned in the previous devlog:

โ„๏ธWinter Survival a hardcore survival game from friends at DRAGO entertainment is releasing today, and we are thrilled to share that a new bundle called Occupy Winter is now releasing together with it!



https://store.steampowered.com/bundle/39274/Occupy_Winter/

You can read more about our current focus and other available bundles in the previous devlog:
https://store.steampowered.com/news/app/758690/view/4129308833402623493

Yours,
Occupy Mars team