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Devlog #87 Update v0.160.2 live on public_testing!

Dear community, fellow Martians!🚀


It’s been a while since the latest patch release, but here we are! Introducing the newest update, now available on public_testing branch! 🤩🌟

[h3]Changelog v0.154.4 -> v0.160.2 (public_testing)[/h3]

We’re thrilled to announce that along with this patch we’re officially closing the ☢️ Nuclear Update chapter and from now on, we’re focusing exclusively on the 🎉 Anniversary Update. We have high hopes that it will result in accelerating the progress significantly.

❗️If you’d like to try the newest patch, it is required to change the branch on Steam to public_testing❗️

[h3]How to switch branches? [/h3]

  1. Right-click on the game from your Steam library
  2. Properties…
  3. Betas
  4. Beta participation
  5. Select public_testing from the all available branches from the drop-down list

Without further ado, please find the complete changelog below. 👇

[h3]🔸Bugfixes🔸[/h3]
  • Fixed issue with game crashing when loading the save
  • Fixed some cases of missing supply drop
  • Fixed some cases of terrain holes
  • Fixed harmless thunder strikes
  • Fixed probes falling underground
  • Fixed rover spawning on top of the rock in sandbox (tourist)
  • Fixed quad lights not turning on
  • Fixed pump station info not appearing on the map if there's extension added to it
  • Fixed not working keybind to change rover tipper
  • Improved endurance meter for objects to be more visible
  • Fixed small crusher telling to unload rover when driving in from the wrong side
  • Fixed no info "unload area" at crusher for truck at TPP
  • Fixed "unload zone" info showing in the truck when being too close to the large miner
  • Fixed small crusher working with no electricity
  • Fixed issue with blank signs after waking up from sleep / loading save
  • Fixed spoiled vegetables not being stacked
  • Fixed locking the rover with "I am afraid you can't do that" message
  • Fixed sandstorms occurring too often
  • Fixed missing prize after hacking antenna
  • Fixed not being able to load container from big miner
  • Fixed cabbage magically changing its model
  • Fixed issue with probe target not disappearing from the map
  • Fixed not being able to pick up a blueprint with full inventory
  • Fixed "external pressure" notification being heard too often
  • Fixed tipper's fulfillment level meter
  • Fixed disappearing continue button
  • Fixed flickering interior of buildings during sandstorm
  • Added various sounds that were missing
  • Fixed "empty" rocks with no resources inside
  • Fixed not being able to unlock technology
  • Fixed no possibility to change trailer after meteor hit the rover
  • Added rockets to supply drops
  • Fixed permanent holes after drilling buildings
  • [PL] Fixed meteorite being described as pendrive
  • Fixed not being able to pick up iron rocks with the rover after the meteor hit
  • Fixed various bugs in campaign
  • Fixed shaking rover when loading the tipper
  • Improved uranium rock radiation consistency
  • Fixed not disappearing "loading zone" message after scrapping a miner
  • Fixed rocket A randomly hanging in the air
  • Fixed sink height
  • Fixed incorrect rover trailer icons
  • Fixed multiple objects' wrong size
  • Fixed ragged edges of the miner screen
  • Fixed resources falling through the container when loading them from the miner
  • Fixed driver's position in the truck to higher
  • Fixed buildings oxygen level not colored on the radar
  • Fixed cables and pipes going through the Doctor's room
  • Fixed omnipresent sounds
  • Fixed not all rover trailers being shown in the tablet
  • Fixed transformer input icon changing to battery icon when being connected to the battery output
  • Fixed materials techtree color to be consistent
  • Fixed miner building shadow's ramp happening to be too high
  • Fixed bugged inventory stacking
  • [IT] Fixed various translation errors
  • Fixed "loading area" message staying on the screen after destroying big miner
  • Fixed blurred truck inventory in TPP
  • Fixed crusher and rover inventory brightness
  • Fixed duplicated, non-usable ATV after resetting the truck with it to the hangar
  • Fixed ATV sinking into the ground after resetting it from the tablet
  • Fixed fake weather effects alert
  • [CN, simplified] Added missing translations and fixed various errors
  • Fixed only sandstorm appearing
  • Improved LOD of 4-way corridor
  • [RU] Fixed minor translation errors
  • Added blue markings to water tanks
  • Fixed logs content to be clearer
  • Fixed backwards degree numbers on compass
  • Fixed quad inventory box contrast and saturation
  • Improved textures quality of fuse boxes
  • Fixed ability to reset rover while changing trailers
  • Added missing translation in miner's UI

[h3]🔸Optimization🔸[/h3]
  • Optimized decorative elements in outposts
  • Improved greenhouse's lights graphics for optimization
  • Changed domes and crusher textures for optimization
  • Fixed texture quality of destroyed outpost for optimization
  • Optimized shadows

[h3]🔸Features🔸[/h3]
  • Improved Rover trunk inventory slots on front screen
  • Added hotbar content in inventories displays
  • Improvements in inventory UI in small printers
  • Added preview of resources in miner on radar
  • Improved color of miner spot radar effect
  • Improved rover's lights
  • Added additional info when you need science bench to research technology
  • Added water auto shut-off
  • Added possibility to set all required values in the greenhouse by one click
  • Added separate arrows for each inventory in printer
  • Added easy-to-access information about the capacity of the large horizontal tank
  • Improved techtree points balance


If the bug or idea you submitted isn't visible on the list, it doesn't mean we ignored it. Each report is carefully reviewed and placed accordingly in our task queue for analysis and further action. 🐞🔍

And that’s it! Thank you to those who were waiting more or less patiently for this update. 😊 We know it took a while, but because we value quality, we could not release a build that did not meet our requirements in testing, also most of the team is now focused on the bigger changes & new content for the upcoming Anniversary Update. 🛠️👷‍♂️

As always, we strongly encourage you to visit our social media and to sign up to our Discord channel. Let us know about your 💡 ideas for content development, share your 🎮 gameplay experiences and notify us about any 🐛 bugs you encounter.

Thank you for your continued support and take care! 👋

Regards,
OM team



Occupy Winter Bundle now live!

Dear Martians! 🚀


As we mentioned in the previous devlog:

❄️Winter Survival a hardcore survival game from friends at DRAGO entertainment is releasing today, and we are thrilled to share that a new bundle called Occupy Winter is now releasing together with it!



https://store.steampowered.com/bundle/39274/Occupy_Winter/

You can read more about our current focus and other available bundles in the previous devlog:
https://store.steampowered.com/news/app/758690/view/4129308833402623493

Yours,
Occupy Mars team

Game Discount, plans and new bundles!

Dear Martians! 🚀


Welcome to another Devlog! ✍️

In this post we'll tell you about our plans for the next months, but also we wanted to let you know about current discounts and new bundles, especially interesting for those who haven't played our game yet.

1st information: Development Update. We are currently testing the next regular update which fixes some bug reports and improves mechanics of Nuclear Update. Next we will be focusing on the big changes for the upcoming Anniversary Major Update to be released according to our Roadmap.



Our first goal for the Anniversary Update is to address the most commonly reported pain points such us removing jerky movement, improving input responsiveness, animations & targeting. The next goal for this update is a big save system rework, which will finally fix the problems with re-appearing items, objects falling through floor or floating above the ground.

Another benefit will be that we will finally change the % electricity calculation to kWh and improve the building placement and snapping. It will also enable door position saving. We were waiting with this save refactor until now because it will render current game saves incompatible with future version, but we believe it will be worth it. This change is also essential before we introduce the Co-Op Mode.

That's not all, far from it! The refactoring will also touch the greenhouses and domes allowing to plant different types of plants in the fields together and we want to unify the numbers of slots between the incubator, shelves and fields.

Content-wise, we also have big plans for this update, but we will see how much we are able to implement before summer, so in terms of the list of new additional content - let it stay as a mystery for now... 😉

2nd information: thanks to Steam Dinos and Robots Festival Occupy Mars is now 25% off and our previous games: 🦕 Paleontology Simulator and 🤖 Rover Mechanic Simulator are both 50% off!

3rd information: from time to time other studios contact us to create Bundles together with our game, which let you get other exciting games together with Occupy Mars with additional 📦 bundle discount:

🔴Fort Solis is a story-first thriller / walking sim game located on Mars made by another Polish studio:

https://store.steampowered.com/bundle/37097/Occupy_Fort_Solis/

🏹Robin Hood Sherwood Builders is a new game by our friends from MeanAstronauts releasing today:

https://store.steampowered.com/bundle/39066/Occupy_Sherwood/

❄️Winter Survival is an upcoming survival game made by our friends from Drago releasing next week:

https://store.steampowered.com/bundle/39274/Occupy_Winter/

▲ Pyramid Bundles:

We don't post this too often, but since this post is mostly about discounts it's a good time to remind you about bundles with our other games as it's the best support we can get to keep developing this game.

Pyramid Games Bundle is currently the best deal for those who didn't yet purchase all of our games:

https://store.steampowered.com/bundle/31567/Pyramid_Games_Bundle/

The Universe Bundle consists of games in the same Universe as Occupy Mars (so RMS and its DLCs):

https://store.steampowered.com/bundle/28017/Occupy_Mars_Universe_Bundle/

[h3]Click here for full list of game Bundles available together with Occupy Mars![/h3]

Have fun on the 🔴 Red Planet!

Yours,
Occupy Mars team

Nuclear Update on default branch!

Dear Martians! 🚀


[h3]The ☢️ Nuclear Update v0.154.4 is now on the default branch on Steam! [/h3]

Big thank you to all of you who helped us with the testing of this exciting new content.

You can read the full list of changes which come with this version in the last few devlogs linked below:

[h2]Nuclear Update devlogs - from newest to oldest:[/h2]

https://steamcommunity.com/games/758690/announcements/detail/4043738066286941960
https://steamcommunity.com/games/758690/announcements/detail/3959294775375761040
https://steamcommunity.com/games/758690/announcements/detail/3973930206429835830
https://steamcommunity.com/games/758690/announcements/detail/3973930206419071651
https://steamcommunity.com/games/758690/announcements/detail/3870345512628476526

The Epic and GoG versions of this update should be ready in a few days.

We hope you will enjoy the new update, now on the stable branch.

Have fun on the 🔴 Red Planet!

Yours,
Occupy Mars team

Devlog #84 - even more fixes to the Nuclear Update!

Dear Martians! 🚀


Thank you for feedback regarding the newest version of the ☢️ Nuclear Update, 0.152.10!
We are very grateful to you for sharing all those bug reports and suggestions. 😊

Today, we're excited to announce that the fresh build for the Nuclear Update just landed on Steam public_testing and nuclear_update_preview branches! 🔥👏

[h3]Changelog 0.152.10 -> 0.154.4 (public_testing & nuclear_update_preview)[/h3]

This was challenging time for our devs, they needed to face the issues with saving the game (also the one related to sleeping 😴), taming sandstorms that lasted too long and much more! 💪🔧

For full list of bugfixes and implemented features, take a look below. 📋
[h3]
Bugfixes:[/h3]
  • fixed oxygen system inside the outpost
  • fixed ATV bringing the player outside map borders
  • fixed not creating save files in rare circumstances
  • fixed issue with blocked rover and marstruck
  • added fix to the game behaving as if the player's outside when he's inside
  • added fix to looped sleep animation
  • fixed blocked interactions while picking up rocks
  • fixed not properly working UI when building rover's welder
  • added fix to laggy autosave when waking up from sleep
  • added a fix to the sandstorm lasting too long
  • fixed duplicating uranium in centrifuges
  • added minor cinematic intro improvements
  • fixed putting damaged circuit board into ATV
  • reworked big miner's ramp model
  • fixed possibility of repairing the circuit board without using the workbench
  • fixed not working controls after interacting with a map
  • fixed the issue of getting blocked during the escape in the campaign
  • fixed the missing R (reset) button on the vehicle controls list
  • removed the rock giving an excessive amount of resource
  • fixed dying when taking the helmet off inside of the base when there's no reason for it
  • fixed not working lights in buildings
  • fixed freezing controls in the tutorial
  • fixed not recognizing some rock types by the detector
  • fixed not disappearing probe event's target point
  • fixed failing F5 (autosave) after interacting with inventory
  • fixed wrong values after picking the cable up
  • fixed doubled water spot target point
  • fixed the wrong value showing on the miner's UI
  • fixed sticky rocks
  • improved sandstorm event's notification behavior
  • added fix to ATV not moving while sandstorm event
  • added fix to ATV gets broken during every sandstorm
  • improved hangar's textures
  • fixed inability to change the suit's battery
  • fixed getting a boost of electricity tech points in a very early stage of the game
  • blocked the possibility of grinding ITS
  • fixed not loading part of the map
  • added fix to starting a new game with a heavy suit on
  • added fix to the ingenuity looking damaged right after being printed
  • fixed different quantities of resources in tipper and crusher
  • blocked the possibility to claim a reward multiple times for hacking the antenna
  • fixed wrong info about water source when building a Sabatier reactor
  • fixed issue with supply drop falling under the surface
  • fixed overloading rover by the miner
  • fixed bug with not getting exp for decoding a pendrive
  • fixed issue with disappearing small circuit board from the workbench
  • fixed holes appearing on the map at the joints between parts of the terrain
  • added fix to sandstorm entering the base
  • fixed pump extension's blueprint available to be found as one of the last
  • fixed the difficulty with picking up rocks with the rover after the meteorites hit
  • fixed an issue with the game's brightness
  • fixed malfunctioned vegetables and recycling in the campaign
  • added a fix to the electricity tutorial bug not letting the player progress
  • fixed meteorite crater's footsteps sound
  • fixed inability to drop egg rock
  • blocked sandstorm hitting at the same time as a thunderstorm
  • fixed not working night vision after interacting with a container
  • fixed flying supply drop container
  • radiation from solar storms is no longer affecting the player inside the cave
  • fixed no info about night vision on the player's UI controls
  • fixed translation - large hydroponic shelf labeled as small
  • improved player's avatar on the tablet
  • fixed wrong names on the materials panel while building
  • fixed small miner making sounds before building it
  • fixed vehicles tab not showing other rover's trailers apart from the attached one
  • fixed getting stuck behind the outpost's airlock
  • blocked the possibility to build a pump extension upgrade before building the pump extension
  • improved miner's model
  • fixed living room capsule's struts being too short
  • added missing translation - decoding in progress
  • fixed incorrect unit in a battery rack
  • fixed inability to put pendrives into the circuit box
  • fixed overall issues with snapping rocks to the player
  • added a fix to levitating rocks' parts
  • fixed too large item description font in the seed machine
  • fixed difficulty with filling missing panels in the corridors
  • improved terrain graphics
  • fixed not starting weather effects despite flashing warning icon
  • fixed not working rover's radar in TPP view
  • fixed pump socket having the wrong colour
  • changed tipper's ramp label for miner from "tipper" to "container"
  • fixed ATV's LOD textures
  • fixed the wrong underground resource spot description
  • fixed incorrectly displayed information in the vehicles tab
  • fixed displaced 3d printer's door in the starting capsule
  • fixed electricity icon overlapping the temperature on the top UI
  • fixed flashing tanks texture
  • fixed ITS' cargo clipping into the wall
  • fixed marstruck's and motocross' lights being on when the player's not using them
  • changed the big antenna's icon in the building menu
  • fixed ITS cabinets closing immediately after opening
  • fixed flickering shadows in the greenhouse

[h3]Added features:[/h3]
  • auto-deleting already decoded pendrives
  • added keybind "Q" for radar toggle in the rover
  • improved the system that will automatically fit rock to the player's hands

If you can't see the bug or idea you reported, it doesn't mean it was ignored - we analyze each report individually and put it in the appropriate place in the queue on our to-do list. 🧐📝

In the meantime, we would love to hear from you! So let us know in the comments what is your ✨favorite feature✨ inroduced in the Nuclear Update. Or maybe one of these needs to be improved? Surprise us! 🤯💥

---

Steam Next Fest is still there! 🚨 While Occupy Mars is no longer a demo, you may want to learn about other upcoming games - maybe somting will attire your attention!

Click here to learn more about Steam Next Fest:



It so happens that our friends from DRAGO Entertainment are taking part in the Steam Next fest with a demo of their creation, Winter Survival. ❄️

https://store.steampowered.com/app/1394960/Winter_Survival/?l=polish

Winter Survival is the ultimate experience, where you cross your boundaries and override fear to survive in the wild woods before rescue arrives. 🏔️🌲Try the demo now 🎮 and add Winter Survival to wishlist!

And that's all we had for you today! As always, we encourage you to visit our social media to keep us updated about your experiences and concerns. 😉

Take care,
Occupy Mars team