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Occupy Mars: The Game News

Testing new Update

[h2]Dear Martians![/h2]

We survived the first week on Mars!

After releasing patch v0.119.5, for the last 2 days we've been working on a slightly bigger patch in which we wanted to address many of the most important issues. The testing of build v0.120 took us longer than planned, but we expect that in about 5 hours we will be able to put it on the public_testing branch.
Edit: It's now live on public_testing branch.

[h3]Build v0.120.1 - Changelog[/h3]

Bugfixes:
  • Most issues with save/load should be fixed
  • Fixed black screen on tutorials screen in Campaign mode [EPIC-only issue]
  • Fixed custom arm patches which could block quest with eating in campaign
  • Fixed Heavy rover missing after updating from 119.3
  • Fixed radar in Chinese translation version
  • Fixed invisible model of Pump (Pipe Splitter)
  • Fixed ATV Quad FPP camera which depended on the angle of the terrain
  • Fixed Voiceovers played after conversation finished
  • Fixed wrong quest text in FR, RU and other translation fixes
  • Disabled randomization of blueprints for unavailable technologies
  • Fixed Fuses can be removed through the closed flap
  • Fixed New sol is set after completing tutorial
  • Fixed intro dialogues refreshing after save/load
  • Fixed Freeplay Quest: connecting workshop to power showed info about completing objective
  • Fixed CO2 bottle in intro hangar had wrong model
  • Fixed and improved F4 feedback reporter window ingame
  • Fixed misplaced Heavy Rover spawned on tourist mode
  • Fixed abandoned bases sometimes disappear/re-appear after loading
  • Fixed Rover physics enabling during building destruction
  • Fixed Workbench balance - Fixing circuit board gave Materials exp
  • Fixed shredder rollers in tutorial
  • Fixed no AI sound in tutorials if you unmuted sound
  • Fixed edge case with CO2 Scrubber doors in intro base
  • Fixed Jetpack not colliding with corridors
  • Fixed grinding of destroyed small solar panel
  • Fixed interaction (hard to put crates on ATV)
  • Fixed Free Play Starting items inconsistency
Added features:
  • Added possibility to skip tutorials in the campaign mode
  • Added power usage to buildings descriptions in blueprints menu
  • Added focus (blur) postprocess effect when tablet is opened
  • Added information about "Scan - Z" in upper right corner
  • Added clickable links from TechTree icons to Knowledge Base articles
  • Disabled weather effects in introbase (preventing destruction of intro after long waiting - which was kinda cool BTW) ;)

This patch should fix most of the save/load problems, but just in case please make a backup copy of your saves folder:
C:\Users\%USERNAME%\AppData\LocalLow\PyramidGames\OccupyMars
We hope you'll enjoy the update. We are already testing the next one.

Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game, we are also improving th feedback reporting system for the next update.

Pinned forum thread for collecting priority bugs:
https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/

Regards,
Occupy Mars Team


------------------------

P.S. For the fans of real Rovers you can also check our previous game Rover Mechanic Simulator:

https://store.steampowered.com/app/864680/Rover_Mechanic_Simulator/

The game is in the same Occupy Mars Universe, so we prepared a special bundle for it:

https://store.steampowered.com/bundle/28017/Occupy_Mars_Universe_Bundle/

P.S.2 Our friends from Games Operators are working on a game called: Solar Expanse.

They don't have any date announced yet, but seems like it's going to be a fun project too:

https://store.steampowered.com/app/1369700/Solar_Expanse/

Patch v0.119.5 now Live

[h2]Dear Martians![/h2]

Yesterday we have released update 0.119.5.0 on public_testing branch. Today, after additional tests and help from community members, we decided to release this update live on default branch on Steam.

We try to test every build but we are a small team and due to our fast update cycle it's always possible that we could miss something, so just in case please make a backup copy of your saves folder:
C:\Users\%USERNAME%\AppData\LocalLow\PyramidGames\OccupyMars

We are also moving current, stable version of the game to "previous" branch on Steam, so in case you want to go back, you can always switch to it by opening Beta tab in game properties on Steam.

The changelog for this version was posted in yesterday's post:
https://store.steampowered.com/news/app/758690/view/3710447427194112482

We hope you'll enjoy the update. We are already testing next one which will hopefully be enabled tomorrow (it will be a slightly bigger one).

Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game, we are also improving th feedback reporting system for the next update.

Pinned forum thread for collecting priority bugs:
https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/

Regards,
Occupy Mars Team

4th Patch!

[h2]Dear Martians![/h2]

It's the 4th day after our Early Access release - and we have another Patch for you!

Yesterday we have released info about postponing update 4, but today, after additional tests and help from community members, we decided to release this update on public_testing branch, available for everyone who wants to check if the update fixes their problems.

Please remember, that we are really small team and we are extremely tired after many hours of testing and preparing updates since Wednesday, so we are just afraid we might have missed something. So just in case please make backup of your OM saves folder to another location before trying the test branch so that you can restore them if anything goes wrong. Your save files are located in:

C:\Users\%USERNAME%\AppData\LocalLow\PyramidGames\OccupyMars

To test the patch open the game properties on Steam, go to Beta tab, and select the public_testing branch. If everything goes well with this patch we'll put it on the default Steam branch as well, after some time. If anything goes wrong you can switch back to default build in the same place (Properties/Beta) tab.

Build v0.119.5 - Changelog:
  • Fix for restoring default settings changed movement type from instant to realistic
  • Fix for Rover collision detection in Hangar
  • Automatic door opening in launchpad elevator
  • Fix for bug preventing jumping if going on elevator right after talking with NPC
  • Additional optimization of Intro Base NPC animations
  • Fix for building Storage Cabinets (Refrigerators) in workshop
  • Added button to skip escape from Destroyed base after 3 deaths
  • Fixed possibility to block HUD tutorial monitor after jumping
  • Fixed occlusion view from the top of ITS
  • Fixed deathloop after fall in escape sequence
  • Fixed Space Forest achievement unlocked after completing tutorials
  • Fixed incomplete date in arabic save files

Please let us know about the issues you are experiencing to help us prioritize the next patches.

Hopefully tomorrow we will have another patch with next set of fixes.

Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game.

Pinned forum thread for collecting priority bugs: https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/

Occupy Mars Team

Third Patch!

[h2]Dear Martians![/h2]

It's the second day after our Early Access release - and we have another Patch for you!

Build v0.119.4 is now Live - Changelog:
  • Added Heavy Rover available from start in Tourist Mode starting equipment
    (Rover spawning is a beta feature added on player's request - if you don't see the spawned Rover check if it's visible on the Radar, if not try reloading. We will improve this spawning feature in the next update, but you can play with it now.)
  • Fixed some problems which prevented save games from loading for some players
  • Fixed inability to rebind arrow keys
  • Small fix for SteelSeries GameSense integration
  • Fixed no resources alerts after quick load in Destroyed Base
  • Fixed possibility to block tutorial #6
  • Fixed ATV crates sometimes loosing contents after load
We're now working on another set of fixes. Expect next patch tomorrow!

For the next (tomorrow's) patch we are planning:
  • Fix for problems related to custom image patches added by players (could block progress in campaign)
  • Fix for Rover sometimes spawning further away from the base
  • Fix for restoring default settings changed movement type from instant to realistic
  • Fix for Korolev Crater frozen lake ice position
  • Additional optimization of Intro Base NPC animations
  • Fix for Rover collision detection in Hangar
  • Automatic door opening in launchpad elevator
  • and more...

Please let us know about the issues you are experiencing to help us prioritize the next patches.

Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game.

Pinned forum thread for collecting priority bugs: https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/

Occupy Mars Team

Second Patch!

[h2]Dear Martians![/h2]

It's the first day after our Early Access release - and we have another Patch for you!

Build v0.119.3 is now Live - Changelog:
  • Fixed - Player can sometimes equip 2 different tools in one hand
  • Added Saving Screen information during autosave
  • Weather effect last longer than warning on HUD
  • Fixed problems with some textures on props
  • Fixed: no mor ending spaces in save files
  • Enabled exiting from Toilet using ESC (RMB was confusing)
  • Destroyed base & Escape cinematic optimization


We're now working on another set of fixes. Expect next patch tomorrow!

Please let us know about the issues you are experiencing to help us prioritize the next patches.

Pinned forum thread for collecting priority bugs: https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/

Occupy Mars Team