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Occupy Mars: The Game News

Devlog #76: Patch v0.142.4 available for community on public_testing branch!

[h2]Dear Martians![/h2]

First of all, thank you very much for all the feedback regarding v0.137.1d we’ve been flooded with. Thanks to this, we were able to make significant improvements and today we are very happy to announce that version 0.142.4 is now available for testing on the public_testing branch.

Among other things, we fixed an issue with the looping animation displayed while sleeping. This was one of the most frequently reported problems. We also fixed a ton of other bugs.

Meanwhile we’re working on other builds, please try version 0.142.4 on! If no major problems occur, we will launch it to the default branch as well. Feel free to share your feedback, because this is what helps us improve the game the most.

Build v0.137.1d -> v0.142.4 Changelog (public_testing)

Below you can find a list of fixes and features that were implemented in v0.142.4.

Which features were added:
  • Vegetables stay 100% fresh within an hour of being harvested
  • Possibility to take tool directly from the workbench after its upgrade or repair
  • Automatic recognition of AZERTY keyboard
  • Weather forecast notifications in tablet's message tab
  • Improved visibility of list of resources and added info about all materials owned while building
  • Automatic rocket assembling on the workbench
  • Autodrive for vehicles* (* To activate the autodrive, press C)
  • Extended list of items that can always spawn in the abandoned bases
  • Empty seed magazines being deleted after fully used
  • Possibility to add more food-related buildings in the greenhouse: food processing unit, fridge and botany workbench*
    * This feature will allow you to place indoor equipment such as a fridge, botany workbench and food processing unit in the greenhouse. In order for them to work, you must provide them with separate fuses in the greenhouse's fuse box. We suggest taking unused fuses from other buildings or from the newly built connector, as showed below.


What we have fixed:
  • Loading some kinds of ore to the truck kills player
  • Player dies when running into rock while using jackhammer
  • After grinding storage or fridge, MRE is not given back to player
  • Game exits to Windows while loading items from save file (corner case)
  • Continue button not clickable in tutorial 0 (corner case)
  • Saving game with circuit box and board opened results with deleting the board
  • Unable to get off the ATV (corner case)
  • No passage to the lobby from rebuilt connector after tornado
  • Game freezing right before going to sleep (corner case)
  • Rover's door opening partially
  • Game freezes inside of the rover
  • Blocked interactions after picking the jetpack up inside the base
  • Nothing is visible in the material tech tree
  • Can't pull cable through Olympus
  • Lower production on pump display when large tank is connected
  • Destroyed vehicles respawn as fully functional
  • Airlock partially opened, need to crouch to get out
  • Storage cabinet can be placed on the seed machine
  • Issues with interacting with objects
  • After destroying the inventory box with empty seed containers inside, they are given back to inventory, fully filled
  • Using survival kit makes the game crash
  • Unity fatal error
  • Random game crashes
  • Building materials which were put in the hotbar are not displayed in the requirements while building
  • Disappearing motocross
  • Stucked in truck
  • Sleep animation looped
  • Game asks to re-do the quest which has already been done
  • No terrain after decompression
  • Helmet stuck in player's hand
  • Unable to take out grinder in tutorial 2
  • Difficulty with attaching the trailer to the rover
  • Incorrect water amount displayed on building info screen
  • Blocked interactions after pulling cable through rover
  • Map stays active after switching off and doesn't let player to interact with other items
  • When removing the airlock, oxygen disappears from the base
  • Boards and blueprints spawning under the terrain
  • Issues occurring due to setting wrong badge size
  • Heavy suit doesn't need battery or be recharged to protect from outside conditions
  • Disappearing translations in the main menu in Russian ver.
  • Shadows have no head in FPP when helmet is taken off
  • Hole in the big crusher
  • Broken fuse texture
  • All previously scrapped abandoned bases are back on map after loading save
  • Greenhouse machine symbol on texture
  • Antennas on terrain are indestructible
  • Improved visibility of skip button in tutorials
  • Typos in knowledge base in polish ver.
  • Interactables objects are shown from too far away distance
  • Poor waste tank's texture on fantastic
  • Night Vision can be used without a helmet
  • Blowtorch II has the wrong name in German ver.
  • CO2 scrubber display graphical issues
  • Temperature icon is blinking despite having protection from cold perk
  • ATV not movable after hitting the solar panel
  • Difficulty with entering the truck
  • Need to stop to crouch
  • If tablet was opened without previously closing the ECU display, the ECU window will stay on the tablet screen
  • Input value on pump panel is different than water production in well
  • "Expand all" in FAQ not translated in russian ver.
  • Naming and tracking target points can be activated on the tablet screen while using other tabs
  • Wrong punctuation in polish ver.
  • Cable dropped from hand when connected it to both small and big crusher
  • Vehicles seem to smoke while driving
  • Graphical issues with capsule adapter building process
  • Flashing texture on mini crusher's building ghost
  • Repair kit cannot be moved by LMB from printer inventory
  • While writing F4 feedback, night vision turns on and off while hitting N on the keyboard


If you encounter any bugs or you have more thoughts about update, please email us to [email protected] this will help to track down the issues faster.

See the full changelog of all the previous updates here.

Yours,
Occupy Mars Team

Weekly Occupy mars stream!

Hello Martians!


We would like to invite you to our weekly Occupy Mars livestream where you can meet with our developers, see the gameplay and ask about queries that concern you.

Livestream will take place on October 12, at 17 CEST/15 UTC and will be hosted by Łukasz.

See you on the Red Planet!

Let's celebrate October Ada Lovelace Day!

We were invited by Luden.io to Steam Programmer's Sale 2023 to celebrate October Ada Lovelace Day! 🔥



Sign in to Steam and grab 🚀 Occupy Mars: The Game with -20% and 🔧 Rover Mechanic Simulator -75% discount!

Check it out! 👊

Patch v0.137.1d live release!

[h2]Dear Martians![/h2]

We have analyzed your feedback and decided to release patch on default branch of the game. All players can now enjoy version 0.137.1d

Thank all brave Martians for participating in the testing of version 0.137.1d on the public_testing branch.

If you want to continue your journey on previous version (0.135.3) please enter game properties, beta tab and choose "previous".

We are already testing another patch including many changes, among others, new graphic options and some performance upgrades.

Whole changelog for version 0.137.1d is available here

During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements.

If you encounter any bugs or you have more thoughts about update, please email us to [email protected] this will help to track down the issues faster. See the full changelog of all the previous updates here.

Remember about our weekly streams on Youtube and Twitch (every Thursday 17 : 00 : 00 CEST/15 : 00 : 00 UTC), where you can meet devs and QA team members.

Yours,
Occupy Mars Team

Devlog #75: Patch v0.137.1d available for community on public_testing branch

[h2]Dear Martians![/h2]

Thank you for participating in the testing of version 0.137.1 on the public_testing branch. Thanks to your vigilance, we were able to make significant improvements to this build. Today, we are excited to release version 0.137.1d, which comes with several enhancements.

One of the issues you pointed out was the slow charging of vehicles, and we are pleased to inform you that we have addressed this problem, making the charging process much faster. Additionally, we have resolved the issue with loot tables, which was causing difficulties in long campaigns and resulting in a lack of seed magazines in abandoned bases.
We appreciate your help a lot! This is the way we want to work - in cooperation with our community, responding to your feedback.

We have deployed a patch v0.137.1d on public_testing branch on Steam! It replaces previous version (0.137.1). Feel free to try it out.
We will switch it to default branch if no major problems occur,

Meanwhile we are working on the next one, which includes, among others, new graphic options and some performance upgrades.

[h3]Build v0.135.3 -> v0.137.1d Changelog (public_testing)[/h3]

Bugfixes:
    fixed slow vehicle charging
    fixed problem with too big rover damage when hitting sand dunes and moving on rough terrain
    fixed loot tables randomization bug - no seed magazines (seed tanks) after long game
  • fixed multiple bugs related to vehicle battery system (battery system refactored)
  • implemented final Kickstarter backer reward: 3D heads of "The Martian" backers
  • fixed: heavy suit changes color after loading save
  • fixed: opening capsule door sound distance
  • fixed: cursor on the map is invisible
  • fixed: cursor stays on tablet
  • fixed: cursor triggered after leaving ESC menu
  • fixed: missing key binding tips (introbase)
  • fixed: too many batteries on tourist mode
  • fixed: scrapped batteries and upgrades are grinded instantly
  • fixed: can't assign the arrow keys
  • fixed: can't print workbench using big crusher
  • fixed: items from truck's inventory disappear
  • fixed: stuck during sleeping
  • fixed: game crashed after player tried to build refrigerator
  • fixed: can't interact with broken ATV
  • fixed: rover jumping on invisible collider
  • fixed: some glitches on terrain
  • fixed: black dust from nowhere
  • fixed: price balance of printed bottles
  • fixed: rover lights on start
  • fixed: living capsule decorations bug
  • fixed: wind turbines immune to meteors
  • fixed: case where players were getting stuck in composter screen
  • fixed: can't detach container using T or rover button
  • fixed: can't leave tech bench
  • fixed: player not able to leave mechanics workbench after unlocking jackhammer III
  • fixed: some outposts have one color textures
  • fixed: the anti-meteorite system not working
  • fixed: energy problem in base after patch
  • fixed: very high power rate in hangar's charger
  • fixed: mechanics tech tree exp exploit
  • fixed: possibility to install battery extension in the Truck
  • fixed: wrong LODs in escape sequence
  • fixed: pump station doesn't give back resources after grinding
  • fixed: problem with placing medium solar on the ground
  • fixed: no possibility to pick up A3 ore
  • fixed: bug related to MRE (processed food)
  • fixed: building ATV doesn't detect circuit board
  • fixed: after loading 1st autosave from introbase player close to death (sometimes outside the base)
  • added extra references into game controller to reduce possibility of crashes
  • some performance improvements (more coming in the next patch)


During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements.

If you encounter any bugs or you have more thoughts about update, please email us to [email protected] this will help to track down the issues faster. See the full changelog of all the previous updates here.

Remember about our weekly streams on Youtube and Twitch, where you can meet devs and QA team members.

Yours,
Occupy Mars Team