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Occupy Mars: The Game News

Occupy Mars Full Release is live now

[h3]🚀 Martians — the day has finally come! 🚀[/h3][p]After years of development and an incredible journey through Early Access, Occupy Mars: The Game officially launches today in version 1.0. What started as a shared dream almost a decade ago has grown into a full-fledged game — shaped by passion, perseverance, and your feedback every step of the way.[/p][p][/p][previewyoutube][/previewyoutube][p]Below you can see a summary of how far we’ve come — both since the last major update and since entering Early Access. Version 1.0 brings a huge amount of content and systems together, including expanded chemistry with complex reactions and rare minerals, new plants: hazelnut, soy, and coffee, advanced grid-based and vertical building, cooking with dozens of recipes, new buildings such as the large solar panel, the ITS rocket, and even Spotty, your robotic companion on Mars. This release represents the vision we’ve been working toward for years.
[/p][p][/p][p]For those who want to dive deeper into the details, you can find the full changelog under the link below, covering all changes, improvements, and additions made since the last major update.[/p][p][dynamiclink][/dynamiclink][/p][p]With the release of version 1.0, we’ve reached the end of the roadmap as we planned it, everything we promised has been implemented and delivered. This does not mean we’re stepping away from the game. The full release opens up entirely new possibilities for us, both in terms of future content and further development directions. We plan to keep supporting the game with fixes and patches whenever needed, and we have plenty of ideas for how Occupy Mars can continue to grow. There is also a lot of content that was not part of the original roadmap, but which we would love to add to the game.[/p][p][/p][h3]🛰️What’s behind us and what’s ahead of us?[/h3][p]When it comes to leaving Early Access, there are generally two common approaches. Some teams pair the transition to version 1.0 with a major content update, while others wait until development naturally slows down and move to full release alongside a smaller QoL-focused update after years of iteration.[/p][p]From the beginning, our goal was to follow the first path. Looking at our roadmap, the final planned features — such as Spotty, the Chemistry Tree, and Grid-based building systems — came together at this stage of development, making it the right moment to move to version 1.0. With all promised content now delivered, we can shift more focus toward optimization, gamepad support, and quality-of-life improvements, many of which come directly from years of community feedback. We remain fully open to suggestions, and reaching full release gives us a clearer foundation for planning what comes next.[/p][p][/p][h3]👕 Official Merch Shop by Tilt[/h3][p]Thanks to our cooperation with Tilt, we have recently launched an Official Merch Shop! If you ever wanted an Occupy Mars Mouse Pad, T-shirts and Hoodies or Floor Mat, they are now available. This is handled externally, so our team remains 100% focused on the game.[/p][p]Merch shop[/p][p][/p][p]This is the most important milestone on our long road to Mars — and we’re incredibly grateful to everyone who played, reported bugs, shared feedback, and believed in the project. Thank you for being part of this journey.[/p][p][/p][p]Now… it’s time to land on Mars. 🔴🚀[/p][p][/p][p]See you on the surface!
— The Occupy Mars Team[/p]

Changelog of Occupy Mars version 1.0

[p][/p][h2]🛰️ Occupy Mars – Incoming Transmission[/h2][p]Hello Martians! 🌕[/p][p]The long-awaited moment has finally arrived — Occupy Mars: The Game is now live in Version 1.0! After years of development and refining the experience based on your feedback, we’ve reached the end of our roadmap and delivered the full vision of the game. From performance boosts and co-op refinements to new systems like expanded chemistry and the arrival of Spotty, this update marks our biggest milestone yet. Below you’ll find the full changelog — the complete list of all fixes, features, and improvements that make the 1.0 experience our most stable and content-rich version to date. Get your habitats ready, check your oxygen levels, and enjoy the full Martian survival experience solo or with your friends in coop mode! [/p][p][/p][hr][/hr][p][/p][h3]🚀 Features[/h3]
  • [p]added new research tree - chemistry[/p]
  • [p]added 24 recipes for chemistry reactions[/p]
  • [p]added Spotty the robot companion[/p]
  • [p]added ITS Rocket for building[/p]
  • [p]added grids with a system with a convenient wireless system for storing energy, water, oxygen, and methane, and powering small outdoor buildings[/p]
  • [p]added vertical grids[/p]
  • [p]added new building - Large Solar Panel[/p]
  • [p]reworked and expanded introbase campaign[/p]
  • [p]added new quests for storyline[/p]
  • [p]added cooking table with cooking mechanics[/p]
  • [p]added 37 food recipes[/p]
  • [p]added new plants - soy, hazelnut and coffee (coffee and pizza on Mars? Why not!)[/p]
  • [p]added new resources for chemistry mechanics[/p]
  • [p]added possibility to build multiple heavy rovers in coop[/p]
  • [p]added miners in coop mode[/p]
  • [p]added hacking antennas in coop[/p]
  • [p]added trailers in coop[/p]
  • [p]added fuses mechanics in coop[/p]
  • [p]added airlock synchronisation in coop[/p]
  • [p]added crushers in coop[/p]
  • [p]added ramps for ITS building[/p]
  • [p]added tutorials for new features[/p]
  • [p]added signs limit in the ingame chat[/p]
  • [p]added the effect of burnt land around landing capsule[/p]
[p][/p][hr][/hr][p][/p][h3]🧰 Fixes[/h3][p]Critical issues[/p]
  • [p]fixed problem with launching the game in offline mode[/p]
  • [p]solved the issue with disconnect when trying to save game[/p]
  • [p]fixed several bugs that caused items to vanish from containers[/p]
  • [p]fixed a bug with items vanishing from material boxes[/p]
  • [p]fixed an issue where clients were disconnected with a "lobby closed" message while the host's game was loading[/p]
[p]High [/p]
  • [p]fixed several problems with rover driving[/p]
  • [p]solved the case when client doesn't have exit screen when host leaves the game[/p]
  • [p]fixed not refreshing status bar on UI[/p]
  • [p]fixed problems with coop games while client uses Starlink devices[/p]
  • [p]fixed problem with game crashing at the start while music still playing[/p]
  • [p]fixed several cases of interactions blocking while picking up ready-to-load rocks[/p]
  • [p]solved an issue with truck charging[/p]
  • [p]fixed an issue with suit batteries vanishing when taken from the battery rack[/p]
  • [p]fixed several saving problems[/p]
  • [p]solved problem with Audio AI voice is not working[/p]
[p]Normal&Low[/p]
  • [p]fixed less severe pump station UI problems[/p]
  • [p]fixed several cases of "No translation found" bug[/p]
  • [p]adjusted the volume levels for circuit box notifications[/p]
  • [p]fixed problem with incorrect cursor after talking with governor[/p]
  • [p]fixed overlapping 'search' option in tutorial section[/p]
  • [p]fixed problem with overlapping tooltip on the tablet screen[/p]
[p][/p][hr][/hr][p][/p][h3]🪲 Known Bugs[/h3]
  • [p]There is a bug that makes finishing the introbase impossible (hotfix on the way) FIXED[/p]
  • [p]there may be issues with water or electricity desynchronisation between players  in multiplayer in rare cases, especially on grid[/p]
  • [p]rare cases of disconnect for clients when host loses connection while playing or with joining/rejoining of clients[/p]
  • [p]player can’t disconnect if host doesn’t accept invitation in public game[/p]
[p]We are planning to fix those issues in the next hotfixes. The standard solution for the most bugs is to save your progress and restart the game. In coop mode the whole team should restart the game. Verifying game files also usually helps with many problems. Check if you have any mods - probably just after update it may not work properly.[/p][p]In case the problem is not listed here, please report it via in-game F4 reporter (leaving contact so we can reach you in case of need) or send save and log, with the description of the problem to: [/p][p][email protected][/p][p][/p][p][/p][hr][/hr][p][/p][p]Stay tuned for the next news and the release.[/p][p]As always, thank you for your incredible feedback, reports, and support! ❤️[/p][p]See you on Mars![/p][p]Yours Barely Alive ( ;) ) Occupy Mars Team[/p][p]Transmission end. 📡[/p][p]
[/p]

Occupy Mars v1.0 Global Release Time&Launch Stream

[h2]Hello, Martians! 🔴[/h2][p] We have a two announcement for you today. [/p][p][/p][h3]🚀 Global Release Time 🚀[/h3][p]Below you’ll find the global release time map for Occupy Mars: The Game. The release happens at the same moment worldwide, but for your convenience we’ve included approximate local times for different regions — so you can easily see when the game unlocks for you.
[/p][p][/p][p][/p][h3]📅 v1.0 Launch Live Stream: 7PM CET, January 30, 2026 🚀[/h3][p]We’ll celebrate the release together, talk about our long journey to Mars, eat some pizza 🍕, show what’s new in the game, and hang out with members of the dev team. This is a huge milestone for us — and we’d love to celebrate it with you. ❤️[/p][p][dynamiclink][/dynamiclink]

Before release we will publish full changelog and devlog with summary and our plans for the future.[/p][p][/p][p]See you on the Red Planet, [/p][p]Occupy Mars Team
[/p]

Occupy Mars v1.0 Launch Date

[h2]Hello, Martians! 🔴[/h2]

We have a massive announcement for you today. After years of development, millions of lines of code, and countless dust storms survived by our community, we have set the date for leaving Early Access. Mark your calendars:

[h3]📅 v1.0 Release Date: January 30, 2026 🚀[/h3]

By a cosmic coincidence (or perhaps destiny?), this date marks almost exactly 1000 days since we first launched into Early Access in May 2023. It has been a long, harsh, challenging, and incredible journey.

[h3]We have come a long way[/h3]
Looking back, the game has evolved massively. While our recent focus on the Co-Op update was a huge technical undertaking, we haven't forgotten the roots of the game. We’ve been consistently expanding the world of Occupy Mars throughout Early Access.

Here is a look back at our mission log*:
  • May 2023: Early Access Launch 🚀
  • August 2023 - Exploration Update: 35+ new features, 2 new vehicles, Heavy Suit.
  • January 2024 - Nuclear Update: 20+ new features, Events system, Supply Drops.
  • August 2024 - Anniversary Update: 60+ new features, Launchpad, Decorations.
  • December 2024 - Winter Update: Infinite Technologies, Rover Map, Hangar Rework.
  • November 2025 - CoOp Update: Online Multiplayer & complete rework of core systems.

* (Plus dozens of patches and QoL updates in between!)

[h2]🚀 v1.0 is all about CONTENT[/h2]
We’ve heard your feedback regarding the recent focus on Multiplayer. The Co-Op update built the foundation. Now, v1.0 will deliver the key content update that completes our original vision.

[h3]Coming in v1.0 (January 30th):[/h3]
  • Spotty the Robot: Feeling lonely in single player mode? A friendly robot dog companion will be available to help you on your journey! 🐕🤖
  • Chemistry Tech: The Chemlab and advanced Chemistry technologies will finally arrive, adding a new layer of depth to crafting and survival. ⚗️🧪
  • Vertical Grid Buildings: The long-awaited scaffolding grid system is here! You will finally be able to build vertical structures and complex bases exactly how you imagined. ▦🏬
  • Multiplayer Polish: Weather sync, remaining vehicles, and technologies in the co-op mode. 👩‍🚀👨‍🚀
  • Campaign Mode: We are finally bringing all features and technologies together into an improved campaign that you can complete. 🚀
...but that's not all!

Reaching version 1.0 is a huge milestone - it means our original Roadmap will be complete, but it is not the end of the road. It opens the door for us to start working on Console Versions of the game, while continuing to cooperate with the community.

We are still hard at work at implementing the remaining features and fixing bugs, so the next couple of weeks will be pretty intense for us, but we have set ourselves a deadline we are determined to meet.

[h3]👕 Official Merch Shop by Tilt[/h3]
Finally, a treat for collectors and a cool little milestone for our studio. For a long time, we wanted to bring the art from our games into the real world, and many of you have been asking for this too.

Thanks to our cooperation with Tilt, we have launched an Official Merch Shop! If you ever wanted an Occupy Mars Mouse Pad or Floor Mat, they are now available, and we hope that T-shirts and Hoodies will also be added soon. This is handled externally, so our team remains 100% focused on the game.

Check out the collection here:



[hr][/hr]
Thank you for sticking with us for these 1000 Sols. Whether you joined us on day one or just landed yesterday - thank you.

Get your rovers ready. The biggest update in the history of Occupy Mars is coming in just a few weeks!

See you on the Red Planet,
Occupy Mars Team

Co-Op Hotfix v0.240.7

[h3]Dear Martians,[/h3][p]We are happy to announce that we have just released a new hotfix update addressing the most urgent issues you have reported. We hope these changes will improve your gameplay experience. Some of the problems may still occur, but we continue to collect your feedback and are already working on further updates. In the What’s New section you can also read about our initial plans moving forward.[/p][p][/p][h3]🚀 Changelog - Update v0.240.7[/h3]
  • [p]Fixed problems with unlocking technology blueprints from drop events[/p]
  • [p]Fixed incorrect durability info of blowtorch after fixing the tool on workbench [/p]
  • [p]Fixed problem with weather occuring once again after loading save created during dust devils[/p]
  • [p]Solved the problem with weather effect sound that didn't end[/p]
  • [p]Fixed some cases of blocked interactions after picking up pickable[/p]
  • [p]Fixed several cases of blocked interactions after picking up a ready to load rock[/p]
  • [p]Fixed sabatier/tank grinding issues[/p]
  • [p]Fixed broken external oxygen fill indicator[/p]
  • [p]Solved issue with game client stuck on screen "The Lobby has been closed(...)"[/p]
  • [p]Fixed problems with gamepad that was inactive in coop lobby[/p]
  • [p]Added simplified Co-Op Lobby UI[/p]
[p]Known issues:[/p]
  • [p]Launching the game in offline mode (without internet connection) still causes the playfab login issue.[/p]
[p][/p][h3]🧑‍🚀 What's next?[/h3][p]Work is well underway on our next major content drop, and it’s shaping up to be a big one! We are currently focusing on the Chemistry system, Spotty, and the new Grid Building system. Additionally, we are working hard to enable the remaining missing technologies in Co-Op mode.[/p][p][/p][p]Stay tuned, Colonists![/p][p]The Occupy Mars Team[/p][p][/p][p]P.S. our friends from Drago Entertainment just released v1.0 of their Winter Survival, so there's a promotion bundle available for those who want to try it:
[dynamiclink][/dynamiclink][/p]